This commit is contained in:
WangXiang
2025-12-22 18:57:51 +08:00
commit 6119faf53e
159 changed files with 19162 additions and 0 deletions

9
Scripts/UI/ChatBubble.gd Normal file
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extends Control
@onready var label = $PanelContainer/Label
func set_text(text):
label.text = text
# Destroy after 5 seconds
await get_tree().create_timer(5.0).timeout
queue_free()

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uid://bpddnrpvlcf7l

71
Scripts/UI/ChatHUD.gd Normal file
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extends CanvasLayer
@onready var chat_log = $PanelContainer/VBoxContainer/RichTextLabel
@onready var input_field = $PanelContainer/VBoxContainer/LineEdit
var private_target_id: int = -1
var private_target_name: String = ""
func _ready():
NetworkManager.chat_message_received.connect(_on_chat_message_received)
NetworkManager.private_chat_message_received.connect(_on_private_message_received)
input_field.text_submitted.connect(_on_text_submitted)
func _input(event):
if event.is_action_pressed("ui_cancel"): # ESC
set_private_target(-1, "")
input_field.release_focus()
elif event.is_action_pressed("ui_accept"): # Enter
if not input_field.has_focus():
input_field.grab_focus()
get_viewport().set_input_as_handled()
func set_private_target(id: int, p_name: String):
private_target_id = id
private_target_name = p_name
if id != -1:
input_field.placeholder_text = "[Private] To " + p_name + "..."
input_field.add_theme_color_override("font_color", Color(1, 0.5, 1)) # Pink for private
# input_field.grab_focus() # Don't grab focus automatically, let user move
else:
input_field.placeholder_text = "Press Enter to chat..."
input_field.remove_theme_color_override("font_color")
func _on_text_submitted(new_text):
if new_text.strip_edges().is_empty():
input_field.release_focus()
return
if private_target_id != -1:
NetworkManager.send_private_message(private_target_id, new_text)
# Show my own private message in log
chat_log.append_text("[color=#FF88FF][Private -> %s]: %s[/color]\n" % [private_target_name, new_text])
else:
NetworkManager.send_message(new_text)
input_field.clear()
input_field.release_focus()
func _on_chat_message_received(sender_id, text):
var sender_name = str(sender_id)
print("Chat Debug: Msg from ", sender_id, " (Type: ", typeof(sender_id), ")")
print("Known Players: ", NetworkManager.players.keys())
if NetworkManager.players.has(sender_id):
sender_name = NetworkManager.players[sender_id].get("name", str(sender_id))
# Debug empty name
if sender_name == "":
sender_name = "Player_" + str(sender_id)
else:
print("Chat Debug: Player ID not found in NetworkManager.players")
chat_log.append_text("[color=yellow]%s[/color]: %s\n" % [sender_name, text])
func _on_private_message_received(sender_id, text):
var sender_name = str(sender_id)
if NetworkManager.players.has(sender_id):
sender_name = NetworkManager.players[sender_id].get("name", str(sender_id))
chat_log.append_text("[color=#FF88FF][Private From %s]: %s[/color]\n" % [sender_name, text])

