init
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13
Scripts/WelcomeBoard.gd
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13
Scripts/WelcomeBoard.gd
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extends StaticBody2D
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func interact():
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# Prevent multiple dialogs
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if get_tree().root.has_node("WelcomeDialog"):
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return null
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# Spawn the Welcome Dialog
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var dialog = preload("res://Scenes/UI/WelcomeDialog.tscn").instantiate()
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dialog.name = "WelcomeDialog"
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# Add to the Scene Root (World) or CanvasLayer if it has one
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get_tree().root.add_child(dialog)
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return null # Return null prevents Player from showing a bubble
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