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main
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refactor-e
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9dee47492c |
13
.gitattributes
vendored
@@ -1,2 +1,15 @@
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|||||||
# Normalize EOL for all files that Git considers text files.
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# Normalize EOL for all files that Git considers text files.
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* text=auto eol=lf
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* text=auto eol=lf
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# Large binary assets use Git LFS on their next modification. Existing history is
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# intentionally not rewritten by this change.
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*.png filter=lfs diff=lfs merge=lfs -text
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*.jpg filter=lfs diff=lfs merge=lfs -text
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*.jpeg filter=lfs diff=lfs merge=lfs -text
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*.webp filter=lfs diff=lfs merge=lfs -text
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*.ttf filter=lfs diff=lfs merge=lfs -text
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*.ttc filter=lfs diff=lfs merge=lfs -text
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*.otf filter=lfs diff=lfs merge=lfs -text
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*.wav filter=lfs diff=lfs merge=lfs -text
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*.ogg filter=lfs diff=lfs merge=lfs -text
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*.mp3 filter=lfs diff=lfs merge=lfs -text
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3
.gitignore
vendored
@@ -36,8 +36,6 @@ Godot/
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*.log
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*.log
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*.tmp
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*.tmp
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*.temp
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*.temp
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/tmp/
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/.playwright-cli/
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# Build outputs
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# Build outputs
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build/
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build/
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@@ -53,7 +51,6 @@ dist/
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# Credentials and local secrets
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# Credentials and local secrets
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||||||
secrets/
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secrets/
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||||||
/.secrets/
|
|
||||||
*.pem
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*.pem
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||||||
*.key
|
*.key
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||||||
*.p12
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*.p12
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||||||
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|||||||
@@ -8,16 +8,16 @@
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"active_profile": "production",
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"active_profile": "production",
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"profiles": {
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"profiles": {
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"production": {
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"production": {
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"api_base_url": "https://whaletown.novamailio.com/api",
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"api_base_url": "https://whaletownend.xinghangee.icu",
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"chat_ws_url": "wss://whaletown.novamailio.com/game",
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"chat_ws_url": "wss://whaletownend.xinghangee.icu/game",
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"location_ws_url": "wss://whaletown.novamailio.com/game",
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"location_ws_url": "wss://whaletownend.xinghangee.icu/game",
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"game_ws_url": "wss://whaletown.novamailio.com/game"
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"game_ws_url": "wss://whaletownend.xinghangee.icu/game"
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}
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}
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},
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},
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"api_base_url": "https://whaletown.novamailio.com/api",
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"api_base_url": "https://whaletownend.xinghangee.icu",
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"chat_ws_url": "wss://whaletown.novamailio.com/game",
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"chat_ws_url": "wss://whaletownend.xinghangee.icu/game",
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"location_ws_url": "wss://whaletown.novamailio.com/game",
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"location_ws_url": "wss://whaletownend.xinghangee.icu/game",
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"game_ws_url": "wss://whaletown.novamailio.com/game",
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"game_ws_url": "wss://whaletownend.xinghangee.icu/game",
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"timeout": 30,
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"timeout": 30,
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"retry_count": 3
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"retry_count": 3
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},
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},
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@@ -1,37 +0,0 @@
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# WhaleTown 桌面客户端构建
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桌面客户端和 Web 客户端使用同一套 Godot 项目、正式登录接口和 WebSocket 服务。用户下载客户端后直接进入登录页,账号数据仍由线上服务保存,不写入项目目录。
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## 构建目标
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- macOS:`build/desktop/macos/WhaleTown.app`,通用架构,支持 Apple Silicon 和 Intel Mac。
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- Windows:`build/desktop/windows/WhaleTown.exe`,64 位桌面版本。
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## 环境要求
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1. 安装与项目一致的 Godot `4.6.2.stable`。
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2. 在 Godot 编辑器的导出模板管理器中安装 macOS 和 Windows Desktop 模板。
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3. 默认网络配置位于 `Config/game_config.json`,发布前确认 `production` 地址指向正式服务。
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## 构建命令
|
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在 `whale-town-front-v2` 目录执行:
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```bash
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./scripts/build_desktop.sh macos
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./scripts/build_desktop.sh windows
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./scripts/build_desktop.sh all
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./scripts/build_desktop.sh release
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```
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`release` 会同时构建两个平台,生成 ZIP,并在 `build/desktop/release/SHA256SUMS.txt` 写入校验值。也可以通过 `GODOT_BIN=/path/to/Godot` 和 `WHALETOWN_VERSION=1.0.0` 指定 Godot 路径及发布版本。
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Windows 构建可以从 macOS 交叉导出,但最终发布前仍应在真实 Windows 机器上启动一次,确认显卡、字体、文件选择器和网络连接正常。
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## 面向用户发布
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首版可以直接将 `build/desktop/release` 中的 ZIP 供内测下载。正式公开下载前还需要:
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- macOS 使用 Apple Developer ID 签名和 notarization,避免 Gatekeeper 拦截。
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- Windows 使用代码签名证书,降低 SmartScreen 警告。
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- 将客户端压缩包上传到下载站,并提供版本号、更新日期和 SHA-256 校验值。
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11
README.md
@@ -16,6 +16,17 @@ WhaleTown V2 前端是基于 Godot 4.6 的 2D 多人小镇客户端。
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2. 用 Godot 打开 `project.godot`。
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2. 用 Godot 打开 `project.godot`。
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3. 运行默认主场景。
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3. 运行默认主场景。
|
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## 导出
|
||||||
|
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仓库包含 Web 和 Linux 导出预设。安装 Godot 4.6 导出模板后可执行:
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|
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|
```bash
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godot --headless --path . --export-release Web build/web/index.html
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godot --headless --path . --export-release "Linux/X11" build/linux/WhaleTown-V2.x86_64
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```
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Web 产物是静态文件,必须通过 HTTP/HTTPS 服务器发布,不要直接用 `file://` 打开。
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默认连接 WhaleTown 生产 API 和 WebSocket 服务。本地联调时可使用以下环境变量覆盖:
|
默认连接 WhaleTown 生产 API 和 WebSocket 服务。本地联调时可使用以下环境变量覆盖:
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||||||
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- `WHALETOWN_API_BASE_URL`
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- `WHALETOWN_API_BASE_URL`
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@@ -19,12 +19,6 @@ const REMOTE_PLAYER_JOINED = "remote_player_joined"
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const REMOTE_PLAYER_LEFT = "remote_player_left"
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const REMOTE_PLAYER_LEFT = "remote_player_left"
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const REMOTE_PLAYER_POSITION_UPDATED = "remote_player_position_updated"
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const REMOTE_PLAYER_POSITION_UPDATED = "remote_player_position_updated"
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const REMOTE_PLAYERS_SNAPSHOT_READY = "remote_players_snapshot_ready"
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const REMOTE_PLAYERS_SNAPSHOT_READY = "remote_players_snapshot_ready"
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const NPC_SNAPSHOT_READY = "npc_snapshot_ready"
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const NPC_ACTION_STARTED = "npc_action_started"
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const NPC_ACTION_COMPLETED = "npc_action_completed"
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const NPC_SPOKE = "npc_spoke"
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|
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const NPC_INTERACTION_ERROR = "npc_interaction_error"
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const NPC_CONVERSATION = "npc_conversation"
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const REMOTE_SKIN_READY = "remote_skin_ready"
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const REMOTE_SKIN_READY = "remote_skin_ready"
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const REMOTE_SKIN_FAILED = "remote_skin_failed"
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const REMOTE_SKIN_FAILED = "remote_skin_failed"
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const PLAYER_HEALTH_CHANGED = "player_health_changed"
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const PLAYER_HEALTH_CHANGED = "player_health_changed"
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@@ -88,6 +82,8 @@ const CHAT_LOGIN_FAILED = "chat_login_failed"
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const CHAT_PRIVATE_TARGET_SELECTED = "chat_private_target_selected"
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const CHAT_PRIVATE_TARGET_SELECTED = "chat_private_target_selected"
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const CHAT_FRIEND_SELECTED = "chat_friend_selected"
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const CHAT_FRIEND_SELECTED = "chat_friend_selected"
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const CHAT_FRIENDS_UPDATED = "chat_friends_updated"
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const CHAT_FRIENDS_UPDATED = "chat_friends_updated"
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const SOCIAL_NOTIFICATION_RECEIVED = "social_notification_received"
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const SOCIAL_PROFILE_UPDATED = "social_profile_updated"
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|
|
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# ============================================================================
|
# ============================================================================
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# 咖啡店陪伴机器人事件
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# 咖啡店陪伴机器人事件
|
||||||
@@ -111,6 +107,8 @@ const HUD_FRIEND_LIST_TOGGLE = "hud_friend_list_toggle"
|
|||||||
const HUD_SETTINGS_REQUESTED = "hud_settings_requested"
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const HUD_SETTINGS_REQUESTED = "hud_settings_requested"
|
||||||
const HUD_BACKPACK_TOGGLE = "hud_backpack_toggle"
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const HUD_BACKPACK_TOGGLE = "hud_backpack_toggle"
|
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const HUD_MAP_TOGGLE = "hud_map_toggle"
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const HUD_MAP_TOGGLE = "hud_map_toggle"
|
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const HUD_TASK_BOOK_REQUESTED = "hud_task_book_requested"
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const HUD_ADMIN_TEST_LAB_REQUESTED = "hud_admin_test_lab_requested"
|
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|
||||||
# ============================================================================
|
# ============================================================================
|
||||||
# 商城事件
|
# 商城事件
|
||||||
|
|||||||
54
_Core/chat/ChatMessageCodec.gd
Normal file
@@ -0,0 +1,54 @@
|
|||||||
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extends RefCounted
|
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# 统一转换后端聊天载荷,避免 WebSocket 实时消息和 HTTP 历史消息
|
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# 各自维护一套时间戳兼容规则。
|
||||||
|
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static func normalize_history(messages: Array, current_username: String) -> Array[Dictionary]:
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var normalized: Array[Dictionary] = []
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for message_variant: Variant in messages:
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if not (message_variant is Dictionary):
|
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continue
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var message: Dictionary = message_variant
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var sender := str(message.get("sender", message.get("from_user", "")))
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normalized.append({
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"from_user": sender,
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"from_user_id": str(message.get("fromUserId", message.get("from_user_id", ""))),
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"content": str(message.get("content", "")),
|
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"timestamp": parse_timestamp(message.get("timestamp", 0.0)),
|
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"is_self": sender == current_username,
|
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"scope": str(message.get("scope", "local")),
|
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"show_bubble": bool(message.get("bubble", false)),
|
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"is_history": true,
|
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})
|
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return normalized
|
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|
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static func parse_timestamp(timestamp_raw: Variant) -> float:
|
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|
if typeof(timestamp_raw) == TYPE_INT or typeof(timestamp_raw) == TYPE_FLOAT:
|
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|
var numeric_timestamp := float(timestamp_raw)
|
||||||
|
return numeric_timestamp if numeric_timestamp > 0.0 else Time.get_unix_time_from_system()
|
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|
|
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|
var timestamp_text := str(timestamp_raw)
|
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|
if timestamp_text.strip_edges().is_empty():
|
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|
return Time.get_unix_time_from_system()
|
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|
|
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|
var numeric_regex := RegEx.new()
|
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|
numeric_regex.compile("^\\s*-?\\d+(?:\\.\\d+)?\\s*$")
|
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|
if numeric_regex.search(timestamp_text) != null:
|
||||||
|
var parsed_numeric := float(timestamp_text)
|
||||||
|
return parsed_numeric if parsed_numeric > 0.0 else Time.get_unix_time_from_system()
|
||||||
|
|
||||||
|
var iso_regex := RegEx.new()
|
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|
iso_regex.compile("(\\d{4})-(\\d{2})-(\\d{2})T(\\d{2}):(\\d{2}):(\\d{2})")
|
||||||
|
var match_result := iso_regex.search(timestamp_text)
|
||||||
|
if match_result == null:
|
||||||
|
return Time.get_unix_time_from_system()
|
||||||
|
|
||||||
|
var utc_datetime := {
|
||||||
|
"year": int(match_result.get_string(1)),
|
||||||
|
"month": int(match_result.get_string(2)),
|
||||||
|
"day": int(match_result.get_string(3)),
|
||||||
|
"hour": int(match_result.get_string(4)),
|
||||||
|
"minute": int(match_result.get_string(5)),
|
||||||
|
"second": int(match_result.get_string(6)),
|
||||||
|
}
|
||||||
|
return Time.get_unix_time_from_datetime_dict(utc_datetime)
|
||||||
1
_Core/chat/ChatMessageCodec.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dao88q6dkwueb
|
||||||
100
_Core/interactions/InteractableComponent.gd
Normal file
@@ -0,0 +1,100 @@
|
|||||||
|
class_name InteractableComponent
|
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|
extends Node
|
||||||
|
|
||||||
|
# 可挂载于任意 Node2D 宿主的交互组件。
|
||||||
|
# 它统一负责交互锚点、距离过滤、白圈位置和静态动作;复杂宿主可通过
|
||||||
|
# build_interaction_actions(component, player) 返回多个 InteractionAction。
|
||||||
|
const GROUP: StringName = &"whaletown_interactable_component"
|
||||||
|
|
||||||
|
@export_category("Interaction")
|
||||||
|
@export var interaction_id: String = ""
|
||||||
|
@export var interaction_title: String = ""
|
||||||
|
@export var interaction_priority: int = 100
|
||||||
|
@export var interaction_distance: float = 150.0
|
||||||
|
@export var activation_method: StringName = &""
|
||||||
|
@export var show_marker: bool = true
|
||||||
|
|
||||||
|
@export_category("Anchor")
|
||||||
|
@export var anchor_path: NodePath = NodePath("")
|
||||||
|
|
||||||
|
var _host: Node2D
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
_host = get_parent() as Node2D
|
||||||
|
if _host == null:
|
||||||
|
push_error("InteractableComponent 必须挂在 Node2D 宿主下:%s" % get_path())
|
||||||
|
return
|
||||||
|
add_to_group(GROUP)
|
||||||
|
|
||||||
|
func get_actions(player: Node2D) -> Array[InteractionAction]:
|
||||||
|
var actions: Array[InteractionAction] = []
|
||||||
|
if player == null or not is_interaction_active():
|
||||||
|
return actions
|
||||||
|
var distance: float = get_anchor_position().distance_to(player.global_position)
|
||||||
|
if distance > interaction_distance:
|
||||||
|
return actions
|
||||||
|
if _host != null and _host.has_method("build_interaction_actions"):
|
||||||
|
var actions_variant: Variant = _host.call("build_interaction_actions", self, player)
|
||||||
|
if actions_variant is Array:
|
||||||
|
for action_variant: Variant in actions_variant as Array:
|
||||||
|
if action_variant is InteractionAction:
|
||||||
|
var action: InteractionAction = action_variant as InteractionAction
|
||||||
|
if action.is_valid():
|
||||||
|
action.distance = distance
|
||||||
|
actions.append(action)
|
||||||
|
return actions
|
||||||
|
var default_action: InteractionAction = _create_default_action()
|
||||||
|
if default_action != null:
|
||||||
|
default_action.distance = distance
|
||||||
|
actions.append(default_action)
|
||||||
|
return actions
|
||||||
|
|
||||||
|
func get_marker_positions() -> Array[Vector2]:
|
||||||
|
if not show_marker or not is_interaction_active():
|
||||||
|
return []
|
||||||
|
return [get_anchor_position()]
|
||||||
|
|
||||||
|
func get_anchor_position() -> Vector2:
|
||||||
|
var anchor: Node2D = _resolve_anchor()
|
||||||
|
if anchor == null:
|
||||||
|
return Vector2.ZERO
|
||||||
|
var collision_shape: CollisionShape2D = _first_enabled_collision_shape(anchor)
|
||||||
|
return collision_shape.global_position if collision_shape != null else anchor.global_position
|
||||||
|
|
||||||
|
func is_interaction_active() -> bool:
|
||||||
|
if _host == null:
|
||||||
|
return false
|
||||||
|
if _host.has_method("is_interaction_active"):
|
||||||
|
return bool(_host.call("is_interaction_active", self))
|
||||||
|
return true
|
||||||
|
|
||||||
|
func _create_default_action() -> InteractionAction:
|
||||||
|
if _host == null or activation_method.is_empty() or interaction_id.strip_edges().is_empty() or interaction_title.strip_edges().is_empty():
|
||||||
|
return null
|
||||||
|
if not _host.has_method(activation_method):
|
||||||
|
push_warning("InteractableComponent: %s 不存在方法 %s" % [_host.get_path(), activation_method])
|
||||||
|
return null
|
||||||
|
return InteractionAction.create(interaction_id, interaction_title, interaction_priority, Callable(_host, activation_method))
|
||||||
|
|
||||||
|
func _resolve_anchor() -> Node2D:
|
||||||
|
if _host == null:
|
||||||
|
return null
|
||||||
|
if not anchor_path.is_empty():
|
||||||
|
var explicit_anchor: Node2D = _host.get_node_or_null(anchor_path) as Node2D
|
||||||
|
if explicit_anchor != null:
|
||||||
|
return explicit_anchor
|
||||||
|
return _host
|
||||||
|
|
||||||
|
func _first_enabled_collision_shape(anchor: Node) -> CollisionShape2D:
|
||||||
|
var direct_shape: CollisionShape2D = anchor as CollisionShape2D
|
||||||
|
if direct_shape != null and not direct_shape.disabled and direct_shape.shape != null:
|
||||||
|
return direct_shape
|
||||||
|
for child: Node in anchor.get_children():
|
||||||
|
var collision_shape: CollisionShape2D = child as CollisionShape2D
|
||||||
|
if collision_shape != null and not collision_shape.disabled and collision_shape.shape != null:
|
||||||
|
return collision_shape
|
||||||
|
for child: Node in anchor.get_children():
|
||||||
|
var nested_shape: CollisionShape2D = _first_enabled_collision_shape(child)
|
||||||
|
if nested_shape != null:
|
||||||
|
return nested_shape
|
||||||
|
return null
|
||||||
1
_Core/interactions/InteractableComponent.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cn3fccr0qc41h
|
||||||
20
_Core/interactions/InteractionAction.gd
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
class_name InteractionAction
|
||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
# 交互管理器使用的强类型动作数据,避免各交互物品以 Dictionary 约定字段。
|
||||||
|
var id: String = ""
|
||||||
|
var title: String = ""
|
||||||
|
var priority: int = 100
|
||||||
|
var distance: float = INF
|
||||||
|
var activate: Callable = Callable()
|
||||||
|
|
||||||
|
static func create(action_id: String, action_title: String, action_priority: int, callback: Callable) -> InteractionAction:
|
||||||
|
var action: InteractionAction = InteractionAction.new()
|
||||||
|
action.id = action_id
|
||||||
|
action.title = action_title
|
||||||
|
action.priority = action_priority
|
||||||
|
action.activate = callback
|
||||||
|
return action
|
||||||
|
|
||||||
|
func is_valid() -> bool:
|
||||||
|
return not id.strip_edges().is_empty() and not title.strip_edges().is_empty() and activate.is_valid()
|
||||||
1
_Core/interactions/InteractionAction.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://dbrui8h3sbjrn
|
||||||
@@ -13,16 +13,6 @@ const NetworkConfig = preload("res://_Core/utils/NetworkConfig.gd")
|
|||||||
const REQUEST_TIMEOUT: float = 12.0
|
const REQUEST_TIMEOUT: float = 12.0
|
||||||
|
|
||||||
var _activeRequests: Array[HTTPRequest] = []
|
var _activeRequests: Array[HTTPRequest] = []
|
||||||
var _pendingAuthRetries: Array[Dictionary] = []
|
|
||||||
var _awaitingSessionRefresh: bool = false
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
call_deferred("_connect_auth_manager")
|
|
||||||
|
|
||||||
func _connect_auth_manager() -> void:
|
|
||||||
var authManager := get_node_or_null("/root/AuthManager")
|
|
||||||
if authManager != null and authManager.has_signal("session_refresh_completed") and not authManager.is_connected("session_refresh_completed", _on_session_refresh_completed):
|
|
||||||
authManager.connect("session_refresh_completed", _on_session_refresh_completed)
|
|
||||||
|
|
||||||
func _exit_tree() -> void:
|
func _exit_tree() -> void:
|
||||||
for request in _activeRequests:
|
for request in _activeRequests:
|
||||||
@@ -30,33 +20,32 @@ func _exit_tree() -> void:
|
|||||||
request.cancel_request()
|
request.cancel_request()
|
||||||
request.queue_free()
|
request.queue_free()
|
||||||
_activeRequests.clear()
|
_activeRequests.clear()
|
||||||
_pendingAuthRetries.clear()
|
|
||||||
|
|
||||||
func get_json(endpoint: String, callback: Callable, authenticated: bool = true) -> void:
|
func get_json(endpoint: String, callback: Callable, authenticated: bool = true, timeout: float = REQUEST_TIMEOUT) -> void:
|
||||||
request_json(endpoint, {}, callback, HTTPClient.METHOD_GET, authenticated)
|
request_json(endpoint, {}, callback, HTTPClient.METHOD_GET, authenticated, timeout)
|
||||||
|
|
||||||
func post_json(endpoint: String, payload: Dictionary, callback: Callable, authenticated: bool = true) -> void:
|
func post_json(endpoint: String, payload: Dictionary, callback: Callable, authenticated: bool = true, timeout: float = REQUEST_TIMEOUT) -> void:
|
||||||
request_json(endpoint, payload, callback, HTTPClient.METHOD_POST, authenticated)
|
request_json(endpoint, payload, callback, HTTPClient.METHOD_POST, authenticated, timeout)
|
||||||
|
|
||||||
func patch_json(endpoint: String, payload: Dictionary, callback: Callable, authenticated: bool = true) -> void:
|
func patch_json(endpoint: String, payload: Dictionary, callback: Callable, authenticated: bool = true, timeout: float = REQUEST_TIMEOUT) -> void:
|
||||||
request_json(endpoint, payload, callback, HTTPClient.METHOD_PATCH, authenticated)
|
request_json(endpoint, payload, callback, HTTPClient.METHOD_PATCH, authenticated, timeout)
|
||||||
|
|
||||||
func put_json(endpoint: String, payload: Dictionary, callback: Callable, authenticated: bool = true) -> void:
|
func put_json(endpoint: String, payload: Dictionary, callback: Callable, authenticated: bool = true, timeout: float = REQUEST_TIMEOUT) -> void:
|
||||||
request_json(endpoint, payload, callback, HTTPClient.METHOD_PUT, authenticated)
|
request_json(endpoint, payload, callback, HTTPClient.METHOD_PUT, authenticated, timeout)
|
||||||
|
|
||||||
func request_json(endpoint: String, payload: Dictionary, callback: Callable, method: int = HTTPClient.METHOD_GET, authenticated: bool = true) -> void:
|
func delete_json(endpoint: String, payload: Dictionary, callback: Callable, authenticated: bool = true, timeout: float = REQUEST_TIMEOUT) -> void:
|
||||||
_request_json(endpoint, payload, callback, method, authenticated, 0)
|
request_json(endpoint, payload, callback, HTTPClient.METHOD_DELETE, authenticated, timeout)
|
||||||
|
|
||||||
func _request_json(endpoint: String, payload: Dictionary, callback: Callable, method: int, authenticated: bool, authRetryCount: int) -> void:
|
func request_json(endpoint: String, payload: Dictionary, callback: Callable, method: int = HTTPClient.METHOD_GET, authenticated: bool = true, timeout: float = REQUEST_TIMEOUT) -> void:
|
||||||
var request := HTTPRequest.new()
|
var request := HTTPRequest.new()
|
||||||
request.timeout = REQUEST_TIMEOUT
|
request.timeout = timeout
|
||||||
add_child(request)
|
add_child(request)
|
||||||
_activeRequests.append(request)
|
_activeRequests.append(request)
|
||||||
|
|
||||||
request.request_completed.connect(func(result: int, responseCode: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
|
request.request_completed.connect(func(result: int, responseCode: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
|
||||||
_activeRequests.erase(request)
|
_activeRequests.erase(request)
|
||||||
request.queue_free()
|
request.queue_free()
|
||||||
_handle_response(endpoint, result, responseCode, body, callback, payload, method, authenticated, authRetryCount)
|
_handle_response(endpoint, result, responseCode, body, callback)
|
||||||
)
|
)
|
||||||
|
|
||||||
var url := "%s%s" % [NetworkConfig.get_api_base_url(), endpoint]
|
var url := "%s%s" % [NetworkConfig.get_api_base_url(), endpoint]
|
||||||
@@ -78,27 +67,13 @@ func _headers(authenticated: bool) -> PackedStringArray:
|
|||||||
headers.append("Authorization: Bearer %s" % accessToken)
|
headers.append("Authorization: Bearer %s" % accessToken)
|
||||||
return headers
|
return headers
|
||||||
|
|
||||||
func _handle_response(
|
func _handle_response(endpoint: String, result: int, responseCode: int, body: PackedByteArray, callback: Callable) -> void:
|
||||||
endpoint: String,
|
|
||||||
result: int,
|
|
||||||
responseCode: int,
|
|
||||||
body: PackedByteArray,
|
|
||||||
callback: Callable,
|
|
||||||
payload: Dictionary,
|
|
||||||
method: int,
|
|
||||||
authenticated: bool,
|
|
||||||
authRetryCount: int
|
|
||||||
) -> void:
|
|
||||||
if result != HTTPRequest.RESULT_SUCCESS:
|
if result != HTTPRequest.RESULT_SUCCESS:
|
||||||
var message := "网络请求失败: %s" % _http_result_to_string(result)
|
var message := "网络请求失败: %s" % _http_result_to_string(result)
|
||||||
request_failed.emit(endpoint, message)
|
request_failed.emit(endpoint, message)
|
||||||
callback.call(false, {}, {"message": message})
|
callback.call(false, {}, {"message": message})
|
||||||
return
|
return
|
||||||
|
|
||||||
if responseCode == 401 and authenticated and authRetryCount < 1:
|
|
||||||
_queue_authenticated_retry(endpoint, payload, callback, method, authRetryCount + 1)
|
|
||||||
return
|
|
||||||
|
|
||||||
var bodyText := body.get_string_from_utf8()
|
var bodyText := body.get_string_from_utf8()
|
||||||
var json := JSON.new()
|
var json := JSON.new()
|
||||||
if json.parse(bodyText) != OK:
|
if json.parse(bodyText) != OK:
|
||||||
@@ -125,66 +100,12 @@ func _handle_response(
|
|||||||
"response_code": responseCode,
|
"response_code": responseCode,
|
||||||
"error_code": str(response.get("error_code", ""))
|
"error_code": str(response.get("error_code", ""))
|
||||||
}
|
}
|
||||||
|
for key in response.keys():
|
||||||
|
if not errorInfo.has(key):
|
||||||
|
errorInfo[key] = response[key]
|
||||||
request_failed.emit(endpoint, str(errorInfo.get("message", "请求失败")))
|
request_failed.emit(endpoint, str(errorInfo.get("message", "请求失败")))
|
||||||
callback.call(false, response, errorInfo)
|
callback.call(false, response, errorInfo)
|
||||||
|
|
||||||
func _queue_authenticated_retry(endpoint: String, payload: Dictionary, callback: Callable, method: int, authRetryCount: int) -> void:
|
|
||||||
_pendingAuthRetries.append({
|
|
||||||
"endpoint": endpoint,
|
|
||||||
"payload": payload.duplicate(true),
|
|
||||||
"callback": callback,
|
|
||||||
"method": method,
|
|
||||||
"auth_retry_count": authRetryCount,
|
|
||||||
"account_generation": _current_account_generation(),
|
|
||||||
})
|
|
||||||
if _awaitingSessionRefresh:
|
|
||||||
return
|
|
||||||
|
|
||||||
var authManager := get_node_or_null("/root/AuthManager")
|
|
||||||
if authManager == null or not authManager.has_method("refresh_session"):
|
|
||||||
_finish_authenticated_retries(false)
|
|
||||||
return
|
|
||||||
_awaitingSessionRefresh = true
|
|
||||||
if not bool(authManager.call("refresh_session")):
|
|
||||||
_finish_authenticated_retries(false)
|
|
||||||
|
|
||||||
func _on_session_refresh_completed(success: bool) -> void:
|
|
||||||
_finish_authenticated_retries(success)
|
|
||||||
|
|
||||||
func _finish_authenticated_retries(success: bool) -> void:
|
|
||||||
var retries := _pendingAuthRetries.duplicate()
|
|
||||||
_pendingAuthRetries.clear()
|
|
||||||
_awaitingSessionRefresh = false
|
|
||||||
var currentGeneration := _current_account_generation()
|
|
||||||
for retryVariant in retries:
|
|
||||||
if not (retryVariant is Dictionary):
|
|
||||||
continue
|
|
||||||
var retry: Dictionary = retryVariant
|
|
||||||
var callback: Callable = retry.get("callback", Callable())
|
|
||||||
if not callback.is_valid():
|
|
||||||
continue
|
|
||||||
if not success or int(retry.get("account_generation", -1)) != currentGeneration:
|
|
||||||
callback.call(false, {}, {
|
|
||||||
"message": "登录状态已过期,请重新登录",
|
|
||||||
"response_code": 401,
|
|
||||||
"error_code": "SESSION_EXPIRED",
|
|
||||||
})
|
|
||||||
continue
|
|
||||||
_request_json(
|
|
||||||
str(retry.get("endpoint", "")),
|
|
||||||
retry.get("payload", {}) as Dictionary,
|
|
||||||
callback,
|
|
||||||
int(retry.get("method", HTTPClient.METHOD_GET)),
|
|
||||||
true,
|
|
||||||
int(retry.get("auth_retry_count", 1))
|
|
||||||
)
|
|
||||||
|
|
||||||
func _current_account_generation() -> int:
|
|
||||||
var authManager := get_node_or_null("/root/AuthManager")
|
|
||||||
if authManager == null or not authManager.has_method("get_account_generation"):
|
|
||||||
return -1
|
|
||||||
return int(authManager.call("get_account_generation"))
|
|
||||||
|
|
||||||
func _http_result_to_string(result: int) -> String:
|
func _http_result_to_string(result: int) -> String:
|
||||||
match result:
|
match result:
|
||||||
HTTPRequest.RESULT_CHUNKED_BODY_SIZE_MISMATCH:
|
HTTPRequest.RESULT_CHUNKED_BODY_SIZE_MISMATCH:
|
||||||
|
|||||||
@@ -21,7 +21,6 @@ const REMOTE_SKIN_MAX_RETRIES: int = 3
|
|||||||
const REMOTE_SKIN_CACHE_DIR: String = "user://skin_cache"
|
const REMOTE_SKIN_CACHE_DIR: String = "user://skin_cache"
|
||||||
const AVATAR_CORNER_RADIUS_RATIO: float = 0.22
|
const AVATAR_CORNER_RADIUS_RATIO: float = 0.22
|
||||||
const DEFAULT_CHARACTER_TEXTURE_PATH: String = "res://assets/characters/player_pixel_spritesheet.png"
|
const DEFAULT_CHARACTER_TEXTURE_PATH: String = "res://assets/characters/player_pixel_spritesheet.png"
|
||||||
const AVATAR_MASK_SHADER = preload("res://assets/shaders/avatar_round_mask.gdshader")
|
|
||||||
const NetworkConfig = preload("res://_Core/utils/NetworkConfig.gd")
|
const NetworkConfig = preload("res://_Core/utils/NetworkConfig.gd")
|
||||||
|
|
||||||
const SKINS: Array[Dictionary] = [
|
const SKINS: Array[Dictionary] = [
|
||||||
@@ -100,12 +99,9 @@ var _remoteSkinRetryCounts: Dictionary = {}
|
|||||||
var _accountAvatarUrl: String = ""
|
var _accountAvatarUrl: String = ""
|
||||||
var _accountAvatarTexture: Texture2D
|
var _accountAvatarTexture: Texture2D
|
||||||
var _profileSyncSuppressed: bool = false
|
var _profileSyncSuppressed: bool = false
|
||||||
var _confirmedSkinId: String = FALLBACK_SKIN_ID
|
|
||||||
var _pendingSkinId: String = ""
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
_load()
|
_load()
|
||||||
_confirmedSkinId = selectedSkinId
|
|
||||||
_connect_auth_events()
|
_connect_auth_events()
|
||||||
_emit_profile_changed()
|
_emit_profile_changed()
|
||||||
|
|
||||||
@@ -230,17 +226,12 @@ func set_selected_skin(skinId: String, allowLocked: bool = false) -> bool:
|
|||||||
if normalizedId == selectedSkinId:
|
if normalizedId == selectedSkinId:
|
||||||
return true
|
return true
|
||||||
|
|
||||||
var shouldSync := not _profileSyncSuppressed and _is_account_authenticated()
|
|
||||||
if shouldSync:
|
|
||||||
_pendingSkinId = normalizedId
|
|
||||||
selectedSkinId = normalizedId
|
selectedSkinId = normalizedId
|
||||||
_save()
|
_save()
|
||||||
_emit_skin_changed()
|
_emit_skin_changed()
|
||||||
_emit_profile_changed()
|
_emit_profile_changed()
|
||||||
if shouldSync:
|
if not _profileSyncSuppressed:
|
||||||
_sync_account_skin_profile()
|
_sync_account_skin_profile()
|
||||||
else:
|
|
||||||
_confirmedSkinId = normalizedId
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
func apply_account_profile(profile: Dictionary) -> void:
|
func apply_account_profile(profile: Dictionary) -> void:
|
||||||
@@ -249,28 +240,23 @@ func apply_account_profile(profile: Dictionary) -> void:
|
|||||||
_clear_session_custom_skin()
|
_clear_session_custom_skin()
|
||||||
var skinId := str(profile.get("skin_id", "")).strip_edges()
|
var skinId := str(profile.get("skin_id", "")).strip_edges()
|
||||||
_accountAvatarUrl = _absolute_backend_url(str(profile.get("avatar_url", "")).strip_edges())
|
_accountAvatarUrl = _absolute_backend_url(str(profile.get("avatar_url", "")).strip_edges())
|
||||||
_accountAvatarTexture = _texture_from_base64(str(profile.get("avatar_base64", "")).strip_edges(), true)
|
_accountAvatarTexture = _texture_from_base64(str(profile.get("avatar_base64", "")).strip_edges())
|
||||||
var ownedSkinsVariant: Variant = profile.get("owned_skins", [])
|
var ownedSkinsVariant: Variant = profile.get("owned_skins", [])
|
||||||
if ownedSkinsVariant is Array:
|
if ownedSkinsVariant is Array:
|
||||||
apply_account_skin_assets(ownedSkinsVariant as Array)
|
apply_account_skin_assets(ownedSkinsVariant as Array)
|
||||||
var ownedVariant: Variant = profile.get("owned_skin_ids", [])
|
var ownedVariant: Variant = profile.get("owned_skin_ids", [])
|
||||||
if ownedVariant is Array:
|
if ownedVariant is Array:
|
||||||
set_owned_skin_ids(ownedVariant)
|
set_owned_skin_ids(ownedVariant)
|
||||||
var shouldApplySkin := _pendingSkinId.is_empty() or skinId == _pendingSkinId
|
if not skinId.is_empty():
|
||||||
if not skinId.is_empty() and shouldApplySkin:
|
|
||||||
grant_owned_skin(skinId)
|
grant_owned_skin(skinId)
|
||||||
set_selected_skin(skinId, true)
|
