Files
whale-town-front/addons/gut/error_tracker.gd
WhaleTown Developer c8e73bec59 fix: 修复聊天系统编译错误
- 修复 WebSocketManager/SocketIOClient 函数缩进错误
- 重命名 is_connected() 避免与 Object 基类冲突
- 修复 tscn 文件多余前导空格
- 修复测试文件 GUT 断言函数调用
- 添加 GUT 测试框架
2026-01-08 00:11:12 +08:00

194 lines
5.1 KiB
GDScript

extends Logger
class_name GutErrorTracker
# ------------------------------------------------------------------------------
# Static methods wrap around add/remove logger to make disabling the logger
# easier and to help avoid misusing add/remove in tests. If GUT needs to
# add/remove a logger then this is how it should do it.
# ------------------------------------------------------------------------------
static var registered_loggers := {}
static var register_loggers = true
static func register_logger(which):
if(register_loggers and !registered_loggers.has(which)):
OS.add_logger(which)
registered_loggers[which] = get_stack()
static func deregister_logger(which):
if(registered_loggers.has(which)):
OS.remove_logger(which)
registered_loggers.erase(which)
# ------------------------------------------------------------------------------
# GutErrorTracker
# ------------------------------------------------------------------------------
var _current_test_id = GutUtils.NO_TEST
var _mutex = Mutex.new()
var errors = GutUtils.OneToMany.new()
var treat_gut_errors_as : GutUtils.TREAT_AS = GutUtils.TREAT_AS.FAILURE
var treat_engine_errors_as : GutUtils.TREAT_AS = GutUtils.TREAT_AS.FAILURE
var treat_push_error_as : GutUtils.TREAT_AS = GutUtils.TREAT_AS.FAILURE
var disabled = false
# ----------------
#region Private
# ----------------
func _get_stack_data(current_test_name):
var test_entry = {}
var stackTrace = get_stack()
if(stackTrace!=null):
var index = 0
while(index < stackTrace.size() and test_entry == {}):
var line = stackTrace[index]
var function = line.get("function")
if function == current_test_name:
test_entry = stackTrace[index]
else:
index += 1
for i in range(index):
stackTrace.remove_at(0)
return {
"test_entry" = test_entry,
"full_stack" = stackTrace
}
func _is_error_failable(error : GutTrackedError):
var is_it = false
if(error.handled == false):
if(error.is_gut_error()):
is_it = treat_gut_errors_as == GutUtils.TREAT_AS.FAILURE
elif(error.is_push_error()):
is_it = treat_push_error_as == GutUtils.TREAT_AS.FAILURE
elif(error.is_engine_error()):
is_it = treat_engine_errors_as == GutUtils.TREAT_AS.FAILURE
return is_it
# ----------------
#endregion
#region Godot's Logger Overrides
# ----------------
# Godot's Logger virtual method for errors
func _log_error(function: String, file: String, line: int,
code: String, rationale: String, editor_notify: bool,
error_type: int, script_backtraces: Array[ScriptBacktrace]) -> void:
add_error(function, file, line,
code, rationale, editor_notify,
error_type, script_backtraces)
# Godot's Logger virtual method for any output?
# func _log_message(message: String, error: bool) -> void:
# pass
# ----------------
#endregion
#region Public
# ----------------
func start_test(test_id):
_current_test_id = test_id
func end_test():
_current_test_id = GutUtils.NO_TEST
func did_test_error(test_id=_current_test_id):
return errors.size(test_id) > 0
func get_current_test_errors():
return errors.items.get(_current_test_id, [])
# This should look through all the errors for a test and see if a failure
# should happen based off of flags.
func should_test_fail_from_errors(test_id = _current_test_id):
var to_return = false
if(errors.items.has(test_id)):
var errs = errors.items[test_id]
var index = 0
while(index < errs.size() and !to_return):
var error = errs[index]
to_return = _is_error_failable(error)
index += 1
return to_return
func get_errors_for_test(test_id=_current_test_id):
var to_return = []
if(errors.items.has(test_id)):
to_return = errors.items[test_id].duplicate()
return to_return
# Returns emtpy string or text for errors that occurred during the test that
# should cause failure based on this class' flags.
func get_fail_text_for_errors(test_id=_current_test_id) -> String:
var error_texts = []
if(errors.items.has(test_id)):
for error in errors.items[test_id]:
if(_is_error_failable(error)):
error_texts.append(str('<', error.get_error_type_name(), '>', error.code))
var to_return = ""
for i in error_texts.size():
if(to_return != ""):
to_return += "\n"
to_return += str("[", i + 1, "] ", error_texts[i])
return to_return
func add_gut_error(text) -> GutTrackedError:
if(_current_test_id != GutUtils.NO_TEST):
var data = _get_stack_data(_current_test_id)
if(data.test_entry != {}):
return add_error(_current_test_id, data.test_entry.source, data.test_entry.line,
text, '', false,
GutUtils.GUT_ERROR_TYPE, data.full_stack)
return add_error(_current_test_id, "unknown", -1,
text, '', false,
GutUtils.GUT_ERROR_TYPE, get_stack())
func add_error(function: String, file: String, line: int,
code: String, rationale: String, editor_notify: bool,
error_type: int, script_backtraces: Array) -> GutTrackedError:
if(disabled):
return
_mutex.lock()
var err := GutTrackedError.new()
err.backtrace = script_backtraces
err.code = code
err.rationale = rationale
err.error_type = error_type
err.editor_notify = editor_notify
err.file = file
err.function = function
err.line = line
errors.add(_current_test_id, err)
_mutex.unlock()
return err