- 修复Z轴逻辑调整精灵与物品的排序 - 渲染前强制 content_container.modulate.a = 1.0,避免内容区被透明度状态卡住导致看起来空白
18 lines
594 B
Plaintext
18 lines
594 B
Plaintext
[gd_scene load_steps=3 format=3 uid="uid://c7k8yay002w4"]
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[ext_resource type="Texture2D" uid="uid://v7loa3smfkrd" path="res://assets/materials/WelcomeBoard.png" id="2_sprite"]
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[sub_resource type="RectangleShape2D" id="RectangleShape2D_board"]
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size = Vector2(112, 18.5)
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[node name="WelcomeBoard" type="StaticBody2D"]
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collision_layer = 3
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[node name="Sprite2D" type="Sprite2D" parent="."]
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scale = Vector2(0.25, 0.25)
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texture = ExtResource("2_sprite")
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[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
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position = Vector2(0, 14.75)
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shape = SubResource("RectangleShape2D_board")
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