- 添加 SocketIOClient.gd 实现 Socket.IO 协议封装 - 添加 WebSocketManager.gd 管理连接生命周期和自动重连 - 添加 ChatManager.gd 实现聊天业务逻辑与会话管理 - 支持当前会话缓存(最多 100 条消息) - 支持历史消息按需加载(每次 100 条) - 每次登录/重连自动重置会话缓存 - 客户端频率限制(10 条/分钟) - Token 管理与认证 - 添加 ChatMessage.gd/tscn 消息气泡 UI 组件 - 添加 ChatUI.gd/tscn 聊天界面 - 在 EventNames.gd 添加 7 个聊天事件常量 - 在 AuthManager.gd 添加 game_token 管理方法 - 添加完整的单元测试(128 个测试用例) - test_socketio_client.gd (42 个测试) - test_websocket_manager.gd (38 个测试) - test_chat_manager.gd (48 个测试) 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
336 lines
10 KiB
GDScript
336 lines
10 KiB
GDScript
extends Node
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# ============================================================================
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# WebSocketManager.gd - WebSocket 连接生命周期管理
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# ============================================================================
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# 管理 WebSocket 连接状态、自动重连和错误恢复
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#
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# 核心职责:
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# - 连接状态管理(断开、连接中、已连接、重连中)
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# - 自动重连机制(指数退避)
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# - 连接错误恢复
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# - Socket.IO 客户端封装
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#
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# 使用方式:
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# WebSocketManager.connect_to_game_server()
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# WebSocketManager.connection_state_changed.connect(_on_state_changed)
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#
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# 注意事项:
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# - 作为自动加载单例,全局可访问
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# - 自动处理连接断开和重连
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# - 通过信号通知连接状态变化
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# ============================================================================
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class_name WebSocketManager
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# ============================================================================
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# 信号定义
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# ============================================================================
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# 连接状态变化信号
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# 参数:
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# new_state: ConnectionState - 新的连接状态
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signal connection_state_changed(new_state: ConnectionState)
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# 连接丢失信号
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signal connection_lost()
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# 重连成功信号
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signal reconnection_succeeded()
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# 重连失败信号
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# 参数:
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# attempt: int - 当前重连尝试次数
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# max_attempts: int - 最大重连次数
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signal reconnection_failed(attempt: int, max_attempts: int)
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# ============================================================================
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# 枚举定义
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# ============================================================================
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# 连接状态枚举
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enum ConnectionState {
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DISCONNECTED, # 未连接
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CONNECTING, # 连接中
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CONNECTED, # 已连接
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RECONNECTING, # 重连中
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ERROR # 错误状态
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}
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# ============================================================================
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# 常量定义
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# ============================================================================
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# WebSocket 服务器 URL
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const WEBSOCKET_URL: String = "wss://whaletownend.xinghangee.icu/game"
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# 默认最大重连次数
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const DEFAULT_MAX_RECONNECT_ATTEMPTS: int = 5
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# 默认重连基础延迟(秒)
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const DEFAULT_RECONNECT_BASE_DELAY: float = 3.0
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# 最大重连延迟(秒)
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const MAX_RECONNECT_DELAY: float = 30.0
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# ============================================================================
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# 成员变量
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# ============================================================================
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# Socket.IO 客户端
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var _socket_client: SocketIOClient
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# 当前连接状态
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var _connection_state: ConnectionState = ConnectionState.DISCONNECTED
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# 自动重连启用标志
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var _auto_reconnect_enabled: bool = true
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# 最大重连次数
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var _max_reconnect_attempts: int = DEFAULT_MAX_RECONNECT_ATTEMPTS
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# 重连基础延迟
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var _reconnect_base_delay: float = DEFAULT_RECONNECT_BASE_DELAY
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# 当前重连尝试次数
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var _reconnect_attempt: int = 0
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# 重连定时器
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var _reconnect_timer: Timer = Timer.new()
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# 是否为正常关闭(非异常断开)
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var _clean_close: bool = true
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# ============================================================================
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# 生命周期方法
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# ============================================================================
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# 初始化
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func _ready() -> void:
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print("WebSocketManager 初始化完成")
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# 创建 Socket.IO 客户端