set_selected_skin(skinId, true)
|
||||||
_confirmedSkinId = skinId
|
else:
|
||||||
if skinId == _pendingSkinId:
|
|
||||||
_pendingSkinId = ""
|
|
||||||
elif skinId.is_empty() and _pendingSkinId.is_empty():
|
|
||||||
var fallbackSkinId := _first_owned_skin_id()
|
var fallbackSkinId := _first_owned_skin_id()
|
||||||
if selectedSkinId != fallbackSkinId:
|
if selectedSkinId != fallbackSkinId:
|
||||||
selectedSkinId = fallbackSkinId
|
selectedSkinId = fallbackSkinId
|
||||||
_save()
|
_save()
|
||||||
_emit_skin_changed()
|
_emit_skin_changed()
|
||||||
_emit_profile_changed()
|
_emit_profile_changed()
|
||||||
_confirmedSkinId = fallbackSkinId
|
|
||||||
_profileSyncSuppressed = false
|
_profileSyncSuppressed = false
|
||||||
if _accountAvatarTexture != null or not _accountAvatarUrl.is_empty():
|
if _accountAvatarTexture != null or not _accountAvatarUrl.is_empty():
|
||||||
selectedAvatarId = CUSTOM_AVATAR_ID
|
selectedAvatarId = CUSTOM_AVATAR_ID
|
||||||
@@ -320,7 +306,7 @@ func apply_account_avatar_base64(avatarUrl: String, avatarBase64: String) -> voi
|
|||||||
_accountAvatarUrl = _absolute_backend_url(avatarUrl.strip_edges())
|
_accountAvatarUrl = _absolute_backend_url(avatarUrl.strip_edges())
|
||||||
_customAvatarTexture = null
|
_customAvatarTexture = null
|
||||||
_customAvatarActive = false
|
_customAvatarActive = false
|
||||||
_accountAvatarTexture = _texture_from_base64(avatarBase64, true)
|
_accountAvatarTexture = _texture_from_base64(avatarBase64)
|
||||||
if _accountAvatarTexture != null or not _accountAvatarUrl.is_empty():
|
if _accountAvatarTexture != null or not _accountAvatarUrl.is_empty():
|
||||||
selectedAvatarId = CUSTOM_AVATAR_ID
|
selectedAvatarId = CUSTOM_AVATAR_ID
|
||||||
else:
|
else:
|
||||||
@@ -390,7 +376,7 @@ func has_custom_skin() -> bool:
|
|||||||
return _customSkinActive and _customSkinTexture != null
|
return _customSkinActive and _customSkinTexture != null
|
||||||
|
|
||||||
func get_custom_avatar_texture() -> Texture2D:
|
func get_custom_avatar_texture() -> Texture2D:
|
||||||
if _customAvatarActive and _customAvatarTexture != null:
|
if has_custom_avatar():
|
||||||
return _customAvatarTexture
|
return _customAvatarTexture
|
||||||
return _accountAvatarTexture
|
return _accountAvatarTexture
|
||||||
|
|
||||||
@@ -729,45 +715,11 @@ func _sync_account_skin_profile() -> void:
|
|||||||
|
|
||||||
func _connect_auth_events() -> void:
|
func _connect_auth_events() -> void:
|
||||||
var eventSystem := get_node_or_null("/root/EventSystem")
|
var eventSystem := get_node_or_null("/root/EventSystem")
|
||||||
if eventSystem != null:
|
if eventSystem == null:
|
||||||
|
return
|
||||||
eventSystem.call("connect_event", EventNames.AUTH_LOGOUT, _on_auth_logout, self)
|
eventSystem.call("connect_event", EventNames.AUTH_LOGOUT, _on_auth_logout, self)
|
||||||
var authManager := get_node_or_null("/root/AuthManager")
|
|
||||||
if authManager != null and authManager.has_signal("appearance_update_succeeded"):
|
|
||||||
authManager.connect("appearance_update_succeeded", _on_appearance_update_succeeded)
|
|
||||||
if authManager != null and authManager.has_signal("appearance_update_failed"):
|
|
||||||
authManager.connect("appearance_update_failed", _on_appearance_update_failed)
|
|
||||||
|
|
||||||
func _on_appearance_update_succeeded(requestedSkinId: String, profile: Dictionary) -> void:
|
|
||||||
if requestedSkinId != _pendingSkinId:
|
|
||||||
return
|
|
||||||
var confirmedSkinId := str(profile.get("skin_id", requestedSkinId)).strip_edges()
|
|
||||||
if confirmedSkinId.is_empty():
|
|
||||||
confirmedSkinId = requestedSkinId
|
|
||||||
_pendingSkinId = ""
|
|
||||||
_confirmedSkinId = confirmedSkinId
|
|
||||||
if selectedSkinId != confirmedSkinId:
|
|
||||||
_apply_selected_skin_locally(confirmedSkinId)
|
|
||||||
|
|
||||||
func _on_appearance_update_failed(requestedSkinId: String, _message: String) -> void:
|
|
||||||
if requestedSkinId != _pendingSkinId:
|
|
||||||
return
|
|
||||||
_pendingSkinId = ""
|
|
||||||
if not _confirmedSkinId.is_empty() and selectedSkinId == requestedSkinId:
|
|
||||||
_apply_selected_skin_locally(_confirmedSkinId)
|
|
||||||
|
|
||||||
func _apply_selected_skin_locally(skinId: String) -> void:
|
|
||||||
selectedSkinId = skinId
|
|
||||||
_save()
|
|
||||||
_emit_skin_changed()
|
|
||||||
_emit_profile_changed()
|
|
||||||
|
|
||||||
func _is_account_authenticated() -> bool:
|
|
||||||
var authManager := get_node_or_null("/root/AuthManager")
|
|
||||||
return authManager != null and authManager.has_method("is_authenticated") and bool(authManager.call("is_authenticated"))
|
|
||||||
|
|
||||||
func _on_auth_logout(_data: Variant = null) -> void:
|
func _on_auth_logout(_data: Variant = null) -> void:
|
||||||
_pendingSkinId = ""
|
|
||||||
_confirmedSkinId = FALLBACK_SKIN_ID
|
|
||||||
clear_account_profile()
|
clear_account_profile()
|
||||||
|
|
||||||
func get_profile_payload() -> Dictionary:
|
func get_profile_payload() -> Dictionary:
|
||||||
@@ -810,19 +762,11 @@ func _get_or_create_avatar_texture_rect(panel: PanelContainer) -> TextureRect:
|
|||||||
textureRect.texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR
|
textureRect.texture_filter = CanvasItem.TEXTURE_FILTER_LINEAR
|
||||||
textureRect.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
|
textureRect.expand_mode = TextureRect.EXPAND_IGNORE_SIZE
|
||||||
textureRect.stretch_mode = TextureRect.STRETCH_SCALE
|
textureRect.stretch_mode = TextureRect.STRETCH_SCALE
|
||||||
textureRect.material = _create_avatar_mask_material()
|
|
||||||
textureRect.custom_minimum_size = panel.custom_minimum_size
|
textureRect.custom_minimum_size = panel.custom_minimum_size
|
||||||
textureRect.set_anchors_preset(Control.PRESET_FULL_RECT)
|
textureRect.set_anchors_preset(Control.PRESET_FULL_RECT)
|
||||||
panel.add_child(textureRect)
|
panel.add_child(textureRect)
|
||||||
return textureRect
|
return textureRect
|
||||||
|
|
||||||
func _create_avatar_mask_material() -> ShaderMaterial:
|
|
||||||
var material := ShaderMaterial.new()
|
|
||||||
material.shader = AVATAR_MASK_SHADER
|
|
||||||
material.set_shader_parameter("corner_radius", 0.22)
|
|
||||||
material.set_shader_parameter("edge_feather", 0.008)
|
|
||||||
return material
|
|
||||||
|
|
||||||
func _normalize_account_skin_asset(skin: Dictionary) -> Dictionary:
|
func _normalize_account_skin_asset(skin: Dictionary) -> Dictionary:
|
||||||
var normalized := skin.duplicate(true)
|
var normalized := skin.duplicate(true)
|
||||||
var skinId := str(normalized.get("id", normalized.get("skin_id", ""))).strip_edges()
|
var skinId := str(normalized.get("id", normalized.get("skin_id", ""))).strip_edges()
|
||||||
@@ -840,7 +784,7 @@ func _normalize_account_skin_asset(skin: Dictionary) -> Dictionary:
|
|||||||
normalized["account_asset"] = true
|
normalized["account_asset"] = true
|
||||||
return normalized
|
return normalized
|
||||||
|
|
||||||
func _texture_from_base64(base64Text: String, roundAvatar: bool = false) -> Texture2D:
|
func _texture_from_base64(base64Text: String) -> Texture2D:
|
||||||
var bytes := Marshalls.base64_to_raw(base64Text.strip_edges())
|
var bytes := Marshalls.base64_to_raw(base64Text.strip_edges())
|
||||||
if bytes.is_empty():
|
if bytes.is_empty():
|
||||||
return null
|
return null
|
||||||
@@ -848,9 +792,6 @@ func _texture_from_base64(base64Text: String, roundAvatar: bool = false) -> Text
|
|||||||
var err := image.load_png_from_buffer(bytes)
|
var err := image.load_png_from_buffer(bytes)
|
||||||
if err != OK:
|
if err != OK:
|
||||||
return null
|
return null
|
||||||
if roundAvatar:
|
|
||||||
image = _create_square_avatar_image(image)
|
|
||||||
_apply_rounded_rect_alpha(image)
|
|
||||||
return ImageTexture.create_from_image(image)
|
return ImageTexture.create_from_image(image)
|
||||||
|
|
||||||
func _absolute_backend_url(path: String) -> String:
|
func _absolute_backend_url(path: String) -> String:
|
||||||
|
|||||||
@@ -16,64 +16,26 @@ signal email_verification_sent(email: String)
|
|||||||
signal email_verification_failed(message: String)
|
signal email_verification_failed(message: String)
|
||||||
signal profile_update_succeeded(profile: Dictionary)
|
signal profile_update_succeeded(profile: Dictionary)
|
||||||
signal profile_update_failed(message: String)
|
signal profile_update_failed(message: String)
|
||||||
signal appearance_update_succeeded(skin_id: String, profile: Dictionary)
|
|
||||||
signal appearance_update_failed(skin_id: String, message: String)
|
|
||||||
signal session_refresh_completed(success: bool)
|
|
||||||
signal logout_completed()
|
signal logout_completed()
|
||||||
signal browser_bootstrap_received(kind: String)
|
|
||||||
|
|
||||||
const NetworkConfig = preload("res://_Core/utils/NetworkConfig.gd")
|
const SecureSessionStore = preload("res://_Core/security/SecureSessionStore.gd")
|
||||||
|
|
||||||
const DEFAULT_AUTH_CONFIG_PATH: String = "user://auth.cfg"
|
const DEFAULT_AUTH_CONFIG_PATH: String = "user://auth.secure"
|
||||||
const REQUEST_TIMEOUT: float = 12.0
|
const LEGACY_AUTH_CONFIG_PATH: String = "user://auth.cfg"
|
||||||
const BROWSER_BOOTSTRAP_STORAGE_KEY: String = "whaletown.auth.bootstrap"
|
|
||||||
const BROWSER_BOOTSTRAP_POLL_INTERVAL: float = 0.25
|
|
||||||
const SESSION_REFRESH_CHECK_INTERVAL: float = 15.0
|
|
||||||
const SESSION_REFRESH_LEAD_TIME: float = 120.0
|
|
||||||
|
|
||||||
var _access_token: String = ""
|
var _access_token: String = ""
|
||||||
var _refresh_token: String = ""
|
var _refresh_token: String = ""
|
||||||
var _current_user: Dictionary = {}
|
var _current_user: Dictionary = {}
|
||||||
var _current_profile: Dictionary = {}
|
var _current_profile: Dictionary = {}
|
||||||
var _active_requests: Array[HTTPRequest] = []
|
|
||||||
var _session_generation: int = 0
|
var _session_generation: int = 0
|
||||||
var _account_generation: int = 0
|
var _account_generation: int = 0
|
||||||
var _refresh_in_flight: bool = false
|
var _refresh_in_flight: bool = false
|
||||||
var _auth_config_path: String = DEFAULT_AUTH_CONFIG_PATH
|
var _auth_config_path: String = DEFAULT_AUTH_CONFIG_PATH
|
||||||
var _pending_registration_username: String = ""
|
var _show_welcome_after_registration: bool = false
|
||||||
var _pending_registration_password: String = ""
|
var _secure_session_store: RefCounted = SecureSessionStore.new()
|
||||||
var _registration_recovery_in_flight: bool = false
|
|
||||||
var _registration_recovery_error: String = ""
|
|
||||||
var _browser_bootstrap_kind: String = ""
|
|
||||||
var _browser_bootstrap_poll_elapsed: float = 0.0
|
|
||||||
var _session_refresh_check_elapsed: float = 0.0
|
|
||||||
var _access_token_expires_at: float = 0.0
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
_load_cached_session()
|
_load_cached_session()
|
||||||
_try_import_browser_bootstrap(false)
|
|
||||||
if is_authenticated() and _token_needs_refresh():
|
|
||||||
call_deferred("refresh_session")
|
|
||||||
|
|
||||||
func _process(delta: float) -> void:
|
|
||||||
_session_refresh_check_elapsed += delta
|
|
||||||
if _session_refresh_check_elapsed >= SESSION_REFRESH_CHECK_INTERVAL:
|
|
||||||
_session_refresh_check_elapsed = 0.0
|
|
||||||
if is_authenticated() and _token_needs_refresh():
|
|
||||||
refresh_session()
|
|
||||||
|
|
||||||
if OS.get_name() == "Web" and _browser_bootstrap_kind.is_empty():
|
|
||||||
_browser_bootstrap_poll_elapsed += delta
|
|
||||||
if _browser_bootstrap_poll_elapsed >= BROWSER_BOOTSTRAP_POLL_INTERVAL:
|
|
||||||
_browser_bootstrap_poll_elapsed = 0.0
|
|
||||||
_try_import_browser_bootstrap(true)
|
|
||||||
|
|
||||||
func _exit_tree() -> void:
|
|
||||||
for request in _active_requests:
|
|
||||||
if is_instance_valid(request):
|
|
||||||
request.cancel_request()
|
|
||||||
request.queue_free()
|
|
||||||
_active_requests.clear()
|
|
||||||
|
|
||||||
func is_authenticated() -> bool:
|
func is_authenticated() -> bool:
|
||||||
return not _access_token.strip_edges().is_empty()
|
return not _access_token.strip_edges().is_empty()
|
||||||
@@ -102,13 +64,10 @@ func get_account_generation() -> int:
|
|||||||
func get_auth_config_path() -> String:
|
func get_auth_config_path() -> String:
|
||||||
return _auth_config_path
|
return _auth_config_path
|
||||||
|
|
||||||
func consume_browser_bootstrap_kind() -> String:
|
func consume_registration_welcome() -> bool:
|
||||||
var kind := _browser_bootstrap_kind
|
var should_show: bool = _show_welcome_after_registration
|
||||||
_browser_bootstrap_kind = ""
|
_show_welcome_after_registration = false
|
||||||
return kind
|
return should_show
|
||||||
|
|
||||||
func get_browser_bootstrap_kind() -> String:
|
|
||||||
return _browser_bootstrap_kind
|
|
||||||
|
|
||||||
func login(identifier: String, password: String) -> void:
|
func login(identifier: String, password: String) -> void:
|
||||||
var normalized_identifier := identifier.strip_edges()
|
var normalized_identifier := identifier.strip_edges()
|
||||||
@@ -125,12 +84,8 @@ func login(identifier: String, password: String) -> void:
|
|||||||
"password": password
|
"password": password
|
||||||
}, _on_login_response, HTTPClient.METHOD_POST, false, true)
|
}, _on_login_response, HTTPClient.METHOD_POST, false, true)
|
||||||
|
|
||||||
func send_email_verification(email: String, invitation_code: String = "") -> void:
|
func send_email_verification(email: String) -> void:
|
||||||
var normalized_email := email.strip_edges()
|
var normalized_email := email.strip_edges()
|
||||||
var normalized_invitation_code := invitation_code.strip_edges().to_upper()
|
|
||||||
if normalized_invitation_code.is_empty():
|
|
||||||
email_verification_failed.emit("请输入邀请码")
|
|
||||||
return
|
|
||||||
if normalized_email.is_empty():
|
if normalized_email.is_empty():
|
||||||
email_verification_failed.emit("请输入邮箱")
|
email_verification_failed.emit("请输入邮箱")
|
||||||
return
|
return
|
||||||
@@ -139,8 +94,7 @@ func send_email_verification(email: String, invitation_code: String = "") -> voi
|
|||||||
return
|
return
|
||||||
|
|
||||||
_request_json("/auth/send-email-verification", {
|
_request_json("/auth/send-email-verification", {
|
||||||
"email": normalized_email,
|
"email": normalized_email
|
||||||
"invitation_code": normalized_invitation_code
|
|
||||||
}, func(success: bool, _data: Dictionary, error_info: Dictionary) -> void:
|
}, func(success: bool, _data: Dictionary, error_info: Dictionary) -> void:
|
||||||
if success:
|
if success:
|
||||||
email_verification_sent.emit(normalized_email)
|
email_verification_sent.emit(normalized_email)
|
||||||
@@ -148,12 +102,11 @@ func send_email_verification(email: String, invitation_code: String = "") -> voi
|
|||||||
email_verification_failed.emit(str(error_info.get("message", "验证码发送失败")))
|
email_verification_failed.emit(str(error_info.get("message", "验证码发送失败")))
|
||||||
)
|
)
|
||||||
|
|
||||||
func register(username: String, password: String, nickname: String = "", email: String = "", email_verification_code: String = "", skin_id: String = "", invitation_code: String = "") -> void:
|
func register(username: String, password: String, nickname: String = "", email: String = "", email_verification_code: String = "", skin_id: String = "") -> void:
|
||||||
var normalized_username := username.strip_edges()
|
var normalized_username := username.strip_edges()
|
||||||
var normalized_nickname := nickname.strip_edges()
|
var normalized_nickname := nickname.strip_edges()
|
||||||
var normalized_email := email.strip_edges()
|
var normalized_email := email.strip_edges()
|
||||||
var normalized_code := email_verification_code.strip_edges()
|
var normalized_code := email_verification_code.strip_edges()
|
||||||
var normalized_invitation_code := invitation_code.strip_edges().to_upper()
|
|
||||||
|
|
||||||
if normalized_username.is_empty():
|
if normalized_username.is_empty():
|
||||||
register_failed.emit("请输入用户名")
|
register_failed.emit("请输入用户名")
|
||||||
@@ -161,9 +114,6 @@ func register(username: String, password: String, nickname: String = "", email:
|
|||||||
if not _is_valid_username(normalized_username):
|
if not _is_valid_username(normalized_username):
|
||||||
register_failed.emit("用户名只能包含字母、数字和下划线,长度 1-50")
|
register_failed.emit("用户名只能包含字母、数字和下划线,长度 1-50")
|
||||||
return
|
return
|
||||||
if normalized_invitation_code.is_empty():
|
|
||||||
register_failed.emit("请输入邀请码")
|
|
||||||
return
|
|
||||||
if password.length() < 8:
|
if password.length() < 8:
|
||||||
register_failed.emit("密码至少 8 位,并需要包含字母和数字")
|
register_failed.emit("密码至少 8 位,并需要包含字母和数字")
|
||||||
return
|
return
|
||||||
@@ -187,17 +137,12 @@ func register(username: String, password: String, nickname: String = "", email:
|
|||||||
"password": password,
|
"password": password,
|
||||||
"nickname": normalized_nickname,
|
"nickname": normalized_nickname,
|
||||||
"email": normalized_email,
|
"email": normalized_email,
|
||||||
"email_verification_code": normalized_code,
|
"email_verification_code": normalized_code
|
||||||
"invitation_code": normalized_invitation_code
|
|
||||||
}
|
}
|
||||||
var normalized_skin_id := skin_id.strip_edges()
|
var normalized_skin_id := skin_id.strip_edges()
|
||||||
if not normalized_skin_id.is_empty():
|
if not normalized_skin_id.is_empty():
|
||||||
payload["skin_id"] = normalized_skin_id
|
payload["skin_id"] = normalized_skin_id
|
||||||
|
|
||||||
_pending_registration_username = normalized_username
|
|
||||||
_pending_registration_password = password
|
|
||||||
_registration_recovery_in_flight = false
|
|
||||||
_registration_recovery_error = ""
|
|
||||||
_advance_account_generation()
|
_advance_account_generation()
|
||||||
_request_json("/auth/register", payload, _on_register_response, HTTPClient.METHOD_POST, false, true)
|
_request_json("/auth/register", payload, _on_register_response, HTTPClient.METHOD_POST, false, true)
|
||||||
|
|
||||||
@@ -220,11 +165,10 @@ func update_profile(profile_data: Dictionary) -> void:
|
|||||||
assetPayload.erase("skin_id")
|
assetPayload.erase("skin_id")
|
||||||
assetPayload.erase("settings")
|
assetPayload.erase("settings")
|
||||||
if profile_data.has("skin_id") and playerStateManager.has_method("update_appearance"):
|
if profile_data.has("skin_id") and playerStateManager.has_method("update_appearance"):
|
||||||
var requestedSkinId := str(profile_data.get("skin_id", "")).strip_edges()
|
|
||||||
playerStateManager.call(
|
playerStateManager.call(
|
||||||
"update_appearance",
|
"update_appearance",
|
||||||
requestedSkinId,
|
str(profile_data.get("skin_id", "")),
|
||||||
Callable(self, "_on_appearance_profile_response").bind(requestedSkinId)
|
Callable(self, "_on_profile_response")
|
||||||
)
|
)
|
||||||
if profile_data.has("settings") and playerStateManager.has_method("update_settings"):
|
if profile_data.has("settings") and playerStateManager.has_method("update_settings"):
|
||||||
var settingsVariant: Variant = profile_data.get("settings", {})
|
var settingsVariant: Variant = profile_data.get("settings", {})
|
||||||
@@ -251,83 +195,41 @@ func update_profile(profile_data: Dictionary) -> void:
|
|||||||
if not profile_data.has("skin_id") and not profile_data.has("settings"):
|
if not profile_data.has("skin_id") and not profile_data.has("settings"):
|
||||||
profile_update_failed.emit("没有可保存的玩家资料")
|
profile_update_failed.emit("没有可保存的玩家资料")
|
||||||
|
|
||||||
func refresh_session() -> bool:
|
func refresh_session() -> void:
|
||||||
if _refresh_token.strip_edges().is_empty():
|
if _refresh_token.strip_edges().is_empty() or _refresh_in_flight:
|
||||||
return false
|
return
|
||||||
if _refresh_in_flight:
|
|
||||||
return true
|
|
||||||
|
|
||||||
_refresh_in_flight = true
|
_refresh_in_flight = true
|
||||||
_request_json("/auth/refresh-token", {
|
_request_json("/auth/refresh-token", {
|
||||||
"refresh_token": _refresh_token
|
"refresh_token": _refresh_token
|
||||||
}, _on_refresh_response, HTTPClient.METHOD_POST, false, true)
|
}, _on_refresh_response, HTTPClient.METHOD_POST, false, true)
|
||||||
return true
|
|
||||||
|
|
||||||
func logout() -> void:
|
func logout() -> void:
|
||||||
_clear_session_memory()
|
_clear_session_memory()
|
||||||
if FileAccess.file_exists(_auth_config_path):
|
_secure_session_store.call("clear", _auth_config_path)
|
||||||
DirAccess.remove_absolute(_auth_config_path)
|
|
||||||
auth_state_changed.emit(false, {})
|
auth_state_changed.emit(false, {})
|
||||||
_emit_event(EventNames.AUTH_LOGOUT, {})
|
_emit_event(EventNames.AUTH_LOGOUT, {})
|
||||||
logout_completed.emit()
|
logout_completed.emit()
|
||||||
call_deferred("_return_to_auth_scene")
|
call_deferred("_return_to_auth_scene")
|
||||||
|
|
||||||
func _request_json(endpoint: String, payload: Dictionary, callback: Callable, method: int = HTTPClient.METHOD_POST, authenticated: bool = false, accountBound: bool = false) -> void:
|
func _request_json(endpoint: String, payload: Dictionary, callback: Callable, method: int = HTTPClient.METHOD_POST, authenticated: bool = false, accountBound: bool = false) -> void:
|
||||||
var request := HTTPRequest.new()
|
var api_client := get_node_or_null("/root/ApiClient")
|
||||||
request.timeout = REQUEST_TIMEOUT
|
if api_client == null or not api_client.has_method("request_json"):
|
||||||
request.set_meta("account_bound", accountBound)
|
callback.call(false, {}, {"message": "ApiClient 不可用"})
|
||||||
add_child(request)
|
|
||||||
_active_requests.append(request)
|
|
||||||
var requestGeneration := _account_generation
|
|
||||||
|
|
||||||
request.request_completed.connect(func(result: int, response_code: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
|
|
||||||
_active_requests.erase(request)
|
|
||||||
request.queue_free()
|
|
||||||
if accountBound and requestGeneration != _account_generation:
|
|
||||||
return
|
return
|
||||||
_handle_json_response(result, response_code, body, callback)
|
var request_generation := _account_generation
|
||||||
|
api_client.call(
|
||||||
|
"request_json",
|
||||||
|
endpoint,
|
||||||
|
payload,
|
||||||
|
func(success: bool, response: Dictionary, error_info: Dictionary) -> void:
|
||||||
|
if accountBound and request_generation != _account_generation:
|
||||||
|
return
|
||||||
|
callback.call(success, response, error_info),
|
||||||
|
method,
|
||||||
|
authenticated
|
||||||
)
|
)
|
||||||
|
|
||||||
var url := "%s%s" % [NetworkConfig.get_api_base_url(), endpoint]
|
|
||||||
var headers := PackedStringArray(["Content-Type: application/json"])
|
|
||||||
if authenticated and not _access_token.strip_edges().is_empty():
|
|
||||||
headers.append("Authorization: Bearer %s" % _access_token)
|
|
||||||
var body := "" if method == HTTPClient.METHOD_GET else JSON.stringify(payload)
|
|
||||||
var err := request.request(url, headers, method, body)
|
|
||||||
if err != OK:
|
|
||||||
_active_requests.erase(request)
|
|
||||||
request.queue_free()
|
|
||||||
if not accountBound or requestGeneration == _account_generation:
|
|
||||||
callback.call(false, {}, {"message": "网络请求发送失败: %s" % error_string(err)})
|
|
||||||
|
|
||||||
func _handle_json_response(result: int, response_code: int, body: PackedByteArray, callback: Callable) -> void:
|
|
||||||
var body_text := body.get_string_from_utf8()
|
|
||||||
if result != HTTPRequest.RESULT_SUCCESS:
|
|
||||||
callback.call(false, {}, {"message": "网络请求失败: %s" % _http_result_to_string(result)})
|
|
||||||
return
|
|
||||||
|
|
||||||
var json := JSON.new()
|
|
||||||
if json.parse(body_text) != OK:
|
|
||||||
callback.call(false, {}, {"message": "服务器响应解析失败"})
|
|
||||||
return
|
|
||||||
|
|
||||||
var payload_variant: Variant = json.data
|
|
||||||
if not (payload_variant is Dictionary):
|
|
||||||
callback.call(false, {}, {"message": "服务器响应格式错误"})
|
|
||||||
return
|
|
||||||
|
|
||||||
var response: Dictionary = payload_variant
|
|
||||||
var success := response_code >= 200 and response_code < 300 and bool(response.get("success", true))
|
|
||||||
if success:
|
|
||||||
callback.call(true, response, {})
|
|
||||||
return
|
|
||||||
|
|
||||||
callback.call(false, response, {
|
|
||||||
"message": str(response.get("message", "请求失败")),
|
|
||||||
"response_code": response_code,
|
|
||||||
"error_code": str(response.get("error_code", ""))
|
|
||||||
})
|
|
||||||
|
|
||||||
func _on_login_response(success: bool, data: Dictionary, error_info: Dictionary) -> void:
|
func _on_login_response(success: bool, data: Dictionary, error_info: Dictionary) -> void:
|
||||||
if not success:
|
if not success:
|
||||||
login_failed.emit(str(error_info.get("message", "登录失败")))
|
login_failed.emit(str(error_info.get("message", "登录失败")))
|
||||||
@@ -347,21 +249,15 @@ func _on_login_response(success: bool, data: Dictionary, error_info: Dictionary)
|
|||||||
|
|
||||||
func _on_register_response(success: bool, data: Dictionary, error_info: Dictionary) -> void:
|
func _on_register_response(success: bool, data: Dictionary, error_info: Dictionary) -> void:
|
||||||
if not success:
|
if not success:
|
||||||
var message := str(error_info.get("message", "注册失败"))
|
register_failed.emit(str(error_info.get("message", "注册失败")))
|
||||||
if _should_recover_registration(message):
|
|
||||||
_recover_registration_session(message)
|
|
||||||
return
|
|
||||||
_clear_pending_registration()
|
|
||||||
register_failed.emit(message)
|
|
||||||
return
|
return
|
||||||
|
|
||||||
_apply_auth_payload(data)
|
_apply_auth_payload(data)
|
||||||
if not is_authenticated():
|
if not is_authenticated():
|
||||||
_clear_pending_registration()
|
|
||||||
register_failed.emit("注册响应缺少 access_token")
|
register_failed.emit("注册响应缺少 access_token")
|
||||||
return
|
return
|
||||||
|
|
||||||
_clear_pending_registration()
|
_show_welcome_after_registration = true
|
||||||
_emit_event(EventNames.AUTH_REGISTER_SUCCESS, {
|
_emit_event(EventNames.AUTH_REGISTER_SUCCESS, {
|
||||||
"user": get_current_user()
|
"user": get_current_user()
|
||||||
})
|
})
|
||||||
@@ -369,58 +265,13 @@ func _on_register_response(success: bool, data: Dictionary, error_info: Dictiona
|
|||||||
auth_state_changed.emit(true, get_current_user())
|
auth_state_changed.emit(true, get_current_user())
|
||||||
_refresh_player_snapshot()
|
_refresh_player_snapshot()
|
||||||
|
|
||||||
func _should_recover_registration(message: String) -> bool:
|
|
||||||
if _registration_recovery_in_flight or _pending_registration_username.is_empty() or _pending_registration_password.is_empty():
|
|
||||||
return false
|
|
||||||
return message.begins_with("网络请求失败") \
|
|
||||||
or message.begins_with("网络请求发送失败") \
|
|
||||||
or message.contains("用户名已存在") \
|
|
||||||
or message.contains("用户名已被注册")
|
|
||||||
|
|
||||||
func _recover_registration_session(original_error: String) -> void:
|
|
||||||
_registration_recovery_in_flight = true
|
|
||||||
_registration_recovery_error = original_error
|
|
||||||
_request_json("/auth/login", {
|
|
||||||
"identifier": _pending_registration_username,
|
|
||||||
"password": _pending_registration_password,
|
|
||||||
}, _on_registration_recovery_response, HTTPClient.METHOD_POST, false, true)
|
|
||||||
|
|
||||||
func _on_registration_recovery_response(success: bool, data: Dictionary, error_info: Dictionary) -> void:
|
|
||||||
if not success:
|
|
||||||
var original_error := _registration_recovery_error
|
|
||||||
_clear_pending_registration()
|
|
||||||
register_failed.emit(str(error_info.get("message", original_error if not original_error.is_empty() else "注册状态确认失败")))
|
|
||||||
return
|
|
||||||
|
|
||||||
_apply_auth_payload(data)
|
|
||||||
if not is_authenticated():
|
|
||||||
_clear_pending_registration()
|
|
||||||
register_failed.emit("账号已创建,但登录确认失败")
|
|
||||||
return
|
|
||||||
|
|
||||||
_clear_pending_registration()
|
|
||||||
_emit_event(EventNames.AUTH_REGISTER_SUCCESS, {
|
|
||||||
"user": get_current_user()
|
|
||||||
})
|
|
||||||
register_succeeded.emit(get_current_user())
|
|
||||||
auth_state_changed.emit(true, get_current_user())
|
|
||||||
_refresh_player_snapshot()
|
|
||||||
|
|
||||||
func _clear_pending_registration() -> void:
|
|
||||||
_pending_registration_username = ""
|
|
||||||
_pending_registration_password = ""
|
|
||||||
_registration_recovery_in_flight = false
|
|
||||||
_registration_recovery_error = ""
|
|
||||||
|
|
||||||
func _on_refresh_response(success: bool, data: Dictionary, _error_info: Dictionary) -> void:
|
func _on_refresh_response(success: bool, data: Dictionary, _error_info: Dictionary) -> void:
|
||||||
_refresh_in_flight = false
|
_refresh_in_flight = false
|
||||||
if not success:
|
if not success:
|
||||||
session_refresh_completed.emit(false)
|
|
||||||
logout()
|
logout()
|
||||||
return
|
return
|
||||||
|
|
||||||
_apply_auth_payload(data)
|
_apply_auth_payload(data)
|
||||||
session_refresh_completed.emit(true)
|
|
||||||
auth_state_changed.emit(true, get_current_user())
|
auth_state_changed.emit(true, get_current_user())
|
||||||
_refresh_player_snapshot()
|
_refresh_player_snapshot()
|
||||||
|
|
||||||
@@ -432,11 +283,6 @@ func _apply_auth_payload(payload: Dictionary) -> void:
|
|||||||
var auth_data: Dictionary = data_variant
|
var auth_data: Dictionary = data_variant
|
||||||
_access_token = str(auth_data.get("access_token", "")).strip_edges()
|
_access_token = str(auth_data.get("access_token", "")).strip_edges()
|
||||||
_refresh_token = str(auth_data.get("refresh_token", _refresh_token)).strip_edges()
|
_refresh_token = str(auth_data.get("refresh_token", _refresh_token)).strip_edges()
|
||||||
_access_token_expires_at = _jwt_expiration_time(_access_token)
|
|
||||||
if _access_token_expires_at <= 0.0:
|
|
||||||
var expiresIn := float(auth_data.get("expires_in", 0.0))
|
|
||||||
if expiresIn > 0.0:
|
|
||||||
_access_token_expires_at = Time.get_unix_time_from_system() + expiresIn
|
|
||||||
|
|
||||||
var user_variant: Variant = auth_data.get("user", {})
|
var user_variant: Variant = auth_data.get("user", {})
|
||||||
if user_variant is Dictionary:
|
if user_variant is Dictionary:
|
||||||
@@ -449,38 +295,6 @@ func _apply_auth_payload(payload: Dictionary) -> void:
|
|||||||
_session_generation += 1
|
_session_generation += 1
|
||||||
_save_cached_session()
|
_save_cached_session()
|
||||||
|
|
||||||
func _try_import_browser_bootstrap(emit_signal: bool) -> bool:
|
|
||||||
if OS.get_name() != "Web" or not Engine.has_singleton("JavaScriptBridge"):
|
|
||||||
return false
|
|
||||||
var js_bridge: Object = Engine.get_singleton("JavaScriptBridge")
|
|
||||||
if js_bridge == null:
|
|
||||||
return false
|
|
||||||
var raw: String = str(js_bridge.eval(
|
|
||||||
"window.sessionStorage.getItem('%s') || ''" % BROWSER_BOOTSTRAP_STORAGE_KEY,
|
|
||||||
true
|
|
||||||
)).strip_edges()
|
|
||||||
if raw.is_empty():
|
|
||||||
return false
|
|
||||||
var json := JSON.new()
|
|
||||||
if json.parse(raw) != OK or not (json.data is Dictionary):
|
|
||||||
js_bridge.eval("window.sessionStorage.removeItem('%s')" % BROWSER_BOOTSTRAP_STORAGE_KEY)
|
|
||||||
return false
|
|
||||||
var bootstrap := json.data as Dictionary
|
|
||||||
var kind := str(bootstrap.get("kind", "")).strip_edges()
|
|
||||||
var payload_variant: Variant = bootstrap.get("payload", {})
|
|
||||||
if not ["login", "register"].has(kind) or not (payload_variant is Dictionary):
|
|
||||||
js_bridge.eval("window.sessionStorage.removeItem('%s')" % BROWSER_BOOTSTRAP_STORAGE_KEY)
|
|
||||||
return false
|
|
||||||
_apply_auth_payload(payload_variant as Dictionary)
|
|
||||||
if not is_authenticated():
|
|
||||||
return false
|
|
||||||
_browser_bootstrap_kind = kind
|
|
||||||
js_bridge.eval("window.sessionStorage.removeItem('%s')" % BROWSER_BOOTSTRAP_STORAGE_KEY)
|
|
||||||
if emit_signal:
|
|
||||||
browser_bootstrap_received.emit(kind)
|
|
||||||
auth_state_changed.emit(true, get_current_user())
|
|
||||||
return true
|
|
||||||
|
|
||||||
func _on_profile_response(success: bool, data: Dictionary, _error_info: Dictionary) -> void:
|
func _on_profile_response(success: bool, data: Dictionary, _error_info: Dictionary) -> void:
|
||||||
if not success:
|
if not success:
|
||||||
profile_update_failed.emit(str(_error_info.get("message", "玩家资料保存失败")))
|
profile_update_failed.emit(str(_error_info.get("message", "玩家资料保存失败")))
|
||||||
@@ -500,36 +314,6 @@ func _on_profile_response(success: bool, data: Dictionary, _error_info: Dictiona
|
|||||||
profile_update_succeeded.emit(get_current_profile())
|
profile_update_succeeded.emit(get_current_profile())
|
||||||
auth_state_changed.emit(is_authenticated(), get_current_user())
|
auth_state_changed.emit(is_authenticated(), get_current_user())
|
||||||
|
|
||||||
func _on_appearance_profile_response(
|
|
||||||
success: bool,
|
|
||||||
data: Dictionary,
|
|
||||||
errorInfo: Dictionary,
|
|
||||||
requestedSkinId: String
|
|
||||||
) -> void:
|
|
||||||
if not success:
|
|
||||||
var message := str(errorInfo.get("message", "玩家资料保存失败"))
|
|
||||||
appearance_update_failed.emit(requestedSkinId, message)
|
|
||||||
profile_update_failed.emit(message)
|
|
||||||
auth_state_changed.emit(is_authenticated(), get_current_user())
|
|
||||||
return
|
|
||||||
|
|
||||||
var dataVariant: Variant = data.get("data", {})
|
|
||||||
if not (dataVariant is Dictionary):
|
|
||||||
var message := "玩家状态响应格式错误"
|
|
||||||
appearance_update_failed.emit(requestedSkinId, message)
|
|
||||||
profile_update_failed.emit(message)
|
|
||||||
auth_state_changed.emit(is_authenticated(), get_current_user())
|
|
||||||
return
|
|
||||||
var snapshot := dataVariant as Dictionary
|
|
||||||
var playerStateManager := get_node_or_null("/root/PlayerStateManager")
|
|
||||||
if playerStateManager != null and playerStateManager.has_method("apply_snapshot"):
|
|
||||||
playerStateManager.call("apply_snapshot", snapshot)
|
|
||||||
_apply_snapshot_profile_payload(snapshot)
|
|
||||||
var profile := get_current_profile()
|
|
||||||
appearance_update_succeeded.emit(requestedSkinId, profile)
|
|
||||||
profile_update_succeeded.emit(profile)
|
|
||||||
auth_state_changed.emit(is_authenticated(), get_current_user())
|
|
||||||
|
|
||||||
func _on_profile_assets_response(success: bool, data: Dictionary, _error_info: Dictionary, requestGeneration: int) -> void:
|
func _on_profile_assets_response(success: bool, data: Dictionary, _error_info: Dictionary, requestGeneration: int) -> void:
|
||||||
if requestGeneration != _account_generation:
|
if requestGeneration != _account_generation:
|
||||||
return
|
return
|
||||||
@@ -585,41 +369,38 @@ func _refresh_player_snapshot() -> void:
|
|||||||
playerStateManager.call_deferred("refresh_snapshot")
|
playerStateManager.call_deferred("refresh_snapshot")
|
||||||
|
|
||||||
func _save_cached_session() -> void:
|
func _save_cached_session() -> void:
|
||||||
var config := ConfigFile.new()
|
if _refresh_token.is_empty():
|
||||||
config.set_value("auth", "refresh_token", _refresh_token)
|
_secure_session_store.call("clear", _auth_config_path)
|
||||||
config.set_value("auth", "access_token", _access_token)
|
return
|
||||||
config.set_value("auth", "saved_at", Time.get_unix_time_from_system())
|
if not bool(_secure_session_store.call("save_refresh_token", _auth_config_path, _refresh_token)):
|
||||||
var err := config.save(_auth_config_path)
|
push_warning("AuthManager: 当前平台不支持安全持久化,将仅保留本次会话")
|
||||||
if err != OK:
|
|
||||||
push_warning("AuthManager: 保存本地登录状态失败: %s" % error_string(err))
|
|
||||||
|
|
||||||
func _load_cached_session(emit_cached_state: bool = true) -> void:
|
func _load_cached_session(emit_cached_state: bool = true) -> void:
|
||||||
if not FileAccess.file_exists(_auth_config_path):
|
_migrate_legacy_cached_session()
|
||||||
return
|
_refresh_token = str(_secure_session_store.call("load_refresh_token", _auth_config_path)).strip_edges()
|
||||||
|
_access_token = ""
|
||||||
var config := ConfigFile.new()
|
|
||||||
if config.load(_auth_config_path) != OK:
|
|
||||||
return
|
|
||||||
|
|
||||||
_refresh_token = str(config.get_value("auth", "refresh_token", "")).strip_edges()
|
|
||||||
_access_token = str(config.get_value("auth", "access_token", "")).strip_edges()
|
|
||||||
_access_token_expires_at = _jwt_expiration_time(_access_token)
|
|
||||||
_current_user.clear()
|
_current_user.clear()
|
||||||
_current_profile.clear()
|
_current_profile.clear()
|
||||||
|
if _refresh_token.is_empty():
|
||||||
if is_authenticated():
|
return
|
||||||
_session_generation += 1
|
_session_generation += 1
|
||||||
_account_generation += 1
|
_account_generation += 1
|
||||||
if emit_cached_state and is_authenticated():
|
if emit_cached_state:
|
||||||
call_deferred("_emit_cached_auth_state")
|
call_deferred("refresh_session")
|
||||||
|
|
||||||
func _emit_cached_auth_state() -> void:
|
func _migrate_legacy_cached_session() -> void:
|
||||||
auth_state_changed.emit(true, get_current_user())
|
if not FileAccess.file_exists(LEGACY_AUTH_CONFIG_PATH):
|
||||||
|
return
|
||||||
|
var config := ConfigFile.new()
|
||||||
|
if config.load(LEGACY_AUTH_CONFIG_PATH) == OK:
|
||||||
|
var legacy_refresh_token := str(config.get_value("auth", "refresh_token", "")).strip_edges()
|
||||||
|
if not legacy_refresh_token.is_empty():
|
||||||
|
_secure_session_store.call("save_refresh_token", _auth_config_path, legacy_refresh_token)
|
||||||
|
DirAccess.remove_absolute(ProjectSettings.globalize_path(LEGACY_AUTH_CONFIG_PATH))
|
||||||
|
|
||||||
func _clear_session_memory() -> void:
|
func _clear_session_memory() -> void:
|
||||||
_access_token = ""
|
_access_token = ""
|
||||||
_refresh_token = ""
|
_refresh_token = ""
|
||||||
_access_token_expires_at = 0.0
|
|
||||||
_current_user.clear()
|
_current_user.clear()
|
||||||
_current_profile.clear()
|
_current_profile.clear()
|
||||||
_advance_account_generation()
|
_advance_account_generation()
|
||||||
@@ -628,11 +409,6 @@ func _advance_account_generation() -> void:
|
|||||||
_session_generation += 1
|
_session_generation += 1
|
||||||
_account_generation += 1
|
_account_generation += 1
|
||||||
_refresh_in_flight = false
|
_refresh_in_flight = false
|
||||||
for request in _active_requests.duplicate():
|
|
||||||
if is_instance_valid(request) and bool(request.get_meta("account_bound", false)):
|
|
||||||
request.cancel_request()
|
|
||||||
request.queue_free()
|
|
||||||
_active_requests.erase(request)
|
|
||||||
|
|
||||||
func _return_to_auth_scene() -> void:
|
func _return_to_auth_scene() -> void:
|
||||||
var tree := get_tree()
|
var tree := get_tree()
|
||||||
@@ -675,40 +451,3 @@ func _password_has_letter_and_number(password: String) -> bool:
|
|||||||
if code >= 48 and code <= 57:
|
if code >= 48 and code <= 57:
|
||||||
has_number = true
|
has_number = true
|
||||||
return has_letter and has_number
|
return has_letter and has_number
|
||||||
|
|
||||||
func _token_needs_refresh() -> bool:
|
|
||||||
if _refresh_in_flight or _refresh_token.is_empty():
|
|
||||||
return false
|
|
||||||
if _access_token_expires_at <= 0.0:
|
|
||||||
return false
|
|
||||||
return Time.get_unix_time_from_system() + SESSION_REFRESH_LEAD_TIME >= _access_token_expires_at
|
|
||||||
|
|
||||||
func _jwt_expiration_time(token: String) -> float:
|
|
||||||
var parts := token.split(".")
