5 Commits

Author SHA1 Message Date
14bd5e1b29 fix: 调整square上的物品与场景的yz轴排序 2026-01-11 12:02:12 +08:00
fecebbc4c1 fix: 调整npc与通知板、欢迎板的排序,修复气泡被板挡住的问题 2026-01-11 11:05:16 +08:00
75eb227b18 feat: 增加通知板场景
- 增加通知板与用户交互,点击E,弹出通知消息
- 预留前端调用后端获取通知的接口,当不可用时,使用mock data
2026-01-11 01:55:19 +08:00
449cd1e8f3 feat: 增加欢迎板
- 增加欢迎板场景
- 增加与玩家的交互,点击E弹出弹出框
2026-01-11 00:52:43 +08:00
8a5a4a0005 feat: 增加NPC范鲸晶
- player场景增加RayCast2D
- 增加npc场景
- 增加NPC对话气泡
2026-01-11 00:10:45 +08:00
29 changed files with 831 additions and 12 deletions

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@@ -38,15 +38,17 @@ signal request_completed(request_id: String, success: bool, data: Dictionary)
# message: String - 错误消息
signal request_failed(request_id: String, error_type: String, message: String)
# 公告列表接收信号
signal notices_received(data: Array)
# ============ 常量定义 ============
# API基础URL - 所有请求的根地址
# [Remote] 正式环境地址 (实际正式项目用此地址)
# [Remote] 正式环境地址 (实际正式项目用此地址)
const API_BASE_URL = "https://whaletownend.xinghangee.icu"
# const API_BASE_URL = "https://whaletownend.xinghangee.icu"
# [Local] 本地调试地址 (本地调试用此地址)
# const API_BASE_URL = "http://localhost:3000"
const API_BASE_URL = "http://localhost:3000"
# 默认请求超时时间(秒)
const DEFAULT_TIMEOUT = 30.0
@@ -119,6 +121,7 @@ var request_counter: int = 0 # 请求计数器,用于
# 初始化网络管理器
# 在节点准备就绪时调用
func _ready():
process_mode = Node.PROCESS_MODE_ALWAYS
print("NetworkManager 已初始化")
# ============ 公共API接口 ============
@@ -441,6 +444,18 @@ func github_login(github_id: String, username: String, nickname: String, email:
return post_request("/auth/github", data, callback)
# TODO: 获取公告列表
func request_notices():
# 发送 GET 请求到 /notices 接口
get_request("/notices", _on_notices_response)
func _on_notices_response(success: bool, data: Dictionary, error_info: Dictionary):
if success and data.has("data"):
notices_received.emit(data["data"])
else:
# 失败或无数据时发送空数组
notices_received.emit([])
# ============ 核心请求处理 ============
# 发送请求的核心方法

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://brko2ik6t6ib5"
path="res://.godot/imported/npc_286_241.png-dfe6daef11d0f27f7902e69d6057828f.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/characters/npc_286_241.png"
dest_files=["res://.godot/imported/npc_286_241.png-dfe6daef11d0f27f7902e69d6057828f.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://b4aildrnhbpl4"
path="res://.godot/imported/NoticeBoard.png-038eefee12f116fb9502ed755594cede.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/materials/NoticeBoard.png"
dest_files=["res://.godot/imported/NoticeBoard.png-038eefee12f116fb9502ed755594cede.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,40 @@
[remap]
importer="texture"
type="CompressedTexture2D"
uid="uid://v7loa3smfkrd"
path="res://.godot/imported/WelcomeBoard.png-bcff7f9bf968cb5d7630e2ad47f2fb42.ctex"
metadata={
"vram_texture": false
}
[deps]
source_file="res://assets/materials/WelcomeBoard.png"
dest_files=["res://.godot/imported/WelcomeBoard.png-bcff7f9bf968cb5d7630e2ad47f2fb42.ctex"]
[params]
compress/mode=0
compress/high_quality=false
compress/lossy_quality=0.7
compress/uastc_level=0
compress/rdo_quality_loss=0.0
compress/hdr_compression=1
compress/normal_map=0
compress/channel_pack=0
mipmaps/generate=false
mipmaps/limit=-1
roughness/mode=0
roughness/src_normal=""
process/channel_remap/red=0
process/channel_remap/green=1
process/channel_remap/blue=2
process/channel_remap/alpha=3
process/fix_alpha_border=true
process/premult_alpha=false
process/normal_map_invert_y=false
process/hdr_as_srgb=false
process/hdr_clamp_exposure=false
process/size_limit=0
detect_3d/compress_to=1

