Files
whale-town-front/_Core/managers/SceneManager.gd
moyin f1a60137e1 fix:修复代码警告和UID冲突问题
- 更新 ProjectPaths.gd 中的路径引用,适配新的目录结构
- 修复 SceneManager.gd 中的场景路径问题
- 更新 project.godot 配置,修复 AutoLoad 路径
- 修复 MainScene 相关文件的 UID 冲突
- 解决代码中的路径引用警告
2026-01-02 00:58:51 +08:00

76 lines
2.0 KiB
GDScript

extends Node
# 场景管理器 - 负责场景切换和管理
# 提供场景切换的统一接口
signal scene_changed(scene_name: String)
signal scene_change_started(scene_name: String)
var current_scene_name: String = ""
var is_changing_scene: bool = false
# 场景路径映射
var scene_paths: Dictionary = {
"main": "res://scenes/maps/main_scene.tscn",
"auth": "res://scenes/ui/LoginWindow.tscn",
"game": "res://scenes/maps/game_scene.tscn",
"battle": "res://scenes/maps/battle_scene.tscn",
"inventory": "res://scenes/ui/InventoryWindow.tscn",
"shop": "res://scenes/ui/ShopWindow.tscn",
"settings": "res://scenes/ui/SettingsWindow.tscn"
}
func _ready():
print("SceneManager 初始化完成")
func change_scene(scene_name: String, use_transition: bool = true):
if is_changing_scene:
print("场景切换中,忽略新的切换请求")
return false
if not scene_paths.has(scene_name):
print("错误: 未找到场景 ", scene_name)
return false
var scene_path = scene_paths[scene_name]
print("开始切换场景: ", current_scene_name, " -> ", scene_name)
is_changing_scene = true
scene_change_started.emit(scene_name)
if use_transition:
await show_transition()
var error = get_tree().change_scene_to_file(scene_path)
if error != OK:
print("场景切换失败: ", error)
is_changing_scene = false
return false
current_scene_name = scene_name
is_changing_scene = false
scene_changed.emit(scene_name)
if use_transition:
await hide_transition()
print("场景切换完成: ", scene_name)
return true
func get_current_scene_name() -> String:
return current_scene_name
func register_scene(scene_name: String, scene_path: String):
scene_paths[scene_name] = scene_path
print("注册场景: ", scene_name, " -> ", scene_path)
func show_transition():
# TODO: 实现场景切换过渡效果
print("显示场景切换过渡效果")
await get_tree().create_timer(0.2).timeout
func hide_transition():
# TODO: 隐藏场景切换过渡效果
print("隐藏场景切换过渡效果")
await get_tree().create_timer(0.2).timeout