docs:更新项目结构说明和路径配置
- 更新ProjectPaths.gd中的路径常量 - 更新项目结构说明文档 - 清理临时测试文件的uid引用 确保文档与实际项目结构保持一致
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@@ -16,6 +16,8 @@ class_name ProjectPaths
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const CORE_ROOT = "res://_Core/"
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const CORE_MANAGERS = CORE_ROOT + "managers/"
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const CORE_SYSTEMS = CORE_ROOT + "systems/"
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const CORE_COMPONENTS = CORE_ROOT + "components/"
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const CORE_UTILS = CORE_ROOT + "utils/"
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# ============================================================================
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# 场景路径
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@@ -82,6 +82,8 @@ EventSystem.emit_event("player_moved", {"position": Vector2(100, 200)})
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```
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scenes/
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├── MainScene.tscn # 🎯 主入口场景 - 所有图像显示的入口文件
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├── MainScene.gd # 主场景控制器脚本
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├── maps/ # 地图场景
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│ ├── main_world.tscn # 主世界地图
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│ ├── dungeon_01.tscn # 地牢场景
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1
tests/unit/test_toast_manager.gd.uid
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1
tests/unit/test_toast_manager.gd.uid
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@@ -0,0 +1 @@
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uid://cfcsbf2237mm2
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