|
|
||||||
if parts.size() != 3:
|
|
||||||
return 0.0
|
|
||||||
var payload := str(parts[1]).replace("-", "+").replace("_", "/")
|
|
||||||
while payload.length() % 4 != 0:
|
|
||||||
payload += "="
|
|
||||||
var jsonText := Marshalls.base64_to_raw(payload).get_string_from_utf8()
|
|
||||||
var json := JSON.new()
|
|
||||||
if json.parse(jsonText) != OK or not (json.data is Dictionary):
|
|
||||||
return 0.0
|
|
||||||
return float((json.data as Dictionary).get("exp", 0.0))
|
|
||||||
|
|
||||||
func _http_result_to_string(result: int) -> String:
|
|
||||||
match result:
|
|
||||||
HTTPRequest.RESULT_SUCCESS:
|
|
||||||
return "SUCCESS"
|
|
||||||
HTTPRequest.RESULT_TIMEOUT:
|
|
||||||
return "TIMEOUT"
|
|
||||||
HTTPRequest.RESULT_CANT_CONNECT:
|
|
||||||
return "CANT_CONNECT"
|
|
||||||
HTTPRequest.RESULT_CANT_RESOLVE:
|
|
||||||
return "CANT_RESOLVE"
|
|
||||||
HTTPRequest.RESULT_CONNECTION_ERROR:
|
|
||||||
return "CONNECTION_ERROR"
|
|
||||||
HTTPRequest.RESULT_TLS_HANDSHAKE_ERROR:
|
|
||||||
return "TLS_HANDSHAKE_ERROR"
|
|
||||||
_:
|
|
||||||
return "UNKNOWN_%d" % result
|
|
||||||
|
|||||||
@@ -16,11 +16,8 @@ signal cafe_companion_agent_registered(data: Dictionary)
|
|||||||
signal cafe_companion_employment_resigned(data: Dictionary)
|
signal cafe_companion_employment_resigned(data: Dictionary)
|
||||||
signal cafe_companion_models_ready(data: Dictionary)
|
signal cafe_companion_models_ready(data: Dictionary)
|
||||||
|
|
||||||
const NetworkConfig = preload("res://_Core/utils/NetworkConfig.gd")
|
|
||||||
|
|
||||||
const REQUEST_TIMEOUT: float = 24.0
|
const REQUEST_TIMEOUT: float = 24.0
|
||||||
|
|
||||||
var _activeRequests: Array[HTTPRequest] = []
|
|
||||||
var _cachedProducts: Array = []
|
var _cachedProducts: Array = []
|
||||||
var _cachedServicePoints: Array = []
|
var _cachedServicePoints: Array = []
|
||||||
var _accountGeneration: int = -1
|
var _accountGeneration: int = -1
|
||||||
@@ -31,9 +28,6 @@ func _ready() -> void:
|
|||||||
if authManager != null and authManager.has_signal("auth_state_changed"):
|
if authManager != null and authManager.has_signal("auth_state_changed"):
|
||||||
authManager.auth_state_changed.connect(_on_auth_state_changed)
|
authManager.auth_state_changed.connect(_on_auth_state_changed)
|
||||||
|
|
||||||
func _exit_tree() -> void:
|
|
||||||
_cancel_active_requests()
|
|
||||||
|
|
||||||
func get_chat_time_products(forceRefresh: bool = false) -> void:
|
func get_chat_time_products(forceRefresh: bool = false) -> void:
|
||||||
if not forceRefresh and not _cachedProducts.is_empty():
|
if not forceRefresh and not _cachedProducts.is_empty():
|
||||||
var cachedData := {"products": _cachedProducts}
|
var cachedData := {"products": _cachedProducts}
|
||||||
@@ -114,56 +108,15 @@ func get_employment_models(protocol: String, baseUrl: String, token: String) ->
|
|||||||
}, _on_employment_models_response)
|
}, _on_employment_models_response)
|
||||||
|
|
||||||
func _request_json(endpoint: String, payload: Dictionary, callback: Callable, method: int = HTTPClient.METHOD_POST) -> void:
|
func _request_json(endpoint: String, payload: Dictionary, callback: Callable, method: int = HTTPClient.METHOD_POST) -> void:
|
||||||
var request := HTTPRequest.new()
|
var request_generation := _current_account_generation()
|
||||||
request.timeout = REQUEST_TIMEOUT
|
ApiClient.request_json(endpoint, payload, func(success: bool, response: Dictionary, error_info: Dictionary) -> void:
|
||||||
add_child(request)
|
if request_generation != _current_account_generation():
|
||||||
_activeRequests.append(request)
|
|
||||||
var requestGeneration := _current_account_generation()
|
|
||||||
|
|
||||||
request.request_completed.connect(func(result: int, responseCode: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
|
|
||||||
_activeRequests.erase(request)
|
|
||||||
request.queue_free()
|
|
||||||
if requestGeneration != _current_account_generation():
|
|
||||||
return
|
return
|
||||||
_handle_json_response(result, responseCode, body, callback)
|
|
||||||
)
|
|
||||||
|
|
||||||
var headers := PackedStringArray(["Content-Type: application/json"])
|
|
||||||
var token := _get_auth_token()
|
|
||||||
if not token.is_empty():
|
|
||||||
headers.append("Authorization: Bearer %s" % token)
|
|
||||||
|
|
||||||
var body := "" if method == HTTPClient.METHOD_GET else JSON.stringify(payload)
|
|
||||||
var err := request.request("%s%s" % [NetworkConfig.get_api_base_url(), endpoint], headers, method, body)
|
|
||||||
if err != OK:
|
|
||||||
_activeRequests.erase(request)
|
|
||||||
request.queue_free()
|
|
||||||
if requestGeneration == _current_account_generation():
|
|
||||||
_emit_chat_error("咖啡店陪聊请求发送失败: %s" % error_string(err))
|
|
||||||
|
|
||||||
func _handle_json_response(result: int, responseCode: int, body: PackedByteArray, callback: Callable) -> void:
|
|
||||||
if result != HTTPRequest.RESULT_SUCCESS:
|
|
||||||
_emit_chat_error("咖啡店陪聊网络请求失败: %s" % _http_result_to_string(result))
|
|
||||||
return
|
|
||||||
|
|
||||||
var bodyText := body.get_string_from_utf8()
|
|
||||||
var json := JSON.new()
|
|
||||||
if json.parse(bodyText) != OK:
|
|
||||||
_emit_chat_error("咖啡店陪聊响应解析失败")
|
|
||||||
return
|
|
||||||
|
|
||||||
var payloadVariant: Variant = json.data
|
|
||||||
if not (payloadVariant is Dictionary):
|
|
||||||
_emit_chat_error("咖啡店陪聊响应格式错误")
|
|
||||||
return
|
|
||||||
|
|
||||||
var response: Dictionary = payloadVariant
|
|
||||||
var success := responseCode >= 200 and responseCode < 300 and bool(response.get("success", true))
|
|
||||||
if not success:
|
if not success:
|
||||||
_emit_chat_error(str(response.get("message", "咖啡店陪聊请求失败")))
|
_emit_chat_error(str(error_info.get("message", "咖啡店陪聊请求失败")))
|
||||||
return
|
return
|
||||||
|
|
||||||
callback.call(response)
|
callback.call(response)
|
||||||
|
, method, true, REQUEST_TIMEOUT)
|
||||||
|
|
||||||
func _on_chat_time_products_response(response: Dictionary) -> void:
|
func _on_chat_time_products_response(response: Dictionary) -> void:
|
||||||
var data := _response_data(response)
|
var data := _response_data(response)
|
||||||
@@ -257,30 +210,5 @@ func _on_auth_state_changed(_isAuthenticated: bool, _user: Dictionary) -> void:
|
|||||||
if currentGeneration == _accountGeneration:
|
if currentGeneration == _accountGeneration:
|
||||||
return
|
return
|
||||||
_accountGeneration = currentGeneration
|
_accountGeneration = currentGeneration
|
||||||
_cancel_active_requests()
|
|
||||||
_cachedProducts.clear()
|
_cachedProducts.clear()
|
||||||
_cachedServicePoints.clear()
|
_cachedServicePoints.clear()
|
||||||
|
|
||||||
func _cancel_active_requests() -> void:
|
|
||||||
for request in _activeRequests.duplicate():
|
|
||||||
if is_instance_valid(request):
|
|
||||||
request.cancel_request()
|
|
||||||
request.queue_free()
|
|
||||||
_activeRequests.clear()
|
|
||||||
|
|
||||||
func _http_result_to_string(result: int) -> String:
|
|
||||||
match result:
|
|
||||||
HTTPRequest.RESULT_SUCCESS:
|
|
||||||
return "SUCCESS"
|
|
||||||
HTTPRequest.RESULT_TIMEOUT:
|
|
||||||
return "TIMEOUT"
|
|
||||||
HTTPRequest.RESULT_CANT_CONNECT:
|
|
||||||
return "CANT_CONNECT"
|
|
||||||
HTTPRequest.RESULT_CANT_RESOLVE:
|
|
||||||
return "CANT_RESOLVE"
|
|
||||||
HTTPRequest.RESULT_CONNECTION_ERROR:
|
|
||||||
return "CONNECTION_ERROR"
|
|
||||||
HTTPRequest.RESULT_TLS_HANDSHAKE_ERROR:
|
|
||||||
return "TLS_HANDSHAKE_ERROR"
|
|
||||||
_:
|
|
||||||
return "HTTP_RESULT_%d" % result
|
|
||||||
|
|||||||
@@ -63,16 +63,11 @@ signal chat_position_updated(stream: String, topic: String)
|
|||||||
# ============================================================================
|
# ============================================================================
|
||||||
|
|
||||||
const CHAT_WEBSOCKET_MANAGER_SCRIPT: Script = preload("res://_Core/managers/WebSocketManager.gd")
|
const CHAT_WEBSOCKET_MANAGER_SCRIPT: Script = preload("res://_Core/managers/WebSocketManager.gd")
|
||||||
const NetworkConfig = preload("res://_Core/utils/NetworkConfig.gd")
|
const ChatMessageCodec = preload("res://_Core/chat/ChatMessageCodec.gd")
|
||||||
|
|
||||||
# WebSocket 服务器 URL(原生 WebSocket)
|
|
||||||
const WEBSOCKET_URL: String = "wss://whaletown.novamailio.com/game"
|
|
||||||
|
|
||||||
# 重连配置
|
# 重连配置
|
||||||
const RECONNECT_MAX_ATTEMPTS: int = 5
|
const RECONNECT_MAX_ATTEMPTS: int = 5
|
||||||
const RECONNECT_BASE_DELAY: float = 3.0
|
const RECONNECT_BASE_DELAY: float = 3.0
|
||||||
const APPEARANCE_BROADCAST_RETRY_DELAY: float = 1.5
|
|
||||||
const APPEARANCE_BROADCAST_MAX_RETRIES: int = 5
|
|
||||||
|
|
||||||
# 频率限制配置
|
# 频率限制配置
|
||||||
const RATE_LIMIT_MESSAGES: int = 10
|
const RATE_LIMIT_MESSAGES: int = 10
|
||||||
@@ -100,9 +95,7 @@ const CHAT_ERROR_MESSAGES: Dictionary = {
|
|||||||
"PERMISSION_DENIED": "您没有权限发送消息",
|
"PERMISSION_DENIED": "您没有权限发送消息",
|
||||||
"SESSION_EXPIRED": "会话已过期,请重新连接",
|
"SESSION_EXPIRED": "会话已过期,请重新连接",
|
||||||
"ZULIP_ERROR": "消息服务暂时不可用",
|
"ZULIP_ERROR": "消息服务暂时不可用",
|
||||||
"INTERNAL_ERROR": "服务器内部错误",
|
"INTERNAL_ERROR": "服务器内部错误"
|
||||||
"INSUFFICIENT_BALANCE": "鲸币余额不足,发布世界公告需要 100 鲸币",
|
|
||||||
"WALLET_UNAVAILABLE": "鲸币服务暂不可用,请稍后再试"
|
|
||||||
}
|
}
|
||||||
|
|
||||||
# ============================================================================
|
# ============================================================================
|
||||||
@@ -111,7 +104,6 @@ const CHAT_ERROR_MESSAGES: Dictionary = {
|
|||||||
|
|
||||||
# WebSocket 管理器
|
# WebSocket 管理器
|
||||||
var _websocket_manager: Node
|
var _websocket_manager: Node
|
||||||
var _history_request: HTTPRequest
|
|
||||||
|
|
||||||
# 是否已登录
|
# 是否已登录
|
||||||
var _is_logged_in: bool = false
|
var _is_logged_in: bool = false
|
||||||
@@ -123,24 +115,18 @@ var _message_history: Array[Dictionary] = []
|
|||||||
var _history_loading: bool = false
|
var _history_loading: bool = false
|
||||||
var _has_more_history: bool = true
|
var _has_more_history: bool = true
|
||||||
var _oldest_message_timestamp: float = 0.0
|
var _oldest_message_timestamp: float = 0.0
|
||||||
|
var _history_request_generation: int = 0
|
||||||
|
|
||||||
# 消息发送时间戳(用于频率限制)
|
# 消息发送时间戳(用于频率限制)
|
||||||
var _message_timestamps: Array[float] = []
|
var _message_timestamps: Array[float] = []
|
||||||
|
|
||||||
# 当前用户信息
|
# 当前用户信息
|
||||||
var _current_username: String = ""
|
var _current_username: String = ""
|
||||||
var _current_user_id: String = ""
|
|
||||||
var _current_map: String = ""
|
var _current_map: String = ""
|
||||||
var _world_ready_map: String = ""
|
var _world_ready_map: String = ""
|
||||||
var _world_ready_confirmed: bool = false
|
|
||||||
var _appearance_broadcast_pending: bool = false
|
|
||||||
var _appearance_broadcast_skin_id: String = ""
|
|
||||||
var _appearance_broadcast_retry_count: int = 0
|
|
||||||
var _appearance_broadcast_retry_timer: Timer
|
|
||||||
|
|
||||||
# 游戏 token
|
# 游戏 token
|
||||||
var _game_token: String = ""
|
var _game_token: String = ""
|
||||||
var _guest_mode: bool = false
|
|
||||||
|
|
||||||
# 连接/登录完成前暂存用户已经提交的消息,避免刚进游戏时第一条消息被丢掉。
|
# 连接/登录完成前暂存用户已经提交的消息,避免刚进游戏时第一条消息被丢掉。
|
||||||
var _queued_messages: Array[Dictionary] = []
|
var _queued_messages: Array[Dictionary] = []
|
||||||
@@ -171,14 +157,6 @@ func _ready() -> void:
|
|||||||
# 创建 WebSocket 管理器
|
# 创建 WebSocket 管理器
|
||||||
_websocket_manager = CHAT_WEBSOCKET_MANAGER_SCRIPT.new()
|
_websocket_manager = CHAT_WEBSOCKET_MANAGER_SCRIPT.new()
|
||||||
add_child(_websocket_manager)
|
add_child(_websocket_manager)
|
||||||
_history_request = HTTPRequest.new()
|
|
||||||
_history_request.timeout = 12.0
|
|
||||||
_history_request.request_completed.connect(_on_history_request_completed)
|
|
||||||
add_child(_history_request)
|
|
||||||
_appearance_broadcast_retry_timer = Timer.new()
|
|
||||||
_appearance_broadcast_retry_timer.one_shot = true
|
|
||||||
_appearance_broadcast_retry_timer.timeout.connect(_on_appearance_broadcast_retry_timeout)
|
|
||||||
add_child(_appearance_broadcast_retry_timer)
|
|
||||||
|
|
||||||
# 连接信号
|
# 连接信号
|
||||||
_connect_signals()
|
_connect_signals()
|
||||||
@@ -224,24 +202,13 @@ func set_game_token(token: String) -> void:
|
|||||||
_queued_messages.clear()
|
_queued_messages.clear()
|
||||||
_recoverable_messages.clear()
|
_recoverable_messages.clear()
|
||||||
_world_ready_map = ""
|
_world_ready_map = ""
|
||||||
_world_ready_confirmed = false
|
|
||||||
_clear_pending_appearance_broadcast()
|
|
||||||
|
|
||||||
func is_logged_in() -> bool:
|
func is_logged_in() -> bool:
|
||||||
return _is_logged_in
|
return _is_logged_in
|
||||||
|
|
||||||
func is_guest_mode() -> bool:
|
func mark_world_ready(mapId: String, position: Vector2) -> void:
|
||||||
return _guest_mode
|
|
||||||
|
|
||||||
func start_guest_session() -> void:
|
|
||||||
_guest_mode = true
|
|
||||||
_game_token = ""
|
|
||||||
_is_logged_in = false
|
|
||||||
connect_to_chat_server()
|
|
||||||
|
|
||||||
func mark_world_ready(mapId: String, position: Vector2, direction: String = "down", movementState: String = "idle", sequence: int = 0) -> void:
|
|
||||||
var normalizedMapId := mapId.strip_edges()
|
var normalizedMapId := mapId.strip_edges()
|
||||||
if not _is_logged_in or normalizedMapId.is_empty() or (_world_ready_map == normalizedMapId and _world_ready_confirmed):
|
if not _is_logged_in or normalizedMapId.is_empty() or _world_ready_map == normalizedMapId:
|
||||||
return
|
return
|
||||||
|
|
||||||
var payload := {
|
var payload := {
|
||||||
@@ -249,13 +216,9 @@ func mark_world_ready(mapId: String, position: Vector2, direction: String = "dow
|
|||||||
"mapId": normalizedMapId,
|
"mapId": normalizedMapId,
|
||||||
"x": position.x,
|
"x": position.x,
|
||||||
"y": position.y,
|
"y": position.y,
|
||||||
"direction": direction,
|
|
||||||
"movementState": movementState,
|
|
||||||
"sequence": sequence,
|
|
||||||
}
|
}
|
||||||
if _websocket_manager.send_message(JSON.stringify(payload)) == OK:
|
if _websocket_manager.send_message(JSON.stringify(payload)) == OK:
|
||||||
_world_ready_map = normalizedMapId
|
_world_ready_map = normalizedMapId
|
||||||
_world_ready_confirmed = false
|
|
||||||
|
|
||||||
func leave_world(sceneId: String = "private_space") -> void:
|
func leave_world(sceneId: String = "private_space") -> void:
|
||||||
if not _is_logged_in or _world_ready_map.is_empty():
|
if not _is_logged_in or _world_ready_map.is_empty():
|
||||||
@@ -269,60 +232,11 @@ func leave_world(sceneId: String = "private_space") -> void:
|
|||||||
}
|
}
|
||||||
if _websocket_manager.send_message(JSON.stringify(payload)) == OK:
|
if _websocket_manager.send_message(JSON.stringify(payload)) == OK:
|
||||||
_world_ready_map = ""
|
_world_ready_map = ""
|
||||||
_world_ready_confirmed = false
|
|
||||||
_stop_appearance_broadcast_retry()
|
|
||||||
|
|
||||||
func notify_appearance_changed(skinId: String = "") -> void:
|
func notify_appearance_changed() -> void:
|
||||||
var normalizedSkinId := skinId.strip_edges()
|
if not _is_logged_in or _world_ready_map.is_empty():
|
||||||
if not normalizedSkinId.is_empty():
|
|
||||||
_appearance_broadcast_skin_id = normalizedSkinId
|
|
||||||
_appearance_broadcast_pending = true
|
|
||||||
_appearance_broadcast_retry_count = 0
|
|
||||||
_try_send_pending_appearance_broadcast()
|
|
||||||
|
|
||||||
func _try_send_pending_appearance_broadcast() -> void:
|
|
||||||
if not _appearance_broadcast_pending or not _is_logged_in or not _world_ready_confirmed:
|
|
||||||
return
|
return
|
||||||
if _world_ready_map.is_empty() or _appearance_broadcast_retry_count >= APPEARANCE_BROADCAST_MAX_RETRIES:
|
|
||||||
return
|
|
||||||
_appearance_broadcast_retry_count += 1
|
|
||||||
_websocket_manager.send_message(JSON.stringify({"type": "appearance_changed"}))
|
_websocket_manager.send_message(JSON.stringify({"type": "appearance_changed"}))
|
||||||
_schedule_appearance_broadcast_retry()
|
|
||||||
|
|
||||||
func _schedule_appearance_broadcast_retry() -> void:
|
|
||||||
if _appearance_broadcast_retry_count >= APPEARANCE_BROADCAST_MAX_RETRIES:
|
|
||||||
return
|
|
||||||
if is_instance_valid(_appearance_broadcast_retry_timer):
|
|
||||||
_appearance_broadcast_retry_timer.start(APPEARANCE_BROADCAST_RETRY_DELAY)
|
|
||||||
|
|
||||||
func _stop_appearance_broadcast_retry() -> void:
|
|
||||||
if is_instance_valid(_appearance_broadcast_retry_timer):
|
|
||||||
_appearance_broadcast_retry_timer.stop()
|
|
||||||
|
|
||||||
func _clear_pending_appearance_broadcast() -> void:
|
|
||||||
_appearance_broadcast_pending = false
|
|
||||||
_appearance_broadcast_skin_id = ""
|
|
||||||
_appearance_broadcast_retry_count = 0
|
|
||||||
_stop_appearance_broadcast_retry()
|
|
||||||
|
|
||||||
func _on_appearance_broadcast_retry_timeout() -> void:
|
|
||||||
_try_send_pending_appearance_broadcast()
|
|
||||||
|
|
||||||
func _handle_world_ready_success(data: Dictionary) -> void:
|
|
||||||
var confirmedMapId := str(data.get("mapId", data.get("map_id", ""))).strip_edges()
|
|
||||||
if not confirmedMapId.is_empty():
|
|
||||||
_world_ready_map = confirmedMapId
|
|
||||||
_world_ready_confirmed = not _world_ready_map.is_empty()
|
|
||||||
if _appearance_broadcast_pending:
|
|
||||||
_appearance_broadcast_retry_count = 0
|
|
||||||
_try_send_pending_appearance_broadcast()
|
|
||||||
|
|
||||||
func _handle_appearance_changed_success(data: Dictionary) -> void:
|
|
||||||
var confirmedSkinId := str(data.get("skinId", data.get("skin_id", ""))).strip_edges()
|
|
||||||
if not _appearance_broadcast_skin_id.is_empty() and confirmedSkinId != _appearance_broadcast_skin_id:
|
|
||||||
_schedule_appearance_broadcast_retry()
|
|
||||||
return
|
|
||||||
_clear_pending_appearance_broadcast()
|
|
||||||
|
|
||||||
# 获取游戏 token
|
# 获取游戏 token
|
||||||
#
|
#
|
||||||
@@ -346,12 +260,12 @@ func connect_to_chat_server() -> void:
|
|||||||
push_warning("聊天服务器正在连接")
|
push_warning("聊天服务器正在连接")
|
||||||
return
|
return
|
||||||
|
|
||||||
if not _guest_mode and _game_token.strip_edges().is_empty():
|
if _game_token.strip_edges().is_empty():
|
||||||
var authToken := _get_auth_manager_token()
|
var authToken := _get_auth_manager_token()
|
||||||
if not authToken.is_empty():
|
if not authToken.is_empty():
|
||||||
_game_token = authToken
|
_game_token = authToken
|
||||||
|
|
||||||
if not _guest_mode and _game_token.strip_edges().is_empty():
|
if _game_token.strip_edges().is_empty():
|
||||||
_handle_error("AUTH_FAILED", "请先登录后再使用聊天")
|
_handle_error("AUTH_FAILED", "请先登录后再使用聊天")
|
||||||
return
|
return
|
||||||
|
|
||||||
@@ -370,7 +284,6 @@ func disconnect_from_chat_server() -> void:
|
|||||||
|
|
||||||
# 断开连接
|
# 断开连接
|
||||||
_websocket_manager.disconnect_websocket()
|
_websocket_manager.disconnect_websocket()
|
||||||
_guest_mode = false
|
|
||||||
|
|
||||||
# 检查是否已连接
|
# 检查是否已连接
|
||||||
#
|
#
|
||||||
@@ -405,49 +318,6 @@ func can_attempt_chat_connection() -> bool:
|
|||||||
func send_chat_message(content: String, scope: String = "local", show_bubble: bool = false) -> bool:
|
func send_chat_message(content: String, scope: String = "local", show_bubble: bool = false) -> bool:
|
||||||
return _send_chat_payload(content, scope, {"bubble": show_bubble and _settings_bool("show_chat_bubbles", true)})
|
return _send_chat_payload(content, scope, {"bubble": show_bubble and _settings_bool("show_chat_bubbles", true)})
|
||||||
|
|
||||||
## Publish a paid world announcement. The server owns validation and charging.
|
|
||||||
func send_world_bulletin(content: String) -> bool:
|
|
||||||
if not _is_logged_in:
|
|
||||||
_handle_error("AUTH_FAILED", "请先登录后再发布世界公告")
|
|
||||||
return false
|
|
||||||
# 客户端只表达发布意图;价格、实时余额校验和扣费全由服务端处理。
|
|
||||||
return _send_chat_payload(content, "global", {
|
|
||||||
"bubble": false,
|
|
||||||
"worldBulletin": true,
|
|
||||||
"_suppressLocalEcho": true,
|
|
||||||
"_nonRecoverable": true
|
|
||||||
})
|
|
||||||
|
|
||||||
func interact_with_world_npc(npc_id: String, message: String = "", session_id: String = "") -> bool:
|
|
||||||
var normalized_npc_id := npc_id.strip_edges()
|
|
||||||
if normalized_npc_id.is_empty() or not _is_logged_in:
|
|
||||||
return false
|
|
||||||
if not _websocket_manager.is_websocket_connected():
|
|
||||||
connect_to_chat_server()
|
|
||||||
return false
|
|
||||||
var payload := {
|
|
||||||
"type": "npc_interact",
|
|
||||||
"npcId": normalized_npc_id,
|
|
||||||
"message": message.strip_edges().left(300),
|
|
||||||
}
|
|
||||||
if not session_id.strip_edges().is_empty():
|
|
||||||
payload["sessionId"] = session_id.strip_edges()
|
|
||||||
var send_err: Error = _websocket_manager.send_message(JSON.stringify(payload))
|
|
||||||
if send_err != OK:
|
|
||||||
_handle_error("SEND_FAILED", "WebSocket send failed: %s" % error_string(send_err))
|
|
||||||
return false
|
|
||||||
return true
|
|
||||||
|
|
||||||
func end_world_npc_session(npc_id: String, session_id: String = "") -> bool:
|
|
||||||
if npc_id.strip_edges().is_empty() or not _is_logged_in or not _websocket_manager.is_websocket_connected():
|
|
||||||
return false
|
|
||||||
return _websocket_manager.send_message(JSON.stringify({
|
|
||||||
"type": "npc_session_end", "npcId": npc_id.strip_edges(), "sessionId": session_id.strip_edges(),
|
|
||||||
})) == OK
|
|
||||||
|
|
||||||
func get_current_user_id() -> String:
|
|
||||||
return _current_user_id
|
|
||||||
|
|
||||||
func send_private_message(content: String, target_user_id: String, target_username: String = "", private_context: String = "") -> bool:
|
func send_private_message(content: String, target_user_id: String, target_username: String = "", private_context: String = "") -> bool:
|
||||||
if not _settings_bool("allow_nearby_private", true) and private_context.strip_edges() == "whisper":
|
if not _settings_bool("allow_nearby_private", true) and private_context.strip_edges() == "whisper":
|
||||||
_handle_error("PRIVATE_DISABLED", "附近私聊已在设置中关闭")
|
_handle_error("PRIVATE_DISABLED", "附近私聊已在设置中关闭")
|
||||||
@@ -572,7 +442,6 @@ func _send_chat_payload(content: String, scope: String = "local", extra_data: Di
|
|||||||
var show_bubble: bool = bool(extra_data.get("bubble", extra_data.get("showBubble", extra_data.get("show_bubble", false)))) and _settings_bool("show_chat_bubbles", true)
|
var show_bubble: bool = bool(extra_data.get("bubble", extra_data.get("showBubble", extra_data.get("show_bubble", false)))) and _settings_bool("show_chat_bubbles", true)
|
||||||
var suppress_local_echo := bool(extra_data.get("_suppressLocalEcho", false))
|
var suppress_local_echo := bool(extra_data.get("_suppressLocalEcho", false))
|
||||||
var is_recovery_retry := bool(extra_data.get("_isRecoveryRetry", false))
|
var is_recovery_retry := bool(extra_data.get("_isRecoveryRetry", false))
|
||||||
var non_recoverable := bool(extra_data.get("_nonRecoverable", false))
|
|
||||||
var recoverable_extra_data := extra_data.duplicate(true)
|
var recoverable_extra_data := extra_data.duplicate(true)
|
||||||
recoverable_extra_data.erase("_suppressLocalEcho")
|
recoverable_extra_data.erase("_suppressLocalEcho")
|
||||||
|
|
||||||
@@ -625,7 +494,6 @@ func _send_chat_payload(content: String, scope: String = "local", extra_data: Di
|
|||||||
if send_err != OK:
|
if send_err != OK:
|
||||||
_handle_error("SEND_FAILED", "WebSocket send failed: %s" % error_string(send_err))
|
_handle_error("SEND_FAILED", "WebSocket send failed: %s" % error_string(send_err))
|
||||||
return false
|
return false
|
||||||
if not non_recoverable:
|
|
||||||
_track_recoverable_message({
|
_track_recoverable_message({
|
||||||
"content": normalized_content,
|
"content": normalized_content,
|
||||||
"scope": scope,
|
"scope": scope,
|
||||||
@@ -700,12 +568,10 @@ func _on_chat_message_sent(_request_id: String, success: bool, data: Dictionary,
|
|||||||
#
|
#
|
||||||
# 使用示例:
|
# 使用示例:
|
||||||
# ChatManager.update_player_position(150.0, 200.0, "novice_village")
|
# ChatManager.update_player_position(150.0, 200.0, "novice_village")
|
||||||
func update_player_position(x: float, y: float, map_id: String, direction: String = "down", movementState: String = "walk", sequence: int = 0) -> void:
|
func update_player_position(x: float, y: float, map_id: String) -> void:
|
||||||
update_player_position_with_appearance(x, y, map_id, {}, direction, movementState, sequence)
|
update_player_position_with_appearance(x, y, map_id, {})
|
||||||
|
|
||||||
func update_player_position_with_appearance(x: float, y: float, map_id: String, _appearance: Dictionary = {}, direction: String = "down", movementState: String = "walk", sequence: int = 0) -> void:
|
func update_player_position_with_appearance(x: float, y: float, map_id: String, _appearance: Dictionary = {}) -> void:
|
||||||
if _guest_mode:
|
|
||||||
return
|
|
||||||
if not _websocket_manager.is_websocket_connected():
|
if not _websocket_manager.is_websocket_connected():
|
||||||
connect_to_chat_server()
|
connect_to_chat_server()
|
||||||
return
|
return
|
||||||
@@ -716,10 +582,7 @@ func update_player_position_with_appearance(x: float, y: float, map_id: String,
|
|||||||
"type": "position",
|
"type": "position",
|
||||||
"x": x,
|
"x": x,
|
||||||
"y": y,
|
"y": y,
|
||||||
"mapId": map_id,
|
"mapId": map_id
|
||||||
"direction": direction,
|
|
||||||
"movementState": movementState,
|
|
||||||
"sequence": sequence
|
|
||||||
}
|
}
|
||||||
# 发送消息(JSON 字符串)
|
# 发送消息(JSON 字符串)
|
||||||
var json_string := JSON.stringify(position_data)
|
var json_string := JSON.stringify(position_data)
|
||||||
@@ -734,8 +597,6 @@ func update_player_position_with_appearance(x: float, y: float, map_id: String,
|
|||||||
# 返回值:
|
# 返回值:
|
||||||
# bool - 是否可以发送
|
# bool - 是否可以发送
|
||||||
func can_send_message() -> bool:
|
func can_send_message() -> bool:
|
||||||
if _guest_mode:
|
|
||||||
return false
|
|
||||||
var current_time := Time.get_unix_time_from_system()
|
var current_time := Time.get_unix_time_from_system()
|
||||||
|
|
||||||
# 清理过期的时间戳
|
# 清理过期的时间戳
|
||||||
@@ -793,6 +654,7 @@ func clear_message_history() -> void:
|
|||||||
# - 用户登录成功后
|
# - 用户登录成功后
|
||||||
# - 重新连接到聊天服务器后
|
# - 重新连接到聊天服务器后
|
||||||
func reset_session() -> void:
|
func reset_session() -> void:
|
||||||
|
_history_request_generation += 1
|
||||||
_message_history.clear()
|
_message_history.clear()
|
||||||
_history_loading = false
|
_history_loading = false
|
||||||
_has_more_history = true
|
_has_more_history = true
|
||||||
@@ -827,59 +689,31 @@ func load_history(count: int = HISTORY_PAGE_SIZE) -> void:
|
|||||||
var mapId := _current_map.strip_edges()
|
var mapId := _current_map.strip_edges()
|
||||||
if mapId.is_empty():
|
if mapId.is_empty():
|
||||||
mapId = "whale_port"
|
mapId = "whale_port"
|
||||||
var url := "%s/chat/history?mapId=%s&limit=%d&offset=%d" % [
|
var endpoint := "/chat/history?mapId=%s&limit=%d&offset=%d" % [
|
||||||
NetworkConfig.get_api_base_url(),
|
|
||||||
mapId.uri_encode(),
|
mapId.uri_encode(),
|
||||||
max(1, count),
|
max(1, count),
|
||||||
_message_history.size(),
|
_message_history.size(),
|
||||||
]
|
]
|
||||||
var err := _history_request.request(url, PackedStringArray([
|
var request_generation := _history_request_generation
|
||||||
"Accept: application/json",
|
ApiClient.get_json(endpoint, _on_history_request_completed.bind(request_generation))
|
||||||
"Authorization: Bearer %s" % token,
|
|
||||||
]), HTTPClient.METHOD_GET)
|
|
||||||
if err != OK:
|
|
||||||
_history_loading = false
|
|
||||||
_handle_error("INTERNAL_ERROR", "聊天历史请求发送失败")
|
|
||||||
|
|
||||||
func _on_history_request_completed(result: int, responseCode: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
|
func _on_history_request_completed(success: bool, response: Dictionary, error_info: Dictionary, request_generation: int) -> void:
|
||||||
if result != HTTPRequest.RESULT_SUCCESS or responseCode < 200 or responseCode >= 300:
|
if request_generation != _history_request_generation:
|
||||||
_history_loading = false
|
|
||||||
_handle_error("INTERNAL_ERROR", "聊天历史读取失败")
|
|
||||||
return
|
return
|
||||||
var json := JSON.new()
|
if not success:
|
||||||
if json.parse(body.get_string_from_utf8()) != OK or not (json.data is Dictionary):
|
|
||||||
_history_loading = false
|
_history_loading = false
|
||||||
_handle_error("INTERNAL_ERROR", "聊天历史响应解析失败")
|
_handle_error("INTERNAL_ERROR", str(error_info.get("message", "聊天历史读取失败")))
|
||||||
return
|
return
|
||||||
var response: Dictionary = json.data
|
|
||||||
var messagesVariant: Variant = response.get("messages", [])
|
var messagesVariant: Variant = response.get("messages", [])
|
||||||
var dataVariant: Variant = response.get("data", {})
|
var dataVariant: Variant = response.get("data", {})
|
||||||
if messagesVariant is Array and (messagesVariant as Array).is_empty() and dataVariant is Dictionary:
|
if messagesVariant is Array and (messagesVariant as Array).is_empty() and dataVariant is Dictionary:
|
||||||
messagesVariant = (dataVariant as Dictionary).get("messages", [])
|
messagesVariant = (dataVariant as Dictionary).get("messages", [])
|
||||||
if messagesVariant is Array:
|
if messagesVariant is Array:
|
||||||
_on_history_loaded(_normalize_history_messages(messagesVariant as Array))
|
_on_history_loaded(ChatMessageCodec.normalize_history(messagesVariant as Array, _current_username))
|
||||||
return
|
return
|
||||||
_history_loading = false
|
_history_loading = false
|
||||||
_has_more_history = false
|
_has_more_history = false
|
||||||
|
|
||||||
func _normalize_history_messages(messages: Array) -> Array:
|
|
||||||
var normalized: Array = []
|
|
||||||
for messageVariant in messages:
|
|
||||||
if not (messageVariant is Dictionary):
|
|
||||||
continue
|
|
||||||
var message: Dictionary = messageVariant
|
|
||||||
normalized.append({
|
|
||||||
"from_user": str(message.get("sender", message.get("from_user", ""))),
|
|
||||||
"from_user_id": str(message.get("fromUserId", message.get("from_user_id", ""))),
|
|
||||||
"content": str(message.get("content", "")),
|
|
||||||
"timestamp": _parse_chat_timestamp_to_unix(message.get("timestamp", 0.0)),
|
|
||||||
"is_self": str(message.get("sender", "")) == _current_username,
|
|
||||||
"scope": str(message.get("scope", "local")),
|
|
||||||
"show_bubble": bool(message.get("bubble", false)),
|
|
||||||
"is_history": true,
|
|
||||||
})
|
|
||||||
return normalized
|
|
||||||
|
|
||||||
# 历史消息加载完成回调
|
# 历史消息加载完成回调
|
||||||
func _on_history_loaded(messages: Array) -> void:
|
func _on_history_loaded(messages: Array) -> void:
|
||||||
_history_loading = false
|
_history_loading = false
|
||||||
@@ -926,8 +760,6 @@ func _connect_signals() -> void:
|
|||||||
func _on_connection_lost() -> void:
|
func _on_connection_lost() -> void:
|
||||||
_is_logged_in = false
|
_is_logged_in = false
|
||||||
_world_ready_map = ""
|
_world_ready_map = ""
|
||||||
_world_ready_confirmed = false
|
|
||||||
_stop_appearance_broadcast_retry()
|
|
||||||
_restore_recoverable_messages_to_queue()
|
_restore_recoverable_messages_to_queue()
|
||||||
|
|
||||||
func _load_token_from_environment() -> void:
|
func _load_token_from_environment() -> void:
|
||||||
@@ -1045,9 +877,6 @@ func _preview_text(text: String) -> String:
|
|||||||
|
|
||||||
# 发送登录消息
|
# 发送登录消息
|
||||||
func _send_login_message() -> void:
|
func _send_login_message() -> void:
|
||||||
if _guest_mode:
|
|
||||||
_websocket_manager.send_message(JSON.stringify({"type": "guest_login"}))
|
|
||||||
return
|
|
||||||
if _game_token.strip_edges().is_empty():
|
if _game_token.strip_edges().is_empty():
|
||||||
_handle_error("AUTH_FAILED", "缺少聊天认证 token")
|
_handle_error("AUTH_FAILED", "缺少聊天认证 token")
|
||||||
return
|
return
|
||||||
@@ -1104,12 +933,8 @@ func _on_data_received(message: String) -> void:
|
|||||||
match message_type:
|
match message_type:
|
||||||
"connected":
|
"connected":
|
||||||
pass
|
pass
|
||||||
"pong":
|
|
||||||
pass
|
|
||||||
"login_success":
|
"login_success":
|
||||||
_handle_login_success(data)
|
_handle_login_success(data)
|
||||||
"guest_login_success":
|
|
||||||
_handle_guest_login_success(data)
|
|
||||||
"login_error":
|
"login_error":
|
||||||
_handle_login_error(data)
|
_handle_login_error(data)
|
||||||
"chat":
|
"chat":
|
||||||
@@ -1120,6 +945,12 @@ func _on_data_received(message: String) -> void:
|
|||||||
_handle_chat_error(data)
|
_handle_chat_error(data)
|
||||||
"chat_render":
|
"chat_render":
|
||||||
_handle_chat_render(data)
|
_handle_chat_render(data)
|
||||||
|
"dm_message":
|
||||||
|
_handle_direct_message(data)
|
||||||
|
"dm_read":
|
||||||
|
_emit_event(EventNames.SOCIAL_NOTIFICATION_RECEIVED, {"type": "dm_read", "data": data})
|
||||||
|
"notification_created", "friendship_changed", "friend_presence_changed":
|
||||||
|
_emit_event(EventNames.SOCIAL_NOTIFICATION_RECEIVED, {"type": message_type, "data": data})
|
||||||
"friend_list":
|
"friend_list":
|
||||||
_handle_friend_list(data)
|
_handle_friend_list(data)
|
||||||
"friend_added":
|
"friend_added":
|
||||||
@@ -1138,50 +969,6 @@ func _on_data_received(message: String) -> void:
|
|||||||
_handle_friend_error(data)
|
_handle_friend_error(data)
|
||||||
"map_players_snapshot":
|
"map_players_snapshot":
|
||||||
_handle_map_players_snapshot(data)
|
_handle_map_players_snapshot(data)
|
||||||
"npc_snapshot":
|
|
||||||
_handle_npc_snapshot(data)
|
|
||||||
"npc_action_started":
|
|
||||||
_emit_event(EventNames.NPC_ACTION_STARTED, _normalize_npc_action_event(data))
|
|
||||||
"npc_action_completed":
|
|
||||||
_emit_event(EventNames.NPC_ACTION_COMPLETED, _normalize_npc_action_event(data))
|
|
||||||
"npc_spoke":
|
|
||||||
_emit_event(EventNames.NPC_SPOKE, {
|
|
||||||
"npc_id": str(data.get("npcId", data.get("npc_id", ""))),
|
|
||||||
"npc_name": str(data.get("npcName", data.get("npc_name", "NPC"))),
|
|
||||||
"response": str(data.get("response", "")),
|
|
||||||
"public_intention": str(data.get("publicIntention", data.get("public_intention", ""))),
|
|
||||||
"activity": data.get("activity", {}),
|
|
||||||
"memory_id": str(data.get("memoryId", data.get("memory_id", ""))),
|
|
||||||
"target_user_id": str(data.get("targetUserId", data.get("target_user_id", ""))),
|
|
||||||
"target_username": str(data.get("targetUsername", data.get("target_username", ""))),
|
|
||||||
"session_id": str(data.get("sessionId", data.get("session_id", ""))),
|
|
||||||
})
|
|
||||||
"npc_interaction_success":
|
|
||||||
pass
|
|
||||||
"npc_interaction_error":
|
|
||||||
_emit_event(EventNames.NPC_INTERACTION_ERROR, {
|
|
||||||
"npc_id": str(data.get("npcId", data.get("npc_id", ""))),
|
|
||||||
"code": str(data.get("code", "INTERACTION_REJECTED")),
|
|
||||||
"message": str(data.get("message", "NPC暂时无法回应")),
|
|
||||||
})
|
|
||||||
"npc_conversation":
|
|
||||||
var conversationLines: Array[Dictionary] = []
|
|
||||||
var rawLines: Variant = data.get("lines", [])
|
|
||||||
if rawLines is Array:
|
|
||||||
for rawLine in rawLines:
|
|
||||||
if rawLine is Dictionary:
|
|
||||||
conversationLines.append({
|
|
||||||
"speaker_npc_id": str(rawLine.get("speakerNpcId", rawLine.get("speaker_npc_id", ""))),
|
|
||||||
"speaker_name": str(rawLine.get("speakerName", rawLine.get("speaker_name", "NPC"))),
|
|
||||||
"text": str(rawLine.get("text", "")),
|
|
||||||
})
|
|
||||||
_emit_event(EventNames.NPC_CONVERSATION, {
|
|
||||||
"conversation_id": str(data.get("conversationId", data.get("conversation_id", ""))),
|
|
||||||
"encounter_id": str(data.get("encounterId", data.get("encounter_id", ""))),
|
|
||||||
"mapId": str(data.get("mapId", data.get("map_id", ""))),
|
|
||||||
"location_id": str(data.get("locationId", data.get("location_id", ""))),
|
|
||||||
"lines": conversationLines,
|
|
||||||
})
|
|
||||||
"system_presence":
|
"system_presence":
|
||||||
_handle_system_presence(data)
|
_handle_system_presence(data)
|
||||||
"position_update":
|
"position_update":
|
||||||
@@ -1191,13 +978,9 @@ func _on_data_received(message: String) -> void:
|
|||||||
"appearance_changed":
|
"appearance_changed":
|
||||||
_handle_player_joined(data)
|
_handle_player_joined(data)
|
||||||
"world_ready_success":
|
"world_ready_success":
|
||||||
_handle_world_ready_success(data)
|
pass
|
||||||
"appearance_changed_success":
|
|
||||||
_handle_appearance_changed_success(data)
|
|
||||||
"world_left":
|
"world_left":
|
||||||
_world_ready_map = ""
|
_world_ready_map = ""
|
||||||
_world_ready_confirmed = false
|
|
||||||
_stop_appearance_broadcast_retry()
|
|
||||||
"player_left":
|
"player_left":
|
||||||
_handle_player_left(data)
|
_handle_player_left(data)
|
||||||
"position_updated":
|
"position_updated":
|
||||||
@@ -1220,17 +1003,13 @@ func _warn_empty_message_type_limited(data: Dictionary) -> void:
|
|||||||
|
|
||||||
# 处理登录成功
|
# 处理登录成功
|
||||||
func _handle_login_success(data: Dictionary) -> void:
|
func _handle_login_success(data: Dictionary) -> void:
|
||||||
_guest_mode = false
|
|
||||||
_is_logged_in = true
|
_is_logged_in = true
|
||||||
_refreshing_auth_session = false
|
_refreshing_auth_session = false
|
||||||
_chat_login_refresh_attempted = false
|
_chat_login_refresh_attempted = false
|
||||||
_friend_protocol_supported = true
|
_friend_protocol_supported = true
|
||||||
_current_username = data.get("username", "")
|
_current_username = data.get("username", "")
|
||||||
_current_user_id = str(data.get("userId", data.get("user_id", "")))
|
|
||||||
_current_map = data.get("currentMap", "")
|
_current_map = data.get("currentMap", "")
|
||||||
_world_ready_map = ""
|
_world_ready_map = ""
|
||||||
_world_ready_confirmed = false
|
|
||||||
_stop_appearance_broadcast_retry()
|
|
||||||
|
|
||||||
# 重置当前会话缓存(每次登录/重连都清空,重新开始接收消息)
|
# 重置当前会话缓存(每次登录/重连都清空,重新开始接收消息)
|
||||||
reset_session()
|
reset_session()
|
||||||
@@ -1244,23 +1023,11 @@ func _handle_login_success(data: Dictionary) -> void:
|
|||||||
_flush_queued_messages()
|
_flush_queued_messages()
|
||||||
request_friend_list()
|
request_friend_list()
|
||||||
|
|
||||||
func _handle_guest_login_success(data: Dictionary) -> void:
|
|
||||||
_guest_mode = true
|
|
||||||
_is_logged_in = true
|
|
||||||
_friend_protocol_supported = false
|
|
||||||
_current_username = "游客"
|
|
||||||
_current_user_id = ""
|
|
||||||
_current_map = str(data.get("currentMap", "whale_port"))
|
|
||||||
_world_ready_map = ""
|
|
||||||
_world_ready_confirmed = false
|
|
||||||
reset_session()
|
|
||||||
_emit_event(EventNames.CHAT_LOGIN_SUCCESS, {"username": "游客", "current_map": _current_map, "guest": true})
|
|
||||||
|
|
||||||
func _handle_system_presence(data: Dictionary) -> void:
|
func _handle_system_presence(data: Dictionary) -> void:
|
||||||
var content := str(data.get("content", "")).strip_edges()
|
var content := str(data.get("content", "")).strip_edges()
|
||||||
if content.is_empty():
|
if content.is_empty():
|
||||||
return
|
return
|
||||||
var timestamp := _parse_chat_timestamp_to_unix(data.get("timestamp", 0.0))
|
var timestamp := ChatMessageCodec.parse_timestamp(data.get("timestamp", 0.0))
|
||||||
var message := {
|
var message := {
|
||||||
"from_user": "系统",
|
"from_user": "系统",
|
||||||
"from_user_id": "",
|
"from_user_id": "",
|
||||||
@@ -1275,8 +1042,8 @@ func _handle_system_presence(data: Dictionary) -> void:
|
|||||||
chat_message_received.emit("系统", content, false, timestamp)
|
chat_message_received.emit("系统", content, false, timestamp)
|
||||||
_emit_event(EventNames.CHAT_MESSAGE_RECEIVED, message)
|
_emit_event(EventNames.CHAT_MESSAGE_RECEIVED, message)
|
||||||
|
|
||||||
func _on_account_profile_updated(profile: Dictionary) -> void:
|
func _on_account_profile_updated(_profile: Dictionary) -> void:
|
||||||
notify_appearance_changed(str(profile.get("skin_id", "")))
|
notify_appearance_changed()
|
||||||
|
|
||||||
func _on_auth_state_changed(isAuthenticated: bool, _user: Dictionary) -> void:
|
func _on_auth_state_changed(isAuthenticated: bool, _user: Dictionary) -> void:
|
||||||
if not isAuthenticated:
|
if not isAuthenticated:
|
||||||
@@ -1316,19 +1083,6 @@ func _handle_login_error(data: Dictionary) -> void:
|
|||||||
func _handle_chat_sent(data: Dictionary) -> void:
|
func _handle_chat_sent(data: Dictionary) -> void:
|
||||||
var message_id: String = str(data.get("messageId", ""))
|
var message_id: String = str(data.get("messageId", ""))
|
||||||
var timestamp: float = data.get("timestamp", 0.0)
|
var timestamp: float = data.get("timestamp", 0.0)
|
||||||
var is_world_bulletin: bool = bool(data.get("worldBulletin", data.get("world_bulletin", false)))
|
|
||||||
if is_world_bulletin and data.has("balance"):
|
|
||||||
# 直接采用这次后端交易返回的余额,不在客户端自行计算扣费。
|
|
||||||
var player_state_manager := get_node_or_null("/root/PlayerStateManager")
|
|
||||||
if player_state_manager != null and player_state_manager.has_method("apply_wallet"):
|
|
||||||
var wallet: Dictionary = {}
|
|
||||||
if player_state_manager.has_method("get_wallet"):
|
|
||||||
var current_wallet: Variant = player_state_manager.call("get_wallet")
|
|
||||||
if current_wallet is Dictionary:
|
|
||||||
wallet = (current_wallet as Dictionary).duplicate(true)
|
|
||||||
wallet["balance"] = int(data.get("balance", 0))
|
|
||||||
wallet["currency"] = "whale_coin"
|
|
||||||
player_state_manager.call("apply_wallet", wallet)
|
|
||||||
|
|
||||||
# 发射信号
|
# 发射信号
|
||||||
chat_message_sent.emit(message_id, timestamp)
|
chat_message_sent.emit(message_id, timestamp)
|
||||||
@@ -1336,28 +1090,24 @@ func _handle_chat_sent(data: Dictionary) -> void:
|
|||||||
# 通过 EventSystem 广播(Signal Up)
|
# 通过 EventSystem 广播(Signal Up)
|
||||||
_emit_event(EventNames.CHAT_MESSAGE_SENT, {
|
_emit_event(EventNames.CHAT_MESSAGE_SENT, {
|
||||||
"message_id": message_id,
|
"message_id": message_id,
|
||||||
"timestamp": timestamp,
|
"timestamp": timestamp
|
||||||
"world_bulletin": is_world_bulletin,
|
|
||||||
"charged": int(data.get("charged", 0)),
|
|
||||||
"balance": int(data.get("balance", 0))
|
|
||||||
})
|
})
|
||||||
if not is_world_bulletin and not _recoverable_messages.is_empty():
|
if not _recoverable_messages.is_empty():
|
||||||
_recoverable_messages.pop_front()
|
_recoverable_messages.pop_front()
|
||||||
|
|
||||||
# 处理聊天消息发送失败
|
# 处理聊天消息发送失败
|
||||||
func _handle_chat_error(data: Dictionary) -> void:
|
func _handle_chat_error(data: Dictionary) -> void:
|
||||||
var error_message: String = data.get("message", "消息发送失败")
|
var error_message: String = data.get("message", "消息发送失败")
|
||||||
var error_code: String = str(data.get("code", data.get("error_code", "CHAT_SEND_FAILED"))).strip_edges()
|
