91 lines
4.3 KiB
Plaintext
91 lines
4.3 KiB
Plaintext
Copyright (c) 2023, NVIDIA CORPORATION & AFFILIATES. All rights reserved.
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NVIDIA Source Code License for Kaolin
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=======================================================================
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1. Definitions
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“Licensor” means any person or entity that distributes its Work.
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“Work” means (a) the original work of authorship made available under
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this license, which may include software, documentation, or other files,
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and (b) any additions to or derivative works thereof that are made
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available under this license.
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The terms “reproduce,” “reproduction,” “derivative works,” and
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“distribution” have the meaning as provided under U.S. copyright law;
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provided, however, that for the purposes of this license, derivative works
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shall not include works that remain separable from, or merely link
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(or bind by name) to the interfaces of, the Work.
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Works are “made available” under this license by including in or with
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the Work either (a) a copyright notice referencing the applicability of
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this license to the Work, or (b) a copy of this license.
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2. License Grant
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2.1 Copyright Grant. Subject to the terms and conditions of this license,
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each Licensor grants to you a perpetual, worldwide, non-exclusive,
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royalty-free, copyright license to use, reproduce, prepare derivative
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works of, publicly display, publicly perform, sublicense and distribute
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its Work and any resulting derivative works in any form.
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3. Limitations
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3.1 Redistribution. You may reproduce or distribute the Work only if
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(a) you do so under this license, (b) you include a complete copy of
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this license with your distribution, and (c) you retain without
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modification any copyright, patent, trademark, or attribution notices
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that are present in the Work.
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3.2 Derivative Works. You may specify that additional or different terms
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apply to the use, reproduction, and distribution of your derivative
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works of the Work (“Your Terms”) only if (a) Your Terms provide that the
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use limitation in Section 3.3 applies to your derivative works, and (b)
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you identify the specific derivative works that are subject to Your Terms.
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Notwithstanding Your Terms, this license (including the redistribution
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requirements in Section 3.1) will continue to apply to the Work itself.
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3.3 Use Limitation. The Work and any derivative works thereof only may be
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used or intended for use non-commercially. Notwithstanding the foregoing,
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NVIDIA Corporation and its affiliates may use the Work and any derivative
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works commercially. As used herein, “non-commercially” means for research
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or evaluation purposes only.
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3.4 Patent Claims. If you bring or threaten to bring a patent claim against
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any Licensor (including any claim, cross-claim or counterclaim in a lawsuit)
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to enforce any patents that you allege are infringed by any Work, then your
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rights under this license from such Licensor (including the grant in
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Section 2.1) will terminate immediately.
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3.5 Trademarks. This license does not grant any rights to use any Licensor’s
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or its affiliates’ names, logos, or trademarks, except as necessary to
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reproduce the notices described in this license.
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3.6 Termination. If you violate any term of this license, then your rights
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under this license (including the grant in Section 2.1) will terminate
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immediately.
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4. Disclaimer of Warranty.
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THE WORK IS PROVIDED “AS IS” WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND,
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EITHER EXPRESS OR IMPLIED, INCLUDING WARRANTIES OR CONDITIONS OF
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MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE, TITLE OR NON-INFRINGEMENT.
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YOU BEAR THE RISK OF UNDERTAKING ANY ACTIVITIES UNDER THIS LICENSE.
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5. Limitation of Liability.
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EXCEPT AS PROHIBITED BY APPLICABLE LAW, IN NO EVENT AND UNDER NO LEGAL THEORY,
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WHETHER IN TORT (INCLUDING NEGLIGENCE), CONTRACT, OR OTHERWISE SHALL ANY
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LICENSOR BE LIABLE TO YOU FOR DAMAGES, INCLUDING ANY DIRECT, INDIRECT, SPECIAL,
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INCIDENTAL, OR CONSEQUENTIAL DAMAGES ARISING OUT OF OR RELATED TO THIS LICENSE,
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THE USE OR INABILITY TO USE THE WORK (INCLUDING BUT NOT LIMITED TO LOSS OF
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GOODWILL, BUSINESS INTERRUPTION, LOST PROFITS OR DATA, COMPUTER FAILURE OR
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MALFUNCTION, OR ANY OTHER DAMAGES OR LOSSES), EVEN IF THE LICENSOR HAS BEEN
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ADVISED OF THE POSSIBILITY OF SUCH DAMAGES.
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=======================================================================
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