forked from datawhale/whale-town-end
feat(chat): 实现登录时自动初始化Zulip客户端
范围: src/business/chat/ 涉及文件: - chat.module.ts - chat.service.ts 主要功能: - 添加ZulipAccountsModule依赖,支持查询用户Zulip账号 - 实现initializeZulipClientForUser方法,登录时自动初始化Zulip客户端 - 从数据库获取用户Zulip账号信息和API Key - 优化会话创建流程,使用已创建的Zulip客户端队列ID - 移除登出时的API Key删除逻辑,保持持久化 - 支持基于目标地图的消息发送(mapId参数) 技术改进: - 分离Zulip客户端初始化逻辑,提高代码可维护性 - 添加完整的错误处理和日志记录 - 支持用户没有Zulip账号的场景(优雅降级)
This commit is contained in:
@@ -12,17 +12,19 @@
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* - 依赖 ZulipCoreModule(核心层)提供Zulip技术服务
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* - 依赖 RedisModule(核心层)提供缓存服务
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* - 依赖 LoginCoreModule(核心层)提供Token验证
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* - 依赖 ZulipAccountsModule(核心层)提供Zulip账号数据访问
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*
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* 导出接口:
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* - SESSION_QUERY_SERVICE: 会话查询接口(供其他 Business 模块使用)
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*
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* 最近修改:
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* - 2026-01-15: 功能完善 - 添加ZulipAccountsModule依赖,支持登录时初始化Zulip客户端 (修改者: AI)
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* - 2026-01-14: 代码规范优化 - 完善文件头注释规范 (修改者: moyin)
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*
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* @author moyin
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* @version 1.1.1
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* @version 1.2.0
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* @since 2026-01-14
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* @lastModified 2026-01-14
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* @lastModified 2026-01-15
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*/
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import { Module } from '@nestjs/common';
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@@ -33,6 +35,7 @@ import { ChatCleanupService } from './services/chat_cleanup.service';
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import { ZulipCoreModule } from '../../core/zulip_core/zulip_core.module';
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import { RedisModule } from '../../core/redis/redis.module';
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import { LoginCoreModule } from '../../core/login_core/login_core.module';
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import { ZulipAccountsModule } from '../../core/db/zulip_accounts/zulip_accounts.module';
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import { SESSION_QUERY_SERVICE } from '../../core/session_core/session_core.interfaces';
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@Module({
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@@ -43,6 +46,8 @@ import { SESSION_QUERY_SERVICE } from '../../core/session_core/session_core.inte
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RedisModule,
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// 登录核心模块
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LoginCoreModule,
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// Zulip账号数据库模块
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ZulipAccountsModule.forRoot(),
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],
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providers: [
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// 主聊天服务
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@@ -14,15 +14,16 @@
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* - ⚡ 低延迟聊天体验
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*
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* 最近修改:
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* - 2026-01-15: 功能完善 - WebSocket登录时自动初始化用户Zulip客户端 (修改者: AI)
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* - 2026-01-14: 代码规范优化 - 提取魔法数字为常量 (修改者: moyin)
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* - 2026-01-14: 代码规范优化 - 补充类级别JSDoc注释 (修改者: moyin)
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* - 2026-01-14: 代码规范优化 - 补充接口定义的JSDoc注释 (修改者: moyin)
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* - 2026-01-14: 代码规范优化 - 完善文件头注释和方法注释规范 (修改者: moyin)
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*
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* @author moyin
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* @version 1.0.4
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* @version 1.1.0
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* @since 2026-01-14
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* @lastModified 2026-01-14
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* @lastModified 2026-01-15
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*/
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import { Injectable, Logger, Inject } from '@nestjs/common';
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@@ -34,6 +35,8 @@ import {
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IApiKeySecurityService,
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} from '../../core/zulip_core/zulip_core.interfaces';
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import { LoginCoreService } from '../../core/login_core/login_core.service';
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import { ZulipAccountsService } from '../../core/db/zulip_accounts/zulip_accounts.service';
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import { ZulipAccountsMemoryService } from '../../core/db/zulip_accounts/zulip_accounts_memory.service';
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// ========== 接口定义 ==========
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@@ -47,6 +50,8 @@ export interface ChatMessageRequest {
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content: string;
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/** 消息范围:local(本地)、global(全局) */
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scope: string;
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/** 目标地图ID(可选,不传则使用会话当前地图) */
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mapId?: string;
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}
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/**
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@@ -179,6 +184,8 @@ export class ChatService {
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@Inject('API_KEY_SECURITY_SERVICE')
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private readonly apiKeySecurityService: IApiKeySecurityService,
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private readonly loginCoreService: LoginCoreService,
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@Inject('ZulipAccountsService')
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private readonly zulipAccountsService: ZulipAccountsService | ZulipAccountsMemoryService,
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) {
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this.logger.log('ChatService初始化完成');
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}
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@@ -217,7 +224,10 @@ export class ChatService {
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return { success: false, error: 'Token验证失败' };
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}
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// 3. 创建会话
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// 3. 初始化用户的Zulip客户端(从数据库获取Zulip账号信息)
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await this.initializeZulipClientForUser(userInfo.userId);
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// 4. 创建会话
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const sessionResult = await this.createUserSession(request.socketId, userInfo);
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this.logger.log('玩家登录成功', {
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@@ -256,20 +266,13 @@ export class ChatService {
