代码修复: - NetworkManager.gd: 修复参数名冲突和未使用变量警告 - StringUtils.gd: 修复变量名与内置函数char冲突 - ResponseHandler.gd: 移除static关键字,改为实例方法 - AuthScene.gd: 恢复正确的ResponseHandler调用方式 资源清理: - 删除assets/sprites/icon/下的重复图标文件 - 删除UI/Theme/下的重复字体和主题文件 - 统一使用assets/路径下的资源文件 配置修复: - 修复LoginWindow.tscn和main_scene.tscn中的UID引用 - 更新chinese_theme.tres中的字体路径引用 - 添加project.godot调试设置以减少渲染器警告 文档更新: - 更新项目设置指南中的主题和字体路径引用 解决问题: - 修复所有GDScript编译警告 - 解决UID重复冲突警告 - 统一资源文件路径结构 - 保持Web部署兼容性
189 lines
6.0 KiB
Plaintext
189 lines
6.0 KiB
Plaintext
[gd_scene load_steps=4 format=3 uid="uid://4ptgx76y83mx"]
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[ext_resource type="Texture2D" uid="uid://bx17oy8lvaca4" path="res://assets/ui/auth/bg_auth_scene.png" id="1_background"]
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[ext_resource type="PackedScene" uid="uid://by7m8snb4xllf" path="res://UI/Windows/LoginWindow.tscn" id="2_main"]
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[ext_resource type="Script" uid="uid://blp30m0tuach8" path="res://Scenes/Maps/MainScene.gd" id="3_script"]
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[node name="Main" type="Control"]
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layout_mode = 3
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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script = ExtResource("3_script")
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[node name="BackgroundImage" type="TextureRect" parent="."]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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texture = ExtResource("1_background")
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expand_mode = 1
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stretch_mode = 6
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[node name="AuthScene" parent="." instance=ExtResource("2_main")]
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layout_mode = 1
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[node name="MainGameUI" type="Control" parent="."]
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visible = false
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="UIOverlay" type="ColorRect" parent="MainGameUI"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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color = Color(0, 0, 0, 0.3)
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[node name="TopBar" type="Panel" parent="MainGameUI"]
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layout_mode = 1
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anchors_preset = 10
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anchor_right = 1.0
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offset_bottom = 60.0
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grow_horizontal = 2
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[node name="HBoxContainer" type="HBoxContainer" parent="MainGameUI/TopBar"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 20.0
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offset_top = 10.0
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offset_right = -20.0
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offset_bottom = -10.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="WelcomeLabel" type="Label" parent="MainGameUI/TopBar/HBoxContainer"]
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layout_mode = 2
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size_flags_horizontal = 3
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "🐋 欢迎来到鲸鱼镇!"
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vertical_alignment = 1
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[node name="UserLabel" type="Label" parent="MainGameUI/TopBar/HBoxContainer"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "当前用户: [用户名]"
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horizontal_alignment = 2
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vertical_alignment = 1
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[node name="LogoutButton" type="Button" parent="MainGameUI/TopBar/HBoxContainer"]
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layout_mode = 2
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text = "退出"
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[node name="MainContent" type="Control" parent="MainGameUI"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_top = 60.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="CenterContainer" type="CenterContainer" parent="MainGameUI/MainContent"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="VBoxContainer" type="VBoxContainer" parent="MainGameUI/MainContent/CenterContainer"]
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custom_minimum_size = Vector2(600, 400)
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layout_mode = 2
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[node name="GameTitle" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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theme_override_font_sizes/font_size = 24
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text = "🏘️ 鲸鱼镇主界面"
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horizontal_alignment = 1
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[node name="HSeparator" type="HSeparator" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
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layout_mode = 2
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[node name="GameMenuGrid" type="GridContainer" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
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layout_mode = 2
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size_flags_vertical = 3
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columns = 2
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[node name="ExploreButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
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custom_minimum_size = Vector2(280, 80)
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layout_mode = 2
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text = "🗺️ 探索小镇"
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[node name="InventoryButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
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custom_minimum_size = Vector2(280, 80)
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layout_mode = 2
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text = "🎒 背包物品"
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[node name="ShopButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
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custom_minimum_size = Vector2(280, 80)
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layout_mode = 2
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text = "🏪 商店购物"
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[node name="FriendsButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
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custom_minimum_size = Vector2(280, 80)
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layout_mode = 2
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text = "👥 好友列表"
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[node name="HSeparator2" type="HSeparator" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
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layout_mode = 2
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[node name="StatusPanel" type="Panel" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
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custom_minimum_size = Vector2(0, 120)
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layout_mode = 2
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[node name="StatusContainer" type="VBoxContainer" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel"]
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layout_mode = 1
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anchors_preset = 15
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anchor_right = 1.0
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anchor_bottom = 1.0
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offset_left = 20.0
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offset_top = 10.0
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offset_right = -20.0
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offset_bottom = -10.0
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grow_horizontal = 2
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grow_vertical = 2
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[node name="StatusTitle" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "📊 玩家状态"
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horizontal_alignment = 1
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[node name="StatusGrid" type="GridContainer" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer"]
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layout_mode = 2
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columns = 2
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[node name="LevelLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "等级: 1"
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[node name="CoinsLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "金币: 100"
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[node name="ExpLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "经验: 0/100"
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[node name="EnergyLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
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layout_mode = 2
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theme_override_colors/font_color = Color(1, 1, 1, 1)
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text = "体力: 100/100"
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