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@@ -0,0 +1,29 @@
extends CharacterBody2D
signal interaction_happened(text)
@export var npc_name: String = "NPC"
@export var dialogue: String = "欢迎来到WhaleTown我是镇长范鲸晶"
func _ready():
$Sprite2D.texture = preload("res://assets/characters/npc_286_241.png")
$Sprite2D.hframes = 4
$Sprite2D.vframes = 4
# Start Idle Animation
if has_node("AnimationPlayer"):
$AnimationPlayer.play("idle")
# Ensure interaction layer
collision_layer = 3 # Layer 1 & 2 (Blocking)
collision_mask = 3
func interact():
show_bubble(dialogue)
interaction_happened.emit(dialogue)
return null
func show_bubble(text):
var bubble = preload("res://scenes/ui/ChatBubble.tscn").instantiate()
add_child(bubble)
bubble.set_text(text)

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@@ -0,0 +1 @@
uid://dy3uf1rlu4h1u

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@@ -9,6 +9,7 @@ const MOVE_SPEED = 200.0
# 节点引用
@onready var animation_player: AnimationPlayer = $AnimationPlayer
@onready var sprite: Sprite2D = $Sprite2D
@onready var ray_cast: RayCast2D = $RayCast2D
var last_direction := "down"
@@ -19,6 +20,11 @@ func _ready() -> void:
# 播放初始动画
if animation_player.has_animation("idle"):
animation_player.play("idle")
# Initialize RayCast
ray_cast.add_exception(self) # Ignore local player
ray_cast.enabled = true
ray_cast.target_position = Vector2(0, 60)
func _check_spawn_position() -> void:
var spawn_pos = SceneManager.get_next_scene_position()
@@ -27,6 +33,14 @@ func _check_spawn_position() -> void:
func _physics_process(delta: float) -> void:
_handle_movement(delta)
_handle_interaction()
func _handle_interaction() -> void:
if Input.is_action_just_pressed("interact"):
if ray_cast.is_colliding():
var collider = ray_cast.get_collider()
if collider and collider.has_method("interact"):
collider.interact()
func _handle_movement(_delta: float) -> void:
# 获取移动向量 (参考 docs/02-开发规范/输入映射配置.md)
@@ -59,13 +73,17 @@ func _update_animation_state(direction: Vector2) -> void:
if abs(direction.x) > abs(direction.y):
if direction.x > 0:
last_direction = "right"
ray_cast.target_position = Vector2(60, 0)
else:
last_direction = "left"
ray_cast.target_position = Vector2(-60, 0)
else:
if direction.y > 0:
last_direction = "down"
ray_cast.target_position = Vector2(0, 60)
else:
last_direction = "up"
ray_cast.target_position = Vector2(0, -60)
animation_player.play("walk_" + last_direction)

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@@ -0,0 +1,64 @@
[gd_scene load_steps=7 format=3 uid="uid://npc2282a2new"]
[ext_resource type="Texture2D" uid="uid://brko2ik6t6ib5" path="res://assets/characters/npc_286_241.png" id="1_2r34a"]
[ext_resource type="Script" uid="uid://dy3uf1rlu4h1u" path="res://scenes/characters/NPCController.gd" id="1_script"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_npc"]
size = Vector2(48, 24)
[sub_resource type="Animation" id="Animation_2r34a"]
length = 0.001
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0),
"transitions": PackedFloat32Array(1),
"update": 1,
"values": [0]
}
[sub_resource type="Animation" id="Animation_idle"]
resource_name = "idle"
length = 1.2
loop_mode = 1
tracks/0/type = "value"
tracks/0/imported = false
tracks/0/enabled = true
tracks/0/path = NodePath("Sprite2D:frame")
tracks/0/interp = 1
tracks/0/loop_wrap = true
tracks/0/keys = {
"times": PackedFloat32Array(0.0333333, 0.26666665, 0.4666667, 0.8, 1),
"transitions": PackedFloat32Array(1, 1, 1, 1, 1),
"update": 1,
"values": [2, 1, 0, 4, 5]
}
[sub_resource type="AnimationLibrary" id="AnimationLibrary_npc"]
_data = {
&"RESET": SubResource("Animation_2r34a"),
&"idle": SubResource("Animation_idle")
}
[node name="NPC" type="CharacterBody2D"]
position = Vector2(-8, 0)
script = ExtResource("1_script")
[node name="Sprite2D" type="Sprite2D" parent="."]
texture = ExtResource("1_2r34a")
hframes = 4
vframes = 4
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
light_mask = 5
visibility_layer = 5
shape = SubResource("RectangleShape2D_npc")
[node name="AnimationPlayer" type="AnimationPlayer" parent="."]
libraries = {
&"": SubResource("AnimationLibrary_npc")
}