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uid://dia2n8udb7xxq

144
Scripts/UI/NoticeDialog.gd Normal file
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extends CanvasLayer
@onready var content_label = $CenterContainer/PanelContainer/VBoxContainer/ContentContainer/TextPanel/ContentLabel
@onready var prev_btn = $CenterContainer/PanelContainer/VBoxContainer/Footer/PrevButton
@onready var next_btn = $CenterContainer/PanelContainer/VBoxContainer/Footer/NextButton
@onready var dots_container = $CenterContainer/PanelContainer/VBoxContainer/Footer/DotsContainer
@onready var content_container = $CenterContainer/PanelContainer/VBoxContainer/ContentContainer
# Mock Data
var pages = [
{
"text": "欢迎来到 [color=#3399ff]Datawhale Town[/color]!\n\n这里是开源学习者的家园。在这里,我们一同探索知识,分享成长。\n\n[center]🐋[/center]",
"image_color": Color(0.9, 0.9, 0.9) # Mock image placeholder
},
{
"text": "最新活动:\n\n- 镇长刚刚搬进来了,就在喷泉左边。\n- 欢迎板已经设立,查看最新动态。\n- 玩家名字现在显示在头顶了!",
"image_color": Color(0.8, 0.9, 0.8)
},
{
"text": "操作提示:\n\n- 按 [color=#ffaa00]F[/color] 键可以与物体互动。\n- 在下方输入框输入文字并在气泡中显示。\n- 点击右下角按钮发送聊天。",
"image_color": Color(0.9, 0.8, 0.8)
}
]
var current_page = 0
var tween: Tween
func _ready():
# Pause the game
get_tree().paused = true
$CenterContainer/PanelContainer/VBoxContainer/Header/RightContainer/CloseButton.pressed.connect(_on_close_pressed)
prev_btn.pressed.connect(_on_prev_pressed)
next_btn.pressed.connect(_on_next_pressed)
# Network Integration
NetworkManager.notices_received.connect(_on_notices_received)
NetworkManager.request_notices()
# Initial Setup (with generic "Loading" state)
pages = [{"text": "[center]Loading notices...[/center]", "image_color": Color(0.9, 0.9, 0.9)}]
_setup_dots()
_update_ui(false)
func _on_notices_received(data: Array):
if data.is_empty():
pages = [{"text": "[center]No notices available.[/center]", "image_color": Color(0.9, 0.9, 0.9)}]
else:
pages = data
# Handle color strings from JSON if necessary
for p in pages:
if p.has("image_color") and p["image_color"] is String:
p["image_color"] = Color(p["image_color"])
current_page = 0
_setup_dots()
_update_ui(true)
func _setup_dots():
for child in dots_container.get_children():
child.queue_free()
for i in range(pages.size()):
var dot = ColorRect.new()
dot.custom_minimum_size = Vector2(10, 10) # Base size
dots_container.add_child(dot)
func _update_ui(animate: bool = true):
if pages.is_empty():
return
# Update Buttons
prev_btn.disabled = (current_page == 0)
next_btn.disabled = (current_page == pages.size() - 1)
# Update Dots Logic
var dots = dots_container.get_children()
for i in range(dots.size()):
if i == current_page:
dots[i].color = Color(0.2, 0.2, 0.2, 1) # Dark Active
dots[i].custom_minimum_size = Vector2(12, 12) # Active Slightly Larger
else:
dots[i].color = Color(0.8, 0.8, 0.8, 1) # Light Inactive
dots[i].custom_minimum_size = Vector2(10, 10)
# Update Content
if animate:
_animate_content_change()
else:
_set_content_immediate()
@onready var image_rect = $CenterContainer/PanelContainer/VBoxContainer/ContentContainer/ImagePanel/ImageRect
@onready var image_label = $CenterContainer/PanelContainer/VBoxContainer/ContentContainer/ImagePanel/ImageLabel
func _set_content_immediate():
var page = pages[current_page]
content_label.text = page.get("text", "")
if page.has("image_path") and page["image_path"] != "":
var path = page["image_path"]
if ResourceLoader.exists(path):
image_rect.texture = load(path)
image_label.visible = false
else:
image_rect.texture = null
image_label.visible = true
image_label.text = "Image Not Found"
else:
image_rect.texture = null
image_label.visible = true
image_label.text = "No Image"
func _animate_content_change():
if tween and tween.is_valid():
tween.kill()
tween = create_tween()
# Fade Out
tween.tween_property(content_container, "modulate:a", 0.0, 0.15)
# Callback to change text
tween.tween_callback(self._set_content_immediate)
# Fade In
tween.tween_property(content_container, "modulate:a", 1.0, 0.15)
func _on_prev_pressed():
if current_page > 0:
current_page -= 1
_update_ui()
func _on_next_pressed():
if current_page < pages.size() - 1:
current_page += 1
_update_ui()
func _on_close_pressed():
# Unpause the game
get_tree().paused = false
queue_free()

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uid://cy3n8ccmeolgd

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extends CanvasLayer
func _ready():
# Connect close button (X)
var header_close = find_child("CloseButton", true, false)
if header_close:
header_close.pressed.connect(_on_close_pressed)
# Connect Start button
var start_btn = find_child("StartButton", true, false)
if start_btn:
start_btn.pressed.connect(_on_close_pressed)
func _on_close_pressed():
queue_free()
func _input(event):
# Allow ESC to close
if event.is_action_pressed("ui_cancel"):
queue_free()

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uid://djjy58mh6kl4o