var error_code: String = str(data.get("code", data.get("error_code", "CHAT_SEND_FAILED"))).strip_edges()
|
||||||
var is_world_bulletin: bool = bool(data.get("worldBulletin", data.get("world_bulletin", false)))
|
if error_code == "SESSION_EXPIRED":
|
||||||
|
_handle_session_expired(error_message)
|
||||||
|
return
|
||||||
|
|
||||||
# 通过 EventSystem 广播错误(Signal Up)
|
# 通过 EventSystem 广播错误(Signal Up)
|
||||||
_emit_event(EventNames.CHAT_ERROR_OCCURRED, {
|
_emit_event(EventNames.CHAT_ERROR_OCCURRED, {
|
||||||
"error_code": error_code if not error_code.is_empty() else "CHAT_SEND_FAILED",
|
"error_code": error_code if not error_code.is_empty() else "CHAT_SEND_FAILED",
|
||||||
"message": error_message,
|
"message": error_message
|
||||||
"world_bulletin": is_world_bulletin
|
|
||||||
})
|
})
|
||||||
if error_code == "SESSION_EXPIRED":
|
|
||||||
_handle_session_expired(error_message)
|
|
||||||
|
|
||||||
func _handle_friend_list(data: Dictionary) -> void:
|
func _handle_friend_list(data: Dictionary) -> void:
|
||||||
_friends.clear()
|
_friends.clear()
|
||||||
@@ -1369,7 +1119,8 @@ func _handle_friend_list(data: Dictionary) -> void:
|
|||||||
_friends.append({
|
_friends.append({
|
||||||
"user_id": str(friend.get("userId", friend.get("user_id", ""))).strip_edges(),
|
"user_id": str(friend.get("userId", friend.get("user_id", ""))).strip_edges(),
|
||||||
"username": str(friend.get("username", "")),
|
"username": str(friend.get("username", "")),
|
||||||
"online": bool(friend.get("online", false))
|
"online": bool(friend.get("online", false)),
|
||||||
|
"room_visitable": bool(friend.get("room_visitable", false))
|
||||||
})
|
})
|
||||||
|
|
||||||
_emit_event(EventNames.CHAT_FRIENDS_UPDATED, {
|
_emit_event(EventNames.CHAT_FRIENDS_UPDATED, {
|
||||||
@@ -1388,7 +1139,8 @@ func _handle_friend_added(data: Dictionary) -> void:
|
|||||||
_upsert_friend({
|
_upsert_friend({
|
||||||
"user_id": friend_user_id,
|
"user_id": friend_user_id,
|
||||||
"username": str(friend.get("username", "")),
|
"username": str(friend.get("username", "")),
|
||||||
"online": bool(friend.get("online", false))
|
"online": bool(friend.get("online", false)),
|
||||||
|
"room_visitable": bool(friend.get("room_visitable", false))
|
||||||
})
|
})
|
||||||
request_friend_list()
|
request_friend_list()
|
||||||
|
|
||||||
@@ -1478,9 +1230,8 @@ func _handle_chat_render(data: Dictionary) -> void:
|
|||||||
var to_username: String = str(data.get("toUsername", data.get("to_username", data.get("targetUsername", data.get("target_username", ""))))).strip_edges()
|
var to_username: String = str(data.get("toUsername", data.get("to_username", data.get("targetUsername", data.get("target_username", ""))))).strip_edges()
|
||||||
var private_context: String = str(data.get("privateContext", data.get("private_context", ""))).strip_edges()
|
var private_context: String = str(data.get("privateContext", data.get("private_context", ""))).strip_edges()
|
||||||
var is_private: bool = scope == "private"
|
var is_private: bool = scope == "private"
|
||||||
var is_world_bulletin: bool = bool(data.get("worldBulletin", data.get("world_bulletin", false)))
|
|
||||||
|
|
||||||
var timestamp: float = _parse_chat_timestamp_to_unix(data.get("timestamp", 0.0))
|
var timestamp: float = ChatMessageCodec.parse_timestamp(data.get("timestamp", 0.0))
|
||||||
|
|
||||||
var is_self: bool = (not _current_username.is_empty() and from_user == _current_username)
|
var is_self: bool = (not _current_username.is_empty() and from_user == _current_username)
|
||||||
if is_self and _consume_pending_self_message(content, scope, to_user_id):
|
if is_self and _consume_pending_self_message(content, scope, to_user_id):
|
||||||
@@ -1503,8 +1254,7 @@ func _handle_chat_render(data: Dictionary) -> void:
|
|||||||
"to_user_id": to_user_id,
|
"to_user_id": to_user_id,
|
||||||
"to_username": to_username,
|
"to_username": to_username,
|
||||||
"private_context": private_context,
|
"private_context": private_context,
|
||||||
"is_private": is_private,
|
"is_private": is_private
|
||||||
"world_bulletin": is_world_bulletin
|
|
||||||
})
|
})
|
||||||
|
|
||||||
# 发射信号
|
# 发射信号
|
||||||
@@ -1522,43 +1272,43 @@ func _handle_chat_render(data: Dictionary) -> void:
|
|||||||
"to_user_id": to_user_id,
|
"to_user_id": to_user_id,
|
||||||
"to_username": to_username,
|
"to_username": to_username,
|
||||||
"private_context": private_context,
|
"private_context": private_context,
|
||||||
"is_private": is_private,
|
"is_private": is_private
|
||||||
"world_bulletin": is_world_bulletin
|
|
||||||
})
|
})
|
||||||
|
|
||||||
# 解析聊天消息时间戳(兼容 unix 秒 / ISO 8601 字符串)
|
func _handle_direct_message(data: Dictionary) -> void:
|
||||||
func _parse_chat_timestamp_to_unix(timestamp_raw: Variant) -> float:
|
var message_variant: Variant = data.get("message", {})
|
||||||
if typeof(timestamp_raw) == TYPE_INT or typeof(timestamp_raw) == TYPE_FLOAT:
|
if not (message_variant is Dictionary):
|
||||||
var ts := float(timestamp_raw)
|
return
|
||||||
return ts if ts > 0.0 else Time.get_unix_time_from_system()
|
var message: Dictionary = message_variant
|
||||||
|
var sender_variant: Variant = message.get("sender", {})
|
||||||
var ts_str := str(timestamp_raw)
|
var sender: Dictionary = sender_variant if sender_variant is Dictionary else {}
|
||||||
if ts_str.strip_edges().is_empty():
|
var sender_id := str(message.get("senderId", "")).strip_edges()
|
||||||
return Time.get_unix_time_from_system()
|
var recipient_id := str(message.get("recipientId", "")).strip_edges()
|
||||||
|
var from_user := str(sender.get("nickname", sender.get("username", "玩家"))).strip_edges()
|
||||||
# 纯数字字符串(必须整串都是数字/小数点,避免把 ISO 字符串前缀 "2026" 误判成时间戳)
|
var is_self := sender_id == _current_user_id()
|
||||||
var numeric_regex := RegEx.new()
|
var payload := {
|
||||||
numeric_regex.compile("^\\s*-?\\d+(?:\\.\\d+)?\\s*$")
|
"from": from_user,
|
||||||
if numeric_regex.search(ts_str) != null:
|
"fromUserId": sender_id,
|
||||||
var ts_num := float(ts_str)
|
"txt": str(message.get("content", "")),
|
||||||
return ts_num if ts_num > 0.0 else Time.get_unix_time_from_system()
|
"timestamp": message.get("createdAt", Time.get_unix_time_from_system()),
|
||||||
|
"scope": "private",
|
||||||
# ISO 8601: 2026-01-19T15:15:43.930Z
|
"toUserId": recipient_id,
|
||||||
var regex := RegEx.new()
|
"toUsername": "",
|
||||||
regex.compile("(\\d{4})-(\\d{2})-(\\d{2})T(\\d{2}):(\\d{2}):(\\d{2})")
|
"privateContext": "dm",
|
||||||
var result := regex.search(ts_str)
|
"bubble": false,
|
||||||
if result == null:
|
|
||||||
return Time.get_unix_time_from_system()
|
|
||||||
|
|
||||||
var utc_dict := {
|
|
||||||
"year": int(result.get_string(1)),
|
|
||||||
"month": int(result.get_string(2)),
|
|
||||||
"day": int(result.get_string(3)),
|
|
||||||
"hour": int(result.get_string(4)),
|
|
||||||
"minute": int(result.get_string(5)),
|
|
||||||
"second": int(result.get_string(6))
|
|
||||||
}
|
}
|
||||||
return Time.get_unix_time_from_datetime_dict(utc_dict)
|
if is_self and _consume_pending_self_message(str(payload.get("txt", "")), "private", recipient_id):
|
||||||
|
return
|
||||||
|
_handle_chat_render(payload)
|
||||||
|
_emit_event(EventNames.SOCIAL_NOTIFICATION_RECEIVED, {"type": "dm_message", "data": data})
|
||||||
|
|
||||||
|
func _current_user_id() -> String:
|
||||||
|
var authManager := get_node_or_null("/root/AuthManager")
|
||||||
|
if authManager != null and authManager.has_method("get_current_user"):
|
||||||
|
var user_variant: Variant = authManager.call("get_current_user")
|
||||||
|
if user_variant is Dictionary:
|
||||||
|
return str((user_variant as Dictionary).get("id", ""))
|
||||||
|
return ""
|
||||||
|
|
||||||
# 处理位置更新成功
|
# 处理位置更新成功
|
||||||
func _handle_position_updated(data: Dictionary) -> void:
|
func _handle_position_updated(data: Dictionary) -> void:
|
||||||
@@ -1584,9 +1334,6 @@ func _handle_position_update(data: Dictionary) -> void:
|
|||||||
"userId": user_id,
|
"userId": user_id,
|
||||||
"username": str(data.get("username", "")),
|
"username": str(data.get("username", "")),
|
||||||
"position": Vector2(float(data.get("x", 0.0)), float(data.get("y", 0.0))),
|
"position": Vector2(float(data.get("x", 0.0)), float(data.get("y", 0.0))),
|
||||||
"direction": str(data.get("direction", "down")),
|
|
||||||
"movement_state": str(data.get("movementState", data.get("movement_state", "walk"))),
|
|
||||||
"sequence": int(data.get("sequence", -1)),
|
|
||||||
"mapId": str(data.get("mapId", data.get("map_id", ""))),
|
"mapId": str(data.get("mapId", data.get("map_id", ""))),
|
||||||
"skin_id": str(appearance.get("skin_id", "")),
|
"skin_id": str(appearance.get("skin_id", "")),
|
||||||
"avatar_id": str(appearance.get("avatar_id", "")),
|
"avatar_id": str(appearance.get("avatar_id", "")),
|
||||||
@@ -1611,9 +1358,6 @@ func _handle_map_players_snapshot(data: Dictionary) -> void:
|
|||||||
"userId": user_id,
|
"userId": user_id,
|
||||||
"username": str(player.get("username", "")),
|
"username": str(player.get("username", "")),
|
||||||
"position": Vector2(float(player.get("x", 0.0)), float(player.get("y", 0.0))),
|
"position": Vector2(float(player.get("x", 0.0)), float(player.get("y", 0.0))),
|
||||||
"direction": str(player.get("direction", "down")),
|
|
||||||
"movement_state": str(player.get("movementState", player.get("movement_state", "idle"))),
|
|
||||||
"sequence": int(player.get("sequence", -1)),
|
|
||||||
"mapId": str(player.get("mapId", player.get("map_id", data.get("mapId", data.get("map_id", ""))))),
|
"mapId": str(player.get("mapId", player.get("map_id", data.get("mapId", data.get("map_id", ""))))),
|
||||||
"skin_id": str(appearance.get("skin_id", "")),
|
"skin_id": str(appearance.get("skin_id", "")),
|
||||||
"avatar_id": str(appearance.get("avatar_id", "")),
|
"avatar_id": str(appearance.get("avatar_id", "")),
|
||||||
@@ -1627,72 +1371,6 @@ func _handle_map_players_snapshot(data: Dictionary) -> void:
|
|||||||
"players": players
|
"players": players
|
||||||
})
|
})
|
||||||
|
|
||||||
func _handle_npc_snapshot(data: Dictionary) -> void:
|
|
||||||
var npcs: Array[Dictionary] = []
|
|
||||||
var npcsVariant: Variant = data.get("npcs", [])
|
|
||||||
if npcsVariant is Array:
|
|
||||||
for npcVariant in npcsVariant:
|
|
||||||
if not (npcVariant is Dictionary):
|
|
||||||
continue
|
|
||||||
var npc: Dictionary = npcVariant
|
|
||||||
var npcId := str(npc.get("npcId", npc.get("npc_id", ""))).strip_edges()
|
|
||||||
if npcId.is_empty():
|
|
||||||
continue
|
|
||||||
npcs.append({
|
|
||||||
"npc_id": npcId,
|
|
||||||
"name": str(npc.get("name", "NPC")),
|
|
||||||
"x": float(npc.get("x", 0.0)),
|
|
||||||
"y": float(npc.get("y", 0.0)),
|
|
||||||
"direction": str(npc.get("direction", "down")),
|
|
||||||
"movement_state": str(npc.get("movementState", npc.get("movement_state", "idle"))),
|
|
||||||
"state": str(npc.get("state", "idle")),
|
|
||||||
"version": int(npc.get("version", 0)),
|
|
||||||
"daily_goal": str(npc.get("dailyGoal", npc.get("daily_goal", ""))),
|
|
||||||
"plan_source": str(npc.get("planSource", npc.get("plan_source", "fallback"))),
|
|
||||||
"current_activity": npc.get("currentActivity", npc.get("current_activity", {})),
|
|
||||||
"public_intention": str(npc.get("publicIntention", npc.get("public_intention", ""))),
|
|
||||||
"dialogue": str(npc.get("dialogue", "")),
|
|
||||||
"scene": str(npc.get("scene", "classic_whale")),
|
|
||||||
"active_action": _normalize_npc_action(npc.get("activeAction", npc.get("active_action", null))),
|
|
||||||
})
|
|
||||||
|
|
||||||
_emit_event(EventNames.NPC_SNAPSHOT_READY, {
|
|
||||||
"mapId": str(data.get("mapId", data.get("map_id", ""))),
|
|
||||||
"server_now": int(data.get("serverNow", data.get("server_now", 0))),
|
|
||||||
"version": int(data.get("version", 0)),
|
|
||||||
"npcs": npcs,
|
|
||||||
})
|
|
||||||
|
|
||||||
func _normalize_npc_action_event(data: Dictionary) -> Dictionary:
|
|
||||||
return {
|
|
||||||
"mapId": str(data.get("mapId", data.get("map_id", ""))),
|
|
||||||
"server_now": int(data.get("serverNow", data.get("server_now", 0))),
|
|
||||||
"npc_id": str(data.get("npcId", data.get("npc_id", ""))),
|
|
||||||
"action": _normalize_npc_action(data.get("action", {})),
|
|
||||||
}
|
|
||||||
|
|
||||||
func _normalize_npc_action(value: Variant) -> Dictionary:
|
|
||||||
if not (value is Dictionary):
|
|
||||||
return {}
|
|
||||||
var action: Dictionary = value
|
|
||||||
return {
|
|
||||||
"action_id": str(action.get("actionId", action.get("action_id", ""))),
|
|
||||||
"kind": str(action.get("kind", "walk")),
|
|
||||||
"from_x": float(action.get("fromX", action.get("from_x", 0.0))),
|
|
||||||
"from_y": float(action.get("fromY", action.get("from_y", 0.0))),
|
|
||||||
"to_x": float(action.get("toX", action.get("to_x", 0.0))),
|
|
||||||
"to_y": float(action.get("toY", action.get("to_y", 0.0))),
|
|
||||||
"from_map_id": str(action.get("fromMapId", action.get("from_map_id", ""))),
|
|
||||||
"to_map_id": str(action.get("toMapId", action.get("to_map_id", ""))),
|
|
||||||
"from_location_id": str(action.get("fromLocationId", action.get("from_location_id", ""))),
|
|
||||||
"to_location_id": str(action.get("toLocationId", action.get("to_location_id", ""))),
|
|
||||||
"activity_id": str(action.get("activityId", action.get("activity_id", ""))),
|
|
||||||
"activity_kind": str(action.get("activityKind", action.get("activity_kind", ""))),
|
|
||||||
"started_at": int(action.get("startedAt", action.get("started_at", 0))),
|
|
||||||
"completes_at": int(action.get("completesAt", action.get("completes_at", 0))),
|
|
||||||
"version": int(action.get("version", 0)),
|
|
||||||
}
|
|
||||||
|
|
||||||
func _handle_player_joined(data: Dictionary) -> void:
|
func _handle_player_joined(data: Dictionary) -> void:
|
||||||
var user_id := str(data.get("userId", data.get("user_id", ""))).strip_edges()
|
var user_id := str(data.get("userId", data.get("user_id", ""))).strip_edges()
|
||||||
if user_id.is_empty():
|
if user_id.is_empty():
|
||||||
@@ -1703,9 +1381,6 @@ func _handle_player_joined(data: Dictionary) -> void:
|
|||||||
"userId": user_id,
|
"userId": user_id,
|
||||||
"username": str(data.get("username", "")),
|
"username": str(data.get("username", "")),
|
||||||
"position": Vector2(float(data.get("x", 0.0)), float(data.get("y", 0.0))),
|
"position": Vector2(float(data.get("x", 0.0)), float(data.get("y", 0.0))),
|
||||||
"direction": str(data.get("direction", "down")),
|
|
||||||
"movement_state": str(data.get("movementState", data.get("movement_state", "idle"))),
|
|
||||||
"sequence": int(data.get("sequence", -1)),
|
|
||||||
"mapId": str(data.get("mapId", data.get("map_id", ""))),
|
"mapId": str(data.get("mapId", data.get("map_id", ""))),
|
||||||
"skin_id": str(appearance.get("skin_id", "")),
|
"skin_id": str(appearance.get("skin_id", "")),
|
||||||
"avatar_id": str(appearance.get("avatar_id", "")),
|
"avatar_id": str(appearance.get("avatar_id", "")),
|
||||||
@@ -1717,11 +1392,8 @@ func _handle_player_joined(data: Dictionary) -> void:
|
|||||||
func _normalize_player_appearance(data: Dictionary) -> Dictionary:
|
func _normalize_player_appearance(data: Dictionary) -> Dictionary:
|
||||||
var appearanceVariant: Variant = data.get("appearance", {})
|
var appearanceVariant: Variant = data.get("appearance", {})
|
||||||
var appearance: Dictionary = appearanceVariant if appearanceVariant is Dictionary else {}
|
var appearance: Dictionary = appearanceVariant if appearanceVariant is Dictionary else {}
|
||||||
var skinId := str(data.get("skinId", data.get("skin_id", appearance.get("skinId", appearance.get("skin_id", ""))))).strip_edges()
|
|
||||||
if skinId.is_empty() or skinId == "pending_initial_skin":
|
|
||||||
skinId = "classic_whale"
|
|
||||||
return {
|
return {
|
||||||
"skin_id": skinId,
|
"skin_id": str(data.get("skinId", data.get("skin_id", appearance.get("skinId", appearance.get("skin_id", ""))))),
|
||||||
"avatar_id": str(data.get("avatarId", data.get("avatar_id", appearance.get("avatarId", appearance.get("avatar_id", ""))))),
|
"avatar_id": str(data.get("avatarId", data.get("avatar_id", appearance.get("avatarId", appearance.get("avatar_id", ""))))),
|
||||||
"skin_asset": data.get("skinAsset", data.get("skin_asset", appearance.get("skinAsset", appearance.get("skin_asset", {})))),
|
"skin_asset": data.get("skinAsset", data.get("skin_asset", appearance.get("skinAsset", appearance.get("skin_asset", {})))),
|
||||||
}
|
}
|
||||||
@@ -1814,12 +1486,14 @@ func _normalize_friend_requests(requests_variant: Variant) -> Array[Dictionary]:
|
|||||||
if not (request_variant is Dictionary):
|
if not (request_variant is Dictionary):
|
||||||
continue
|
continue
|
||||||
var request: Dictionary = request_variant
|
var request: Dictionary = request_variant
|
||||||
var user_id := str(request.get("userId", request.get("user_id", ""))).strip_edges()
|
var requester_variant: Variant = request.get("requester", {})
|
||||||
|
var requester: Dictionary = requester_variant if requester_variant is Dictionary else {}
|
||||||
|
var user_id := str(request.get("userId", request.get("user_id", requester.get("id", "")))).strip_edges()
|
||||||
if user_id.is_empty():
|
if user_id.is_empty():
|
||||||
continue
|
continue
|
||||||
requests.append({
|
requests.append({
|
||||||
"user_id": user_id,
|
"user_id": user_id,
|
||||||
"username": str(request.get("username", "玩家")).strip_edges(),
|
"username": str(request.get("username", requester.get("nickname", requester.get("username", "玩家")))).strip_edges(),
|
||||||
"created_at": str(request.get("createdAt", request.get("created_at", ""))).strip_edges()
|
"created_at": str(request.get("createdAt", request.get("created_at", ""))).strip_edges()
|
||||||
})
|
})
|
||||||
return requests
|
return requests
|
||||||
|
|||||||
@@ -1,201 +0,0 @@
|
|||||||
extends Node
|
|
||||||
|
|
||||||
const FOCUS_BORDER_COLOR := Color(0.12, 0.49, 0.82, 1.0)
|
|
||||||
const CARET_COLOR := Color(0.04, 0.31, 0.60, 1.0)
|
|
||||||
const SELECTION_COLOR := Color(0.25, 0.61, 0.91, 0.30)
|
|
||||||
const STYLED_META := &"whaletown_input_focus_styled"
|
|
||||||
const INITIAL_PLACEHOLDER_META := &"whaletown_initial_placeholder"
|
|
||||||
const FOCUS_PLACEHOLDER_META := &"whaletown_focus_placeholder"
|
|
||||||
const NATIVE_INPUT_ID := "whaletown-native-input"
|
|
||||||
|
|
||||||
var _javascript_callback: Variant
|
|
||||||
var _native_inputs: Dictionary = {}
|
|
||||||
var _active_native_input: Control
|
|
||||||
var _bridge_initialized := false
|
|
||||||
|
|
||||||
func _ready() -> void:
|
|
||||||
get_tree().node_added.connect(_on_node_added)
|
|
||||||
call_deferred("_initialize_javascript_bridge")
|
|
||||||
call_deferred("_decorate_existing_inputs")
|
|
||||||
|
|
||||||
func _process(_delta: float) -> void:
|
|
||||||
if not _bridge_initialized:
|
|
||||||
_initialize_javascript_bridge()
|
|
||||||
|
|
||||||
func _initialize_javascript_bridge() -> void:
|
|
||||||
if _bridge_initialized or OS.get_name() != "Web":
|
|
||||||
return
|
|
||||||
var window: Variant = JavaScriptBridge.get_interface("window")
|
|
||||||
if window == null:
|
|
||||||
return
|
|
||||||
_javascript_callback = JavaScriptBridge.create_callback(_on_native_input_event)
|
|
||||||
window["__whaletownNativeInputCallback"] = _javascript_callback
|
|
||||||
_bridge_initialized = true
|
|
||||||
|
|
||||||
func _exit_tree() -> void:
|
|
||||||
_close_native_input()
|
|
||||||
if _bridge_initialized:
|
|
||||||
var window: Variant = JavaScriptBridge.get_interface("window")
|
|
||||||
if window != null:
|
|
||||||
window["__whaletownNativeInputCallback"] = null
|
|
||||||
|
|
||||||
func _on_node_added(node: Node) -> void:
|
|
||||||
if node is LineEdit or node is TextEdit:
|
|
||||||
_decorate_input.call_deferred(node)
|
|
||||||
|
|
||||||
func _decorate_existing_inputs() -> void:
|
|
||||||
_decorate_branch(get_tree().root)
|
|
||||||
|
|
||||||
func _decorate_branch(node: Node) -> void:
|
|
||||||
if node is LineEdit or node is TextEdit:
|
|
||||||
_decorate_input(node)
|
|
||||||
for child in node.get_children():
|
|
||||||
_decorate_branch(child)
|
|
||||||
|
|
||||||
func _decorate_input(input: Control) -> void:
|
|
||||||
if not is_instance_valid(input) or input.has_meta(STYLED_META):
|
|
||||||
return
|
|
||||||
input.set_meta(STYLED_META, true)
|
|
||||||
input.add_theme_stylebox_override("focus", _create_focus_style(input))
|
|
||||||
input.add_theme_color_override("caret_color", CARET_COLOR)
|
|
||||||
input.add_theme_color_override("selection_color", SELECTION_COLOR)
|
|
||||||
input.add_theme_constant_override("caret_width", 2)
|
|
||||||
input.set_meta(INITIAL_PLACEHOLDER_META, input.placeholder_text)
|
|
||||||
input.focus_entered.connect(_on_input_focus_entered.bind(input))
|
|
||||||
input.focus_exited.connect(_on_input_focus_exited.bind(input))
|
|
||||||
if input is LineEdit:
|
|
||||||
(input as LineEdit).text_changed.connect(func(_value: String) -> void: _sync_native_input(input))
|
|
||||||
else:
|
|
||||||
(input as TextEdit).text_changed.connect(func() -> void: _sync_native_input(input))
|
|
||||||
|
|
||||||
func _on_input_focus_entered(input: Control) -> void:
|
|
||||||
if not is_instance_valid(input):
|
|
||||||
return
|
|
||||||
if input.text.strip_edges().is_empty():
|
|
||||||
input.set_meta(FOCUS_PLACEHOLDER_META, input.placeholder_text)
|
|
||||||
input.placeholder_text = ""
|
|
||||||
_open_native_input(input)
|
|
||||||
|
|
||||||
func _on_input_focus_exited(input: Control) -> void:
|
|
||||||
if not is_instance_valid(input) or not input.text.strip_edges().is_empty():
|
|
||||||
return
|
|
||||||
var placeholder := str(input.get_meta(FOCUS_PLACEHOLDER_META, input.get_meta(INITIAL_PLACEHOLDER_META, "")))
|
|
||||||
if not placeholder.is_empty():
|
|
||||||
input.placeholder_text = placeholder
|
|
||||||
|
|
||||||
func _open_native_input(input: Control) -> void:
|
|
||||||
if not _bridge_initialized or not is_instance_valid(input):
|
|
||||||
return
|
|
||||||
_close_native_input()
|
|
||||||
_active_native_input = input
|
|
||||||
_native_inputs[input.get_instance_id()] = input
|
|
||||||
var callback_name := "window.__whaletownNativeInputCallback"
|
|
||||||
var input_id := str(input.get_instance_id())
|
|
||||||
var initial_text: String = input.text
|
|
||||||
var multiline := input is TextEdit
|
|
||||||
var secret := input is LineEdit and (input as LineEdit).secret
|
|
||||||
var rect := input.get_global_rect()
|
|
||||||
var viewport_size := get_viewport().get_visible_rect().size
|
|
||||||
var script := """
|
|
||||||
(() => {
|
|
||||||
const callback = %s;
|
|
||||||
if (typeof callback !== 'function') return false;
|
|
||||||
const previous = document.getElementById('%s');
|
|
||||||
if (previous) previous.remove();
|
|
||||||
const target = document.createElement(%s ? 'textarea' : 'input');
|
|
||||||
target.id = '%s';
|
|
||||||
target.value = %s;
|
|
||||||
target.spellcheck = false;
|
|
||||||
target.autocomplete = 'off';
|
|
||||||
if (%s) target.type = 'password';
|
|
||||||
const rect = {x: %f, y: %f, width: %f, height: %f};
|
|
||||||
const viewport = {width: %f, height: %f};
|
|
||||||
const canvas = document.getElementById('canvas');
|
|
||||||
const position = () => {
|
|
||||||
const bounds = canvas.getBoundingClientRect();
|
|
||||||
const sx = bounds.width / viewport.width;
|
|
||||||
const sy = bounds.height / viewport.height;
|
|
||||||
target.style.left = (bounds.left + rect.x * sx) + 'px';
|
|
||||||
target.style.top = (bounds.top + rect.y * sy) + 'px';
|
|
||||||
target.style.width = (rect.width * sx) + 'px';
|
|
||||||
target.style.height = (rect.height * sy) + 'px';
|
|
||||||
};
|
|
||||||
Object.assign(target.style, {
|
|
||||||
position: 'fixed', zIndex: '10000',
|
|
||||||
opacity: '0.01', color: 'transparent', caretColor: 'transparent',
|
|
||||||
background: 'transparent', border: '0', outline: '0', padding: '0',
|
|
||||||
margin: '0', resize: 'none', WebkitTextFillColor: 'transparent'
|
|
||||||
});
|
|
||||||
const send = (kind) => callback(kind, %s, target.value,
|
|
||||||
target.selectionStart || 0, target.selectionEnd || 0);
|
|
||||||
target.addEventListener('input', () => send('input'));
|
|
||||||
target.addEventListener('blur', () => send('blur'));
|
|
||||||
target.addEventListener('keydown', (event) => {
|
|
||||||
if (!%s && event.key === 'Enter') { event.preventDefault(); send('submit'); }
|
|
||||||
if (event.key === 'Escape') { event.preventDefault(); send('cancel'); }
|
|
||||||
});
|
|
||||||
document.querySelectorAll('.ime').forEach((element) => element.remove());
|
|
||||||
document.body.appendChild(target);
|
|
||||||
position();
|
|
||||||
window.addEventListener('resize', position, {passive: true});
|
|
||||||
target.__whaletownPosition = position;
|
|
||||||
target.focus({preventScroll: true});
|
|
||||||
target.setSelectionRange(target.value.length, target.value.length);
|
|
||||||
return true;
|
|
||||||
})()
|
|
||||||
""" % [callback_name, NATIVE_INPUT_ID, str(multiline).to_lower(), NATIVE_INPUT_ID,
|
|
||||||
JSON.stringify(initial_text), str(secret).to_lower(), rect.position.x, rect.position.y,
|
|
||||||
rect.size.x, rect.size.y, viewport_size.x, viewport_size.y, JSON.stringify(input_id), str(multiline).to_lower()]
|
|
||||||
var opened: Variant = JavaScriptBridge.eval(script, true)
|
|
||||||
if opened != true:
|
|
||||||
_native_inputs.erase(input.get_instance_id())
|
|
||||||
_active_native_input = null
|
|
||||||
|
|
||||||
func _close_native_input() -> void:
|
|
||||||
if _bridge_initialized:
|
|
||||||
JavaScriptBridge.eval("(() => { const el = document.getElementById('%s'); if (el) { if (el.__whaletownPosition) window.removeEventListener('resize', el.__whaletownPosition); el.remove(); } })()" % NATIVE_INPUT_ID, true)
|
|
||||||
_native_inputs.clear()
|
|
||||||
_active_native_input = null
|
|
||||||
|
|
||||||
func _sync_native_input(input: Control) -> void:
|
|
||||||
if not _bridge_initialized or input != _active_native_input or not is_instance_valid(input):
|
|
||||||
return
|
|
||||||
var value: String = input.text
|
|
||||||
var script := "(() => { const el = document.getElementById('%s'); if (el && el.value !== %s) el.value = %s; })()" % [NATIVE_INPUT_ID, JSON.stringify(value), JSON.stringify(value)]
|
|
||||||
JavaScriptBridge.eval(script, true)
|
|
||||||
|
|
||||||
func _on_native_input_event(arguments: Array) -> void:
|
|
||||||
if arguments.size() < 3:
|
|
||||||
return
|
|
||||||
var event_kind := str(arguments[0])
|
|
||||||
var input_id := int(arguments[1])
|
|
||||||
var input := _native_inputs.get(input_id) as Control
|
|
||||||
if not is_instance_valid(input):
|
|
||||||
return
|
|
||||||
var value := str(arguments[2])
|
|
||||||
if input.text != value:
|
|
||||||
input.text = value
|
|
||||||
if input is LineEdit:
|
|
||||||
(input as LineEdit).set_caret_column(value.length())
|
|
||||||
match event_kind:
|
|
||||||
"submit":
|
|
||||||
if input is LineEdit:
|
|
||||||
(input as LineEdit).text_submitted.emit(input.text)
|
|
||||||
"cancel":
|
|
||||||
_close_native_input()
|
|
||||||
|
|
||||||
func _create_focus_style(input: Control) -> StyleBoxFlat:
|
|
||||||
var focusStyle := StyleBoxFlat.new()
|
|
||||||
focusStyle.bg_color = Color.TRANSPARENT
|
|
||||||
focusStyle.border_color = FOCUS_BORDER_COLOR
|
|
||||||
focusStyle.set_border_width_all(2)
|
|
||||||
|
|
||||||
var normalStyle := input.get_theme_stylebox("normal") as StyleBoxFlat
|
|
||||||
if normalStyle != null:
|
|
||||||
focusStyle.corner_radius_top_left = normalStyle.corner_radius_top_left
|
|
||||||
focusStyle.corner_radius_top_right = normalStyle.corner_radius_top_right
|
|
||||||
focusStyle.corner_radius_bottom_right = normalStyle.corner_radius_bottom_right
|
|
||||||
focusStyle.corner_radius_bottom_left = normalStyle.corner_radius_bottom_left
|
|
||||||
else:
|
|
||||||
focusStyle.set_corner_radius_all(6)
|
|
||||||
return focusStyle
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://lg8ud3kgjliv
|
|
||||||
245
_Core/managers/InteractionManager.gd
Normal file
@@ -0,0 +1,245 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
# 全地图统一交互:收集角色附近的动作,通过方向键选择、E 执行。
|
||||||
|
const SCAN_INTERVAL: float = 0.10
|
||||||
|
const MAX_ACTIONS_VISIBLE: int = 5
|
||||||
|
const ACCENT: Color = Color("58c7db")
|
||||||
|
const PANEL_COLOR: Color = Color(0.035, 0.071, 0.106, 0.94)
|
||||||
|
const INTERACTION_POINT_MARKERS_SCRIPT: Script = preload("res://_Core/ui/InteractionPointMarkers.gd")
|
||||||
|
|
||||||
|
var _actions: Array[InteractionAction] = []
|
||||||
|
var _selected_index: int = 0
|
||||||
|
var _last_selected_id: String = ""
|
||||||
|
var _scan_elapsed: float = SCAN_INTERVAL
|
||||||
|
var _canvas: CanvasLayer
|
||||||
|
var _panel: PanelContainer
|
||||||
|
var _list: VBoxContainer
|
||||||
|
var _hint: Label
|
||||||
|
var _executing: bool = false
|
||||||
|
var _pointMarkers: Node2D
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
_build_hud()
|
||||||
|
|
||||||
|
func _process(delta: float) -> void:
|
||||||
|
_scan_elapsed += delta
|
||||||
|
if _scan_elapsed < SCAN_INTERVAL:
|
||||||
|
return
|
||||||
|
_scan_elapsed = 0.0
|
||||||
|
_refresh_actions()
|
||||||
|
|
||||||
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
|
if _actions.is_empty() or _is_text_input_focused():
|
||||||
|
return
|
||||||
|
if not (event is InputEventKey):
|
||||||
|
return
|
||||||
|
var key_event := event as InputEventKey
|
||||||
|
if not key_event.pressed or key_event.echo:
|
||||||
|
return
|
||||||
|
if key_event.keycode == KEY_UP:
|
||||||
|
_select_offset(-1)
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
|
elif key_event.keycode == KEY_DOWN:
|
||||||
|
_select_offset(1)
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
|
elif key_event.keycode == KEY_E:
|
||||||
|
_execute_selected()
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
|
|
||||||
|
func is_selection_active() -> bool:
|
||||||
|
return not _actions.is_empty() and not _is_text_input_focused()
|
||||||
|
|
||||||
|
func _refresh_actions() -> void:
|
||||||
|
if _is_text_input_focused() or SceneManager.is_changing_scene:
|
||||||
|
_set_actions([])
|
||||||
|
return
|
||||||
|
var player := _local_player()
|
||||||
|
if player == null:
|
||||||
|
_set_actions([])
|
||||||
|
return
|
||||||
|
var collected: Array[InteractionAction] = []
|
||||||
|
for node: Node in get_tree().get_nodes_in_group(InteractableComponent.GROUP):
|
||||||
|
var interactable: InteractableComponent = node as InteractableComponent
|
||||||
|
if interactable == null:
|
||||||
|
continue
|
||||||
|
for action: InteractionAction in interactable.get_actions(player):
|
||||||
|
collected.append(action)
|
||||||
|
collected.sort_custom(func(a: InteractionAction, b: InteractionAction) -> bool:
|
||||||
|
if a.priority != b.priority:
|
||||||
|
return a.priority < b.priority
|
||||||
|
if not is_equal_approx(a.distance, b.distance):
|
||||||
|
return a.distance < b.distance
|
||||||
|
return a.title < b.title
|
||||||
|
)
|
||||||
|
_set_actions(collected)
|
||||||
|
|
||||||
|
func _set_actions(next_actions: Array[InteractionAction]) -> void:
|
||||||
|
_actions = next_actions
|
||||||
|
if _actions.is_empty():
|
||||||
|
_selected_index = 0
|
||||||
|
_last_selected_id = ""
|
||||||
|
_render()
|
||||||
|
return
|
||||||
|
var matched_index := -1
|
||||||
|
for index in _actions.size():
|
||||||
|
if _actions[index].id == _last_selected_id:
|
||||||
|
matched_index = index
|
||||||
|
break
|
||||||
|
_selected_index = matched_index if matched_index >= 0 else clampi(_selected_index, 0, _actions.size() - 1)
|
||||||
|
_last_selected_id = _actions[_selected_index].id
|
||||||
|
_render()
|
||||||
|
|
||||||
|
func _select_offset(offset: int) -> void:
|
||||||
|
if _actions.is_empty():
|
||||||
|
return
|
||||||
|
_selected_index = posmod(_selected_index + offset, _actions.size())
|
||||||
|
_last_selected_id = _actions[_selected_index].id
|
||||||
|
_render()
|
||||||
|
|
||||||
|
func _execute_selected() -> void:
|
||||||
|
if _executing or _actions.is_empty():
|
||||||
|
return
|
||||||
|
var action: InteractionAction = _actions[_selected_index]
|
||||||
|
if not action.activate.is_valid():
|
||||||
|
return
|
||||||
|
_executing = true
|
||||||
|
_render()
|
||||||
|
action.activate.call()
|
||||||
|
await get_tree().create_timer(0.18).timeout
|
||||||
|
_executing = false
|
||||||
|
_refresh_actions()
|
||||||
|
|
||||||
|
func _local_player() -> Node2D:
|
||||||
|
var players := get_tree().get_nodes_in_group("whaletown_local_player")
|
||||||
|
return players.front() as Node2D if not players.is_empty() else null
|
||||||
|
|
||||||
|
func _build_hud() -> void:
|
||||||
|
_canvas = CanvasLayer.new()
|
||||||
|
_canvas.layer = 90
|
||||||
|
add_child(_canvas)
|
||||||
|
_panel = PanelContainer.new()
|
||||||
|
_panel.set_anchors_preset(Control.PRESET_CENTER_BOTTOM)
|
||||||
|
_panel.position = Vector2(-250, -282)
|
||||||
|
_panel.size = Vector2(500, 214)
|
||||||
|
_panel.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||||
|
_panel.add_theme_stylebox_override("panel", _panel_style())
|
||||||
|
_canvas.add_child(_panel)
|
||||||
|
var margin := MarginContainer.new()
|
||||||
|
margin.add_theme_constant_override("margin_left", 14)
|
||||||
|
margin.add_theme_constant_override("margin_top", 10)
|
||||||
|
margin.add_theme_constant_override("margin_right", 14)
|
||||||
|
margin.add_theme_constant_override("margin_bottom", 10)
|
||||||
|
_panel.add_child(margin)
|
||||||
|
var content := VBoxContainer.new()
|
||||||
|
content.add_theme_constant_override("separation", 4)
|
||||||
|
margin.add_child(content)
|
||||||
|
_list = VBoxContainer.new()
|
||||||
|
_list.add_theme_constant_override("separation", 2)
|
||||||
|
content.add_child(_list)
|
||||||
|
_hint = Label.new()
|
||||||
|
_hint.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||||
|
_hint.add_theme_color_override("font_color", Color(0.67, 0.79, 0.85, 1.0))
|
||||||
|
_hint.add_theme_font_size_override("font_size", 14)
|
||||||
|
_hint.text = "[↑/↓] 选择 [E] 交互"
|
||||||
|
content.add_child(_hint)
|
||||||
|
_render()
|
||||||
|
|
||||||
|
func _render() -> void:
|
||||||
|
if not is_instance_valid(_panel):
|
||||||
|
return
|
||||||
|
var show_hints: bool = _should_show_interaction_hints()
|
||||||
|
_panel.visible = show_hints and not _actions.is_empty()
|
||||||
|
_render_interaction_points()
|
||||||
|
for child in _list.get_children():
|
||||||
|
child.queue_free()
|
||||||
|
if _actions.is_empty():
|
||||||
|
return
|
||||||
|
var start: int = clampi(_selected_index - 2, 0, maxi(0, _actions.size() - MAX_ACTIONS_VISIBLE))
|
||||||
|
var finish: int = mini(_actions.size(), start + MAX_ACTIONS_VISIBLE)
|
||||||
|
for index in range(start, finish):
|
||||||
|
var action: InteractionAction = _actions[index]
|
||||||
|
var row := Label.new()
|
||||||
|
row.custom_minimum_size = Vector2(0, 29)
|
||||||
|
row.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
||||||
|
row.add_theme_font_size_override("font_size", 16)
|
||||||
|
var selected := index == _selected_index
|
||||||
|
row.text = ("› " if selected else " ") + action.title + (" …" if selected and _executing else "")
|
||||||
|
row.add_theme_color_override("font_color", ACCENT if selected else Color(0.92, 0.96, 0.98, 1.0))
|
||||||
|
if selected:
|
||||||
|
row.add_theme_stylebox_override("normal", _selected_style())
|
||||||
|
_list.add_child(row)
|
||||||
|
_hint.text = "[↑/↓] 选择 [E] 交互 [Esc] 关闭" + (" %d 项" % _actions.size() if _actions.size() > 1 else "")
|
||||||
|
|
||||||
|
func _render_interaction_points() -> void:
|
||||||
|
if not _should_show_interaction_points():
|
||||||
|
if is_instance_valid(_pointMarkers):
|
||||||
|
var empty_points: Array[Vector2] = []
|
||||||
|
_pointMarkers.call("set_points", empty_points)
|
||||||
|
return
|
||||||
|
var markers: Node2D = _ensure_point_markers()
|
||||||
|
if markers == null:
|
||||||
|
return
|
||||||
|
var positions: Array[Vector2] = []
|
||||||
|
for node: Node in get_tree().get_nodes_in_group(InteractableComponent.GROUP):
|
||||||
|
var interactable: InteractableComponent = node as InteractableComponent
|
||||||
|
if interactable == null:
|
||||||
|
continue
|
||||||
|
for position: Vector2 in interactable.get_marker_positions():
|
||||||
|
positions.append(position)
|
||||||
|
markers.call("set_points", positions)
|
||||||
|
|
||||||
|
func _ensure_point_markers() -> Node2D:
|
||||||
|
var current_scene: Node = get_tree().current_scene
|
||||||
|
var world_root: Node2D = current_scene as Node2D
|
||||||
|
if world_root == null:
|
||||||
|
return null
|
||||||
|
if is_instance_valid(_pointMarkers) and _pointMarkers.get_parent() == world_root:
|
||||||
|
return _pointMarkers
|
||||||
|
var markers: Node2D = INTERACTION_POINT_MARKERS_SCRIPT.new() as Node2D
|
||||||
|
if markers == null:
|
||||||
|
return null
|
||||||
|
markers.name = "InteractionPointMarkers"
|
||||||
|
markers.z_index = 4096
|
||||||
|
markers.z_as_relative = false
|
||||||
|
world_root.add_child(markers)
|
||||||
|
_pointMarkers = markers
|
||||||
|
return _pointMarkers
|
||||||
|
|
||||||
|
func _should_show_interaction_hints() -> bool:
|
||||||
|
return _get_setting_enabled("show_interaction_hints", true)
|
||||||
|
|
||||||
|
func _should_show_interaction_points() -> bool:
|
||||||
|
return _get_setting_enabled("show_interaction_points", false)
|
||||||
|
|
||||||
|
func _get_setting_enabled(setting_key: String, fallback: bool) -> bool:
|
||||||
|
var settings_manager: Node = get_node_or_null("/root/SettingsManager")
|
||||||
|
if settings_manager != null and settings_manager.has_method("get_bool"):
|
||||||
|
return bool(settings_manager.call("get_bool", setting_key))
|
||||||
|
return fallback
|
||||||
|
|
||||||
|
func _panel_style() -> StyleBoxFlat:
|
||||||
|
var style := StyleBoxFlat.new()
|
||||||
|
style.bg_color = PANEL_COLOR
|
||||||
|
style.border_color = Color(0.20, 0.45, 0.54, 0.86)
|
||||||
|
style.set_border_width_all(1)
|
||||||
|
style.corner_radius_top_left = 10
|
||||||
|
style.corner_radius_top_right = 10
|
||||||
|
style.corner_radius_bottom_left = 10
|
||||||
|
style.corner_radius_bottom_right = 10
|
||||||
|
style.shadow_color = Color(0, 0, 0, 0.35)
|
||||||
|
style.shadow_size = 10
|
||||||
|
return style
|
||||||
|
|
||||||
|
func _selected_style() -> StyleBoxFlat:
|
||||||
|
var style := StyleBoxFlat.new()
|
||||||
|
style.bg_color = Color(0.12, 0.32, 0.38, 0.74)
|
||||||
|
style.corner_radius_top_left = 6
|
||||||
|
style.corner_radius_top_right = 6
|
||||||
|
style.corner_radius_bottom_left = 6
|
||||||
|
style.corner_radius_bottom_right = 6
|
||||||
|
style.content_margin_left = 6
|
||||||
|
return style
|
||||||
|
|
||||||
|
func _is_text_input_focused() -> bool:
|
||||||
|
var focus_owner := get_viewport().gui_get_focus_owner()
|
||||||
|
return focus_owner is LineEdit or focus_owner is TextEdit
|
||||||
1
_Core/managers/InteractionManager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cg46uuk3hxvqe
|
||||||
@@ -2,182 +2,188 @@ extends Node
|
|||||||
|
|
||||||
signal decor_save_succeeded(item: Dictionary)
|
signal decor_save_succeeded(item: Dictionary)
|
||||||
signal decor_save_failed(item: Dictionary, message: String)
|
signal decor_save_failed(item: Dictionary, message: String)
|
||||||
|
signal decor_revision_conflict(current_revision: int, message: String)
|
||||||
|
|
||||||
const NetworkConfig = preload("res://_Core/utils/NetworkConfig.gd")
|
|
||||||
|
|
||||||
const REQUEST_TIMEOUT: float = 12.0
|
|
||||||
const MAX_SAVE_RETRIES: int = 3
|
const MAX_SAVE_RETRIES: int = 3
|
||||||
const RETRY_BASE_DELAY: float = 0.75
|
const RETRY_BASE_DELAY: float = 0.75
|
||||||
|
|
||||||
var _request: HTTPRequest
|
var _retry_timer: Timer
|
||||||
var _retryTimer: Timer
|
|
||||||
var _queue: Array[Dictionary] = []
|
var _queue: Array[Dictionary] = []
|
||||||
var _inFlight: Dictionary = {}
|
var _in_flight: Dictionary = {}
|
||||||
var _requestGeneration: int = -1
|
var _account_generation: int = -1
|
||||||
var _accountGeneration: int = -1
|
var _request_serial: int = 0
|
||||||
|
var _confirmed_revision: int = 0
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
_request = HTTPRequest.new()
|
_retry_timer = Timer.new()
|
||||||
_request.name = "roomDecorSaveRequest"
|
_retry_timer.name = "roomDecorSaveRetryTimer"
|
||||||
_request.timeout = REQUEST_TIMEOUT
|
_retry_timer.one_shot = true
|
||||||
_request.request_completed.connect(_on_request_completed)
|
_retry_timer.timeout.connect(_process_next_save)
|
||||||
add_child(_request)
|
add_child(_retry_timer)
|
||||||
|
|
||||||
_retryTimer = Timer.new()
|
var auth_manager := get_node_or_null("/root/AuthManager")
|
||||||
_retryTimer.name = "roomDecorSaveRetryTimer"
|
if auth_manager != null and auth_manager.has_signal("auth_state_changed"):
|
||||||
_retryTimer.one_shot = true
|
_account_generation = _current_account_generation()
|
||||||
_retryTimer.timeout.connect(_process_next_save)
|
auth_manager.auth_state_changed.connect(_on_auth_state_changed)
|
||||||
add_child(_retryTimer)
|
|
||||||
|
|
||||||
var authManager := get_node_or_null("/root/AuthManager")
|
func set_layout_revision(revision: int, clear_pending: bool = true) -> void:
|
||||||
if authManager != null and authManager.has_signal("auth_state_changed"):
|
if clear_pending:
|
||||||
_accountGeneration = _current_account_generation()
|
clear_pending_saves()
|
||||||
authManager.auth_state_changed.connect(_on_auth_state_changed)
|
_confirmed_revision = maxi(0, revision)
|
||||||
|
|
||||||
|
func get_layout_revision() -> int:
|
||||||
|
return _confirmed_revision
|
||||||
|
|
||||||
|
func clear_pending_saves() -> void:
|
||||||
|
_request_serial += 1
|
||||||
|
if is_instance_valid(_retry_timer):
|
||||||
|
_retry_timer.stop()
|
||||||
|
_queue.clear()
|
||||||
|
_in_flight.clear()
|
||||||
|
|
||||||
func enqueue_save(item: Dictionary) -> bool:
|
func enqueue_save(item: Dictionary) -> bool:
|
||||||
if not _is_authenticated():
|
if not _is_authenticated():
|
||||||
decor_save_failed.emit(item.duplicate(true), "请先登录后保存摆放")
|
decor_save_failed.emit(item.duplicate(true), "请先登录后保存摆放")
|
||||||
return false
|
return false
|
||||||
var decorId := str(item.get("decor_id", "")).strip_edges()
|
var decor_id := str(item.get("decor_id", "")).strip_edges()
|
||||||
if decorId.is_empty():
|
if decor_id.is_empty():
|
||||||
decor_save_failed.emit(item.duplicate(true), "家具数据缺少 decor_id")
|
decor_save_failed.emit(item.duplicate(true), "家具数据缺少 decor_id")