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@@ -175,3 +175,5 @@ libraries = {
[node name="Camera2D" type="Camera2D" parent="."]
zoom = Vector2(2, 2)
[node name="RayCast2D" type="RayCast2D" parent="."]

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@@ -0,0 +1,13 @@
extends StaticBody2D
func interact():
print("Interacted with Notice Board")
# Check if dialog already exists
if get_tree().root.has_node("NoticeDialog"):
return
var dialog = preload("res://scenes/ui/notice_dialog.tscn").instantiate()
dialog.name = "NoticeDialog"
get_tree().root.add_child(dialog)
return null # No bubble text needed

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@@ -0,0 +1 @@
uid://pnlgf420wktn

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@@ -0,0 +1,13 @@
extends StaticBody2D
func interact():
# Prevent multiple dialogs
if get_tree().root.has_node("WelcomeDialog"):
return null
# Spawn the Welcome Dialog
var dialog = preload("res://scenes/ui/welcome_dialog.tscn").instantiate()
dialog.name = "WelcomeDialog"
# Add to the Scene Root (World) or CanvasLayer if it has one
get_tree().root.add_child(dialog)
return null # Return null prevents Player from showing a bubble

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@@ -0,0 +1 @@
uid://d2od22agputjt

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@@ -0,0 +1,20 @@
[gd_scene load_steps=4 format=3 uid="uid://rdmrm7j4iokr"]
[ext_resource type="Script" uid="uid://pnlgf420wktn" path="res://scenes/prefabs/items/NoticeBoard.gd" id="1_script"]
[ext_resource type="Texture2D" uid="uid://b4aildrnhbpl4" path="res://assets/materials/NoticeBoard.png" id="2_sprite"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nb"]
size = Vector2(160, 53.333332)
[node name="NoticeBoard" type="StaticBody2D"]
scale = Vector2(0.6, 0.6)
script = ExtResource("1_script")
[node name="Sprite2D" type="Sprite2D" parent="."]
position = Vector2(0, -16)
scale = Vector2(0.5, 0.5)
texture = ExtResource("2_sprite")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 13.333335)
shape = SubResource("RectangleShape2D_nb")

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@@ -0,0 +1,19 @@
[gd_scene load_steps=4 format=3 uid="uid://c7k8yay002w4"]
[ext_resource type="Script" uid="uid://d2od22agputjt" path="res://scenes/prefabs/items/WelcomeBoard.gd" id="1_script"]
[ext_resource type="Texture2D" uid="uid://v7loa3smfkrd" path="res://assets/materials/WelcomeBoard.png" id="2_sprite"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_board"]
size = Vector2(112, 26.5)
[node name="WelcomeBoard" type="StaticBody2D"]
collision_layer = 3
script = ExtResource("1_script")
[node name="Sprite2D" type="Sprite2D" parent="."]
scale = Vector2(0.25, 0.25)
texture = ExtResource("2_sprite")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 18.75)
shape = SubResource("RectangleShape2D_board")

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@@ -2,7 +2,7 @@
[ext_resource type="Texture2D" uid="uid://bx17oy8lvaca4" path="res://assets/ui/auth/bg_auth_scene.png" id="1_background"]
[ext_resource type="Texture2D" uid="uid://de4q4s1gxivtf" path="res://assets/ui/auth/login_frame_smart_transparent.png" id="2_frame"]
[ext_resource type="Script" path="res://scenes/ui/AuthScene.gd" id="3_script"]
[ext_resource type="Script" uid="uid://b514h2wuido0h" path="res://scenes/ui/AuthScene.gd" id="3_script"]
[sub_resource type="StyleBoxEmpty" id="StyleBoxEmpty_1"]