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_socket_client = SocketIOClient.new()
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add_child(_socket_client)
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# 连接信号
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_socket_client.connected.connect(_on_socket_connected)
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_socket_client.disconnected.connect(_on_socket_disconnected)
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_socket_client.error_occurred.connect(_on_socket_error)
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# 设置重连定时器
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_setup_reconnect_timer()
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# 清理
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func _exit_tree() -> void:
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if is_instance_valid(_reconnect_timer):
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_reconnect_timer.stop()
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_reconnect_timer.queue_free()
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# ============================================================================
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# 公共 API - 连接管理
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# ============================================================================
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# 连接到游戏服务器
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func connect_to_game_server() -> void:
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if _connection_state == ConnectionState.CONNECTED or _connection_state == ConnectionState.CONNECTING:
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push_warning("已经在连接或已连接状态")
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return
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print("=== WebSocketManager 开始连接 ===")
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_set_connection_state(ConnectionState.CONNECTING)
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_clean_close = true
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_reconnect_attempt = 0
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_socket_client.connect_to_server(WEBSOCKET_URL)
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# 断开连接
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func disconnect() -> void:
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print("=== WebSocketManager 断开连接 ===")
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_clean_close = true
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# 停止重连定时器
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_reconnect_timer.stop()
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# 断开客户端
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_socket_client.disconnect_from_server()
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_set_connection_state(ConnectionState.DISCONNECTED)
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# 检查是否已连接
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#
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# 返回值:
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# bool - 是否已连接
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func is_connected() -> bool:
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return _connection_state == ConnectionState.CONNECTED
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# 获取当前连接状态
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#
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# 返回值:
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# ConnectionState - 当前连接状态
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func get_connection_state() -> ConnectionState:
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return _connection_state
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# ============================================================================
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# 公共 API - 自动重连
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# ============================================================================
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# 启用/禁用自动重连
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#
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# 参数:
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# enabled: bool - 是否启用自动重连
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# max_attempts: int - 最大重连次数(默认 5)
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# base_delay: float - 基础重连延迟,秒(默认 3.0)
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#
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# 使用示例:
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# WebSocketManager.enable_auto_reconnect(true, 5, 3.0)
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func enable_auto_reconnect(enabled: bool, max_attempts: int = DEFAULT_MAX_RECONNECT_ATTEMPTS, base_delay: float = DEFAULT_RECONNECT_BASE_DELAY) -> void:
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_auto_reconnect_enabled = enabled
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_max_reconnect_attempts = max_attempts
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_reconnect_base_delay = base_delay
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print("自动重连: ", "启用" if enabled else "禁用")
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print("最大重连次数: ", _max_reconnect_attempts)
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print("基础重连延迟: ", _reconnect_base_delay, " 秒")
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# 获取 Socket.IO 客户端
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#
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# 返回值:
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# SocketIOClient - Socket.IO 客户端实例
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#
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# 使用示例:
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# var socket = WebSocketManager.get_socket_client()
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# socket.emit("chat", {"t": "chat", "content": "Hello"})
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func get_socket_client() -> SocketIOClient:
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return _socket_client
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# ============================================================================
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# 内部方法 - 连接状态管理
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# ============================================================================
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# 设置连接状态
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func _set_connection_state(new_state: ConnectionState) -> void:
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if _connection_state == new_state:
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return
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_connection_state = new_state
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print("📡 连接状态变更: ", ConnectionState.keys()[new_state])
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# 发射信号
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connection_state_changed.emit(new_state)
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# ============================================================================
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# 内部方法 - Socket 事件处理
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# ============================================================================
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# Socket 连接成功处理