|
||||||
return false
|
return false
|
||||||
|
|
||||||
# Only the newest queued placement for a decor matters.
|
|
||||||
for index in range(_queue.size() - 1, -1, -1):
|
for index in range(_queue.size() - 1, -1, -1):
|
||||||
var queuedItem: Dictionary = _queue[index].get("item", {})
|
var queued_item: Dictionary = _queue[index].get("item", {})
|
||||||
if str(queuedItem.get("decor_id", "")) == decorId:
|
if str(queued_item.get("decor_id", "")) == decor_id:
|
||||||
_queue.remove_at(index)
|
_queue.remove_at(index)
|
||||||
_queue.append({"item": item.duplicate(true), "retry_count": 0})
|
_queue.append({
|
||||||
|
"item": item.duplicate(true),
|
||||||
|
"retry_count": 0,
|
||||||
|
"mutation_id": _create_mutation_id(),
|
||||||
|
})
|
||||||
_process_next_save()
|
_process_next_save()
|
||||||
return true
|
return true
|
||||||
|
|
||||||
func has_pending_saves() -> bool:
|
func has_pending_saves() -> bool:
|
||||||
return not _inFlight.is_empty() or not _queue.is_empty() or (_retryTimer != null and not _retryTimer.is_stopped())
|
return not _in_flight.is_empty() or not _queue.is_empty() or (_retry_timer != null and not _retry_timer.is_stopped())
|
||||||
|
|
||||||
func _process_next_save() -> void:
|
func _process_next_save() -> void:
|
||||||
if not _inFlight.is_empty() or _queue.is_empty() or not _is_authenticated():
|
if not _in_flight.is_empty() or _queue.is_empty() or not _is_authenticated():
|
||||||
return
|
return
|
||||||
if _retryTimer != null and not _retryTimer.is_stopped():
|
if _retry_timer != null and not _retry_timer.is_stopped():
|
||||||
return
|
return
|
||||||
_inFlight = _queue.pop_front()
|
|
||||||
_requestGeneration = _current_account_generation()
|
_in_flight = _queue.pop_front()
|
||||||
var item: Dictionary = _inFlight.get("item", {})
|
if not _in_flight.has("layout_revision"):
|
||||||
|
_in_flight["layout_revision"] = _confirmed_revision
|
||||||
|
_in_flight["mutation_revision"] = _confirmed_revision + 1
|
||||||
|
var item: Dictionary = _in_flight.get("item", {})
|
||||||
var payload := {
|
var payload := {
|
||||||
"decor_id": str(item.get("decor_id", "")),
|
"decor_id": str(item.get("decor_id", "")),
|
||||||
"placed": bool(item.get("placed", false)),
|
"placed": bool(item.get("placed", false)),
|
||||||
"position_x": float(item.get("position_x", 0.0)),
|
"position_x": float(item.get("position_x", 0.0)),
|
||||||
"position_y": float(item.get("position_y", 0.0)),
|
"position_y": float(item.get("position_y", 0.0)),
|
||||||
"scale": float(item.get("scale", item.get("default_scale", 1.0))),
|
"scale": float(item.get("scale", item.get("default_scale", 1.0))),
|
||||||
|
"rotation_degrees": int(item.get("rotation_degrees", item.get("default_rotation_degrees", 0))),
|
||||||
"z_index": int(item.get("z_index", item.get("default_z_index", 0))),
|
"z_index": int(item.get("z_index", item.get("default_z_index", 0))),
|
||||||
|
"layout_revision": int(_in_flight.get("layout_revision", _confirmed_revision)),
|
||||||
|
"mutation_revision": int(_in_flight.get("mutation_revision", _confirmed_revision + 1)),
|
||||||
|
"mutation_id": str(_in_flight.get("mutation_id", "")),
|
||||||
}
|
}
|
||||||
var decorId := str(item.get("decor_id", "")).uri_encode()
|
var api_client := get_node_or_null("/root/ApiClient")
|
||||||
var err := _request.request(
|
if api_client == null or not api_client.has_method("put_json"):
|
||||||
"%s/rooms/me/decor-placements/%s" % [NetworkConfig.get_api_base_url(), decorId],
|
_retry_or_fail("家具位置保存服务不可用")
|
||||||
_auth_headers(),
|
return
|
||||||
HTTPClient.METHOD_PUT,
|
_request_serial += 1
|
||||||
JSON.stringify(payload)
|
var serial := _request_serial
|
||||||
|
var generation := _current_account_generation()
|
||||||
|
var decor_id := str(item.get("decor_id", "")).uri_encode()
|
||||||
|
api_client.call(
|
||||||
|
"put_json",
|
||||||
|
"/rooms/me/decor-placements/%s" % decor_id,
|
||||||
|
payload,
|
||||||
|
Callable(self, "_on_save_response").bind(serial, generation),
|
||||||
|
true
|
||||||
)
|
)
|
||||||
if err != OK:
|
|
||||||
_retry_or_fail("家具位置保存请求发送失败")
|
|
||||||
|
|
||||||
func _on_request_completed(result: int, responseCode: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
|
func _on_save_response(
|
||||||
if _inFlight.is_empty():
|
success: bool,
|
||||||
|
response: Dictionary,
|
||||||
|
error_info: Dictionary,
|
||||||
|
serial: int,
|
||||||
|
generation: int
|
||||||
|
) -> void:
|
||||||
|
if serial != _request_serial or _in_flight.is_empty():
|
||||||
return
|
return
|
||||||
if _requestGeneration != _current_account_generation():
|
if generation != _current_account_generation():
|
||||||
_inFlight.clear()
|
clear_pending_saves()
|
||||||
_requestGeneration = -1
|
|
||||||
_process_next_save()
|
|
||||||
return
|
return
|
||||||
if result != HTTPRequest.RESULT_SUCCESS or responseCode < 200 or responseCode >= 300:
|
if not success:
|
||||||
_retry_or_fail(_read_error_message(body, "家具位置保存失败"))
|
var message := str(error_info.get("message", "家具位置保存失败"))
|
||||||
|
if int(error_info.get("response_code", 0)) == 409:
|
||||||
|
_handle_revision_conflict(error_info, message)
|
||||||
|
return
|
||||||
|
_retry_or_fail(message)
|
||||||
return
|
return
|
||||||
|
|
||||||
var savedItem: Dictionary = (_inFlight.get("item", {}) as Dictionary).duplicate(true)
|
var saved_item: Dictionary = (_in_flight.get("item", {}) as Dictionary).duplicate(true)
|
||||||
var json := JSON.new()
|
var data_variant: Variant = response.get("data", {})
|
||||||
if json.parse(body.get_string_from_utf8()) == OK and json.data is Dictionary:
|
if data_variant is Dictionary:
|
||||||
var response: Dictionary = json.data
|
saved_item = (data_variant as Dictionary).duplicate(true)
|
||||||
if not bool(response.get("success", true)):
|
var accepted_revision := int(saved_item.get("layout_revision", _in_flight.get("mutation_revision", _confirmed_revision)))
|
||||||
_retry_or_fail(str(response.get("message", "家具位置保存失败")))
|
_confirmed_revision = maxi(_confirmed_revision, accepted_revision)
|
||||||
return
|
_in_flight.clear()
|
||||||
var dataVariant: Variant = response.get("data", {})
|
decor_save_succeeded.emit(saved_item)
|
||||||
if dataVariant is Dictionary:
|
|
||||||
savedItem = (dataVariant as Dictionary).duplicate(true)
|
|
||||||
|
|
||||||
_inFlight.clear()
|
|
||||||
_requestGeneration = -1
|
|
||||||
decor_save_succeeded.emit(savedItem)
|
|
||||||
_process_next_save()
|
_process_next_save()
|
||||||
|
|
||||||
func _retry_or_fail(message: String) -> void:
|
func _retry_or_fail(message: String) -> void:
|
||||||
if _inFlight.is_empty():
|
if _in_flight.is_empty():
|
||||||
return
|
return
|
||||||
var failedEntry := _inFlight.duplicate(true)
|
var failed_entry := _in_flight.duplicate(true)
|
||||||
var failedItem: Dictionary = failedEntry.get("item", {})
|
var failed_item: Dictionary = failed_entry.get("item", {})
|
||||||
var decorId := str(failedItem.get("decor_id", ""))
|
_in_flight.clear()
|
||||||
_inFlight.clear()
|
|
||||||
_requestGeneration = -1
|
|
||||||
|
|
||||||
if _queue_has_decor(decorId):
|
var retry_count := int(failed_entry.get("retry_count", 0)) + 1
|
||||||
_process_next_save()
|
if retry_count <= MAX_SAVE_RETRIES and _is_authenticated():
|
||||||
return
|
failed_entry["retry_count"] = retry_count
|
||||||
var retryCount := int(failedEntry.get("retry_count", 0)) + 1
|
_queue.push_front(failed_entry)
|
||||||
if retryCount <= MAX_SAVE_RETRIES and _is_authenticated():
|
_retry_timer.start(RETRY_BASE_DELAY * pow(2.0, retry_count - 1))
|
||||||
failedEntry["retry_count"] = retryCount
|
|
||||||
_queue.push_front(failedEntry)
|
|
||||||
_retryTimer.start(RETRY_BASE_DELAY * pow(2.0, retryCount - 1))
|
|
||||||
return
|
return
|
||||||
|
|
||||||
decor_save_failed.emit(failedItem.duplicate(true), message)
|
decor_save_failed.emit(failed_item.duplicate(true), message)
|
||||||
_process_next_save()
|
_fail_queued_entries("前序装修写入失败,请重新保存")
|
||||||
|
|
||||||
func _queue_has_decor(decorId: String) -> bool:
|
func _handle_revision_conflict(error_info: Dictionary, message: String) -> void:
|
||||||
for entryVariant in _queue:
|
var current_revision := int(error_info.get("current_revision", _confirmed_revision))
|
||||||
if entryVariant is Dictionary:
|
var failed_item: Dictionary = (_in_flight.get("item", {}) as Dictionary).duplicate(true)
|
||||||
var item: Dictionary = (entryVariant as Dictionary).get("item", {})
|
_in_flight.clear()
|
||||||
if str(item.get("decor_id", "")) == decorId:
|
decor_save_failed.emit(failed_item, message)
|
||||||
return true
|
_fail_queued_entries(message)
|
||||||
return false
|
_confirmed_revision = maxi(_confirmed_revision, current_revision)
|
||||||
|
decor_revision_conflict.emit(current_revision, message)
|
||||||
|
|
||||||
func _on_auth_state_changed(_isAuthenticated: bool, _user: Dictionary) -> void:
|
func _fail_queued_entries(message: String) -> void:
|
||||||
var currentGeneration := _current_account_generation()
|
for entry in _queue:
|
||||||
if currentGeneration == _accountGeneration:
|
var item_variant: Variant = entry.get("item", {})
|
||||||
return
|
if item_variant is Dictionary:
|
||||||
_accountGeneration = currentGeneration
|
decor_save_failed.emit((item_variant as Dictionary).duplicate(true), message)
|
||||||
if is_instance_valid(_request):
|
|
||||||
_request.cancel_request()
|
|
||||||
if is_instance_valid(_retryTimer):
|
|
||||||
_retryTimer.stop()
|
|
||||||
_queue.clear()
|
_queue.clear()
|
||||||
_inFlight.clear()
|
if is_instance_valid(_retry_timer):
|
||||||
_requestGeneration = -1
|
_retry_timer.stop()
|
||||||
|
|
||||||
func _auth_headers() -> PackedStringArray:
|
func _on_auth_state_changed(_is_authenticated_value: bool, _user: Dictionary) -> void:
|
||||||
var authManager := get_node_or_null("/root/AuthManager")
|
var current_generation := _current_account_generation()
|
||||||
var accessToken := str(authManager.call("get_access_token")).strip_edges() if authManager != null and authManager.has_method("get_access_token") else ""
|
if current_generation == _account_generation:
|
||||||
return PackedStringArray([
|
return
|
||||||
"Content-Type: application/json",
|
_account_generation = current_generation
|
||||||
"Authorization: Bearer %s" % accessToken,
|
clear_pending_saves()
|
||||||
])
|
_confirmed_revision = 0
|
||||||
|
|
||||||
func _is_authenticated() -> bool:
|
func _is_authenticated() -> bool:
|
||||||
var authManager := get_node_or_null("/root/AuthManager")
|
var auth_manager := get_node_or_null("/root/AuthManager")
|
||||||
return authManager != null and authManager.has_method("is_authenticated") and bool(authManager.call("is_authenticated"))
|
return auth_manager != null and auth_manager.has_method("is_authenticated") and bool(auth_manager.call("is_authenticated"))
|
||||||
|
|
||||||
func _current_account_generation() -> int:
|
func _current_account_generation() -> int:
|
||||||
var authManager := get_node_or_null("/root/AuthManager")
|
var auth_manager := get_node_or_null("/root/AuthManager")
|
||||||
return int(authManager.call("get_account_generation")) if authManager != null and authManager.has_method("get_account_generation") else -1
|
return int(auth_manager.call("get_account_generation")) if auth_manager != null and auth_manager.has_method("get_account_generation") else -1
|
||||||
|
|
||||||
func _read_error_message(body: PackedByteArray, fallback: String) -> String:
|
func _create_mutation_id() -> String:
|
||||||
var json := JSON.new()
|
return Crypto.new().generate_random_bytes(16).hex_encode()
|
||||||
if json.parse(body.get_string_from_utf8()) != OK or not (json.data is Dictionary):
|
|
||||||
return fallback
|
|
||||||
var response: Dictionary = json.data
|
|
||||||
var messageVariant: Variant = response.get("message", fallback)
|
|
||||||
if messageVariant is Array:
|
|
||||||
var parts: Array[String] = []
|
|
||||||
for part in messageVariant:
|
|
||||||
parts.append(str(part))
|
|
||||||
return "; ".join(parts) if not parts.is_empty() else fallback
|
|
||||||
var message := str(messageVariant).strip_edges()
|
|
||||||
return message if not message.is_empty() else fallback
|
|
||||||
|
|||||||
@@ -30,9 +30,6 @@ signal scene_changed(scene_name: String)
|
|||||||
# 场景切换开始信号
|
# 场景切换开始信号
|
||||||
# 参数: scene_name - 即将切换到的场景名称
|
# 参数: scene_name - 即将切换到的场景名称
|
||||||
signal scene_change_started(scene_name: String)
|
signal scene_change_started(scene_name: String)
|
||||||
signal scene_pack_progress(scene_name: String, downloaded_bytes: int, total_bytes: int)
|
|
||||||
signal scene_pack_failed(scene_name: String, message: String)
|
|
||||||
signal scene_pack_load_finished(pack_key: String, success: bool)
|
|
||||||
|
|
||||||
# ============ 成员变量 ============
|
# ============ 成员变量 ============
|
||||||
|
|
||||||
@@ -41,38 +38,8 @@ var current_scene_name: String = "" # 当前场景名称
|
|||||||
var is_changing_scene: bool = false # 是否正在切换场景
|
var is_changing_scene: bool = false # 是否正在切换场景
|
||||||
var _next_scene_position: Variant = null # 下一个场景的初始位置 (Vector2 or null)
|
var _next_scene_position: Variant = null # 下一个场景的初始位置 (Vector2 or null)
|
||||||
var _next_spawn_name: String = "" # 下一个场景的出生点名称 (String)
|
var _next_spawn_name: String = "" # 下一个场景的出生点名称 (String)
|
||||||
var _pack_manifest: Dictionary = {}
|
var _next_destination_id: String = "" # 快速传送目标,用于发现登记
|
||||||
var _loaded_scene_packs: Dictionary = {}
|
var _room_visit_context: Dictionary = {} # 访客房间的房主与返回位置
|
||||||
var _loading_scene_packs: Dictionary = {}
|
|
||||||
var _scene_pack_prefetch_queue: Array[String] = []
|
|
||||||
var _scene_pack_prefetch_running: bool = false
|
|
||||||
var _active_pack_request: HTTPRequest
|
|
||||||
var _active_pack_scene_name: String = ""
|
|
||||||
var _active_pack_expected_size: int = 0
|
|
||||||
var _pack_overlay: CanvasLayer
|
|
||||||
var _pack_status_label: Label
|
|
||||||
var _pack_progress_bar: ProgressBar
|
|
||||||
var _web_pack_progress_last_emit_msec: int = 0
|
|
||||||
|
|
||||||
const PACK_MANIFEST_PATH: String = "packs/manifest.json"
|
|
||||||
const PACK_CACHE_DIR: String = "user://scene-packs"
|
|
||||||
const SCENE_PACK_KEYS: Dictionary = {
|
|
||||||
"main": "auth",
|
|
||||||
"auth": "auth",
|
|
||||||
"square": "square",
|
|
||||||
"work_zone": "work_zone",
|
|
||||||
"cafe_interior": "cafe_interior",
|
|
||||||
"room": "personal_space",
|
|
||||||
"personal_space": "personal_space",
|
|
||||||
}
|
|
||||||
|
|
||||||
# 只预取当前地图可以直接到达的区域。
|
|
||||||
# 顺序很重要:登录进入广场后先准备个人空间,再准备打工区;
|
|
||||||
# 咖啡馆只有在进入打工区后才加入队列。
|
|
||||||
const SCENE_PREFETCH_ROUTES: Dictionary = {
|
|
||||||
"square": ["personal_space", "work_zone"],
|
|
||||||
"work_zone": ["cafe_interior"],
|
|
||||||
}
|
|
||||||
|
|
||||||
# 场景路径映射表
|
# 场景路径映射表
|
||||||
# 将场景名称映射到实际的文件路径
|
# 将场景名称映射到实际的文件路径
|
||||||
@@ -136,14 +103,6 @@ func change_scene(scene_name: String, use_transition: bool = true):
|
|||||||
if use_transition:
|
if use_transition:
|
||||||
await show_transition()
|
await show_transition()
|
||||||
|
|
||||||
if OS.get_name() == "Web" and SCENE_PACK_KEYS.has(scene_name):
|
|
||||||
var packLoaded := await _ensure_scene_pack(scene_name)
|
|
||||||
if not packLoaded:
|
|
||||||
is_changing_scene = false
|
|
||||||
if use_transition:
|
|
||||||
await hide_transition()
|
|
||||||
return false
|
|
||||||
|
|
||||||
# 执行场景切换
|
# 执行场景切换
|
||||||
var error = get_tree().change_scene_to_file(scene_path)
|
var error = get_tree().change_scene_to_file(scene_path)
|
||||||
if error != OK:
|
if error != OK:
|
||||||
@@ -155,7 +114,6 @@ func change_scene(scene_name: String, use_transition: bool = true):
|
|||||||
current_scene_name = scene_name
|
current_scene_name = scene_name
|
||||||
is_changing_scene = false
|
is_changing_scene = false
|
||||||
scene_changed.emit(scene_name)
|
scene_changed.emit(scene_name)
|
||||||
_schedule_scene_prefetch(scene_name)
|
|
||||||
|
|
||||||
# 隐藏过渡效果
|
# 隐藏过渡效果
|
||||||
if use_transition:
|
if use_transition:
|
||||||
@@ -163,272 +121,6 @@ func change_scene(scene_name: String, use_transition: bool = true):
|
|||||||
|
|
||||||
return true
|
return true
|
||||||
|
|
||||||
func _process(_delta: float) -> void:
|
|
||||||
if not is_instance_valid(_active_pack_request):
|
|
||||||
return
|
|
||||||
var downloaded := _active_pack_request.get_downloaded_bytes()
|
|
||||||
var total := _active_pack_request.get_body_size()
|
|
||||||
if total <= 0:
|
|
||||||
total = _active_pack_expected_size
|
|
||||||
if is_instance_valid(_pack_progress_bar):
|
|
||||||
_pack_progress_bar.indeterminate = total <= 0
|
|
||||||
if total > 0:
|
|
||||||
_pack_progress_bar.max_value = total
|
|
||||||
_pack_progress_bar.value = downloaded
|
|
||||||
if is_instance_valid(_pack_status_label):
|
|
||||||
_pack_status_label.text = _format_scene_loading_status(downloaded, total)
|
|
||||||
_notify_web_auth_pack_progress(downloaded, total)
|
|
||||||
scene_pack_progress.emit(_active_pack_scene_name, downloaded, total)
|
|
||||||
|
|
||||||
func _notify_web_auth_pack_progress(downloaded: int, total: int) -> void:
|
|
||||||
if OS.get_name() != "Web" or _active_pack_scene_name != "auth":
|
|
||||||
return
|
|
||||||
var now := Time.get_ticks_msec()
|
|
||||||
if now - _web_pack_progress_last_emit_msec < 250:
|
|
||||||
return
|
|
||||||
_web_pack_progress_last_emit_msec = now
|
|
||||||
if not Engine.has_singleton("JavaScriptBridge"):
|
|
||||||
return
|
|
||||||
var bridge: Object = Engine.get_singleton("JavaScriptBridge")
|
|
||||||
bridge.eval("window.whaletownPackProgress && window.whaletownPackProgress(%d, %d)" % [downloaded, total], true)
|
|
||||||
|
|
||||||
func _ensure_scene_pack(scene_name: String) -> bool:
|
|
||||||
var packKey := str(SCENE_PACK_KEYS.get(scene_name, ""))
|
|
||||||
if packKey.is_empty() or bool(_loaded_scene_packs.get(packKey, false)):
|
|
||||||
return true
|
|
||||||
_show_pack_overlay("正在准备场景...")
|
|
||||||
# 场景切换也进入同一个预取队列,避免用户点击入口时与后台下载并发。
|
|
||||||
_queue_scene_pack_prefetch([scene_name])
|
|
||||||
while not bool(_loaded_scene_packs.get(packKey, false)):
|
|
||||||
if not bool(_loading_scene_packs.get(packKey, false)) and not _scene_pack_prefetch_queue.has(scene_name):
|
|
||||||
break
|
|
||||||
await scene_pack_load_finished
|
|
||||||
if bool(_loaded_scene_packs.get(packKey, false)):
|
|
||||||
_hide_pack_overlay()
|
|
||||||
return true
|
|
||||||
_show_pack_error(scene_name, "场景下载失败,请检查网络后重试")
|
|
||||||
return false
|
|
||||||
|
|
||||||
func preload_scene_pack(scene_name: String) -> void:
|
|
||||||
if OS.get_name() != "Web":
|
|
||||||
return
|
|
||||||
_queue_scene_pack_prefetch([scene_name])
|
|
||||||
|
|
||||||
func _schedule_scene_prefetch(scene_name: String) -> void:
|
|
||||||
if OS.get_name() != "Web" or not _should_prefetch_scene_packs():
|
|
||||||
return
|
|
||||||
var routeVariant: Variant = SCENE_PREFETCH_ROUTES.get(scene_name, [])
|
|
||||||
if routeVariant is Array and not (routeVariant as Array).is_empty():
|
|
||||||
_queue_scene_pack_prefetch(routeVariant as Array)
|
|
||||||
|
|
||||||
func _should_prefetch_scene_packs() -> bool:
|
|
||||||
var authManager := get_node_or_null("/root/AuthManager")
|
|
||||||
if authManager == null or not authManager.has_method("is_authenticated"):
|
|
||||||
return false
|
|
||||||
if not bool(authManager.call("is_authenticated")):
|
|
||||||
return false
|
|
||||||
var chatManager := get_node_or_null("/root/ChatManager")
|
|
||||||
return chatManager == null or not chatManager.has_method("is_guest_mode") or not bool(chatManager.call("is_guest_mode"))
|
|
||||||
|
|
||||||
func _queue_scene_pack_prefetch(scene_names: Array) -> void:
|
|
||||||
for sceneNameVariant in scene_names:
|
|
||||||
var sceneName := str(sceneNameVariant).strip_edges()
|
|
||||||
var packKey := str(SCENE_PACK_KEYS.get(sceneName, ""))
|
|
||||||
if packKey.is_empty() or bool(_loaded_scene_packs.get(packKey, false)) or bool(_loading_scene_packs.get(packKey, false)):
|
|
||||||
continue
|
|
||||||
if _scene_pack_prefetch_queue.has(sceneName):
|
|
||||||
continue
|
|
||||||
_scene_pack_prefetch_queue.append(sceneName)
|
|
||||||
_run_scene_pack_prefetch_queue()
|
|
||||||
|
|
||||||
func _run_scene_pack_prefetch_queue() -> void:
|
|
||||||
if _scene_pack_prefetch_running:
|
|
||||||
return
|
|
||||||
_scene_pack_prefetch_running = true
|
|
||||||
while not _scene_pack_prefetch_queue.is_empty():
|
|
||||||
var sceneName: String = str(_scene_pack_prefetch_queue.pop_front())
|
|
||||||
var packKey := str(SCENE_PACK_KEYS.get(sceneName, ""))
|
|
||||||
if packKey.is_empty() or bool(_loaded_scene_packs.get(packKey, false)):
|
|
||||||
continue
|
|
||||||
if not bool(_loading_scene_packs.get(packKey, false)):
|
|
||||||
_start_scene_pack_load(sceneName, packKey)
|
|
||||||
while bool(_loading_scene_packs.get(packKey, false)):
|
|
||||||
await scene_pack_load_finished
|
|
||||||
_scene_pack_prefetch_running = false
|
|
||||||
|
|
||||||
func _start_scene_pack_load(scene_name: String, pack_key: String) -> void:
|
|
||||||
_loading_scene_packs[pack_key] = true
|
|
||||||
_load_scene_pack_task(scene_name, pack_key)
|
|
||||||
|
|
||||||
func _load_scene_pack_task(scene_name: String, pack_key: String) -> void:
|
|
||||||
var success := await _load_scene_pack_file(scene_name, pack_key)
|
|
||||||
if success:
|
|
||||||
_loaded_scene_packs[pack_key] = true
|
|
||||||
_loading_scene_packs.erase(pack_key)
|
|
||||||
scene_pack_load_finished.emit(pack_key, success)
|
|
||||||
|
|
||||||
func _load_scene_pack_file(scene_name: String, pack_key: String) -> bool:
|
|
||||||
if _pack_manifest.is_empty():
|
|
||||||
_pack_manifest = await _download_pack_manifest()
|
|
||||||
if _pack_manifest.is_empty():
|
|
||||||
return false
|
|
||||||
var entryVariant: Variant = _pack_manifest.get(pack_key, {})
|
|
||||||
if not (entryVariant is Dictionary):
|
|
||||||
return false
|
|
||||||
var entry := entryVariant as Dictionary
|
|
||||||
var fileName := str(entry.get("file", "")).get_file()
|
|
||||||
if fileName.is_empty() or not fileName.ends_with(".pck"):
|
|
||||||
return false
|
|
||||||
var expectedSize := int(entry.get("size", 0))
|
|
||||||
var cacheDirAbsolute := ProjectSettings.globalize_path(PACK_CACHE_DIR)
|
|
||||||
DirAccess.make_dir_recursive_absolute(cacheDirAbsolute)
|
|
||||||
var localPath := "%s/%s" % [PACK_CACHE_DIR, fileName]
|
|
||||||
if _is_scene_pack_file_valid(localPath, fileName, expectedSize) and ProjectSettings.load_resource_pack(localPath, true):
|
|
||||||
return true
|
|
||||||
if FileAccess.file_exists(localPath):
|
|
||||||
DirAccess.remove_absolute(ProjectSettings.globalize_path(localPath))
|
|
||||||
var packUrl := _resolve_web_url("packs/%s" % fileName)
|
|
||||||
if packUrl.is_empty() or not await _download_pack(scene_name, packUrl, localPath, expectedSize):
|
|
||||||
return false
|
|
||||||
if not _is_scene_pack_file_valid(localPath, fileName, expectedSize):
|
|
||||||
DirAccess.remove_absolute(ProjectSettings.globalize_path(localPath))
|
|
||||||
return false
|
|
||||||
if not ProjectSettings.load_resource_pack(localPath, true):
|
|
||||||
DirAccess.remove_absolute(ProjectSettings.globalize_path(localPath))
|
|
||||||
return false
|
|
||||||
return true
|
|
||||||
|
|
||||||
func _is_scene_pack_file_valid(local_path: String, file_name: String, expected_size: int) -> bool:
|
|
||||||
if not FileAccess.file_exists(local_path):
|
|
||||||
return false
|
|
||||||
var file := FileAccess.open(local_path, FileAccess.READ)
|
|
||||||
if file == null:
|
|
||||||
return false
|
|
||||||
var actualSize := file.get_length()
|
|
||||||
file.close()
|
|
||||||
if expected_size > 0 and actualSize != expected_size:
|
|
||||||
return false
|
|
||||||
var stem := file_name.trim_suffix(".pck")
|
|
||||||
var separator := stem.rfind("-")
|
|
||||||
if separator < 0:
|
|
||||||
return true
|
|
||||||
var expectedHashPrefix := stem.substr(separator + 1).to_lower()
|
|
||||||
if expectedHashPrefix.length() != 12:
|
|
||||||
return true
|
|
||||||
var actualHash := FileAccess.get_sha256(local_path).to_lower()
|
|
||||||
return not actualHash.is_empty() and actualHash.begins_with(expectedHashPrefix)
|
|
||||||
|
|
||||||
func _download_pack_manifest() -> Dictionary:
|
|
||||||
var request := HTTPRequest.new()
|
|
||||||
request.timeout = 12.0
|
|
||||||
add_child(request)
|
|
||||||
var url := _resolve_web_url(PACK_MANIFEST_PATH)
|
|
||||||
if url.is_empty() or request.request(url, ["Cache-Control: no-cache"]) != OK:
|
|
||||||
request.queue_free()
|
|
||||||
return {}
|
|
||||||
var response: Array = await request.request_completed
|
|
||||||
request.queue_free()
|
|
||||||
if response.size() < 4 or int(response[0]) != HTTPRequest.RESULT_SUCCESS:
|
|
||||||
return {}
|
|
||||||
var responseCode := int(response[1])
|
|
||||||
if responseCode < 200 or responseCode >= 300:
|
|
||||||
return {}
|
|
||||||
var json := JSON.new()
|
|
||||||
if json.parse((response[3] as PackedByteArray).get_string_from_utf8()) != OK:
|
|
||||||
return {}
|
|
||||||
if not (json.data is Dictionary):
|
|
||||||
return {}
|
|
||||||
var root := json.data as Dictionary
|
|
||||||
var packsVariant: Variant = root.get("packs", {})
|
|
||||||
return packsVariant as Dictionary if packsVariant is Dictionary else {}
|
|
||||||
|
|
||||||
func _download_pack(scene_name: String, url: String, local_path: String, expected_size: int) -> bool:
|
|
||||||
var request := HTTPRequest.new()
|
|
||||||
request.timeout = 900.0
|
|
||||||
request.download_file = local_path
|
|
||||||
add_child(request)
|
|
||||||
_active_pack_request = request
|
|
||||||
_active_pack_scene_name = scene_name
|
|
||||||
_active_pack_expected_size = expected_size
|
|
||||||
if request.request(url) != OK:
|
|
||||||
_active_pack_request = null
|
|
||||||
_active_pack_scene_name = ""
|
|
||||||
_active_pack_expected_size = 0
|
|
||||||
request.queue_free()
|
|
||||||
return false
|
|
||||||
var response: Array = await request.request_completed
|
|
||||||
_active_pack_request = null
|
|
||||||
_active_pack_scene_name = ""
|
|
||||||
_active_pack_expected_size = 0
|
|
||||||
request.queue_free()
|
|
||||||
if response.size() < 2 or int(response[0]) != HTTPRequest.RESULT_SUCCESS:
|
|
||||||
return false
|
|
||||||
var responseCode := int(response[1])
|
|
||||||
return responseCode >= 200 and responseCode < 300
|
|
||||||
|
|
||||||
func _resolve_web_url(path: String) -> String:
|
|
||||||
if not Engine.has_singleton("JavaScriptBridge"):
|
|
||||||
return ""
|
|
||||||
var jsBridge: Object = Engine.get_singleton("JavaScriptBridge")
|
|
||||||
if jsBridge == null:
|
|
||||||
return ""
|
|
||||||
return str(jsBridge.eval("new URL('%s', window.location.href).href" % path, true)).strip_edges()
|
|
||||||
|
|
||||||
func _show_pack_overlay(message: String) -> void:
|
|
||||||
if not is_instance_valid(_pack_overlay):
|
|
||||||
_pack_overlay = CanvasLayer.new()
|
|
||||||
_pack_overlay.layer = 1000
|
|
||||||
add_child(_pack_overlay)
|
|
||||||
var backdrop := ColorRect.new()
|
|
||||||
backdrop.color = Color(0.025, 0.09, 0.15, 0.92)
|
|
||||||
backdrop.set_anchors_preset(Control.PRESET_FULL_RECT)
|
|
||||||
_pack_overlay.add_child(backdrop)
|
|
||||||
var center := CenterContainer.new()
|
|
||||||
center.set_anchors_preset(Control.PRESET_FULL_RECT)
|
|
||||||
_pack_overlay.add_child(center)
|
|
||||||
var box := VBoxContainer.new()
|
|
||||||
box.custom_minimum_size = Vector2(420, 100)
|
|
||||||
box.add_theme_constant_override("separation", 18)
|
|
||||||
center.add_child(box)
|
|
||||||
_pack_status_label = Label.new()
|
|
||||||
_pack_status_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
|
||||||
_pack_status_label.add_theme_font_size_override("font_size", 22)
|
|
||||||
box.add_child(_pack_status_label)
|
|
||||||
_pack_progress_bar = ProgressBar.new()
|
|
||||||
_pack_progress_bar.custom_minimum_size = Vector2(420, 14)
|
|
||||||
_pack_progress_bar.show_percentage = false
|
|
||||||
_pack_progress_bar.indeterminate = true
|
|
||||||
box.add_child(_pack_progress_bar)
|
|
||||||
_pack_overlay.show()
|
|
||||||
_pack_status_label.text = message
|
|
||||||
_pack_progress_bar.indeterminate = true
|
|
||||||
|
|
||||||
func _hide_pack_overlay() -> void:
|
|
||||||
if is_instance_valid(_pack_overlay):
|
|
||||||
_pack_overlay.hide()
|
|
||||||
|
|
||||||
func _show_pack_error(scene_name: String, message: String) -> void:
|
|
||||||
if not is_instance_valid(_pack_overlay):
|
|
||||||
_show_pack_overlay(message)
|
|
||||||
_pack_status_label.text = message
|
|
||||||
_pack_progress_bar.hide()
|
|
||||||
scene_pack_failed.emit(scene_name, message)
|
|
||||||
await get_tree().create_timer(3.0).timeout
|
|
||||||
_pack_progress_bar.show()
|
|
||||||
_hide_pack_overlay()
|
|
||||||
|
|
||||||
func _format_download_progress(downloaded: int, total: int) -> String:
|
|
||||||
var downloadedMb := float(downloaded) / 1048576.0
|
|
||||||
if total <= 0:
|
|
||||||
return "%.1f MB" % downloadedMb
|
|
||||||
return "%.1f / %.1f MB" % [downloadedMb, float(total) / 1048576.0]
|
|
||||||
|
|
||||||
func _format_scene_loading_status(downloaded: int, total: int) -> String:
|
|
||||||
if total <= 0:
|
|
||||||
return "正在加载场景..."