9
scenes/ui/ChatBubble.gd Normal file
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@@ -0,0 +1,9 @@
extends Control
@onready var label = $PanelContainer/Label
func set_text(text):
label.text = text
# Destroy after 5 seconds
await get_tree().create_timer(5.0).timeout
queue_free()

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@@ -0,0 +1 @@
uid://b4aorojcbwkmb

42
scenes/ui/ChatBubble.tscn Normal file
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@@ -0,0 +1,42 @@
[gd_scene load_steps=3 format=3]
[ext_resource type="Script" uid="uid://b4aorojcbwkmb" path="res://scenes/ui/ChatBubble.gd" id="1_script"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_bubble_modern"]
bg_color = Color(1, 1, 1, 0.9)
corner_radius_top_left = 5
corner_radius_top_right = 5
corner_radius_bottom_right = 5
corner_radius_bottom_left = 5
shadow_color = Color(0, 0, 0, 0.2)
shadow_size = 2
[node name="ChatBubble" type="Control"]
layout_mode = 3
anchors_preset = 0
script = ExtResource("1_script")
[node name="PanelContainer" type="PanelContainer" parent="."]
layout_mode = 1
anchors_preset = 7
anchor_left = 0.5
anchor_top = 1.0
anchor_right = 0.5
anchor_bottom = 1.0
offset_left = -75.0
offset_top = -60.0
offset_right = 75.0
offset_bottom = -20.0
grow_horizontal = 2
grow_vertical = 0
theme_override_styles/panel = SubResource("StyleBoxFlat_bubble_modern")
[node name="Label" type="Label" parent="PanelContainer"]
layout_mode = 2
theme_override_colors/font_color = Color(0.1, 0.1, 0.1, 1)
theme_override_font_sizes/font_size = 8
text = "..."
horizontal_alignment = 1
vertical_alignment = 1
autowrap_mode = 3
custom_minimum_size = Vector2(150, 0)