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func _on_socket_connected() -> void:
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print("✅ WebSocketManager: Socket 连接成功")
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# 如果是重连,发射重连成功信号
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if _connection_state == ConnectionState.RECONNECTING:
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_reconnect_attempt = 0
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reconnection_succeeded.emit()
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print("🔄 重连成功")
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_set_connection_state(ConnectionState.CONNECTED)
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# Socket 连接断开处理
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func _on_socket_disconnected(clean_close: bool) -> void:
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print("🔌 WebSocketManager: Socket 连接断开")
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print(" 正常关闭: ", clean_close)
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_clean_close = clean_close
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# 如果是异常断开且启用了自动重连
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if not clean_close and _auto_reconnect_enabled:
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connection_lost.emit()
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_attempt_reconnect()
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else:
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_set_connection_state(ConnectionState.DISCONNECTED)
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# Socket 错误处理
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func _on_socket_error(error: String) -> void:
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print("❌ WebSocketManager: Socket 错误 - ", error)
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_set_connection_state(ConnectionState.ERROR)
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# ============================================================================
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# 内部方法 - 重连机制
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# ============================================================================
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# 设置重连定时器
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func _setup_reconnect_timer() -> void:
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_reconnect_timer = Timer.new()
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_reconnect_timer.one_shot = true
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_reconnect_timer.autostart = false
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add_child(_reconnect_timer)
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_reconnect_timer.timeout.connect(_on_reconnect_timeout)
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# 尝试重连
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func _attempt_reconnect() -> void:
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# 检查是否超过最大重连次数
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if _reconnect_attempt >= _max_reconnect_attempts:
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print("❌ 达到最大重连次数 (", _max_reconnect_attempts, "),停止重连")
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reconnection_failed.emit(_reconnect_attempt, _max_reconnect_attempts)
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_set_connection_state(ConnectionState.ERROR)
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return
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_reconnect_attempt += 1
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_set_connection_state(ConnectionState.RECONNECTING)
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# 计算重连延迟(指数退避)
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var delay := _calculate_reconnect_delay()
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print("🔄 尝试重连 (", _reconnect_attempt, "/", _max_reconnect_attempts, ")")
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print(" 延迟: ", delay, " 秒")
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# 启动重连定时器
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_reconnect_timer.start(delay)
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# 计算重连延迟(指数退避)
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func _calculate_reconnect_delay() -> float:
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# 指数退避: base_delay * 2^(attempt-1)
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var delay: float = _reconnect_base_delay * pow(2.0, _reconnect_attempt - 1)
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# 限制最大延迟
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return min(delay, MAX_RECONNECT_DELAY)
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# 重连定时器超时处理
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func _on_reconnect_timeout() -> void:
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print("⏰ 重连定时器超时,开始重连...")
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_socket_client.connect_to_server(WEBSOCKET_URL)
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# ============================================================================
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# 工具方法
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# ============================================================================
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# 获取连接状态描述
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#
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# 返回值:
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# String - 连接状态描述
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func get_state_description() -> String:
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match _connection_state:
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ConnectionState.DISCONNECTED:
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return "未连接"
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ConnectionState.CONNECTING:
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return "连接中"
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ConnectionState.CONNECTED:
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return "已连接"
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ConnectionState.RECONNECTING:
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return "重连中 (%d/%d)" % [_reconnect_attempt, _max_reconnect_attempts]
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ConnectionState.ERROR:
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return "错误"
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_:
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return "未知状态"
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# 获取重连信息
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#
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# 返回值:
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# Dictionary - 重连信息 {enabled, attempt, max_attempts, delay}
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func get_reconnect_info() -> Dictionary:
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return {
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"enabled": _auto_reconnect_enabled,
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"attempt": _reconnect_attempt,
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"max_attempts": _max_reconnect_attempts,
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"next_delay": _calculate_reconnect_delay() if _connection_state == ConnectionState.RECONNECTING else 0.0
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}
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