|
|
||||||
var percent: int = mini(100, int(round(float(downloaded) / float(total) * 100.0)))
|
|
||||||
return "正在加载场景 %d%%(%s)" % [percent, _format_download_progress(downloaded, total)]
|
|
||||||
|
|
||||||
# ============ 查询方法 ============
|
# ============ 查询方法 ============
|
||||||
|
|
||||||
# 获取当前场景名称
|
# 获取当前场景名称
|
||||||
@@ -504,6 +196,47 @@ func get_next_spawn_name() -> String:
|
|||||||
_next_spawn_name = ""
|
_next_spawn_name = ""
|
||||||
return spawn_name
|
return spawn_name
|
||||||
|
|
||||||
|
func set_next_destination_id(destination_id: String) -> void:
|
||||||
|
_next_destination_id = destination_id.strip_edges()
|
||||||
|
|
||||||
|
func get_next_destination_id() -> String:
|
||||||
|
var destination_id := _next_destination_id
|
||||||
|
_next_destination_id = ""
|
||||||
|
return destination_id
|
||||||
|
|
||||||
|
# ============ 访客房间上下文 ============
|
||||||
|
|
||||||
|
func begin_room_visit(owner_user_id: String, owner_nickname: String, return_scene: String, return_position: Vector2) -> void:
|
||||||
|
_room_visit_context = {
|
||||||
|
"owner_user_id": owner_user_id.strip_edges(),
|
||||||
|
"owner_nickname": owner_nickname.strip_edges(),
|
||||||
|
"return_scene": return_scene.strip_edges(),
|
||||||
|
"return_position": return_position,
|
||||||
|
}
|
||||||
|
|
||||||
|
func get_room_visit_context() -> Dictionary:
|
||||||
|
return _room_visit_context.duplicate(true)
|
||||||
|
|
||||||
|
func has_room_visit_context() -> bool:
|
||||||
|
return not str(_room_visit_context.get("owner_user_id", "")).strip_edges().is_empty()
|
||||||
|
|
||||||
|
func clear_room_visit_context() -> void:
|
||||||
|
_room_visit_context.clear()
|
||||||
|
|
||||||
|
func return_from_room_visit() -> bool:
|
||||||
|
if not has_room_visit_context():
|
||||||
|
return false
|
||||||
|
var context: Dictionary = _room_visit_context.duplicate(true)
|
||||||
|
clear_room_visit_context()
|
||||||
|
var return_scene: String = str(context.get("return_scene", "square")).strip_edges()
|
||||||
|
if not scene_paths.has(return_scene):
|
||||||
|
return_scene = "square"
|
||||||
|
var return_position: Variant = context.get("return_position", null)
|
||||||
|
if return_position is Vector2:
|
||||||
|
set_next_scene_position(return_position as Vector2)
|
||||||
|
change_scene(return_scene)
|
||||||
|
return true
|
||||||
|
|
||||||
# ============ 场景注册方法 ============
|
# ============ 场景注册方法 ============
|
||||||
|
|
||||||
# 注册新场景
|
# 注册新场景
|
||||||
|
|||||||
@@ -15,7 +15,8 @@ const DEFAULT_SETTINGS: Dictionary = {
|
|||||||
"effects_volume": 0.90,
|
"effects_volume": 0.90,
|
||||||
"ui_scale": 1.00,
|
"ui_scale": 1.00,
|
||||||
"fullscreen": false,
|
"fullscreen": false,
|
||||||
"show_interaction_hints": false,
|
"show_interaction_hints": true,
|
||||||
|
"show_interaction_points": false,
|
||||||
"show_name_always": false,
|
"show_name_always": false,
|
||||||
"show_chat_bubbles": true,
|
"show_chat_bubbles": true,
|
||||||
"world_notifications": true,
|
"world_notifications": true,
|
||||||
@@ -23,6 +24,8 @@ const DEFAULT_SETTINGS: Dictionary = {
|
|||||||
"friend_request_notifications": true,
|
"friend_request_notifications": true,
|
||||||
"allow_nearby_private": true,
|
"allow_nearby_private": true,
|
||||||
"allow_nearby_friend_requests": true,
|
"allow_nearby_friend_requests": true,
|
||||||
|
"allow_nearby_profile": true,
|
||||||
|
"room_visit_policy": "friends",
|
||||||
"mute_ui_sfx": false,
|
"mute_ui_sfx": false,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|||||||
480
_Core/managers/SocialManager.gd
Normal file
@@ -0,0 +1,480 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
# 社区资料、通知与旅行 API 的客户端协调器。
|
||||||
|
const ACCENT := Color("58c7db")
|
||||||
|
const PANEL_COLOR := Color(0.035, 0.071, 0.106, 0.97)
|
||||||
|
const DISCOVERY_DISTANCE: float = 180.0
|
||||||
|
const DISCOVERY_POINTS: Array[Dictionary] = [
|
||||||
|
{"id": "square_center", "mapId": "whale_port", "position": Vector2(0, 30)},
|
||||||
|
{"id": "square_dock", "mapId": "whale_port", "position": Vector2(-870, -202)},
|
||||||
|
{"id": "square_headquarters", "mapId": "whale_port", "position": Vector2(13, -600)},
|
||||||
|
{"id": "square_cottage", "mapId": "whale_port", "position": Vector2(845, -192)},
|
||||||
|
{"id": "square_workshop", "mapId": "whale_port", "position": Vector2(645, 500)},
|
||||||
|
{"id": "square_notice", "mapId": "whale_port", "position": Vector2(-542, 648)},
|
||||||
|
{"id": "square_work_zone_gate", "mapId": "whale_port", "position": Vector2(0, 775)},
|
||||||
|
{"id": "work_entrance", "mapId": "work_zone", "position": Vector2(0, 755)},
|
||||||
|
{"id": "work_mall", "mapId": "work_zone", "position": Vector2(0, -614)},
|
||||||
|
{"id": "work_cafe_gate", "mapId": "work_zone", "position": Vector2(-1044, 222)},
|
||||||
|
{"id": "work_jobs", "mapId": "work_zone", "position": Vector2(-502, 192)},
|
||||||
|
{"id": "work_courses", "mapId": "work_zone", "position": Vector2(496, 0)},
|
||||||
|
{"id": "work_ai", "mapId": "work_zone", "position": Vector2(452, 548)},
|
||||||
|
{"id": "work_exchange", "mapId": "work_zone", "position": Vector2(1075, 548)},
|
||||||
|
{"id": "cafe_entrance", "mapId": "whale_cafe", "position": Vector2(0, 363)},
|
||||||
|
{"id": "cafe_counter", "mapId": "whale_cafe", "position": Vector2(0, -37)},
|
||||||
|
{"id": "cafe_companion", "mapId": "whale_cafe", "position": Vector2(-398, -226)},
|
||||||
|
{"id": "personal_room", "mapId": "personal_space", "position": Vector2.ZERO},
|
||||||
|
]
|
||||||
|
|
||||||
|
var _canvas: CanvasLayer
|
||||||
|
var _profile_panel: PanelContainer
|
||||||
|
var _profile_content: VBoxContainer
|
||||||
|
var _notification_panel: PanelContainer
|
||||||
|
var _notification_content: VBoxContainer
|
||||||
|
var _current_profile: Dictionary = {}
|
||||||
|
var _discoveryRequests: Dictionary = {}
|
||||||
|
var _discoveredDestinations: Dictionary = {}
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
add_to_group("whaletown_escape_dismissible")
|
||||||
|
_build_ui()
|
||||||
|
var event_system := get_node_or_null("/root/EventSystem")
|
||||||
|
if event_system != null:
|
||||||
|
event_system.call("connect_event", EventNames.SOCIAL_NOTIFICATION_RECEIVED, _on_social_realtime, self)
|
||||||
|
|
||||||
|
func _exit_tree() -> void:
|
||||||
|
var event_system := get_node_or_null("/root/EventSystem")
|
||||||
|
if event_system != null:
|
||||||
|
event_system.call("disconnect_event", EventNames.SOCIAL_NOTIFICATION_RECEIVED, _on_social_realtime, self)
|
||||||
|
|
||||||
|
func show_profile(user_id: String) -> void:
|
||||||
|
var normalized := user_id.strip_edges()
|
||||||
|
if normalized.is_empty():
|
||||||
|
return
|
||||||
|
_request_get("/social/profiles/%s" % normalized, func(success: bool, response: Dictionary, error: Dictionary) -> void:
|
||||||
|
if not success:
|
||||||
|
_show_status("无法查看名片:%s" % str(error.get("message", "请求失败")))
|
||||||
|
return
|
||||||
|
var data_variant: Variant = response.get("data", {})
|
||||||
|
if data_variant is Dictionary:
|
||||||
|
_current_profile = data_variant as Dictionary
|
||||||
|
_render_profile()
|
||||||
|
)
|
||||||
|
|
||||||
|
func show_own_profile() -> void:
|
||||||
|
_request_get("/social/profile", func(success: bool, response: Dictionary, error: Dictionary) -> void:
|
||||||
|
if not success:
|
||||||
|
_show_status("无法读取个人名片:%s" % str(error.get("message", "请求失败")))
|
||||||
|
return
|
||||||
|
var data_variant: Variant = response.get("data", {})
|
||||||
|
if data_variant is Dictionary:
|
||||||
|
_current_profile = data_variant as Dictionary
|
||||||
|
_render_profile()
|
||||||
|
)
|
||||||
|
|
||||||
|
func request_friend(user_id: String, username: String = "") -> void:
|
||||||
|
var chat := get_node_or_null("/root/ChatManager")
|
||||||
|
if chat != null and chat.has_method("request_friend"):
|
||||||
|
chat.call("request_friend", user_id, username)
|
||||||
|
|
||||||
|
func open_private_chat(user_id: String, username: String) -> void:
|
||||||
|
var event_system := get_node_or_null("/root/EventSystem")
|
||||||
|
if event_system != null:
|
||||||
|
event_system.call("emit_event", EventNames.CHAT_PRIVATE_TARGET_SELECTED, {"userId": user_id, "username": username})
|
||||||
|
_close_profile()
|
||||||
|
|
||||||
|
func visit_room(user_id: String, nickname: String = "") -> void:
|
||||||
|
var owner_id: String = user_id.strip_edges()
|
||||||
|
if owner_id.is_empty():
|
||||||
|
return
|
||||||
|
_request_get("/social/profiles/%s" % owner_id.uri_encode(), func(success: bool, response: Dictionary, error: Dictionary) -> void:
|
||||||
|
if not success:
|
||||||
|
_show_status("无法访问房间:%s" % str(error.get("message", "请求失败")))
|
||||||
|
return
|
||||||
|
var profile_variant: Variant = response.get("data", {})
|
||||||
|
if not (profile_variant is Dictionary) or not bool((profile_variant as Dictionary).get("room_visitable", false)):
|
||||||
|
_show_status("该玩家当前不开放个人空间访问")
|
||||||
|
return
|
||||||
|
var profile: Dictionary = profile_variant as Dictionary
|
||||||
|
_begin_room_visit(owner_id, str(profile.get("nickname", nickname)))
|
||||||
|
)
|
||||||
|
|
||||||
|
func _begin_room_visit(owner_id: String, nickname: String) -> void:
|
||||||
|
var current_scene: Node = get_tree().current_scene
|
||||||
|
var return_scene: String = SceneManager.get_current_scene_name().strip_edges()
|
||||||
|
if return_scene.is_empty() and current_scene != null:
|
||||||
|
return_scene = _scene_name_to_id(current_scene.name)
|
||||||
|
if return_scene.is_empty() or return_scene == "personal_space":
|
||||||
|
return_scene = "square"
|
||||||
|
var return_position := Vector2.ZERO
|
||||||
|
if current_scene != null:
|
||||||
|
var player_node := current_scene.get_node_or_null("YSortWorld/Characters/Players/Player") as Node2D
|
||||||
|
if player_node != null:
|
||||||
|
return_position = player_node.global_position
|
||||||
|
SceneManager.begin_room_visit(owner_id, nickname, return_scene, return_position)
|
||||||
|
_close_profile()
|
||||||
|
SceneManager.change_scene("personal_space")
|
||||||
|
|
||||||
|
func request_travel(destination_id: String, completion: Callable = Callable()) -> void:
|
||||||
|
_request_post("/world/travel-destinations/%s/travel" % destination_id.uri_encode(), {}, func(success: bool, response: Dictionary, error: Dictionary) -> void:
|
||||||
|
if not success:
|
||||||
|
_show_status(str(error.get("message", "该地点尚未解锁")))
|
||||||
|
if completion.is_valid(): completion.call(false, {})
|
||||||
|
return
|
||||||
|
var data_variant: Variant = response.get("data", {})
|
||||||
|
var data: Dictionary = data_variant if data_variant is Dictionary else {}
|
||||||
|
if completion.is_valid(): completion.call(true, data)
|
||||||
|
)
|
||||||
|
|
||||||
|
func discover_destination(destination_id: String) -> void:
|
||||||
|
var normalized := destination_id.strip_edges()
|
||||||
|
if normalized.is_empty() or _discoveredDestinations.has(normalized) or _discoveryRequests.has(normalized):
|
||||||
|
return
|
||||||
|
_discoveryRequests[normalized] = true
|
||||||
|
_request_post("/world/travel-destinations/%s/discover" % normalized.uri_encode(), {}, func(success: bool, _response: Dictionary, _error: Dictionary) -> void:
|
||||||
|
_discoveryRequests.erase(normalized)
|
||||||
|
if success:
|
||||||
|
_discoveredDestinations[normalized] = true
|
||||||
|
)
|
||||||
|
|
||||||
|
func discover_nearby_destinations(map_id: String, position: Vector2) -> void:
|
||||||
|
for point in DISCOVERY_POINTS:
|
||||||
|
if str(point.get("mapId", "")) != map_id:
|
||||||
|
continue
|
||||||
|
var target := point.get("position", Vector2.ZERO) as Vector2
|
||||||
|
if position.distance_to(target) <= DISCOVERY_DISTANCE:
|
||||||
|
discover_destination(str(point.get("id", "")))
|
||||||
|
|
||||||
|
func toggle_notifications() -> void:
|
||||||
|
_notification_panel.visible = not _notification_panel.visible
|
||||||
|
if _notification_panel.visible:
|
||||||
|
_refresh_notifications()
|
||||||
|
|
||||||
|
func is_escape_dismissible() -> bool:
|
||||||
|
return (is_instance_valid(_profile_panel) and _profile_panel.visible) or (is_instance_valid(_notification_panel) and _notification_panel.visible)
|
||||||
|
|
||||||
|
func get_escape_priority() -> int:
|
||||||
|
return 800
|
||||||
|
|
||||||
|
func request_escape_close() -> void:
|
||||||
|
if is_instance_valid(_profile_panel) and _profile_panel.visible:
|
||||||
|
_close_profile()
|
||||||
|
return
|
||||||
|
if is_instance_valid(_notification_panel):
|
||||||
|
_notification_panel.visible = false
|
||||||
|
|
||||||
|
func _on_social_realtime(_payload: Dictionary) -> void:
|
||||||
|
if _notification_panel.visible:
|
||||||
|
_refresh_notifications()
|
||||||
|
|
||||||
|
func _refresh_notifications() -> void:
|
||||||
|
_request_get("/social/notifications?limit=30", func(success: bool, response: Dictionary, error: Dictionary) -> void:
|
||||||
|
if not success:
|
||||||
|
_show_notification_rows(["通知暂时无法读取:%s" % str(error.get("message", "请求失败"))])
|
||||||
|
return
|
||||||
|
var data_variant: Variant = response.get("data", {})
|
||||||
|
var data: Dictionary = data_variant if data_variant is Dictionary else {}
|
||||||
|
var rows: Array[String] = []
|
||||||
|
var notifications_variant: Variant = data.get("notifications", [])
|
||||||
|
if notifications_variant is Array:
|
||||||
|
for item in notifications_variant as Array:
|
||||||
|
if item is Dictionary:
|
||||||
|
var notification: Dictionary = item
|
||||||
|
rows.append("%s\n%s" % [str(notification.get("title", "通知")), str(notification.get("content", ""))])
|
||||||
|
if rows.is_empty(): rows.append("暂无通知")
|
||||||
|
_show_notification_rows(rows)
|
||||||
|
)
|
||||||
|
|
||||||
|
func _render_profile() -> void:
|
||||||
|
_profile_panel.visible = true
|
||||||
|
for child in _profile_content.get_children():
|
||||||
|
child.queue_free()
|
||||||
|
var nickname := str(_current_profile.get("nickname", "玩家"))
|
||||||
|
var username := str(_current_profile.get("username", ""))
|
||||||
|
var online := bool(_current_profile.get("online", false))
|
||||||
|
var area := str(_current_profile.get("currentArea", ""))
|
||||||
|
var identity := HBoxContainer.new()
|
||||||
|
identity.add_theme_constant_override("separation", 12)
|
||||||
|
identity.add_child(_avatar_badge(nickname))
|
||||||
|
var identity_text := VBoxContainer.new()
|
||||||
|
identity_text.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||||
|
identity_text.add_child(_label(nickname, 26, ACCENT))
|
||||||
|
identity_text.add_child(_label("@%s · %s" % [username, "在线" if online else "离线"], 15, Color(0.72, 0.82, 0.87, 1)))
|
||||||
|
identity.add_child(identity_text)
|
||||||
|
_profile_content.add_child(identity)
|
||||||
|
_profile_content.add_child(_label("当前区域:%s" % _area_label(area), 16, Color(0.88, 0.94, 0.96, 1)))
|
||||||
|
var skin_id := str(_current_profile.get("skinId", "")).strip_edges()
|
||||||
|
_profile_content.add_child(_label("角色:%s" % (skin_id if not skin_id.is_empty() else "默认角色"), 14, Color(0.50, 0.76, 0.80, 1)))
|
||||||
|
var bio := str(_current_profile.get("bio", "")).strip_edges()
|
||||||
|
_profile_content.add_child(_label(bio if not bio.is_empty() else "这个玩家还没有留下简介。", 16, Color(0.84, 0.90, 0.92, 1)))
|
||||||
|
var interests_variant: Variant = _current_profile.get("interests", [])
|
||||||
|
var interests: Array[String] = []
|
||||||
|
if interests_variant is Array:
|
||||||
|
for interest in interests_variant as Array: interests.append(str(interest))
|
||||||
|
_profile_content.add_child(_label("兴趣:%s" % (" · ".join(interests) if not interests.is_empty() else "未设置"), 14, Color(0.50, 0.76, 0.80, 1)))
|
||||||
|
var user_id := str(_current_profile.get("id", ""))
|
||||||
|
var self_profile := user_id == _current_user_id()
|
||||||
|
if self_profile:
|
||||||
|
_profile_content.add_child(_label("编辑社区资料", 17, ACCENT))
|
||||||
|
var nickname_input := LineEdit.new()
|
||||||
|
nickname_input.placeholder_text = "昵称(首次可立即修改,此后每 7 天一次)"
|
||||||
|
nickname_input.text = nickname
|
||||||
|
_profile_content.add_child(nickname_input)
|
||||||
|
var bio_input := TextEdit.new()
|
||||||
|
bio_input.placeholder_text = "简介(最多 160 字)"
|
||||||
|
bio_input.text = bio
|
||||||
|
bio_input.custom_minimum_size = Vector2(0, 82)
|
||||||
|
_profile_content.add_child(bio_input)
|
||||||
|
var current_interests: Array[String] = []
|
||||||
|
for interest in interests: current_interests.append(interest)
|
||||||
|
var interest_row := HBoxContainer.new()
|
||||||
|
interest_row.add_theme_constant_override("separation", 6)
|
||||||
|
var interest_selects: Array[OptionButton] = []
|
||||||
|
for slot in 3:
|
||||||
|
var selector := OptionButton.new()
|
||||||
|
selector.custom_minimum_size = Vector2(145, 34)
|
||||||
|
selector.add_item("兴趣标签")
|
||||||
|
for tag in _interest_catalog():
|
||||||
|
selector.add_item(str(tag.get("label", "")))
|
||||||
|
selector.set_item_metadata(selector.item_count - 1, str(tag.get("id", "")))
|
||||||
|
if slot < current_interests.size():
|
||||||
|
for item_index in range(1, selector.item_count):
|
||||||
|
if str(selector.get_item_metadata(item_index)) == current_interests[slot]:
|
||||||
|
selector.select(item_index)
|
||||||
|
break
|
||||||
|
interest_selects.append(selector)
|
||||||
|
interest_row.add_child(selector)
|
||||||
|
_profile_content.add_child(interest_row)
|
||||||
|
_profile_content.add_child(_button("保存资料", func() -> void: _save_own_profile(nickname_input.text, bio_input.text, interest_selects)))
|
||||||
|
else:
|
||||||
|
var actions := HBoxContainer.new()
|
||||||
|
actions.add_theme_constant_override("separation", 8)
|
||||||
|
actions.add_child(_button("私聊", func() -> void: open_private_chat(user_id, nickname)))
|
||||||
|
actions.add_child(_button("加好友", func() -> void: request_friend(user_id, nickname)))
|
||||||
|
if bool(_current_profile.get("room_visitable", false)):
|
||||||
|
actions.add_child(_button("访问房间", func() -> void: visit_room(user_id, nickname)))
|
||||||
|
_profile_content.add_child(actions)
|
||||||
|
var safety := HBoxContainer.new()
|
||||||
|
safety.add_theme_constant_override("separation", 8)
|
||||||
|
safety.add_child(_button("拉黑", func() -> void: _block_user(user_id)))
|
||||||
|
var report_form := _report_form(user_id)
|
||||||
|
var report_button := _button("举报", func() -> void: report_form.visible = not report_form.visible)
|
||||||
|
safety.add_child(report_button)
|
||||||
|
_profile_content.add_child(safety)
|
||||||
|
_profile_content.add_child(report_form)
|
||||||
|
_profile_content.add_child(_button("关闭", _close_profile))
|
||||||
|
|
||||||
|
func _block_user(user_id: String) -> void:
|
||||||
|
_request_post("/social/blocks", {"userId": user_id}, func(success: bool, _response: Dictionary, error: Dictionary) -> void:
|
||||||
|
_show_status("已拉黑该玩家" if success else str(error.get("message", "拉黑失败")))
|
||||||
|
if success: _close_profile()
|
||||||
|
)
|
||||||
|
|
||||||
|
func _save_own_profile(nickname: String, bio: String, interest_selects: Array[OptionButton]) -> void:
|
||||||
|
var interests: Array[String] = []
|
||||||
|
for selector in interest_selects:
|
||||||
|
var index := selector.selected
|
||||||
|
if index > 0:
|
||||||
|
var value := str(selector.get_item_metadata(index)).strip_edges()
|
||||||
|
if not value.is_empty() and not interests.has(value): interests.append(value)
|
||||||
|
_request_patch("/social/profile", {"nickname": nickname.strip_edges(), "bio": bio.strip_edges(), "interests": interests}, func(success: bool, response: Dictionary, error: Dictionary) -> void:
|
||||||
|
if not success:
|
||||||
|
_show_status(str(error.get("message", "资料保存失败")))
|
||||||
|
return
|
||||||
|
var data_variant: Variant = response.get("data", {})
|
||||||
|
if data_variant is Dictionary:
|
||||||
|
_current_profile = data_variant as Dictionary
|
||||||
|
_render_profile()
|
||||||
|
var event_system := get_node_or_null("/root/EventSystem")
|
||||||
|
if event_system != null: event_system.call("emit_event", EventNames.SOCIAL_PROFILE_UPDATED, _current_profile)
|
||||||
|
)
|
||||||
|
|
||||||
|
func _report_form(user_id: String) -> VBoxContainer:
|
||||||
|
var form := VBoxContainer.new()
|
||||||
|
form.visible = false
|
||||||
|
form.add_theme_constant_override("separation", 6)
|
||||||
|
form.add_theme_stylebox_override("panel", _subpanel_style())
|
||||||
|
form.add_child(_label("举报原因", 15, ACCENT))
|
||||||
|
var reason := OptionButton.new()
|
||||||
|
for item in [
|
||||||
|
{"id": "harassment", "label": "骚扰或辱骂"},
|
||||||
|
{"id": "spam", "label": "垃圾信息"},
|
||||||
|
{"id": "inappropriate_content", "label": "不当内容"},
|
||||||
|
{"id": "impersonation", "label": "冒充他人"},
|
||||||
|
{"id": "other", "label": "其他"},
|
||||||
|
]:
|
||||||
|
reason.add_item(str(item.get("label", "其他")))
|
||||||
|
reason.set_item_metadata(reason.item_count - 1, str(item.get("id", "other")))
|
||||||
|
form.add_child(reason)
|
||||||
|
var note := TextEdit.new()
|
||||||
|
note.placeholder_text = "补充说明(可选,最多 500 字)"
|
||||||
|
note.custom_minimum_size = Vector2(0, 68)
|
||||||
|
form.add_child(note)
|
||||||
|
var block_also := CheckBox.new()
|
||||||
|
block_also.text = "同时拉黑此玩家"
|
||||||
|
block_also.button_pressed = false
|
||||||
|
form.add_child(block_also)
|
||||||
|
form.add_child(_button("提交举报", func() -> void:
|
||||||
|
_submit_report(user_id, str(reason.get_item_metadata(reason.selected)), note.text, block_also.button_pressed)
|
||||||
|
))
|
||||||
|
return form
|
||||||
|
|
||||||
|
func _submit_report(user_id: String, reason: String, note: String, block_also: bool) -> void:
|
||||||
|
_request_post("/social/reports", {
|
||||||
|
"userId": user_id,
|
||||||
|
"reason": reason,
|
||||||
|
"note": note.strip_edges(),
|
||||||
|
"blockAlso": block_also,
|
||||||
|
}, func(success: bool, _response: Dictionary, error: Dictionary) -> void:
|
||||||
|
_show_status("举报已提交" if success else str(error.get("message", "举报失败")))
|
||||||
|
if success and block_also:
|
||||||
|
_close_profile()
|
||||||
|
)
|
||||||
|
|
||||||
|
func _build_ui() -> void:
|
||||||
|
_canvas = CanvasLayer.new()
|
||||||
|
_canvas.layer = 88
|
||||||
|
add_child(_canvas)
|
||||||
|
_profile_panel = _panel(Vector2(540, 610))
|
||||||
|
_profile_panel.set_anchors_preset(Control.PRESET_CENTER)
|
||||||
|
_profile_panel.position = Vector2(-270, -305)
|
||||||
|
_canvas.add_child(_profile_panel)
|
||||||
|
var profile_margin := _margin(_profile_panel)
|
||||||
|
var profile_scroll := ScrollContainer.new()
|
||||||
|
profile_scroll.horizontal_scroll_mode = ScrollContainer.SCROLL_MODE_DISABLED
|
||||||
|
profile_scroll.size_flags_vertical = Control.SIZE_EXPAND_FILL
|
||||||
|
profile_margin.add_child(profile_scroll)
|
||||||
|
_profile_content = VBoxContainer.new()
|
||||||
|
_profile_content.add_theme_constant_override("separation", 12)
|
||||||
|
_profile_content.size_flags_horizontal = Control.SIZE_EXPAND_FILL
|
||||||
|
profile_scroll.add_child(_profile_content)
|
||||||
|
_notification_panel = _panel(Vector2(390, 430))
|
||||||
|
_notification_panel.set_anchors_preset(Control.PRESET_TOP_RIGHT)
|
||||||
|
_notification_panel.position = Vector2(-414, 110)
|
||||||
|
_canvas.add_child(_notification_panel)
|
||||||
|
var notification_margin := _margin(_notification_panel)
|
||||||
|
_notification_content = VBoxContainer.new()
|
||||||
|
_notification_content.add_theme_constant_override("separation", 9)
|
||||||
|
notification_margin.add_child(_notification_content)
|
||||||
|
_notification_panel.visible = false
|
||||||
|
_profile_panel.visible = false
|
||||||
|
|
||||||
|
func _show_notification_rows(rows: Array[String]) -> void:
|
||||||
|
for child in _notification_content.get_children(): child.queue_free()
|
||||||
|
_notification_content.add_child(_label("通知中心", 22, ACCENT))
|
||||||
|
for row in rows:
|
||||||
|
_notification_content.add_child(_label(row, 15, Color(0.87, 0.93, 0.95, 1)))
|
||||||
|
_notification_content.add_child(_button("全部标为已读", func() -> void:
|
||||||
|
_request_patch("/social/notifications/read-all", {}, func(_success: bool, _response: Dictionary, _error: Dictionary) -> void: _refresh_notifications())
|
||||||
|
))
|
||||||
|
|
||||||
|
func _panel(panel_size: Vector2) -> PanelContainer:
|
||||||
|
var panel := PanelContainer.new()
|
||||||
|
panel.size = panel_size
|
||||||
|
panel.mouse_filter = Control.MOUSE_FILTER_STOP
|
||||||
|
var style := StyleBoxFlat.new()
|
||||||
|
style.bg_color = PANEL_COLOR
|
||||||
|
style.border_color = Color(0.20, 0.52, 0.61, 0.9)
|
||||||
|
style.set_border_width_all(1)
|
||||||
|
style.set_corner_radius_all(12)
|
||||||
|
style.shadow_color = Color(0, 0, 0, 0.45)
|
||||||
|
style.shadow_size = 16
|
||||||
|
panel.add_theme_stylebox_override("panel", style)
|
||||||
|
return panel
|
||||||
|
|
||||||
|
func _margin(parent: Control) -> MarginContainer:
|
||||||
|
var margin := MarginContainer.new()
|
||||||
|
margin.add_theme_constant_override("margin_left", 20)
|
||||||
|
margin.add_theme_constant_override("margin_top", 18)
|
||||||
|
margin.add_theme_constant_override("margin_right", 20)
|
||||||
|
margin.add_theme_constant_override("margin_bottom", 18)
|
||||||
|
parent.add_child(margin)
|
||||||
|
return margin
|
||||||
|
|
||||||
|
func _label(text: String, font_size: int, color: Color) -> Label:
|
||||||
|
var label := Label.new()
|
||||||
|
label.text = text
|
||||||
|
label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
|
||||||
|
label.add_theme_font_size_override("font_size", font_size)
|
||||||
|
label.add_theme_color_override("font_color", color)
|
||||||
|
return label
|
||||||
|
|
||||||
|
func _button(text: String, callback: Callable) -> Button:
|
||||||
|
var button := Button.new()
|
||||||
|
button.text = text
|
||||||
|
button.custom_minimum_size = Vector2(92, 34)
|
||||||
|
button.pressed.connect(callback)
|
||||||
|
return button
|
||||||
|
|
||||||
|
func _avatar_badge(nickname: String) -> Label:
|
||||||
|
var badge := Label.new()
|
||||||
|
badge.text = nickname.left(1).to_upper() if not nickname.is_empty() else "玩"
|
||||||
|
badge.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
|
||||||
|
badge.vertical_alignment = VERTICAL_ALIGNMENT_CENTER
|
||||||
|
badge.custom_minimum_size = Vector2(52, 52)
|
||||||
|
badge.add_theme_font_size_override("font_size", 22)
|
||||||
|
badge.add_theme_color_override("font_color", Color(0.92, 0.99, 1.0, 1.0))
|
||||||
|
var style := StyleBoxFlat.new()
|
||||||
|
style.bg_color = Color(0.12, 0.40, 0.48, 1.0)
|
||||||
|
style.set_corner_radius_all(26)
|
||||||
|
style.border_color = ACCENT
|
||||||
|
style.set_border_width_all(1)
|
||||||
|
badge.add_theme_stylebox_override("normal", style)
|
||||||
|
return badge
|
||||||
|
|
||||||
|
func _subpanel_style() -> StyleBoxFlat:
|
||||||
|
var style := StyleBoxFlat.new()
|
||||||
|
style.bg_color = Color(0.06, 0.13, 0.18, 0.88)
|
||||||
|
style.set_border_width_all(1)
|
||||||
|
style.border_color = Color(0.18, 0.45, 0.52, 0.75)
|
||||||
|
style.set_corner_radius_all(8)
|
||||||
|
style.content_margin_left = 10
|
||||||
|
style.content_margin_right = 10
|
||||||
|
style.content_margin_top = 8
|
||||||
|
style.content_margin_bottom = 8
|
||||||
|
return style
|
||||||
|
|
||||||
|
func _close_profile() -> void:
|
||||||
|
_profile_panel.visible = false
|
||||||
|
|
||||||
|
func _show_status(message: String) -> void:
|
||||||
|
push_warning("Social: %s" % message)
|
||||||
|
|
||||||
|
func _request_get(endpoint: String, callback: Callable) -> void:
|
||||||
|
var api := get_node_or_null("/root/ApiClient")
|
||||||
|
if api != null: api.call("get_json", endpoint, callback, true)
|
||||||
|
|
||||||
|
func _request_post(endpoint: String, payload: Dictionary, callback: Callable) -> void:
|
||||||
|
var api := get_node_or_null("/root/ApiClient")
|
||||||
|
if api != null: api.call("post_json", endpoint, payload, callback, true)
|
||||||
|
|
||||||
|
func _request_patch(endpoint: String, payload: Dictionary, callback: Callable) -> void:
|
||||||
|
var api := get_node_or_null("/root/ApiClient")
|
||||||
|
if api != null: api.call("patch_json", endpoint, payload, callback, true)
|
||||||
|
|
||||||
|
func _current_user_id() -> String:
|
||||||
|
var auth := get_node_or_null("/root/AuthManager")
|
||||||
|
if auth != null and auth.has_method("get_current_user"):
|
||||||
|
var user_variant: Variant = auth.call("get_current_user")
|
||||||
|
if user_variant is Dictionary: return str((user_variant as Dictionary).get("id", ""))
|
||||||
|
return ""
|
||||||
|
|
||||||
|
func _area_label(map_id: String) -> String:
|
||||||
|
return {"whale_port": "中心广场", "work_zone": "打工区", "whale_cafe": "鲸鱼咖啡馆", "personal_space": "个人空间"}.get(map_id, map_id)
|
||||||
|
|
||||||
|
func _scene_name_to_id(scene_name: String) -> String:
|
||||||
|
return {
|
||||||
|
"Square": "square",
|
||||||
|
"WorkZone": "work_zone",
|
||||||
|
"CafeInterior": "cafe_interior",
|
||||||
|
"PersonalSpace": "personal_space",
|
||||||
|
}.get(scene_name, "")
|
||||||
|
|
||||||
|
func _interest_catalog() -> Array[Dictionary]:
|
||||||
|
return [
|
||||||
|
{"id": "ai", "label": "AI/大模型"}, {"id": "programming", "label": "编程开发"},
|
||||||
|
{"id": "data_science", "label": "数据科学"}, {"id": "open_source", "label": "开源协作"},
|
||||||
|
{"id": "product", "label": "产品"}, {"id": "design", "label": "设计"},
|
||||||
|
{"id": "game_dev", "label": "游戏开发"}, {"id": "content_creation", "label": "内容创作"},
|
||||||
|
{"id": "community", "label": "社区活动"}, {"id": "learning_partner", "label": "学习搭子"},
|
||||||
|
{"id": "career", "label": "职业成长"}, {"id": "casual_chat", "label": "轻松闲聊"},
|
||||||
|
]
|
||||||
1
_Core/managers/SocialManager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cm5em8mgr5i24
|
||||||
181
_Core/managers/TaskManager.gd
Normal file
@@ -0,0 +1,181 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
# 玩家任务书状态与后端任务接口的唯一入口。
|
||||||
|
signal board_changed(board: Dictionary)
|
||||||
|
signal board_failed(message: String)
|
||||||
|
signal reward_claimed(task_id: String, wallet: Dictionary)
|
||||||
|
|
||||||
|
var _board: Dictionary = {}
|
||||||
|
var _loading_board: bool = false
|
||||||
|
var _account_generation: int = -1
|
||||||
|
var _recent_activity_at: Dictionary = {}
|
||||||
|
|
||||||
|
const ACTIVITY_DEBOUNCE_MSEC: int = 500
|
||||||
|
const MAX_ACTIVITY_RETRIES: int = 3
|
||||||
|
const ACTIVITY_RETRY_BASE_SECONDS: float = 0.5
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
var auth_manager := get_node_or_null("/root/AuthManager")
|
||||||
|
if auth_manager != null and auth_manager.has_signal("auth_state_changed"):
|
||||||
|
var callback := Callable(self, "_on_auth_state_changed")
|
||||||
|
if not auth_manager.is_connected("auth_state_changed", callback):
|
||||||
|
auth_manager.connect("auth_state_changed", callback)
|
||||||
|
call_deferred("_refresh_after_ready")
|
||||||
|
|
||||||
|
func get_board() -> Dictionary:
|
||||||
|
return _board.duplicate(true)
|
||||||
|
|
||||||
|
func is_loaded() -> bool:
|
||||||
|
return not _board.is_empty()
|
||||||
|
|
||||||
|
func refresh_board() -> void:
|
||||||
|
if not _is_authenticated() or _loading_board:
|
||||||
|
return
|
||||||
|
var api := _api_client()
|
||||||
|
if api == null:
|
||||||
|
board_failed.emit("任务服务不可用")
|
||||||
|
return
|
||||||
|
_loading_board = true
|
||||||
|
_account_generation = _current_account_generation()
|
||||||
|
api.call("get_json", "/tasks/board", Callable(self, "_on_board_response").bind(_account_generation), true)
|
||||||
|
|
||||||
|
func report_activity(activity: String, target_id: String = "") -> void:
|
||||||
|
if not _is_authenticated():
|
||||||
|
return
|
||||||
|
var normalized_target_id := target_id.strip_edges()
|
||||||
|
var activity_key := "%s:%s" % [activity, normalized_target_id]
|
||||||
|
var now_msec := Time.get_ticks_msec()
|
||||||
|
if now_msec - int(_recent_activity_at.get(activity_key, 0)) < ACTIVITY_DEBOUNCE_MSEC:
|
||||||
|
return
|
||||||
|
_recent_activity_at[activity_key] = now_msec
|
||||||
|
_send_activity(activity, normalized_target_id, 0, _current_account_generation())
|
||||||
|
|
||||||
|
func _send_activity(activity: String, target_id: String, retry_count: int, request_generation: int) -> void:
|
||||||
|
if request_generation != _current_account_generation() or not _is_authenticated():
|
||||||
|
return
|
||||||
|
var api := _api_client()
|
||||||
|
if api == null:
|
||||||
|
return
|
||||||
|
var payload := {
|
||||||
|
"activity": activity,
|
||||||
|
"nonce": _create_activity_nonce(),
|
||||||
|
"occurred_at": Time.get_datetime_string_from_system(true, false),
|
||||||
|
}
|
||||||
|
if not target_id.is_empty():
|
||||||
|
payload["target_id"] = target_id
|
||||||
|
api.call(
|
||||||
|
"post_json",
|
||||||
|
"/tasks/activities",
|
||||||
|
payload,
|
||||||
|
Callable(self, "_on_activity_response").bind(activity, target_id, retry_count, request_generation),
|
||||||
|
true
|
||||||
|
)
|
||||||
|
|
||||||
|
func claim_task(task_id: String) -> void:
|
||||||
|
if task_id.strip_edges().is_empty() or not _is_authenticated():
|
||||||
|
return
|
||||||
|
var api := _api_client()
|
||||||
|
if api == null:
|
||||||
|
board_failed.emit("任务服务不可用")
|
||||||
|
return
|
||||||
|
var request_generation := _current_account_generation()
|
||||||
|
api.call("post_json", "/tasks/%s/claim" % task_id.uri_encode(), {}, Callable(self, "_on_claim_response").bind(task_id, request_generation), true)
|
||||||
|
|
||||||
|
func _refresh_after_ready() -> void:
|
||||||
|
if _is_authenticated():
|
||||||
|
refresh_board()
|
||||||
|
|
||||||
|
func _on_auth_state_changed(is_authenticated: bool, _user: Dictionary) -> void:
|
||||||
|
if not is_authenticated:
|
||||||
|
_board.clear()
|
||||||
|
_recent_activity_at.clear()
|
||||||
|
_loading_board = false
|
||||||
|
_account_generation = -1
|
||||||
|
board_changed.emit({})
|
||||||
|
return
|
||||||
|
refresh_board()
|
||||||
|
|
||||||
|
func _on_board_response(success: bool, response: Dictionary, error_info: Dictionary, request_generation: int) -> void:
|
||||||
|
if request_generation != _current_account_generation():
|
||||||
|
return
|
||||||
|
_loading_board = false
|
||||||
|
if not success:
|
||||||
|
board_failed.emit(str(error_info.get("message", "任务书读取失败")))
|
||||||
|
return
|
||||||
|
_apply_board_response(response)
|
||||||
|
|
||||||
|
func _on_activity_response(
|
||||||
|
success: bool,
|
||||||
|
response: Dictionary,
|
||||||
|
error_info: Dictionary,
|
||||||
|
activity: String,
|
||||||
|
target_id: String,
|
||||||
|
retry_count: int,
|
||||||
|
request_generation: int
|
||||||
|
) -> void:
|
||||||
|
if request_generation != _current_account_generation():
|
||||||
|
return
|
||||||
|
if success:
|
||||||
|
_apply_board_response(response)
|
||||||
|
return
|
||||||
|
if retry_count >= MAX_ACTIVITY_RETRIES or not _is_retriable_session_conflict(error_info):
|
||||||
|
return
|
||||||
|
var delay := ACTIVITY_RETRY_BASE_SECONDS * pow(2.0, retry_count)
|
||||||
|
get_tree().create_timer(delay).timeout.connect(
|
||||||
|
Callable(self, "_send_activity").bind(activity, target_id, retry_count + 1, request_generation),
|
||||||
|
CONNECT_ONE_SHOT
|
||||||
|
)
|
||||||
|
|
||||||
|
func _is_retriable_session_conflict(error_info: Dictionary) -> bool:
|
||||||
|
if int(error_info.get("response_code", 0)) != 409:
|
||||||
|
return false
|
||||||
|
var message := str(error_info.get("message", ""))
|
||||||
|
return message.contains("会话") or message.contains("位置") or message.contains("交互范围")
|
||||||
|
|
||||||
|
func _on_claim_response(success: bool, response: Dictionary, error_info: Dictionary, task_id: String, request_generation: int) -> void:
|
||||||
|
if request_generation != _current_account_generation():
|
||||||
|
return
|
||||||
|
if not success:
|
||||||
|
board_failed.emit(str(error_info.get("message", "奖励领取失败")))
|
||||||
|
return
|
||||||
|
var data_variant: Variant = response.get("data", {})
|
||||||
|
if not (data_variant is Dictionary):
|
||||||
|
board_failed.emit("任务奖励响应格式错误")
|
||||||
|
return
|
||||||
|
var data: Dictionary = data_variant as Dictionary
|
||||||
|
var board_variant: Variant = data.get("board", {})
|
||||||
|
if board_variant is Dictionary:
|
||||||
|
_apply_board(board_variant as Dictionary)
|
||||||
|
var wallet_variant: Variant = data.get("wallet", {})
|
||||||
|
if wallet_variant is Dictionary:
|
||||||
|
var wallet: Dictionary = wallet_variant as Dictionary
|
||||||
|
var player_state := get_node_or_null("/root/PlayerStateManager")
|
||||||
|
if player_state != null and player_state.has_method("apply_wallet"):
|
||||||
|
player_state.call("apply_wallet", wallet)
|
||||||
|
reward_claimed.emit(task_id, wallet.duplicate(true))
|
||||||
|
|
||||||
|
func _apply_board_response(response: Dictionary) -> void:
|
||||||
|
var data_variant: Variant = response.get("data", {})
|
||||||
|
if data_variant is Dictionary:
|
||||||
|
_apply_board(data_variant as Dictionary)
|
||||||
|
else:
|
||||||
|
board_failed.emit("任务书响应格式错误")
|
||||||
|
|
||||||
|
func _apply_board(board: Dictionary) -> void:
|
||||||
|
_board = board.duplicate(true)
|
||||||
|
board_changed.emit(get_board())
|
||||||
|
|
||||||
|
func _api_client() -> Node:
|
||||||
|
return get_node_or_null("/root/ApiClient")
|
||||||
|
|
||||||
|
func _is_authenticated() -> bool:
|
||||||
|
var auth_manager := get_node_or_null("/root/AuthManager")
|
||||||
|
return auth_manager != null and auth_manager.has_method("is_authenticated") and bool(auth_manager.call("is_authenticated"))
|
||||||
|
|
||||||
|
func _current_account_generation() -> int:
|
||||||
|
var auth_manager := get_node_or_null("/root/AuthManager")
|
||||||
|
return int(auth_manager.call("get_account_generation")) if auth_manager != null and auth_manager.has_method("get_account_generation") else 0
|
||||||
|
|
||||||
|
func _create_activity_nonce() -> String:
|
||||||
|
var random_bytes := Crypto.new().generate_random_bytes(16)
|
||||||
|
return random_bytes.hex_encode()
|
||||||
1
_Core/managers/TaskManager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://byurfu7d8qyfb
|
||||||
135
_Core/managers/TestLabManager.gd
Normal file
@@ -0,0 +1,135 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
# 游戏内管理员测试实验室的唯一 API 入口。
|
||||||
|
# 客户端只把 role=9 用于显示入口;实际授权仍由后端 TestLabGuard 完成。
|
||||||
|
|
||||||
|
signal status_changed(status: Dictionary)
|
||||||
|
signal status_failed(message: String)
|
||||||
|
signal operation_completed(message: String)
|
||||||
|
|
||||||
|
var _status: Dictionary = {}
|
||||||
|
var _loading_status: bool = false
|
||||||
|
var _account_generation: int = -1
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
var auth_manager := get_node_or_null("/root/AuthManager")
|
||||||
|
if auth_manager != null and auth_manager.has_signal("auth_state_changed"):
|
||||||
|
var callback := Callable(self, "_on_auth_state_changed")
|
||||||
|
if not auth_manager.is_connected("auth_state_changed", callback):
|
||||||
|
auth_manager.connect("auth_state_changed", callback)
|
||||||
|
call_deferred("_refresh_after_ready")
|
||||||
|
|
||||||
|
func get_status() -> Dictionary:
|
||||||
|
return _status.duplicate(true)
|
||||||
|
|
||||||
|
func is_loaded() -> bool:
|
||||||
|
return not _status.is_empty()
|
||||||
|
|
||||||
|
func is_admin() -> bool:
|
||||||
|
var auth_manager := get_node_or_null("/root/AuthManager")
|
||||||
|
if auth_manager == null or not auth_manager.has_method("is_authenticated") or not bool(auth_manager.call("is_authenticated")):
|
||||||
|
return false
|
||||||
|
if not auth_manager.has_method("get_current_user"):
|
||||||
|
return false
|
||||||
|
var user_variant: Variant = auth_manager.call("get_current_user")
|
||||||
|
if not (user_variant is Dictionary):
|
||||||
|
return false
|
||||||
|
var user: Dictionary = user_variant as Dictionary
|
||||||
|
return int(user.get("role", 0)) == 9
|
||||||
|
|
||||||
|
func refresh_status() -> void:
|
||||||
|
if not is_admin() or _loading_status:
|
||||||
|
return
|
||||||
|
var api := _api_client()
|
||||||
|
if api == null:
|
||||||
|
status_failed.emit("测试实验室服务不可用")
|
||||||
|
return
|
||||||
|
_loading_status = true
|
||||||
|
_account_generation = _current_account_generation()
|
||||||
|
api.call("get_json", "/admin/test-lab/status", Callable(self, "_on_status_response").bind(_account_generation), true)
|
||||||
|
|
||||||
|
func create_actor(nickname: String, map_id: String, x: int, y: int, skin_id: String) -> void:
|
||||||
|
_mutate("post_json", "/admin/test-lab/actors", {
|
||||||
|
"nickname": nickname.strip_edges(), "mapId": map_id, "x": x, "y": y, "skinId": skin_id
|
||||||
|
}, "测试假人已上线")
|
||||||
|
|
||||||
|
func update_actor(user_id: String, online: bool, map_id: String, x: int, y: int, skin_id: String) -> void:
|
||||||
|
_mutate("patch_json", "/admin/test-lab/actors/%s" % user_id.uri_encode(), {
|
||||||
|
"online": online, "mapId": map_id, "x": x, "y": y, "skinId": skin_id
|
||||||
|
}, "假人状态已同步")
|
||||||
|
|
||||||
|
func set_room_policy(user_id: String, policy: String) -> void:
|
||||||
|
_mutate("patch_json", "/admin/test-lab/actors/%s/room-policy" % user_id.uri_encode(), {
|
||||||
|
"roomVisitPolicy": policy
|
||||||
|
}, "房间访问策略已更新")
|
||||||
|
|
||||||
|
func send_message(user_id: String, scope: String, content: String, target_user_id: String = "") -> void:
|
||||||
|
var payload := {"scope": scope, "content": content.strip_edges()}
|
||||||
|
if scope == "private":
|
||||||
|
payload["targetUserId"] = target_user_id
|
||||||
|
_mutate("post_json", "/admin/test-lab/actors/%s/messages" % user_id.uri_encode(), payload, "测试消息已发送")
|
||||||
|
|
||||||
|
func social_action(user_id: String, action: String, target_user_id: String) -> void:
|
||||||
|
_mutate("post_json", "/admin/test-lab/actors/%s/social" % user_id.uri_encode(), {
|
||||||
|
"action": action, "targetUserId": target_user_id
|
||||||
|
}, "社交操作已执行")
|
||||||
|
|
||||||
|
func delete_actor(user_id: String) -> void:
|
||||||
|
_mutate("delete_json", "/admin/test-lab/actors/%s" % user_id.uri_encode(), {}, "测试假人已删除")
|
||||||
|
|
||||||
|
func clear_all() -> void:
|
||||||
|
_mutate("delete_json", "/admin/test-lab/actors", {}, "测试实验室已清空")
|
||||||
|
|
||||||
|
func _mutate(method_name: String, endpoint: String, payload: Dictionary, success_message: String) -> void:
|
||||||
|
if not is_admin():
|
||||||
|
status_failed.emit("仅管理员可使用测试实验室")
|
||||||
|
return
|
||||||
|
var api := _api_client()
|
||||||
|
if api == null:
|
||||||
|
status_failed.emit("测试实验室服务不可用")
|
||||||
|
return
|
||||||
|
var request_generation := _current_account_generation()
|
||||||
|
api.call(method_name, endpoint, payload, Callable(self, "_on_mutation_response").bind(success_message, request_generation), true)
|
||||||
|
|
||||||
|
func _refresh_after_ready() -> void:
|
||||||
|
if is_admin():
|
||||||
|
refresh_status()
|
||||||
|
|
||||||
|
func _on_auth_state_changed(is_authenticated: bool, _user: Dictionary) -> void:
|
||||||
|
if not is_authenticated or not is_admin():
|
||||||
|
_status.clear()
|
||||||
|
_loading_status = false
|
||||||
|
_account_generation = -1
|
||||||
|
status_changed.emit({})
|
||||||
|
return
|
||||||
|
refresh_status()
|
||||||
|
|
||||||
|
func _on_status_response(success: bool, response: Dictionary, error_info: Dictionary, request_generation: int) -> void:
|
||||||
|
if request_generation != _current_account_generation():
|
||||||
|
return
|
||||||
|
_loading_status = false
|
||||||
|
if not success:
|
||||||
|
status_failed.emit(str(error_info.get("message", "测试实验室读取失败")))
|
||||||
|
return
|
||||||
|
var data_variant: Variant = response.get("data", {})
|
||||||
|
if not (data_variant is Dictionary):
|
||||||
|
status_failed.emit("测试实验室响应格式错误")
|
||||||
|
return
|
||||||
|
_status = (data_variant as Dictionary).duplicate(true)
|
||||||
|
status_changed.emit(get_status())
|
||||||
|
|
||||||
|
func _on_mutation_response(success: bool, _response: Dictionary, error_info: Dictionary, success_message: String, request_generation: int) -> void:
|
||||||
|
if request_generation != _current_account_generation():
|
||||||
|
return
|
||||||
|
if not success:
|
||||||
|
status_failed.emit(str(error_info.get("message", "测试实验室操作失败")))
|
||||||
|
return
|
||||||
|
operation_completed.emit(success_message)
|
||||||
|
refresh_status()
|
||||||
|
|
||||||
|
func _api_client() -> Node:
|
||||||
|
return get_node_or_null("/root/ApiClient")
|
||||||
|
|
||||||
|
func _current_account_generation() -> int:
|
||||||
|
var auth_manager := get_node_or_null("/root/AuthManager")
|
||||||
|
return int(auth_manager.call("get_account_generation")) if auth_manager != null and auth_manager.has_method("get_account_generation") else 0
|
||||||
1
_Core/managers/TestLabManager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://cntd1faiax3br