156
scenes/ui/NoticeDialog.gd Normal file
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@@ -0,0 +1,156 @@
extends CanvasLayer
@onready var content_label = $CenterContainer/PanelContainer/VBoxContainer/ContentContainer/TextPanel/ContentLabel
@onready var prev_btn = $CenterContainer/PanelContainer/VBoxContainer/Footer/PrevButton
@onready var next_btn = $CenterContainer/PanelContainer/VBoxContainer/Footer/NextButton
@onready var dots_container = $CenterContainer/PanelContainer/VBoxContainer/Footer/DotsContainer
@onready var content_container = $CenterContainer/PanelContainer/VBoxContainer/ContentContainer
# Mock Data
var pages = [
{
"text": "欢迎来到 [color=#3399ff]Datawhale Town[/color]!\n\n这里是开源学习者的家园。在这里,我们一同探索知识,分享成长。\n\n[center]🐋[/center]",
# 使用社区图片作为封面
"image_path": "res://assets/sprites/environment/community_512_512.png",
"image_color": Color(0.9, 0.9, 0.9) # 保留作为后备选项
},
{
"text": "最新活动:\n\n- 镇长刚刚搬进来了,就在喷泉左边。\n- 欢迎板已经设立,查看最新动态。\n- 玩家名字现在显示在头顶了!",
# 使用喷泉图片对应"喷泉左边"的描述
"image_path": "res://assets/sprites/environment/fountain_256_192.png",
"image_color": Color(0.8, 0.9, 0.8)
},
{
"text": "操作提示:\n\n- 按 [color=#ffaa00]F[/color] 键可以与物体互动。\n- 在下方输入框输入文字并在气泡中显示。\n- 点击右下角按钮发送聊天。",
# 使用公告板图片对应"操作提示"
"image_path": "res://assets/sprites/environment/board.png",
"image_color": Color(0.9, 0.8, 0.8)
}
]
var current_page = 0
var tween: Tween
var mock_pages = []
func _ready():
# Pause the game
get_tree().paused = true
$CenterContainer/PanelContainer/VBoxContainer/Header/RightContainer/CloseButton.pressed.connect(_on_close_pressed)
prev_btn.pressed.connect(_on_prev_pressed)
next_btn.pressed.connect(_on_next_pressed)
# Network Integration - Use direct callback for better error handling
# Short timeout (2.0s) so mock data appears quickly if server is down
NetworkManager.get_request("/notices", _on_notices_response, 2.0)
# Initial Setup (with generic "Loading" state)
mock_pages = pages.duplicate(true)
pages = [{"text": "[center]Loading notices...[/center]", "image_color": Color(0.9, 0.9, 0.9)}]
_setup_dots()
_update_ui(false)
func _on_notices_response(success: bool, data: Dictionary, _error_info: Dictionary):
var new_pages = []
if success and data.has("data") and data["data"] is Array:
new_pages = data["data"]
if new_pages.is_empty():
pages = mock_pages
else:
pages = new_pages
# Handle color strings from JSON if necessary
for p in pages:
if p.has("image_color") and p["image_color"] is String:
p["image_color"] = Color(p["image_color"])
current_page = 0
_setup_dots()
_update_ui(true)
func _setup_dots():
for child in dots_container.get_children():
child.queue_free()
for i in range(pages.size()):
var dot = ColorRect.new()
dot.custom_minimum_size = Vector2(10, 10) # Base size
dots_container.add_child(dot)
func _update_ui(animate: bool = true):
if pages.is_empty():
return
# Update Buttons
prev_btn.disabled = (current_page == 0)
next_btn.disabled = (current_page == pages.size() - 1)
# Update Dots Logic
var dots = dots_container.get_children()
for i in range(dots.size()):
if i == current_page:
dots[i].color = Color(0.2, 0.2, 0.2, 1) # Dark Active
dots[i].custom_minimum_size = Vector2(12, 12) # Active Slightly Larger
else:
dots[i].color = Color(0.8, 0.8, 0.8, 1) # Light Inactive
dots[i].custom_minimum_size = Vector2(10, 10)
# Update Content
if animate:
_animate_content_change()
else:
_set_content_immediate()
@onready var image_rect = $CenterContainer/PanelContainer/VBoxContainer/ContentContainer/ImagePanel/ImageRect
@onready var image_label = $CenterContainer/PanelContainer/VBoxContainer/ContentContainer/ImagePanel/ImageLabel
func _set_content_immediate():
var page = pages[current_page]
content_label.text = page.get("text", "")
if page.has("image_path") and page["image_path"] != "":
var path = page["image_path"]
if ResourceLoader.exists(path):
image_rect.texture = load(path)
image_label.visible = false
else:
image_rect.texture = null
image_label.visible = true
image_label.text = "Image Not Found"
else:
image_rect.texture = null
image_label.visible = true
image_label.text = "No Image"
func _animate_content_change():
if tween and tween.is_valid():
tween.kill()
tween = create_tween()
# Fade Out
tween.tween_property(content_container, "modulate:a", 0.0, 0.15)
# Callback to change text
tween.tween_callback(self._set_content_immediate)
# Fade In
tween.tween_property(content_container, "modulate:a", 1.0, 0.15)
func _on_prev_pressed():
if current_page > 0:
current_page -= 1
_update_ui()
func _on_next_pressed():
if current_page < pages.size() - 1:
current_page += 1
_update_ui()
func _on_close_pressed():
# Unpause the game
get_tree().paused = false
queue_free()

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@@ -0,0 +1 @@
uid://cxi5rchnmk07p

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@@ -0,0 +1,20 @@
extends CanvasLayer
func _ready():
# Connect close button (X)
var header_close = find_child("CloseButton", true, false)
if header_close:
header_close.pressed.connect(_on_close_pressed)
# Connect Start button
var start_btn = find_child("StartButton", true, false)
if start_btn:
start_btn.pressed.connect(_on_close_pressed)
func _on_close_pressed():
queue_free()
func _input(event):
# Allow ESC to close
if event.is_action_pressed("ui_cancel"):
queue_free()

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@@ -0,0 +1 @@
uid://cu6x4dxhsylw2

