extends CanvasLayer @onready var name_input = $CenterContainer/Card/Content/Form/NameInput const SERVER_URL = "ws://127.0.0.1:8910" func _ready(): name_input.grab_focus() func _unhandled_input(event): if event.is_action_pressed("ui_accept"): _on_join_pressed() func _on_join_pressed(): if name_input.text.strip_edges().is_empty(): return NetworkManager.set_player_name(name_input.text) # Connect with hardcoded URL var err = NetworkManager.connect_to_server(SERVER_URL) if err == OK: # Disable button to prevent double click? # Wait for login_ok before changing scene if not NetworkManager.login_ok.is_connected(_on_login_ok): NetworkManager.login_ok.connect(_on_login_ok, CONNECT_ONE_SHOT) else: print("Connection failed: ", err) func _on_login_ok(_my_id, _players): get_tree().change_scene_to_file("res://Scenes/World.tscn")