|
||||||
@@ -1,26 +0,0 @@
|
|||||||
extends Node
|
|
||||||
|
|
||||||
# Enforce a Chinese-capable font for every UI control, including controls
|
|
||||||
# constructed dynamically after their scene has loaded.
|
|
||||||
const UI_FONT: FontFile = preload("res://assets/fonts/msyh-web.ttf")
|
|
||||||
|
|
||||||
func _enter_tree() -> void:
|
|
||||||
get_tree().node_added.connect(_on_node_added)
|
|
||||||
_apply_font_recursively(get_tree().root)
|
|
||||||
|
|
||||||
func _exit_tree() -> void:
|
|
||||||
var node_added_callback := Callable(self, "_on_node_added")
|
|
||||||
if get_tree().node_added.is_connected(node_added_callback):
|
|
||||||
get_tree().node_added.disconnect(node_added_callback)
|
|
||||||
|
|
||||||
func _on_node_added(node: Node) -> void:
|
|
||||||
_apply_font_recursively(node)
|
|
||||||
|
|
||||||
func _apply_font_recursively(node: Node) -> void:
|
|
||||||
if node is Control:
|
|
||||||
var control := node as Control
|
|
||||||
control.add_theme_font_override(&"font", UI_FONT)
|
|
||||||
if control is RichTextLabel:
|
|
||||||
control.add_theme_font_override(&"normal_font", UI_FONT)
|
|
||||||
for child in node.get_children():
|
|
||||||
_apply_font_recursively(child)
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://cvb5smbfhqnfc
|
|
||||||
58
_Core/managers/UiEscapeManager.gd
Normal file
@@ -0,0 +1,58 @@
|
|||||||
|
extends Node
|
||||||
|
|
||||||
|
# 统一处理 UI 的 Esc 退出。可关闭界面加入 whaletown_escape_dismissible 分组,
|
||||||
|
# 并实现 is_escape_dismissible / get_escape_priority / request_escape_close。
|
||||||
|
const ESCAPE_DISMISSIBLE_GROUP: StringName = &"whaletown_escape_dismissible"
|
||||||
|
|
||||||
|
func _ready() -> void:
|
||||||
|
# 公告、排行榜等界面会暂停场景树,Esc 仍必须有效。
|
||||||
|
process_mode = Node.PROCESS_MODE_ALWAYS
|
||||||
|
|
||||||
|
func _input(event: InputEvent) -> void:
|
||||||
|
if not (event is InputEventKey):
|
||||||
|
return
|
||||||
|
var key_event: InputEventKey = event as InputEventKey
|
||||||
|
if not key_event.pressed or key_event.echo or key_event.keycode != KEY_ESCAPE:
|
||||||
|
return
|
||||||
|
if _hide_open_popup_menu() or _close_topmost_dismissible() or _release_control_focus():
|
||||||
|
get_viewport().set_input_as_handled()
|
||||||
|
|
||||||
|
func _hide_open_popup_menu() -> bool:
|
||||||
|
var popup_nodes: Array[Node] = get_tree().root.find_children("*", "PopupMenu", true, false)
|
||||||
|
for popup_node: Node in popup_nodes:
|
||||||
|
var popup: PopupMenu = popup_node as PopupMenu
|
||||||
|
if popup != null and popup.visible:
|
||||||
|
popup.hide()
|
||||||
|
return true
|
||||||
|
return false
|
||||||
|
|
||||||
|
func _close_topmost_dismissible() -> bool:
|
||||||
|
var target: Node = null
|
||||||
|
var target_priority: int = -2147483648
|
||||||
|
var dismissibles: Array[Node] = get_tree().get_nodes_in_group(ESCAPE_DISMISSIBLE_GROUP)
|
||||||
|
for dismissible: Node in dismissibles:
|
||||||
|
if not is_instance_valid(dismissible):
|
||||||
|
continue
|
||||||
|
if not dismissible.has_method("is_escape_dismissible") or not dismissible.has_method("request_escape_close"):
|
||||||
|
continue
|
||||||
|
var is_dismissible_variant: Variant = dismissible.call("is_escape_dismissible")
|
||||||
|
if not bool(is_dismissible_variant):
|
||||||
|
continue
|
||||||
|
var priority: int = 0
|
||||||
|
if dismissible.has_method("get_escape_priority"):
|
||||||
|
var priority_variant: Variant = dismissible.call("get_escape_priority")
|
||||||
|
priority = int(priority_variant)
|
||||||
|
if target == null or priority > target_priority:
|
||||||
|
target = dismissible
|
||||||
|
target_priority = priority
|
||||||
|
if target == null:
|
||||||
|
return false
|
||||||
|
target.call("request_escape_close")
|
||||||
|
return true
|
||||||
|
|
||||||
|
func _release_control_focus() -> bool:
|
||||||
|
var focus_owner: Control = get_viewport().gui_get_focus_owner()
|
||||||
|
if focus_owner == null:
|
||||||
|
return false
|
||||||
|
focus_owner.release_focus()
|
||||||
|
return true
|
||||||
1
_Core/managers/UiEscapeManager.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://otx02vxmfni3
|
||||||
@@ -69,7 +69,7 @@ enum ConnectionState {
|
|||||||
# ============================================================================
|
# ============================================================================
|
||||||
|
|
||||||
# WebSocket 服务器 URL(原生 WebSocket)
|
# WebSocket 服务器 URL(原生 WebSocket)
|
||||||
const WEBSOCKET_URL: String = "wss://whaletown.novamailio.com/game"
|
const WEBSOCKET_URL: String = "wss://whaletownend.xinghangee.icu/game"
|
||||||
|
|
||||||
# 默认最大重连次数
|
# 默认最大重连次数
|
||||||
const DEFAULT_MAX_RECONNECT_ATTEMPTS: int = 5
|
const DEFAULT_MAX_RECONNECT_ATTEMPTS: int = 5
|
||||||
@@ -119,9 +119,6 @@ var _heartbeat_timer: Timer
|
|||||||
|
|
||||||
# 心跳间隔(秒)
|
# 心跳间隔(秒)
|
||||||
const HEARTBEAT_INTERVAL: float = 30.0
|
const HEARTBEAT_INTERVAL: float = 30.0
|
||||||
const HEARTBEAT_TIMEOUT: float = 75.0
|
|
||||||
|
|
||||||
var _last_server_message_at_msec: int = 0
|
|
||||||
|
|
||||||
# ============================================================================
|
# ============================================================================
|
||||||
# 生命周期方法
|
# 生命周期方法
|
||||||
@@ -152,7 +149,6 @@ func _process(_delta: float) -> void:
|
|||||||
while _websocket_peer.get_available_packet_count() > 0:
|
while _websocket_peer.get_available_packet_count() > 0:
|
||||||
var packet: PackedByteArray = _websocket_peer.get_packet()
|
var packet: PackedByteArray = _websocket_peer.get_packet()
|
||||||
var message: String = packet.get_string_from_utf8()
|
var message: String = packet.get_string_from_utf8()
|
||||||
_last_server_message_at_msec = Time.get_ticks_msec()
|
|
||||||
|
|
||||||
# 发射消息接收信号
|
# 发射消息接收信号
|
||||||
data_received.emit(message)
|
data_received.emit(message)
|
||||||
@@ -198,6 +194,9 @@ func connect_to_game_server(is_reconnect_attempt: bool = false) -> void:
|
|||||||
_set_connection_state(ConnectionState.ERROR)
|
_set_connection_state(ConnectionState.ERROR)
|
||||||
return
|
return
|
||||||
|
|
||||||
|
# 启动心跳
|
||||||
|
_start_heartbeat()
|
||||||
|
|
||||||
# 断开 WebSocket 连接
|
# 断开 WebSocket 连接
|
||||||
func disconnect_websocket() -> void:
|
func disconnect_websocket() -> void:
|
||||||
_disconnect()
|
_disconnect()
|
||||||
@@ -359,12 +358,9 @@ func _on_websocket_connected() -> void:
|
|||||||
reconnection_succeeded.emit()
|
reconnection_succeeded.emit()
|
||||||
|
|
||||||
_set_connection_state(ConnectionState.CONNECTED)
|
_set_connection_state(ConnectionState.CONNECTED)
|
||||||
_last_server_message_at_msec = Time.get_ticks_msec()
|
|
||||||
_start_heartbeat()
|
|
||||||
|
|
||||||
# WebSocket 连接关闭处理
|
# WebSocket 连接关闭处理
|
||||||
func _on_websocket_closed() -> void:
|
func _on_websocket_closed() -> void:
|
||||||
_stop_heartbeat()
|
|
||||||
if not _manual_disconnect_requested and _auto_reconnect_enabled:
|
if not _manual_disconnect_requested and _auto_reconnect_enabled:
|
||||||
connection_lost.emit()
|
connection_lost.emit()
|
||||||
_attempt_reconnect()
|
_attempt_reconnect()
|
||||||
@@ -386,6 +382,13 @@ func _setup_reconnect_timer() -> void:
|
|||||||
|
|
||||||
# 尝试重连
|
# 尝试重连
|
||||||
func _attempt_reconnect() -> void:
|
func _attempt_reconnect() -> void:
|
||||||
|
# 检查是否超过最大重连次数
|
||||||
|
if _reconnect_attempt >= _max_reconnect_attempts:
|
||||||
|
push_error("WebSocketManager: 达到最大重连次数 (%d),停止重连" % _max_reconnect_attempts)
|
||||||
|
reconnection_failed.emit(_reconnect_attempt, _max_reconnect_attempts)
|
||||||
|
_set_connection_state(ConnectionState.ERROR)
|
||||||
|
return
|
||||||
|
|
||||||
_reconnect_attempt += 1
|
_reconnect_attempt += 1
|
||||||
_set_connection_state(ConnectionState.RECONNECTING)
|
_set_connection_state(ConnectionState.RECONNECTING)
|
||||||
|
|
||||||
@@ -398,8 +401,7 @@ func _attempt_reconnect() -> void:
|
|||||||
# 计算重连延迟(指数退避)
|
# 计算重连延迟(指数退避)
|
||||||
func _calculate_reconnect_delay() -> float:
|
func _calculate_reconnect_delay() -> float:
|
||||||
# 指数退避: base_delay * 2^(attempt-1)
|
# 指数退避: base_delay * 2^(attempt-1)
|
||||||
var cappedAttempt := mini(_reconnect_attempt, maxi(_max_reconnect_attempts, 1))
|
var delay: float = _reconnect_base_delay * pow(2.0, _reconnect_attempt - 1)
|
||||||
var delay: float = _reconnect_base_delay * pow(2.0, cappedAttempt - 1)
|
|
||||||
|
|
||||||
# 限制最大延迟
|
# 限制最大延迟
|
||||||
return min(delay, MAX_RECONNECT_DELAY)
|
return min(delay, MAX_RECONNECT_DELAY)
|
||||||
@@ -432,16 +434,9 @@ func _stop_heartbeat() -> void:
|
|||||||
|
|
||||||
# 心跳超时处理
|
# 心跳超时处理
|
||||||
func _on_heartbeat() -> void:
|
func _on_heartbeat() -> void:
|
||||||
if _websocket_peer.get_ready_state() != WebSocketPeer.STATE_OPEN:
|
# 不发送心跳,避免服务器返回 "消息格式错误"
|
||||||
return
|
# 如果需要心跳,服务器应该支持特定格式
|
||||||
var now := Time.get_ticks_msec()
|
pass
|
||||||
if _last_server_message_at_msec > 0 and now - _last_server_message_at_msec > int(HEARTBEAT_TIMEOUT * 1000.0):
|
|
||||||
push_warning("WebSocketManager: 心跳超时,正在重新连接")
|
|
||||||
_websocket_peer.close(4000, "Heartbeat timeout")
|
|
||||||
return
|
|
||||||
var err := _websocket_peer.send_text(JSON.stringify({"type": "ping"}))
|
|
||||||
if err != OK:
|
|
||||||
push_warning("WebSocketManager: 心跳发送失败 - %s" % error_string(err))
|
|
||||||
|
|
||||||
# ============================================================================
|
# ============================================================================
|
||||||
# 工具方法
|
# 工具方法
|
||||||
@@ -460,7 +455,7 @@ func get_state_description() -> String:
|
|||||||
ConnectionState.CONNECTED:
|
ConnectionState.CONNECTED:
|
||||||
return "已连接"
|
return "已连接"
|
||||||
ConnectionState.RECONNECTING:
|
ConnectionState.RECONNECTING:
|
||||||
return "重连中 (第 %d 次)" % _reconnect_attempt
|
return "重连中 (%d/%d)" % [_reconnect_attempt, _max_reconnect_attempts]
|
||||||
ConnectionState.ERROR:
|
ConnectionState.ERROR:
|
||||||
return "错误"
|
return "错误"
|
||||||
_:
|
_:
|
||||||
|
|||||||
92
_Core/room_decor/RoomDecorCollisionRegistry.gd
Normal file
@@ -0,0 +1,92 @@
|
|||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
var _parent: Node2D
|
||||||
|
var _collision_layer: int
|
||||||
|
var _collision_mask: int
|
||||||
|
var _bodies: Dictionary = {}
|
||||||
|
|
||||||
|
func _init(parent: Node2D, collision_layer: int, collision_mask: int) -> void:
|
||||||
|
_parent = parent
|
||||||
|
_collision_layer = collision_layer
|
||||||
|
_collision_mask = collision_mask
|
||||||
|
|
||||||
|
func sync(decor_id: String, item: Dictionary) -> void:
|
||||||
|
var collision_size := _to_vector2(item.get("collision_size", Vector2.ZERO))
|
||||||
|
if collision_size == Vector2.ZERO:
|
||||||
|
remove(decor_id)
|
||||||
|
return
|
||||||
|
var collision_offset := _to_vector2(item.get("collision_offset", Vector2.ZERO))
|
||||||
|
var body := _bodies.get(decor_id, null) as StaticBody2D
|
||||||
|
var shape_node: CollisionShape2D
|
||||||
|
if body == null or not is_instance_valid(body):
|
||||||
|
body = StaticBody2D.new()
|
||||||
|
body.name = "DecorCollision_%s" % decor_id
|
||||||
|
body.collision_layer = _collision_layer
|
||||||
|
body.collision_mask = _collision_mask
|
||||||
|
shape_node = CollisionShape2D.new()
|
||||||
|
shape_node.name = "CollisionShape2D"
|
||||||
|
shape_node.shape = RectangleShape2D.new()
|
||||||
|
body.add_child(shape_node)
|
||||||
|
_parent.add_child(body)
|
||||||
|
_bodies[decor_id] = body
|
||||||
|
else:
|
||||||
|
shape_node = body.get_node_or_null("CollisionShape2D") as CollisionShape2D
|
||||||
|
if shape_node == null:
|
||||||
|
shape_node = CollisionShape2D.new()
|
||||||
|
shape_node.name = "CollisionShape2D"
|
||||||
|
shape_node.shape = RectangleShape2D.new()
|
||||||
|
body.add_child(shape_node)
|
||||||
|
|
||||||
|
var scale := _to_float(item.get("scale", item.get("default_scale", 1.0)), 1.0)
|
||||||
|
var rotation_degrees := _to_float(
|
||||||
|
item.get("rotation_degrees", item.get("default_rotation_degrees", 0.0)),
|
||||||
|
0.0
|
||||||
|
)
|
||||||
|
body.rotation_degrees = rotation_degrees
|
||||||
|
body.global_position = Vector2(
|
||||||
|
_to_float(item.get("position_x", 0.0), 0.0),
|
||||||
|
_to_float(item.get("position_y", 0.0), 0.0)
|
||||||
|
) + collision_offset.rotated(deg_to_rad(rotation_degrees)) * scale
|
||||||
|
shape_node.position = Vector2.ZERO
|
||||||
|
var rectangle := shape_node.shape as RectangleShape2D
|
||||||
|
if rectangle == null:
|
||||||
|
rectangle = RectangleShape2D.new()
|
||||||
|
shape_node.shape = rectangle
|
||||||
|
rectangle.size = Vector2(maxf(8.0, collision_size.x * scale), maxf(8.0, collision_size.y * scale))
|
||||||
|
|
||||||
|
func set_disabled(decor_id: String, disabled: bool) -> void:
|
||||||
|
var body := _bodies.get(decor_id, null) as StaticBody2D
|
||||||
|
if body == null or not is_instance_valid(body):
|
||||||
|
return
|
||||||
|
var shape_node := body.get_node_or_null("CollisionShape2D") as CollisionShape2D
|
||||||
|
if shape_node != null:
|
||||||
|
shape_node.disabled = disabled
|
||||||
|
|
||||||
|
func remove(decor_id: String) -> void:
|
||||||
|
var body := _bodies.get(decor_id, null) as Node
|
||||||
|
if body != null and is_instance_valid(body):
|
||||||
|
body.queue_free()
|
||||||
|
_bodies.erase(decor_id)
|
||||||
|
|
||||||
|
func _to_vector2(value: Variant) -> Vector2:
|
||||||
|
if value is Vector2:
|
||||||
|
return value
|
||||||
|
if value is Dictionary:
|
||||||
|
var dictionary: Dictionary = value
|
||||||
|
return Vector2(
|
||||||
|
_to_float(dictionary.get("x", 0.0), 0.0),
|
||||||
|
_to_float(dictionary.get("y", 0.0), 0.0)
|
||||||
|
)
|
||||||
|
return Vector2.ZERO
|
||||||
|
|
||||||
|
func _to_float(value: Variant, fallback: float) -> float:
|
||||||
|
match typeof(value):
|
||||||
|
TYPE_FLOAT, TYPE_INT:
|
||||||
|
return float(value)
|
||||||
|
TYPE_STRING:
|
||||||
|
var text := str(value).strip_edges()
|
||||||
|
return fallback if text.is_empty() else text.to_float()
|
||||||
|
TYPE_BOOL:
|
||||||
|
return 1.0 if bool(value) else 0.0
|
||||||
|
_:
|
||||||
|
return fallback
|
||||||
1
_Core/room_decor/RoomDecorCollisionRegistry.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://djp28p0cx377d
|
||||||
60
_Core/room_decor/RoomDecorEditHistory.gd
Normal file
@@ -0,0 +1,60 @@
|
|||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
var _undo_entries: Array[Dictionary] = []
|
||||||
|
var _redo_entries: Array[Dictionary] = []
|
||||||
|
|
||||||
|
func clear() -> void:
|
||||||
|
_undo_entries.clear()
|
||||||
|
_redo_entries.clear()
|
||||||
|
|
||||||
|
func record_item(before: Dictionary, after: Dictionary) -> bool:
|
||||||
|
if before == after:
|
||||||
|
return false
|
||||||
|
var decor_id := str(after.get("decor_id", before.get("decor_id", ""))).strip_edges()
|
||||||
|
if decor_id.is_empty():
|
||||||
|
return false
|
||||||
|
_undo_entries.append({
|
||||||
|
"decor_id": decor_id,
|
||||||
|
"before": before.duplicate(true),
|
||||||
|
"after": after.duplicate(true),
|
||||||
|
})
|
||||||
|
_redo_entries.clear()
|
||||||
|
return true
|
||||||
|
|
||||||
|
func record_bulk(before_items: Dictionary, after_items: Dictionary) -> bool:
|
||||||
|
if before_items == after_items:
|
||||||
|
return false
|
||||||
|
_undo_entries.append({
|
||||||
|
"before_items": _duplicate_item_map(before_items),
|
||||||
|
"after_items": _duplicate_item_map(after_items),
|
||||||
|
})
|
||||||
|
_redo_entries.clear()
|
||||||
|
return true
|
||||||
|
|
||||||
|
func can_undo() -> bool:
|
||||||
|
return not _undo_entries.is_empty()
|
||||||
|
|
||||||
|
func can_redo() -> bool:
|
||||||
|
return not _redo_entries.is_empty()
|
||||||
|
|
||||||
|
func take_undo() -> Dictionary:
|
||||||
|
if _undo_entries.is_empty():
|
||||||
|
return {}
|
||||||
|
var entry: Dictionary = _undo_entries.pop_back()
|
||||||
|
_redo_entries.append(entry)
|
||||||
|
return entry
|
||||||
|
|
||||||
|
func take_redo() -> Dictionary:
|
||||||
|
if _redo_entries.is_empty():
|
||||||
|
return {}
|
||||||
|
var entry: Dictionary = _redo_entries.pop_back()
|
||||||
|
_undo_entries.append(entry)
|
||||||
|
return entry
|
||||||
|
|
||||||
|
func _duplicate_item_map(source: Dictionary) -> Dictionary:
|
||||||
|
var duplicate: Dictionary = {}
|
||||||
|
for decor_id_variant in source.keys():
|
||||||
|
var item_variant: Variant = source.get(decor_id_variant, {})
|
||||||
|
if item_variant is Dictionary:
|
||||||
|
duplicate[str(decor_id_variant)] = (item_variant as Dictionary).duplicate(true)
|
||||||
|
return duplicate
|
||||||
1
_Core/room_decor/RoomDecorEditHistory.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bvmpisyit53q0
|
||||||
130
_Core/security/SecureSessionStore.gd
Normal file
@@ -0,0 +1,130 @@
|
|||||||
|
extends RefCounted
|
||||||
|
|
||||||
|
const STORAGE_VERSION: int = 2
|
||||||
|
const BLOCK_SIZE: int = 16
|
||||||
|
const KEY_CONTEXT: String = "WhaleTown-V2/session-store/v1"
|
||||||
|
|
||||||
|
func save_refresh_token(path: String, refresh_token: String) -> bool:
|
||||||
|
if refresh_token.is_empty():
|
||||||
|
clear(path)
|
||||||
|
return true
|
||||||
|
var keys := _derive_keys()
|
||||||
|
if keys.is_empty():
|
||||||
|
return false
|
||||||
|
var iv := Crypto.new().generate_random_bytes(BLOCK_SIZE)
|
||||||
|
var encryption_key: PackedByteArray = keys.get("encryption", PackedByteArray())
|
||||||
|
var authentication_key: PackedByteArray = keys.get("authentication", PackedByteArray())
|
||||||
|
var encrypted := _encrypt(refresh_token.to_utf8_buffer(), encryption_key, iv)
|
||||||
|
if encrypted.is_empty():
|
||||||
|
return false
|
||||||
|
var authenticated_data := iv.duplicate()
|
||||||
|
authenticated_data.append_array(encrypted)
|
||||||
|
var mac := Crypto.new().hmac_digest(HashingContext.HASH_SHA256, authentication_key, authenticated_data)
|
||||||
|
var payload := {
|
||||||
|
"version": STORAGE_VERSION,
|
||||||
|
"iv": Marshalls.raw_to_base64(iv),
|
||||||
|
"ciphertext": Marshalls.raw_to_base64(encrypted),
|
||||||
|
"mac": Marshalls.raw_to_base64(mac),
|
||||||
|
"saved_at": Time.get_unix_time_from_system(),
|
||||||
|
}
|
||||||
|
var file := FileAccess.open(path, FileAccess.WRITE)
|
||||||
|
if file == null:
|
||||||
|
return false
|
||||||
|
file.store_string(JSON.stringify(payload))
|
||||||
|
file.close()
|
||||||
|
return true
|
||||||
|
|
||||||
|
func load_refresh_token(path: String) -> String:
|
||||||
|
if not FileAccess.file_exists(path):
|
||||||
|
return ""
|
||||||
|
var keys := _derive_keys()
|
||||||
|
if keys.is_empty():
|
||||||
|
clear(path)
|
||||||
|
return ""
|
||||||
|
var json := JSON.new()
|
||||||
|
if json.parse(FileAccess.get_file_as_string(path)) != OK or not (json.data is Dictionary):
|
||||||
|
clear(path)
|
||||||
|
return ""
|
||||||
|
var payload: Dictionary = json.data
|
||||||
|
if int(payload.get("version", 0)) != STORAGE_VERSION:
|
||||||
|
clear(path)
|
||||||
|
return ""
|
||||||
|
var iv := Marshalls.base64_to_raw(str(payload.get("iv", "")))
|
||||||
|
var encrypted := Marshalls.base64_to_raw(str(payload.get("ciphertext", "")))
|
||||||
|
var expected_mac := Marshalls.base64_to_raw(str(payload.get("mac", "")))
|
||||||
|
if iv.size() != BLOCK_SIZE or encrypted.is_empty() or expected_mac.is_empty():
|
||||||
|
clear(path)
|
||||||
|
return ""
|
||||||
|
var authenticated_data := iv.duplicate()
|
||||||
|
authenticated_data.append_array(encrypted)
|
||||||
|
var encryption_key: PackedByteArray = keys.get("encryption", PackedByteArray())
|
||||||
|
var authentication_key: PackedByteArray = keys.get("authentication", PackedByteArray())
|
||||||
|
var actual_mac := Crypto.new().hmac_digest(HashingContext.HASH_SHA256, authentication_key, authenticated_data)
|
||||||
|
if not _constant_time_equals(actual_mac, expected_mac):
|
||||||
|
clear(path)
|
||||||
|
return ""
|
||||||
|
var decrypted := _decrypt(encrypted, encryption_key, iv)
|
||||||
|
return decrypted.get_string_from_utf8().strip_edges()
|
||||||
|
|
||||||
|
func clear(path: String) -> void:
|
||||||
|
if FileAccess.file_exists(path):
|
||||||
|
DirAccess.remove_absolute(ProjectSettings.globalize_path(path))
|
||||||
|
|
||||||
|
func _derive_keys() -> Dictionary:
|
||||||
|
if OS.get_name() == "Web":
|
||||||
|
return {}
|
||||||
|
var device_id := OS.get_unique_id().strip_edges()
|
||||||
|
if device_id.is_empty():
|
||||||
|
return {}
|
||||||
|
var root_key := _sha256((KEY_CONTEXT + ":" + device_id).to_utf8_buffer())
|
||||||
|
if root_key.is_empty():
|
||||||
|
return {}
|
||||||
|
return {
|
||||||
|
"encryption": _sha256(root_key + ":encryption".to_utf8_buffer()),
|
||||||
|
"authentication": _sha256(root_key + ":authentication".to_utf8_buffer()),
|
||||||
|
}
|
||||||
|
|
||||||
|
func _sha256(bytes: PackedByteArray) -> PackedByteArray:
|
||||||
|
var hash_context := HashingContext.new()
|
||||||
|
if hash_context.start(HashingContext.HASH_SHA256) != OK:
|
||||||
|
return PackedByteArray()
|
||||||
|
if hash_context.update(bytes) != OK:
|
||||||
|
return PackedByteArray()
|
||||||
|
return hash_context.finish()
|
||||||
|
|
||||||
|
func _encrypt(plain_text: PackedByteArray, key: PackedByteArray, iv: PackedByteArray) -> PackedByteArray:
|
||||||
|
var padded := plain_text.duplicate()
|
||||||
|
var padding_size := BLOCK_SIZE - (padded.size() % BLOCK_SIZE)
|
||||||
|
for _index in range(padding_size):
|
||||||
|
padded.append(padding_size)
|
||||||
|
var aes := AESContext.new()
|
||||||
|
if aes.start(AESContext.MODE_CBC_ENCRYPT, key, iv) != OK:
|
||||||
|
return PackedByteArray()
|
||||||
|
var encrypted := aes.update(padded)
|
||||||
|
aes.finish()
|
||||||
|
return encrypted
|
||||||
|
|
||||||
|
func _decrypt(encrypted: PackedByteArray, key: PackedByteArray, iv: PackedByteArray) -> PackedByteArray:
|
||||||
|
var aes := AESContext.new()
|
||||||
|
if aes.start(AESContext.MODE_CBC_DECRYPT, key, iv) != OK:
|
||||||
|
return PackedByteArray()
|
||||||
|
var padded := aes.update(encrypted)
|
||||||
|
aes.finish()
|
||||||
|
if padded.is_empty():
|
||||||
|
return PackedByteArray()
|
||||||
|
var padding_size := int(padded[padded.size() - 1])
|
||||||
|
if padding_size < 1 or padding_size > BLOCK_SIZE or padding_size > padded.size():
|
||||||
|
return PackedByteArray()
|
||||||
|
for index in range(padded.size() - padding_size, padded.size()):
|
||||||
|
if int(padded[index]) != padding_size:
|
||||||
|
return PackedByteArray()
|
||||||
|
padded.resize(padded.size() - padding_size)
|
||||||
|
return padded
|
||||||
|
|
||||||
|
func _constant_time_equals(left: PackedByteArray, right: PackedByteArray) -> bool:
|
||||||
|
if left.size() != right.size():
|
||||||
|
return false
|
||||||
|
var difference := 0
|
||||||
|
for index in range(left.size()):
|
||||||
|
difference |= int(left[index]) ^ int(right[index])
|
||||||
|
return difference == 0
|
||||||
1
_Core/security/SecureSessionStore.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://bqd3tfgvlhj8r
|
||||||
20
_Core/ui/InteractionPointMarkers.gd
Normal file
@@ -0,0 +1,20 @@
|
|||||||
|
extends Node2D
|
||||||
|
|
||||||
|
# 地图内可交互目标的轻量视觉标记,由 InteractionManager 提供世界坐标。
|
||||||
|
const RING_COLOR: Color = Color(1.0, 1.0, 1.0, 0.94)
|
||||||
|
const CORE_COLOR: Color = Color(1.0, 1.0, 1.0, 0.58)
|
||||||
|
const RING_RADIUS: float = 9.0
|
||||||
|
const RING_WIDTH: float = 2.0
|
||||||
|
|
||||||
|
var _points: Array[Vector2] = []
|
||||||
|
|
||||||
|
func set_points(points: Array[Vector2]) -> void:
|
||||||
|
if _points == points:
|
||||||
|
return
|
||||||
|
_points = points.duplicate()
|
||||||
|
queue_redraw()
|
||||||
|
|
||||||
|
func _draw() -> void:
|
||||||
|
for point: Vector2 in _points:
|
||||||
|
draw_arc(point, RING_RADIUS, 0.0, TAU, 24, RING_COLOR, RING_WIDTH, true)
|
||||||
|
draw_circle(point, 2.0, CORE_COLOR)
|
||||||
1
_Core/ui/InteractionPointMarkers.gd.uid
Normal file
@@ -0,0 +1 @@
|
|||||||
|
uid://de27p7wr4gj2b
|
||||||
@@ -17,8 +17,8 @@ const CONFIG_PATHS: Array[String] = [
|
|||||||
]
|
]
|
||||||
|
|
||||||
const DEFAULT_PROFILE: String = "production"
|
const DEFAULT_PROFILE: String = "production"
|
||||||
const DEFAULT_API_BASE_URL: String = "https://whaletown.novamailio.com/api"
|
const DEFAULT_API_BASE_URL: String = "https://whaletownend.xinghangee.icu"
|
||||||
const DEFAULT_WS_URL: String = "wss://whaletown.novamailio.com/game"
|
const DEFAULT_WS_URL: String = "wss://whaletownend.xinghangee.icu/game"
|
||||||
|
|
||||||
const API_BASE_URL_ENV_KEY: String = "WHALETOWN_API_BASE_URL"
|
const API_BASE_URL_ENV_KEY: String = "WHALETOWN_API_BASE_URL"
|
||||||
const CHAT_WS_URL_ENV_KEY: String = "WHALETOWN_CHAT_WS_URL"
|
const CHAT_WS_URL_ENV_KEY: String = "WHALETOWN_CHAT_WS_URL"
|
||||||
@@ -35,10 +35,6 @@ static func get_api_base_url() -> String:
|
|||||||
if not env_url.is_empty():
|
if not env_url.is_empty():
|
||||||
return _trim_trailing_slash(env_url)
|
return _trim_trailing_slash(env_url)
|
||||||
|
|
||||||
var browser_url := _get_browser_same_origin_url("/api")
|
|
||||||
if not browser_url.is_empty():
|
|
||||||
return browser_url
|
|
||||||
|
|
||||||
var network_config := _get_active_network_config()
|
var network_config := _get_active_network_config()
|
||||||
var url: String = str(network_config.get("api_base_url", "")).strip_edges()
|
var url: String = str(network_config.get("api_base_url", "")).strip_edges()
|
||||||
if not url.is_empty():
|
if not url.is_empty():
|
||||||
@@ -55,10 +51,6 @@ static func get_chat_ws_url() -> String:
|
|||||||
if not env_url.is_empty():
|
if not env_url.is_empty():
|
||||||
return env_url
|
return env_url
|
||||||
|
|
||||||
var browser_url := _get_browser_same_origin_websocket_url("/game")
|
|
||||||
if not browser_url.is_empty():
|
|
||||||
return browser_url
|
|
||||||
|
|
||||||
var network_config := _get_active_network_config()
|
var network_config := _get_active_network_config()
|
||||||
var url: String = str(network_config.get("chat_ws_url", network_config.get("game_ws_url", ""))).strip_edges()
|
var url: String = str(network_config.get("chat_ws_url", network_config.get("game_ws_url", ""))).strip_edges()
|
||||||
if not url.is_empty():
|
if not url.is_empty():
|
||||||
@@ -83,10 +75,6 @@ static func get_location_ws_url() -> String:
|
|||||||
if not game_env_url.is_empty():
|
if not game_env_url.is_empty():
|
||||||
return game_env_url
|
return game_env_url
|
||||||
|
|
||||||
var browser_url := _get_browser_same_origin_websocket_url("/game")
|
|
||||||
if not browser_url.is_empty():
|
|
||||||
return browser_url
|
|
||||||
|
|
||||||
var network_config := _get_active_network_config()
|
var network_config := _get_active_network_config()
|
||||||
var url: String = str(network_config.get("location_ws_url", network_config.get("game_ws_url", ""))).strip_edges()
|
var url: String = str(network_config.get("location_ws_url", network_config.get("game_ws_url", ""))).strip_edges()
|
||||||
if not url.is_empty():
|
if not url.is_empty():
|
||||||
@@ -166,7 +154,7 @@ static func _load_config() -> Dictionary:
|
|||||||
return {}
|
return {}
|
||||||
|
|
||||||
static func _get_browser_query_value(key: String) -> String:
|
static func _get_browser_query_value(key: String) -> String:
|
||||||
if OS.get_name() != "Web":
|
if OS.get_name() != "Web" or not OS.is_debug_build():
|
||||||
return ""
|
return ""
|
||||||
|
|
||||||
if not Engine.has_singleton("JavaScriptBridge"):
|
if not Engine.has_singleton("JavaScriptBridge"):
|
||||||
@@ -180,25 +168,6 @@ static func _get_browser_query_value(key: String) -> String:
|
|||||||
var value: Variant = js_bridge.eval(script, true)
|
var value: Variant = js_bridge.eval(script, true)
|
||||||
return str(value).strip_edges()
|
return str(value).strip_edges()
|
||||||
|
|
||||||
static func _get_browser_same_origin_url(path: String) -> String:
|
|
||||||
if OS.get_name() != "Web" or not Engine.has_singleton("JavaScriptBridge"):
|
|
||||||
return ""
|
|
||||||
var js_bridge: Object = Engine.get_singleton("JavaScriptBridge")
|
|
||||||
if js_bridge == null:
|
|
||||||
return ""
|
|
||||||
var origin: String = str(js_bridge.eval("window.location.origin || ''", true)).strip_edges()
|
|
||||||
if not origin.begins_with("http://") and not origin.begins_with("https://"):
|
|
||||||
return ""
|
|
||||||
return _trim_trailing_slash(origin) + path
|
|
||||||
|
|
||||||
static func _get_browser_same_origin_websocket_url(path: String) -> String:
|
|
||||||
var http_url := _get_browser_same_origin_url("")
|
|
||||||
if http_url.begins_with("https://"):
|
|
||||||
return "wss://" + http_url.substr(8) + path
|
|
||||||
if http_url.begins_with("http://"):
|
|
||||||
return "ws://" + http_url.substr(7) + path
|
|
||||||
return ""
|
|
||||||
|
|
||||||
static func _get_browser_url_override(key: String, allowed_schemes: Array[String]) -> String:
|
static func _get_browser_url_override(key: String, allowed_schemes: Array[String]) -> String:
|
||||||
var value := _get_browser_query_value(key)
|
var value := _get_browser_query_value(key)
|
||||||
if value.is_empty():
|
if value.is_empty():
|
||||||
|
|||||||
@@ -1,123 +0,0 @@
|
|||||||
extends RefCounted
|
|
||||||
|
|
||||||
var _javascript_callback: Variant
|
|
||||||
var _result_callback: Callable
|
|
||||||
var _callback_name: String = ""
|
|
||||||
|
|
||||||
func open(accept: String, max_bytes: int, result_callback: Callable) -> bool:
|
|
||||||
if OS.get_name() != "Web" or not Engine.has_singleton("JavaScriptBridge"):
|
|
||||||
return false
|
|
||||||
if _result_callback.is_valid():
|
|
||||||
return false
|
|
||||||
|
|
||||||
var javascript_bridge: Object = Engine.get_singleton("JavaScriptBridge")
|
|
||||||
_callback_name = "__whaletownFilePicker%d" % get_instance_id()
|
|
||||||
_result_callback = result_callback
|
|
||||||
_javascript_callback = javascript_bridge.create_callback(_on_javascript_result)
|
|
||||||
var window: Variant = javascript_bridge.get_interface("window")
|
|
||||||
if window == null:
|
|
||||||
_reset()
|
|
||||||
return false
|
|
||||||
window[_callback_name] = _javascript_callback
|
|
||||||
|
|
||||||
var script := """
|
|
||||||
(() => {
|
|
||||||
const callbackName = %s;
|
|
||||||
const callback = window[callbackName];
|
|
||||||
if (typeof callback !== "function") return false;
|
|
||||||
|
|
||||||
const previous = document.getElementById("whaletown-web-file-picker");
|
|
||||||
if (previous) previous.remove();
|
|
||||||
|
|
||||||
const input = document.createElement("input");
|
|
||||||
input.id = "whaletown-web-file-picker";
|
|
||||||
input.type = "file";
|
|
||||||
input.accept = %s;
|
|
||||||
input.style.display = "none";
|
|
||||||
let finished = false;
|
|
||||||
|
|
||||||
const finish = (status, name, mime, payload) => {
|
|
||||||
if (finished) return;
|
|
||||||
finished = true;
|
|
||||||
callback(status, name || "", mime || "", payload || "");
|
|
||||||
input.remove();
|
|
||||||
delete window[callbackName];
|
|
||||||
};
|
|
||||||
|
|
||||||
input.addEventListener("cancel", () => finish("cancel", "", "", ""));
|
|
||||||
input.addEventListener("change", () => {
|
|
||||||
const file = input.files && input.files[0];
|
|
||||||
if (!file) {
|
|
||||||
finish("cancel", "", "", "");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
if (file.size > %d) {
|
|
||||||
finish("too_large", file.name, file.type, "");
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
const reader = new FileReader();
|
|
||||||
reader.onerror = () => finish("read_error", file.name, file.type, "");
|
|
||||||
reader.onload = () => {
|
|
||||||
const bytes = new Uint8Array(reader.result);
|
|
||||||
const chunks = [];
|
|
||||||
const chunkSize = 0x8000;
|
|
||||||
for (let offset = 0; offset < bytes.length; offset += chunkSize) {
|
|
||||||
chunks.push(String.fromCharCode(...bytes.subarray(offset, offset + chunkSize)));
|
|
||||||
}
|
|
||||||
finish("ok", file.name, file.type, btoa(chunks.join("")));
|
|
||||||
};
|
|
||||||
reader.readAsArrayBuffer(file);
|
|
||||||
});
|
|
||||||
|
|
||||||
document.body.appendChild(input);
|
|
||||||
input.click();
|
|
||||||
return true;
|
|
||||||
})()
|
|
||||||
""" % [JSON.stringify(_callback_name), JSON.stringify(accept), max_bytes]
|
|
||||||
var opened: Variant = javascript_bridge.eval(script, true)
|
|
||||||
if opened != true:
|
|
||||||
_reset()
|
|
||||||
return false
|
|
||||||
return true
|
|
||||||
|
|
||||||
func _on_javascript_result(arguments: Array) -> void:
|
|
||||||
var callback := _result_callback
|
|
||||||
_reset()
|
|
||||||
if not callback.is_valid():
|
|
||||||
return
|
|
||||||
var status := str(arguments[0]) if arguments.size() > 0 else "read_error"
|
|
||||||
var file_name := str(arguments[1]) if arguments.size() > 1 else ""
|
|
||||||
var mime_type := str(arguments[2]) if arguments.size() > 2 else ""
|
|
||||||
var base64_data := str(arguments[3]) if arguments.size() > 3 else ""
|
|
||||||
callback.call(status, file_name, mime_type, base64_data)
|
|
||||||
|
|
||||||
func _reset() -> void:
|
|
||||||
_javascript_callback = null
|
|
||||||
_result_callback = Callable()
|
|
||||||
_callback_name = ""
|
|
||||||
|
|
||||||
static func save_base64_file(base64_data: String, file_name: String, prefix: String) -> String:
|
|
||||||
if base64_data.is_empty():
|
|
||||||
return ""
|
|
||||||
var bytes := Marshalls.base64_to_raw(base64_data)
|
|
||||||
if bytes.is_empty():
|
|
||||||
return ""
|
|
||||||
|
|
||||||
var extension := file_name.get_extension().to_lower()
|
|
||||||
if not ["png", "jpg", "jpeg", "webp"].has(extension):
|
|
||||||
extension = "bin"
|
|
||||||
var root := DirAccess.open("user://")
|
|
||||||
if root == null:
|
|
||||||
return ""
|
|
||||||
if not root.dir_exists("web_uploads") and root.make_dir("web_uploads") != OK:
|
|
||||||
return ""
|
|
||||||
|
|
||||||
var safe_prefix := prefix.to_lower().replace(" ", "_")
|
|
||||||
var path := "user://web_uploads/%s_%d.%s" % [safe_prefix, Time.get_ticks_msec(), extension]
|
|
||||||
var file := FileAccess.open(path, FileAccess.WRITE)
|
|
||||||
if file == null:
|
|
||||||
return ""
|
|
||||||
file.store_buffer(bytes)
|
|
||||||
file.close()
|
|
||||||
return path
|
|
||||||
@@ -1 +0,0 @@
|
|||||||
uid://dqvrn7yv0ap4y
|
|
||||||
|
Before Width: | Height: | Size: 226 KiB |
@@ -1,40 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://dku0dqqhtnjbk"
|
|
||||||
path="res://.godot/imported/horned_creature_npc_idle_down.png-fae6e26bf555f707761f7ec796a16f56.ctex"
|
|
||||||
metadata={
|
|
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Fusion Pixel Font
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https://github.com/TakWolf/fusion-pixel-font
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Copyright (c) 2022, TakWolf (https://takwolf.com).