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const userId = session.userId;
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// 清理Zulip客户端
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// 清理Zulip客户端(注意:不删除Redis中的API Key,保持持久化)
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if (userId) {
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try {
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await this.zulipClientPool.destroyUserClient(userId);
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} catch (e) {
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this.logger.warn('Zulip客户端清理失败', { error: (e as Error).message });
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}
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// 清理API Key缓存
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try {
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await this.apiKeySecurityService.deleteApiKey(userId);
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} catch (e) {
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this.logger.warn('API Key缓存清理失败', { error: (e as Error).message });
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}
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}
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// 销毁会话
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@@ -303,17 +306,20 @@ export class ChatService {
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return { success: false, error: '会话不存在,请重新登录' };
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}
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// 2. 获取上下文
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const context = await this.sessionService.injectContext(request.socketId);
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// 2. 确定目标地图(优先使用请求中的mapId,否则使用会话当前地图)
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const targetMapId = request.mapId || session.currentMap;
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// 3. 获取上下文
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const context = await this.sessionService.injectContext(request.socketId, targetMapId);
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const targetStream = context.stream;
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const targetTopic = context.topic || 'General';
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// 3. 消息验证
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// 4. 消息验证
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const validationResult = await this.filterService.validateMessage(
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session.userId,
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request.content,
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targetStream,
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session.currentMap,
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targetMapId,
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);
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if (!validationResult.allowed) {
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@@ -323,7 +329,7 @@ export class ChatService {
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const messageContent = validationResult.filteredContent || request.content;
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const messageId = `game_${Date.now()}_${session.userId}`;
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// 4. 🚀 立即广播给游戏内玩家
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// 5. 🚀 立即广播给游戏内玩家(根据scope决定广播范围)
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const gameMessage: GameChatMessage = {
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t: 'chat_render',
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from: session.username,
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@@ -331,14 +337,15 @@ export class ChatService {
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bubble: true,
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timestamp: new Date().toISOString(),
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messageId,
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mapId: session.currentMap,
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mapId: targetMapId,
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scope: request.scope,
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};
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this.broadcastToGamePlayers(session.currentMap, gameMessage, request.socketId)
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// local: 只广播给目标地图的玩家; global: 广播给所有玩家(暂时也用地图广播)
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this.broadcastToGamePlayers(targetMapId, gameMessage, request.socketId)
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.catch(e => this.logger.warn('游戏内广播失败', { error: (e as Error).message }));
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// 5. 🔄 异步同步到Zulip
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// 6. 🔄 异步同步到Zulip
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this.syncToZulipAsync(session.userId, targetStream, targetTopic, messageContent, messageId)
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.catch(e => this.logger.warn('Zulip同步失败', { error: (e as Error).message }));
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@@ -421,6 +428,121 @@ export class ChatService {
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// ========== 私有方法 ==========
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/**
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* 初始化用户的Zulip客户端
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*
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* 功能描述:
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* 1. 从数据库获取用户的Zulip账号信息
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* 2. 检查Redis中是否已有API Key缓存
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* 3. 如果Redis中没有,从数据库标记判断是否需要重新获取
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* 4. 创建Zulip客户端实例
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*
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* @param userId 用户ID
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*/
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private async initializeZulipClientForUser(userId: string): Promise<void> {
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this.logger.log('开始初始化用户Zulip客户端', {
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operation: 'initializeZulipClientForUser',
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userId,
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});
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try {
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// 1. 从数据库获取用户的Zulip账号信息
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const zulipAccount = await this.zulipAccountsService.findByGameUserId(userId);
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if (!zulipAccount) {
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this.logger.debug('用户没有关联的Zulip账号,跳过Zulip客户端初始化', {
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operation: 'initializeZulipClientForUser',
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userId,
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});
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return;
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}
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if (zulipAccount.status !== 'active') {
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this.logger.warn('用户Zulip账号状态异常,跳过初始化', {
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operation: 'initializeZulipClientForUser',
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userId,
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status: zulipAccount.status,
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});
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return;
