class_name WorkZoneBuildingArea extends Area2D # ============================================================================ # WorkZoneBuildingArea.gd - 打工区建筑交互入口 # ============================================================================ # 为打工区建筑提供统一交互数据,玩家面对入口按交互键时由 PlayerController 调用。 # ============================================================================ const INTERACTION_COLLISION_LAYER: int = 2 @export var buildingId: String = "" @export var buildingTitle: String = "" @export var buildingRole: String = "" func _ready() -> void: collision_layer = INTERACTION_COLLISION_LAYER collision_mask = 0 func interact() -> void: var payload := { "buildingId": buildingId, "title": buildingTitle, "role": buildingRole, "nodePath": get_path(), } var eventSystem := get_node_or_null("/root/EventSystem") if eventSystem != null: eventSystem.call("emit_event", EventNames.OBJECT_INTERACTED, payload) print("WorkZone building interacted: %s - %s" % [buildingTitle, buildingRole])