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[gd_scene load_steps=3 format=3 uid="uid://rdmro1jxs6ga"]
[ext_resource type="Script" uid="uid://cxi5rchnmk07p" path="res://scenes/ui/NoticeDialog.gd" id="1_script"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_rounded"]
bg_color = Color(0.95, 0.95, 0.95, 1)
corner_radius_top_left = 16
corner_radius_top_right = 16
corner_radius_bottom_right = 16
corner_radius_bottom_left = 16
shadow_color = Color(0, 0, 0, 0.2)
shadow_size = 8
[node name="NoticeDialog" type="CanvasLayer"]
process_mode = 3
script = ExtResource("1_script")
[node name="Dimmer" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.5)
[node name="CenterContainer" type="CenterContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="CenterContainer"]
custom_minimum_size = Vector2(480, 420)
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_rounded")
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/PanelContainer"]
layout_mode = 2
theme_override_constants/separation = 12
[node name="HeaderSpacer" type="Control" parent="CenterContainer/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 4)
layout_mode = 2
[node name="Header" type="HBoxContainer" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
[node name="LeftSpacer" type="Control" parent="CenterContainer/PanelContainer/VBoxContainer/Header"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Title" type="Label" parent="CenterContainer/PanelContainer/VBoxContainer/Header"]
layout_mode = 2
theme_override_colors/font_color = Color(0.2, 0.2, 0.2, 1)
theme_override_font_sizes/font_size = 22
text = "公告板"
horizontal_alignment = 1
[node name="RightContainer" type="HBoxContainer" parent="CenterContainer/PanelContainer/VBoxContainer/Header"]
layout_mode = 2
size_flags_horizontal = 3
alignment = 2
[node name="CloseButton" type="Button" parent="CenterContainer/PanelContainer/VBoxContainer/Header/RightContainer"]
custom_minimum_size = Vector2(32, 32)
layout_mode = 2
text = "X"
flat = true
[node name="RightMargin" type="Control" parent="CenterContainer/PanelContainer/VBoxContainer/Header/RightContainer"]
custom_minimum_size = Vector2(8, 0)
layout_mode = 2
[node name="ContentContainer" type="VBoxContainer" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
theme_override_constants/separation = 10
[node name="ImagePanel" type="PanelContainer" parent="CenterContainer/PanelContainer/VBoxContainer/ContentContainer"]
custom_minimum_size = Vector2(0, 200)
layout_mode = 2
[node name="ImageRect" type="TextureRect" parent="CenterContainer/PanelContainer/VBoxContainer/ContentContainer/ImagePanel"]
layout_mode = 2
expand_mode = 1
stretch_mode = 5
[node name="ImageLabel" type="Label" parent="CenterContainer/PanelContainer/VBoxContainer/ContentContainer/ImagePanel"]
layout_mode = 2
theme_override_colors/font_color = Color(0.6, 0.6, 0.6, 1)
text = "Image Placeholder"
horizontal_alignment = 1
vertical_alignment = 1
[node name="TextPanel" type="MarginContainer" parent="CenterContainer/PanelContainer/VBoxContainer/ContentContainer"]
layout_mode = 2
size_flags_vertical = 3
theme_override_constants/margin_left = 16
theme_override_constants/margin_right = 16
[node name="ContentLabel" type="RichTextLabel" parent="CenterContainer/PanelContainer/VBoxContainer/ContentContainer/TextPanel"]
layout_mode = 2
theme_override_colors/default_color = Color(0.3, 0.3, 0.3, 1)
theme_override_font_sizes/normal_font_size = 16
bbcode_enabled = true
text = "Announcement Content..."
[node name="Footer" type="HBoxContainer" parent="CenterContainer/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 48)
layout_mode = 2
theme_override_constants/separation = 20
alignment = 1
[node name="PrevButton" type="Button" parent="CenterContainer/PanelContainer/VBoxContainer/Footer"]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
text = "<"
[node name="DotsContainer" type="HBoxContainer" parent="CenterContainer/PanelContainer/VBoxContainer/Footer"]
layout_mode = 2
theme_override_constants/separation = 8
alignment = 1
[node name="NextButton" type="Button" parent="CenterContainer/PanelContainer/VBoxContainer/Footer"]
custom_minimum_size = Vector2(40, 40)
layout_mode = 2
text = ">"
[node name="BottomSpacer" type="Control" parent="CenterContainer/PanelContainer/VBoxContainer"]
custom_minimum_size = Vector2(0, 4)
layout_mode = 2

