Files
whale_town/Scripts/AutoLoad/SkinManager.gd
WangXiang 6119faf53e init
2025-12-22 18:57:51 +08:00

14 lines
318 B
GDScript

extends Node
# Placeholder skins
var skins: Dictionary = {
0: "res://icon.svg", # Fallback
}
func get_skin_texture(id: int) -> Texture2D:
if skins.has(id):
# In a real scenario, this would preload or load form cache
# For now, using load() is fine for prototype
return load(skins[id])
return load(skins[0])