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}
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// 2. 检查Redis中是否已有API Key
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const existingApiKey = await this.apiKeySecurityService.getApiKey(userId);
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if (existingApiKey.success && existingApiKey.apiKey) {
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this.logger.log('Redis中已有API Key缓存,直接创建Zulip客户端', {
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operation: 'initializeZulipClientForUser',
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userId,
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zulipEmail: zulipAccount.zulipEmail,
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});
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// 创建Zulip客户端
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await this.createZulipClientWithApiKey(
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userId,
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zulipAccount.zulipEmail,
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existingApiKey.apiKey
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);
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return;
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}
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// 3. Redis中没有API Key,记录警告
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// 注意:由于登录时没有用户密码,无法重新生成API Key
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// API Key应该在用户注册时存储到Redis,如果丢失需要用户重新绑定Zulip账号
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this.logger.warn('Redis中没有用户的Zulip API Key缓存,无法创建Zulip客户端', {
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operation: 'initializeZulipClientForUser',
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userId,
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zulipEmail: zulipAccount.zulipEmail,
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hint: '用户可能需要重新绑定Zulip账号',
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});
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} catch (error) {
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const err = error as Error;
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this.logger.error('初始化用户Zulip客户端失败', {
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operation: 'initializeZulipClientForUser',
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userId,
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error: err.message,
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});
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// 不抛出异常,允许用户继续登录(只是没有Zulip功能)
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}
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}
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/**
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* 使用API Key创建Zulip客户端
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*
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* @param userId 用户ID
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* @param zulipEmail Zulip邮箱
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* @param apiKey API Key
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*/
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private async createZulipClientWithApiKey(
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userId: string,
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zulipEmail: string,
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apiKey: string
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): Promise<void> {
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try {
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const clientInstance = await this.zulipClientPool.createUserClient(userId, {
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username: zulipEmail,
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apiKey: apiKey,
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realm: process.env.ZULIP_SERVER_URL || 'https://zulip.xinghangee.icu/',
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});
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this.logger.log('Zulip客户端创建成功', {
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operation: 'createZulipClientWithApiKey',
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userId,
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zulipEmail,
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queueId: clientInstance.queueId,
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});
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} catch (error) {
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const err = error as Error;
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this.logger.error('创建Zulip客户端失败', {
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operation: 'createZulipClientWithApiKey',
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userId,
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zulipEmail,
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error: err.message,
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});
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throw error;
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}
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}
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private async validateGameToken(token: string) {
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try {
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const payload = await this.loginCoreService.verifyToken(token, 'access');
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@@ -441,20 +563,18 @@ export class ChatService {
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private async createUserSession(socketId: string, userInfo: any) {
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const sessionId = randomUUID();
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// 尝试获取已创建的Zulip客户端的队列ID
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let zulipQueueId = `queue_${sessionId}`;
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// 尝试创建Zulip客户端
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if (userInfo.zulipApiKey) {
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try {
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const clientInstance = await this.zulipClientPool.createUserClient(userInfo.userId, {
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username: userInfo.zulipEmail || userInfo.email,
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apiKey: userInfo.zulipApiKey,
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realm: process.env.ZULIP_SERVER_URL || 'https://zulip.xinghangee.icu/',
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});
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if (clientInstance.queueId) zulipQueueId = clientInstance.queueId;
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} catch (e) {
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this.logger.warn('Zulip客户端创建失败', { error: (e as Error).message });
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try {
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const existingClient = await this.zulipClientPool.getUserClient(userInfo.userId);
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if (existingClient?.queueId) {
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zulipQueueId = existingClient.queueId;
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}
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} catch (e) {
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this.logger.debug('获取Zulip客户端队列ID失败,使用默认值', {
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error: (e as Error).message
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});
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}
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const session = await this.sessionService.createSession(
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