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[gd_scene load_steps=5 format=3 uid="uid://d8mam0n1a3b5"]
[ext_resource type="Script" uid="uid://cu6x4dxhsylw2" path="res://scenes/ui/WelcomeDialog.gd" id="1_vs5b1"]
[ext_resource type="Texture2D" uid="uid://v7loa3smfkrd" path="res://assets/materials/WelcomeBoard.png" id="2_dy5hw"]
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_card"]
bg_color = Color(1, 1, 1, 1)
corner_radius_top_left = 10
corner_radius_top_right = 10
corner_radius_bottom_right = 10
corner_radius_bottom_left = 10
shadow_color = Color(0, 0, 0, 0.2)
shadow_size = 10
[sub_resource type="StyleBoxFlat" id="StyleBoxFlat_btn_rounded"]
bg_color = Color(0.95, 0.95, 0.95, 1)
border_width_left = 1
border_width_top = 1
border_width_right = 1
border_width_bottom = 1
corner_radius_top_left = 20
corner_radius_top_right = 20
corner_radius_bottom_right = 20
corner_radius_bottom_left = 20
[node name="WelcomeDialog" type="CanvasLayer"]
script = ExtResource("1_vs5b1")
[node name="ColorRect" type="ColorRect" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
color = Color(0, 0, 0, 0.4)
[node name="CenterContainer" type="CenterContainer" parent="."]
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
grow_horizontal = 2
grow_vertical = 2
[node name="PanelContainer" type="PanelContainer" parent="CenterContainer"]
custom_minimum_size = Vector2(400, 350)
layout_mode = 2
theme_override_styles/panel = SubResource("StyleBoxFlat_card")
[node name="VBoxContainer" type="VBoxContainer" parent="CenterContainer/PanelContainer"]
layout_mode = 2
theme_override_constants/separation = 10
[node name="Header" type="HBoxContainer" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
alignment = 1
[node name="Spacer" type="Control" parent="CenterContainer/PanelContainer/VBoxContainer/Header"]
layout_mode = 2
size_flags_horizontal = 3
[node name="Title" type="Label" parent="CenterContainer/PanelContainer/VBoxContainer/Header"]
layout_mode = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_font_sizes/font_size = 18
text = "欢迎来到 Datawhale Town!"
[node name="Spacer2" type="Control" parent="CenterContainer/PanelContainer/VBoxContainer/Header"]
layout_mode = 2
size_flags_horizontal = 3
[node name="CloseButton" type="Button" parent="CenterContainer/PanelContainer/VBoxContainer/Header"]
custom_minimum_size = Vector2(30, 30)
layout_mode = 2
text = "X"
flat = true
[node name="HSeparator" type="HSeparator" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
[node name="LogoContainer" type="CenterContainer" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
[node name="TextureRect" type="TextureRect" parent="CenterContainer/PanelContainer/VBoxContainer/LogoContainer"]
custom_minimum_size = Vector2(300, 100)
layout_mode = 2
texture = ExtResource("2_dy5hw")
expand_mode = 1
stretch_mode = 5
[node name="BodyText" type="Label" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
theme_override_colors/font_color = Color(0.3, 0.3, 0.3, 1)
theme_override_font_sizes/font_size = 14
text = "连接·共生·见证
Datawhale Town —— 学习者的赛博家园与精神坐标。
✨ 实时广场:看大家都在学什么。
🏠 个人空间:展示你的学习笔记与作品。
🤝 开源营地:更有氛围的组队学习体验。"
horizontal_alignment = 1
autowrap_mode = 3
[node name="Spacer3" type="Control" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
size_flags_vertical = 3
[node name="ActionContainer" type="CenterContainer" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2
[node name="StartButton" type="Button" parent="CenterContainer/PanelContainer/VBoxContainer/ActionContainer"]
custom_minimum_size = Vector2(150, 40)
layout_mode = 2
theme_override_colors/font_color = Color(0, 0, 0, 1)
theme_override_styles/normal = SubResource("StyleBoxFlat_btn_rounded")
text = "开始探索"
[node name="MarginContainer" type="MarginContainer" parent="CenterContainer/PanelContainer/VBoxContainer"]
layout_mode = 2