|
|
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|
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This Font Software is licensed under the SIL Open Font License, Version 1.1.
|
|
||||||
This license is copied below, and is also available with a FAQ at:
|
|
||||||
https://openfontlicense.org
|
|
||||||
|
|
||||||
|
|
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-----------------------------------------------------------
|
|
||||||
SIL OPEN FONT LICENSE Version 1.1 - 26 February 2007
|
|
||||||
-----------------------------------------------------------
|
|
||||||
|
|
||||||
PREAMBLE
|
|
||||||
The goals of the Open Font License (OFL) are to stimulate worldwide
|
|
||||||
development of collaborative font projects, to support the font creation
|
|
||||||
efforts of academic and linguistic communities, and to provide a free and
|
|
||||||
open framework in which fonts may be shared and improved in partnership
|
|
||||||
with others.
|
|
||||||
|
|
||||||
The OFL allows the licensed fonts to be used, studied, modified and
|
|
||||||
redistributed freely as long as they are not sold by themselves. The
|
|
||||||
fonts, including any derivative works, can be bundled, embedded,
|
|
||||||
redistributed and/or sold with any software provided that any reserved
|
|
||||||
names are not used by derivative works. The fonts and derivatives,
|
|
||||||
however, cannot be released under any other type of license. The
|
|
||||||
requirement for fonts to remain under this license does not apply
|
|
||||||
to any document created using the fonts or their derivatives.
|
|
||||||
|
|
||||||
DEFINITIONS
|
|
||||||
"Font Software" refers to the set of files released by the Copyright
|
|
||||||
Holder(s) under this license and clearly marked as such. This may
|
|
||||||
include source files, build scripts and documentation.
|
|
||||||
|
|
||||||
"Reserved Font Name" refers to any names specified as such after the
|
|
||||||
copyright statement(s).
|
|
||||||
|
|
||||||
"Original Version" refers to the collection of Font Software components as
|
|
||||||
distributed by the Copyright Holder(s).
|
|
||||||
|
|
||||||
"Modified Version" refers to any derivative made by adding to, deleting,
|
|
||||||
or substituting -- in part or in whole -- any of the components of the
|
|
||||||
Original Version, by changing formats or by porting the Font Software to a
|
|
||||||
new environment.
|
|
||||||
|
|
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"Author" refers to any designer, engineer, programmer, technical
|
|
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writer or other person who contributed to the Font Software.
|
|
||||||
|
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||||||
PERMISSION & CONDITIONS
|
|
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Permission is hereby granted, free of charge, to any person obtaining
|
|
||||||
a copy of the Font Software, to use, study, copy, merge, embed, modify,
|
|
||||||
redistribute, and sell modified and unmodified copies of the Font
|
|
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Software, subject to the following conditions:
|
|
||||||
|
|
||||||
1) Neither the Font Software nor any of its individual components,
|
|
||||||
in Original or Modified Versions, may be sold by itself.
|
|
||||||
|
|
||||||
2) Original or Modified Versions of the Font Software may be bundled,
|
|
||||||
redistributed and/or sold with any software, provided that each copy
|
|
||||||
contains the above copyright notice and this license. These can be
|
|
||||||
included either as stand-alone text files, human-readable headers or
|
|
||||||
in the appropriate machine-readable metadata fields within text or
|
|
||||||
binary files as long as those fields can be easily viewed by the user.
|
|
||||||
|
|
||||||
3) No Modified Version of the Font Software may use the Reserved Font
|
|
||||||
Name(s) unless explicit written permission is granted by the corresponding
|
|
||||||
Copyright Holder. This restriction only applies to the primary font name as
|
|
||||||
presented to the users.
|
|
||||||
|
|
||||||
4) The name(s) of the Copyright Holder(s) or the Author(s) of the Font
|
|
||||||
Software shall not be used to promote, endorse or advertise any
|
|
||||||
Modified Version, except to acknowledge the contribution(s) of the
|
|
||||||
Copyright Holder(s) and the Author(s) or with their explicit written
|
|
||||||
permission.
|
|
||||||
|
|
||||||
5) The Font Software, modified or unmodified, in part or in whole,
|
|
||||||
must be distributed entirely under this license, and must not be
|
|
||||||
distributed under any other license. The requirement for fonts to
|
|
||||||
remain under this license does not apply to any document created
|
|
||||||
using the Font Software.
|
|
||||||
|
|
||||||
TERMINATION
|
|
||||||
This license becomes null and void if any of the above conditions are
|
|
||||||
not met.
|
|
||||||
|
|
||||||
DISCLAIMER
|
|
||||||
THE FONT SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND,
|
|
||||||
EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO ANY WARRANTIES OF
|
|
||||||
MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT
|
|
||||||
OF COPYRIGHT, PATENT, TRADEMARK, OR OTHER RIGHT. IN NO EVENT SHALL THE
|
|
||||||
COPYRIGHT HOLDER BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY,
|
|
||||||
INCLUDING ANY GENERAL, SPECIAL, INDIRECT, INCIDENTAL, OR CONSEQUENTIAL
|
|
||||||
DAMAGES, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
|
|
||||||
FROM, OUT OF THE USE OR INABILITY TO USE THE FONT SOFTWARE OR FROM
|
|
||||||
OTHER DEALINGS IN THE FONT SOFTWARE.
|
|
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||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=true
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=true
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
|
Before Width: | Height: | Size: 9.0 KiB |
@@ -1,40 +0,0 @@
|
|||||||
[remap]
|
|
||||||
|
|
||||||
importer="texture"
|
|
||||||
type="CompressedTexture2D"
|
|
||||||
uid="uid://2ukykf5vywnj"
|
|
||||||
path="res://.godot/imported/world_bulletin_send_v2_128.png-e1f7806cd2d6195a5af01a8fcf36310f.ctex"
|
|
||||||
metadata={
|
|
||||||
"vram_texture": false
|
|
||||||
}
|
|
||||||
|
|
||||||
[deps]
|
|
||||||
|
|
||||||
source_file="res://assets/ui/world_bulletin/world_bulletin_send_v2_128.png"
|
|
||||||
dest_files=["res://.godot/imported/world_bulletin_send_v2_128.png-e1f7806cd2d6195a5af01a8fcf36310f.ctex"]
|
|
||||||
|
|
||||||
[params]
|
|
||||||
|
|
||||||
compress/mode=0
|
|
||||||
compress/high_quality=false
|
|
||||||
compress/lossy_quality=0.7
|
|
||||||
compress/uastc_level=0
|
|
||||||
compress/rdo_quality_loss=0.0
|
|
||||||
compress/hdr_compression=1
|
|
||||||
compress/normal_map=0
|
|
||||||
compress/channel_pack=0
|
|
||||||
mipmaps/generate=false
|
|
||||||
mipmaps/limit=-1
|
|
||||||
roughness/mode=0
|
|
||||||
roughness/src_normal=""
|
|
||||||
process/channel_remap/red=0
|
|
||||||
process/channel_remap/green=1
|
|
||||||
process/channel_remap/blue=2
|
|
||||||
process/channel_remap/alpha=3
|
|
||||||
process/fix_alpha_border=true
|
|
||||||
process/premult_alpha=false
|
|
||||||
process/normal_map_invert_y=false
|
|
||||||
process/hdr_as_srgb=false
|
|
||||||
process/hdr_clamp_exposure=false
|
|
||||||
process/size_limit=0
|
|
||||||
detect_3d/compress_to=1
|
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
[gd_resource type="Theme" format=3 uid="uid://brk6ca2npglqc"]
|
[gd_resource type="Theme" format=3 uid="uid://brk6ca2npglqc"]
|
||||||
|
|
||||||
[ext_resource type="FontFile" uid="uid://cy7uxq32lpgou" path="res://assets/fonts/msyh-web.ttf" id="1_font"]
|
[ext_resource type="FontFile" uid="uid://ce7ujbeobblyr" path="res://assets/fonts/msyh.ttc" id="1_font"]
|
||||||
|
|
||||||
[resource]
|
[resource]
|
||||||
resource_local_to_scene = true
|
resource_local_to_scene = true
|
||||||
|
|||||||
@@ -1,24 +0,0 @@
|
|||||||
whaletown.novamailio.com {
|
|
||||||
root * /var/www/whale-town-front-v2/build/site
|
|
||||||
|
|
||||||
@playWithoutSlash path /play
|
|
||||||
@wasm path *.wasm
|
|
||||||
@pack path *.pck
|
|
||||||
redir @playWithoutSlash /play/ 308
|
|
||||||
|
|
||||||
handle_path /play/* {
|
|
||||||
root * /var/www/whale-town-front-v2/build/site/play
|
|
||||||
header @wasm Content-Type application/wasm
|
|
||||||
header @pack Content-Type application/octet-stream
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
|
|
||||||
handle /downloads/* {
|
|
||||||
header Content-Disposition "attachment"
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
|
|
||||||
handle {
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,129 +0,0 @@
|
|||||||
# Existing Sub2API and blog sites on the Singapore host.
|
|
||||||
api.novamailio.com {
|
|
||||||
@long_stream path /v1/responses /responses
|
|
||||||
|
|
||||||
handle @long_stream {
|
|
||||||
reverse_proxy 127.0.0.1:8080 {
|
|
||||||
flush_interval -1
|
|
||||||
stream_close_delay 5m
|
|
||||||
transport http {
|
|
||||||
keepalive 30s
|
|
||||||
keepalive_interval 15s
|
|
||||||
keepalive_idle_conns_per_host 128
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
handle {
|
|
||||||
reverse_proxy 127.0.0.1:8080
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
xiangking.novamailio.com {
|
|
||||||
root * /var/www/xiangking-blog
|
|
||||||
encode zstd gzip
|
|
||||||
|
|
||||||
@assets path /assets/*
|
|
||||||
header @assets Cache-Control "public, max-age=31536000, immutable"
|
|
||||||
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
|
|
||||||
whaletown.novamailio.com {
|
|
||||||
log {
|
|
||||||
output file /var/log/caddy/whaletown-access.json {
|
|
||||||
roll_size 100MiB
|
|
||||||
roll_keep 10
|
|
||||||
roll_keep_for 720h
|
|
||||||
}
|
|
||||||
format json
|
|
||||||
}
|
|
||||||
|
|
||||||
encode zstd gzip
|
|
||||||
root * /var/www/whaletown/site
|
|
||||||
|
|
||||||
header {
|
|
||||||
X-Content-Type-Options nosniff
|
|
||||||
Referrer-Policy strict-origin-when-cross-origin
|
|
||||||
}
|
|
||||||
|
|
||||||
@immutable_pack {
|
|
||||||
path /play/packs/*.pck
|
|
||||||
file {path}
|
|
||||||
}
|
|
||||||
header @immutable_pack {
|
|
||||||
Cache-Control "public, max-age=31536000, immutable"
|
|
||||||
Content-Type "application/octet-stream"
|
|
||||||
}
|
|
||||||
|
|
||||||
@immutable_admin path /admin/assets/*
|
|
||||||
header @immutable_admin Cache-Control "public, max-age=31536000, immutable"
|
|
||||||
|
|
||||||
@pack_manifest path /play/packs/manifest.json
|
|
||||||
header @pack_manifest Cache-Control "no-cache"
|
|
||||||
|
|
||||||
@runtime path /play/index.js /play/index.wasm /play/index-*.pck /play/index.audio*.js
|
|
||||||
header @runtime Cache-Control "public, max-age=14400"
|
|
||||||
|
|
||||||
@html path / /index.html /play /play/ /play/index.html /admin /admin/ /admin/index.html
|
|
||||||
header @html Cache-Control "no-cache"
|
|
||||||
|
|
||||||
@play_without_slash path /play
|
|
||||||
redir @play_without_slash /play/ 308
|
|
||||||
|
|
||||||
handle_path /play/* {
|
|
||||||
root * /var/www/whaletown/site/play
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
|
|
||||||
@game path /game*
|
|
||||||
handle @game {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@location path /location-broadcast
|
|
||||||
handle @location {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@notice path /ws/notice
|
|
||||||
handle @notice {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@account_assets path /assets/account/*
|
|
||||||
handle @account_assets {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
redir /api /api/
|
|
||||||
handle /api/* {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
redir /admin /admin/
|
|
||||||
handle_path /admin/* {
|
|
||||||
root * /var/www/whaletown/admin
|
|
||||||
try_files {path} /index.html
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
|
|
||||||
handle /downloads/* {
|
|
||||||
header Content-Disposition "attachment"
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
|
|
||||||
handle {
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
whaletown.novamailio.com {
|
|
||||||
log {
|
|
||||||
output file /var/log/caddy/whaletown-access.json {
|
|
||||||
roll_size 20MiB
|
|
||||||
roll_keep 5
|
|
||||||
roll_keep_for 168h
|
|
||||||
}
|
|
||||||
format json
|
|
||||||
}
|
|
||||||
|
|
||||||
encode zstd gzip
|
|
||||||
root * /var/www/whaletown/site
|
|
||||||
|
|
||||||
header {
|
|
||||||
X-Content-Type-Options nosniff
|
|
||||||
Referrer-Policy strict-origin-when-cross-origin
|
|
||||||
}
|
|
||||||
|
|
||||||
@play path /play/*
|
|
||||||
header @play {
|
|
||||||
Cross-Origin-Opener-Policy same-origin
|
|
||||||
Cross-Origin-Embedder-Policy require-corp
|
|
||||||
}
|
|
||||||
|
|
||||||
@immutable_pack {
|
|
||||||
path /play/packs/*.pck
|
|
||||||
file {path}
|
|
||||||
}
|
|
||||||
header @immutable_pack {
|
|
||||||
Cache-Control "public, max-age=31536000, immutable"
|
|
||||||
Content-Type "application/octet-stream"
|
|
||||||
}
|
|
||||||
|
|
||||||
@pack_manifest path /play/packs/manifest.json
|
|
||||||
header @pack_manifest Cache-Control "no-cache"
|
|
||||||
|
|
||||||
@runtime path /play/index.js /play/index.wasm /play/index-*.pck /play/index.audio*.js
|
|
||||||
header @runtime Cache-Control "public, max-age=14400"
|
|
||||||
|
|
||||||
@html path / /index.html /play /play/ /play/index.html
|
|
||||||
header @html Cache-Control "no-cache"
|
|
||||||
|
|
||||||
@play_without_slash path /play
|
|
||||||
redir @play_without_slash /play/ 308
|
|
||||||
|
|
||||||
handle_path /play/* {
|
|
||||||
root * /var/www/whaletown/site/play
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
|
|
||||||
@game path /game*
|
|
||||||
handle @game {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@location path /location-broadcast
|
|
||||||
handle @location {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@notice path /ws/notice
|
|
||||||
handle @notice {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@account_assets path /assets/account/*
|
|
||||||
handle @account_assets {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
redir /api /api/
|
|
||||||
handle /api/* {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
handle {
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,89 +0,0 @@
|
|||||||
162-251-94-42.sslip.io {
|
|
||||||
log {
|
|
||||||
output file /var/log/caddy/whaletown-access.json {
|
|
||||||
roll_size 20MiB
|
|
||||||
roll_keep 5
|
|
||||||
roll_keep_for 168h
|
|
||||||
}
|
|
||||||
format json
|
|
||||||
}
|
|
||||||
|
|
||||||
encode zstd gzip
|
|
||||||
root * /var/www/whaletown/site
|
|
||||||
|
|
||||||
header {
|
|
||||||
X-Content-Type-Options nosniff
|
|
||||||
Referrer-Policy strict-origin-when-cross-origin
|
|
||||||
}
|
|
||||||
|
|
||||||
@play path /play/*
|
|
||||||
header @play {
|
|
||||||
Cross-Origin-Opener-Policy same-origin
|
|
||||||
Cross-Origin-Embedder-Policy require-corp
|
|
||||||
}
|
|
||||||
|
|
||||||
@immutable_pack {
|
|
||||||
path /play/packs/*.pck
|
|
||||||
file {path}
|
|
||||||
}
|
|
||||||
header @immutable_pack {
|
|
||||||
Cache-Control "public, max-age=31536000, immutable"
|
|
||||||
Content-Type "application/octet-stream"
|
|
||||||
}
|
|
||||||
|
|
||||||
@pack_manifest path /play/packs/manifest.json
|
|
||||||
header @pack_manifest Cache-Control "no-cache"
|
|
||||||
|
|
||||||
@runtime path /play/index.js /play/index.wasm /play/index-*.pck /play/index.audio*.js
|
|
||||||
header @runtime Cache-Control "public, max-age=14400"
|
|
||||||
|
|
||||||
@html path / /index.html /play /play/ /play/index.html
|
|
||||||
header @html Cache-Control "no-cache"
|
|
||||||
|
|
||||||
@play_without_slash path /play
|
|
||||||
redir @play_without_slash /play/ 308
|
|
||||||
|
|
||||||
handle_path /play/* {
|
|
||||||
root * /var/www/whaletown/site/play
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
|
|
||||||
@game path /game*
|
|
||||||
handle @game {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@location path /location-broadcast
|
|
||||||
handle @location {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@notice path /ws/notice
|
|
||||||
handle @notice {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
@account_assets path /assets/account/*
|
|
||||||
handle @account_assets {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
redir /api /api/
|
|
||||||
handle /api/* {
|
|
||||||
reverse_proxy http://124.221.77.216 {
|
|
||||||
header_up Host 124.221.77.216
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
handle {
|
|
||||||
file_server
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,6 +1,6 @@
|
|||||||
server {
|
server {
|
||||||
listen 80;
|
listen 80;
|
||||||
server_name whaletown.novamailio.com;
|
server_name whaletown.xinghangee.icu;
|
||||||
|
|
||||||
root /var/www/whale-town-front-v2/build/web;
|
root /var/www/whale-town-front-v2/build/web;
|
||||||
index index.html;
|
index index.html;
|
||||||
|
|||||||
@@ -7,9 +7,9 @@ advanced_options=false
|
|||||||
dedicated_server=false
|
dedicated_server=false
|
||||||
custom_features=""
|
custom_features=""
|
||||||
export_filter="scenes"
|
export_filter="scenes"
|
||||||
export_files=PackedStringArray("res://scenes/ui/WebBootstrap.tscn")
|
export_files=PackedStringArray("res://scenes/Maps/cafe_interior.tscn", "res://scenes/Maps/personal_space.tscn", "res://scenes/Maps/square.tscn", "res://scenes/Maps/work_zone.tscn", "res://scenes/characters/cafe_whale_barista_npc.tscn", "res://scenes/characters/crayfish_npc.tscn", "res://scenes/characters/npc.tscn", "res://scenes/characters/player.tscn", "res://scenes/characters/remote_player.tscn", "res://scenes/prefabs/ui/ChatMessage.tscn", "res://scenes/ui/AuthScene.tscn", "res://scenes/ui/CafeCompanionPanel.tscn", "res://scenes/ui/CafeCompanionRecruitmentPanel.tscn", "res://scenes/ui/ChatBubble.tscn", "res://scenes/ui/ChatUI.tscn", "res://scenes/ui/CourseBoardPanel.tscn", "res://scenes/ui/FriendListPanel.tscn", "res://scenes/ui/MapPanel.tscn", "res://scenes/ui/PlayerHud.tscn", "res://scenes/ui/SettingsPanel.tscn", "res://scenes/ui/datawhale_honor_ranking_panel.tscn", "res://scenes/ui/mall/MallPanel.tscn", "res://scenes/ui/notice_dialog.tscn", "res://scenes/ui/welcome_dialog.tscn")
|
||||||
include_filter="Config/*.gd,Config/*.json,_Core/*.gd,_Core/managers/*.gd,_Core/systems/*.gd,_Core/utils/*.gd,assets/audio/ui/*.wav,assets/fonts/msyh-web.ttf,assets/shaders/*.gdshader"
|
include_filter="Config/*.gd,Config/*.json,_Core/*.gd,_Core/chat/*.gd,_Core/interactions/*.gd,_Core/managers/*.gd,_Core/room_decor/*.gd,_Core/security/*.gd,_Core/systems/*.gd,_Core/ui/*.gd,_Core/utils/*.gd,scenes/Maps/*.gd,scenes/characters/*.gd,scenes/prefabs/items/*.gd,scenes/prefabs/ui/*.gd,scenes/ui/*.gd,scenes/ui/mall/*.gd,assets/audio/ui/*,assets/characters/skins/*,assets/maps/personal_space/v1/decor/*,assets/ui/auth/generated/*,assets/ui/auth/redesign/*,assets/ui/auth/registration_choice/redesign/*,assets/ui/auth/v1/*,assets/ui/mall/branding/*,assets/ui/mall/icons/*,assets/ui/mall/icons/processed/*,assets/ui/mall/items/*,assets/ui/mall/skin/*,assets/ui/mall/skin/clean/*,assets/ui/mall/skins/*,assets/ui/settings/*"
|
||||||
exclude_filter=""
|
exclude_filter="build/*,tools/*,docs/*,scripts/*,assets/ui/auth/registration_choice/preview/*,assets/ui/auth/registration_choice/redesign_preview/*"
|
||||||
export_path="build/web/index.html"
|
export_path="build/web/index.html"
|
||||||
patches=PackedStringArray()
|
patches=PackedStringArray()
|
||||||
encryption_include_filters=""
|
encryption_include_filters=""
|
||||||
@@ -28,7 +28,7 @@ variant/thread_support=false
|
|||||||
vram_texture_compression/for_desktop=true
|
vram_texture_compression/for_desktop=true
|
||||||
vram_texture_compression/for_mobile=false
|
vram_texture_compression/for_mobile=false
|
||||||
html/export_icon=true
|
html/export_icon=true
|
||||||
html/custom_html_shell="res://web/progressive_shell.html"
|
html/custom_html_shell=""
|
||||||
html/head_include=""
|
html/head_include=""
|
||||||
html/canvas_resize_policy=2
|
html/canvas_resize_policy=2
|
||||||
html/focus_canvas_on_start=true
|
html/focus_canvas_on_start=true
|
||||||
@@ -51,9 +51,10 @@ runnable=false
|
|||||||
advanced_options=false
|
advanced_options=false
|
||||||
dedicated_server=false
|
dedicated_server=false
|
||||||
custom_features=""
|
custom_features=""
|
||||||
export_filter="all_resources"
|
export_filter="scenes"
|
||||||
include_filter=""
|
export_files=PackedStringArray("res://scenes/Maps/cafe_interior.tscn", "res://scenes/Maps/personal_space.tscn", "res://scenes/Maps/square.tscn", "res://scenes/Maps/work_zone.tscn", "res://scenes/characters/cafe_whale_barista_npc.tscn", "res://scenes/characters/crayfish_npc.tscn", "res://scenes/characters/npc.tscn", "res://scenes/characters/player.tscn", "res://scenes/characters/remote_player.tscn", "res://scenes/prefabs/ui/ChatMessage.tscn", "res://scenes/ui/AuthScene.tscn", "res://scenes/ui/CafeCompanionPanel.tscn", "res://scenes/ui/CafeCompanionRecruitmentPanel.tscn", "res://scenes/ui/ChatBubble.tscn", "res://scenes/ui/ChatUI.tscn", "res://scenes/ui/CourseBoardPanel.tscn", "res://scenes/ui/FriendListPanel.tscn", "res://scenes/ui/MapPanel.tscn", "res://scenes/ui/PlayerHud.tscn", "res://scenes/ui/SettingsPanel.tscn", "res://scenes/ui/datawhale_honor_ranking_panel.tscn", "res://scenes/ui/mall/MallPanel.tscn", "res://scenes/ui/notice_dialog.tscn", "res://scenes/ui/welcome_dialog.tscn")
|
||||||
exclude_filter="build/**,output/**,docs/**,scripts/**,tools/**"
|
include_filter="Config/*.gd,Config/*.json,_Core/*.gd,_Core/chat/*.gd,_Core/interactions/*.gd,_Core/managers/*.gd,_Core/room_decor/*.gd,_Core/security/*.gd,_Core/systems/*.gd,_Core/ui/*.gd,_Core/utils/*.gd,scenes/Maps/*.gd,scenes/characters/*.gd,scenes/prefabs/items/*.gd,scenes/prefabs/ui/*.gd,scenes/ui/*.gd,scenes/ui/mall/*.gd,assets/audio/ui/*,assets/characters/skins/*,assets/maps/personal_space/v1/decor/*,assets/ui/auth/generated/*,assets/ui/auth/redesign/*,assets/ui/auth/registration_choice/redesign/*,assets/ui/auth/v1/*,assets/ui/mall/branding/*,assets/ui/mall/icons/*,assets/ui/mall/icons/processed/*,assets/ui/mall/items/*,assets/ui/mall/skin/*,assets/ui/mall/skin/clean/*,assets/ui/mall/skins/*,assets/ui/settings/*"
|
||||||
|
exclude_filter="build/*,tools/*,docs/*,scripts/*,assets/ui/auth/registration_choice/preview/*,assets/ui/auth/registration_choice/redesign_preview/*"
|
||||||
export_path="build/linux/WhaleTown-V2.x86_64"
|
export_path="build/linux/WhaleTown-V2.x86_64"
|
||||||
patches=PackedStringArray()
|
patches=PackedStringArray()
|
||||||
encryption_include_filters=""
|
encryption_include_filters=""
|
||||||
@@ -73,218 +74,3 @@ texture_format/s3tc_bptc=true
|
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texture_format/etc2_astc=false
|
texture_format/etc2_astc=false
|
||||||
architecture/x86_64=true
|
architecture/x86_64=true
|
||||||
ssh_remote_deploy/enabled=false
|
ssh_remote_deploy/enabled=false
|
||||||
|
|
||||||
[preset.2]
|
|
||||||
|
|
||||||
name="Scene Square"
|
|
||||||
platform="Web"
|
|
||||||
runnable=false
|
|
||||||
advanced_options=false
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="scenes"
|
|
||||||
export_files=PackedStringArray("res://scenes/Maps/square.tscn")
|
|
||||||
include_filter="scenes/Maps/*.gd,scenes/characters/*.gd,scenes/characters/*.tscn,scenes/prefabs/items/*.gd,scenes/prefabs/items/*.tscn,scenes/prefabs/ui/*.gd,scenes/prefabs/ui/*.tscn,scenes/ui/*.gd,scenes/ui/*.tscn,scenes/ui/mall/*.gd,scenes/ui/mall/*.tscn,assets/audio/ui/*.wav,assets/characters/*.png,assets/characters/skins/*.png,assets/fonts/fusion-pixel-12px/*.woff2,assets/ui/*.tres,assets/ui/auth/generated/*.png,assets/ui/datawhale_honor/*.png,assets/ui/world_bulletin/*.png,assets/ui/mall/branding/*.png,assets/ui/mall/icons/processed/*.png,assets/ui/mall/items/*.png,assets/ui/mall/skins/*_product.png,assets/ui/settings/*.png"
|
|
||||||
exclude_filter="assets/maps/work_zone/**/*.png,assets/maps/personal_space/**/*.png,assets/maps/cafe/**/*.png"
|
|
||||||
export_path="build/packs/square.pck"
|
|
||||||
patches=PackedStringArray()
|
|
||||||
encryption_include_filters=""
|
|
||||||
encryption_exclude_filters=""
|
|
||||||
seed=0
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|
||||||
encrypt_pck=false
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|
||||||
encrypt_directory=false
|
|
||||||
script_export_mode=2
|
|
||||||
|
|
||||||
[preset.2.options]
|
|
||||||
|
|
||||||
variant/extensions_support=false
|
|
||||||
variant/thread_support=false
|
|
||||||
vram_texture_compression/for_desktop=true
|
|
||||||
vram_texture_compression/for_mobile=false
|
|
||||||
|
|
||||||
[preset.3]
|
|
||||||
|
|
||||||
name="Scene Work Zone"
|
|
||||||
platform="Web"
|
|
||||||
runnable=false
|
|
||||||
advanced_options=false
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="scenes"
|
|
||||||
export_files=PackedStringArray("res://scenes/Maps/work_zone.tscn")
|
|
||||||
include_filter="scenes/Maps/*.gd,scenes/characters/*.gd,scenes/characters/*.tscn,scenes/prefabs/items/*.gd,scenes/prefabs/items/*.tscn,scenes/prefabs/ui/*.gd,scenes/prefabs/ui/*.tscn,scenes/ui/*.gd,scenes/ui/*.tscn,scenes/ui/mall/*.gd,scenes/ui/mall/*.tscn,assets/characters/*.png,assets/fonts/fusion-pixel-12px/*.woff2,assets/ui/*.tres,assets/ui/auth/generated/*.png,assets/ui/datawhale_honor/*.png"
|
|
||||||
exclude_filter="assets/maps/square/**/*.png,assets/maps/personal_space/**/*.png,assets/maps/cafe/**/*.png"
|
|
||||||
export_path="build/packs/work_zone.pck"
|
|
||||||
patches=PackedStringArray()
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|
||||||
encryption_include_filters=""
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|
||||||
encryption_exclude_filters=""
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|
||||||
seed=0
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|
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encrypt_pck=false
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|
||||||
encrypt_directory=false
|
|
||||||
script_export_mode=2
|
|
||||||
|
|
||||||
[preset.3.options]
|
|
||||||
|
|
||||||
variant/extensions_support=false
|
|
||||||
variant/thread_support=false
|
|
||||||
vram_texture_compression/for_desktop=true
|
|
||||||
vram_texture_compression/for_mobile=false
|
|
||||||
|
|
||||||
[preset.4]
|
|
||||||
|
|
||||||
name="Scene Cafe"
|
|
||||||
platform="Web"
|
|
||||||
runnable=false
|
|
||||||
advanced_options=false
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="scenes"
|
|
||||||
export_files=PackedStringArray("res://scenes/Maps/cafe_interior.tscn")
|
|
||||||
include_filter="scenes/Maps/*.gd,scenes/characters/*.gd,scenes/characters/*.tscn,scenes/prefabs/items/*.gd,scenes/prefabs/items/*.tscn,scenes/prefabs/ui/*.gd,scenes/prefabs/ui/*.tscn,scenes/ui/*.gd,scenes/ui/*.tscn,scenes/ui/mall/*.gd,scenes/ui/mall/*.tscn,assets/characters/*.png,assets/fonts/fusion-pixel-12px/*.woff2,assets/ui/*.tres,assets/ui/auth/generated/*.png,assets/ui/datawhale_honor/*.png"
|
|
||||||
exclude_filter="assets/maps/square/**/*.png,assets/maps/work_zone/**/*.png,assets/maps/personal_space/**/*.png"
|
|
||||||
export_path="build/packs/cafe_interior.pck"
|
|
||||||
patches=PackedStringArray()
|
|
||||||
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|
||||||
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|
||||||
seed=0
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|
||||||
encrypt_pck=false
|
|
||||||
encrypt_directory=false
|
|
||||||
script_export_mode=2
|
|
||||||
|
|
||||||
[preset.4.options]
|
|
||||||
|
|
||||||
variant/extensions_support=false
|
|
||||||
variant/thread_support=false
|
|
||||||
vram_texture_compression/for_desktop=true
|
|
||||||
vram_texture_compression/for_mobile=false
|
|
||||||
|
|
||||||
[preset.5]
|
|
||||||
|
|
||||||
name="Scene Personal Space"
|
|
||||||
platform="Web"
|
|
||||||
runnable=false
|
|
||||||
advanced_options=false
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="scenes"
|
|
||||||
export_files=PackedStringArray("res://scenes/Maps/personal_space.tscn")
|
|
||||||
include_filter="scenes/Maps/*.gd,scenes/characters/*.gd,scenes/characters/*.tscn,scenes/prefabs/items/*.gd,scenes/prefabs/items/*.tscn,scenes/prefabs/ui/*.gd,scenes/prefabs/ui/*.tscn,scenes/ui/*.gd,scenes/ui/*.tscn,scenes/ui/mall/*.gd,scenes/ui/mall/*.tscn,assets/characters/*.png,assets/fonts/fusion-pixel-12px/*.woff2,assets/ui/*.tres,assets/ui/auth/generated/*.png,assets/ui/datawhale_honor/*.png,assets/maps/personal_space/v1/base/personal_room_25d_sidewalls_wider_not_longer_v1.png,assets/maps/personal_space/v1/decor/*.png"
|
|
||||||
exclude_filter="assets/maps/square/**/*.png,assets/maps/work_zone/**/*.png,assets/maps/cafe/**/*.png"
|
|
||||||
export_path="build/packs/personal_space.pck"
|
|
||||||
patches=PackedStringArray()
|
|
||||||
encryption_include_filters=""
|
|
||||||
encryption_exclude_filters=""
|
|
||||||
seed=0
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|
||||||
encrypt_pck=false
|
|
||||||
encrypt_directory=false
|
|
||||||
script_export_mode=2
|
|
||||||
|
|
||||||
[preset.5.options]
|
|
||||||
|
|
||||||
variant/extensions_support=false
|
|
||||||
variant/thread_support=false
|
|
||||||
vram_texture_compression/for_desktop=true
|
|
||||||
vram_texture_compression/for_mobile=false
|
|
||||||
|
|
||||||
[preset.6]
|
|
||||||
|
|
||||||
name="Scene Auth"
|
|
||||||
platform="Web"
|
|
||||||
runnable=false
|
|
||||||
advanced_options=false
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="scenes"
|
|
||||||
export_files=PackedStringArray("res://scenes/ui/AuthScene.tscn")
|
|
||||||
include_filter="scenes/ui/AuthScene.gd,assets/characters/player_pixel_spritesheet.png,assets/characters/skins/*.png,assets/ui/auth/v1/bg_auth_scene.png,assets/ui/auth/redesign/whaletown_login_panel_hd.png,assets/ui/auth/redesign/whaletown_register_panel_compact_hd.png,assets/ui/auth/registration_choice/redesign/main_panel.png,assets/ui/auth/registration_choice/redesign/top_whale.png,assets/ui/auth/registration_choice/redesign/card_base.png,assets/ui/auth/registration_choice/redesign/card_selected.png,assets/ui/auth/registration_choice/redesign/header_pill.png,assets/ui/auth/registration_choice/redesign/primary_button.png,assets/ui/auth/registration_choice/redesign/footer_bar.png,assets/ui/auth/registration_choice/redesign/skin_slot_base.png,assets/ui/auth/registration_choice/redesign/skin_slot_selected.png,assets/ui/auth/registration_choice/redesign/upload_file_box.png,assets/ui/auth/registration_choice/redesign/spritesheet_grid_box.png,assets/ui/auth/registration_choice/redesign/reference_upload_box.png,assets/ui/auth/registration_choice/redesign/image_placeholder_box.png"
|
|
||||||
exclude_filter="assets/maps/**/*.png,assets/ui/mall/**/*.png,assets/ui/settings/*.png"
|
|
||||||
export_path="build/packs/auth.pck"
|
|
||||||
patches=PackedStringArray()
|
|
||||||
encryption_include_filters=""
|
|
||||||
encryption_exclude_filters=""
|
|
||||||
seed=0
|
|
||||||
encrypt_pck=false
|
|
||||||
encrypt_directory=false
|
|
||||||
script_export_mode=2
|
|
||||||
|
|
||||||
[preset.6.options]
|
|
||||||
|
|
||||||
variant/extensions_support=false
|
|
||||||
variant/thread_support=false
|
|
||||||
vram_texture_compression/for_desktop=true
|
|
||||||
vram_texture_compression/for_mobile=false
|
|
||||||
|
|
||||||
[preset.7]
|
|
||||||
|
|
||||||
name="WhaleTown macOS"
|
|
||||||
platform="macOS"
|
|
||||||
runnable=true
|
|
||||||
advanced_options=false
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="all_resources"
|
|
||||||
include_filter=""
|
|
||||||
exclude_filter="build/**,output/**,docs/**,scripts/**,tools/**,assets/characters/reference/**,assets/characters/skin_generation_references/**,assets/ui/chat/**,assets/ui/auth/registration_choice/generated/**,assets/ui/auth/registration_choice/preview/**,assets/ui/auth/registration_choice/redesign_preview/**,assets/ui/auth/registration_choice/redesign/*_magenta.png*,assets/maps/square/v1/square_base_terrain_v*.png*,assets/maps/work_zone/v1/**,assets/maps/work_zone/v2/**,assets/maps/work_zone/v3/**,assets/maps/work_zone/v4/**,assets/maps/work_zone/v5/**,assets/maps/work_zone/v6/**,assets/maps/work_zone/v7/**,assets/maps/work_zone/v8/**,assets/maps/work_zone/v9/**,assets/maps/work_zone/v10/**,assets/maps/work_zone/v11/**,assets/maps/work_zone/v12/**,assets/maps/work_zone/v16/**,assets/maps/work_zone/v17/**,assets/maps/work_zone/v18/**,assets/maps/work_zone/v19/**,assets/maps/work_zone/v20/**,assets/maps/work_zone/v21/**,assets/maps/work_zone/v22/**,assets/maps/work_zone/v23/**,assets/maps/work_zone/v24/**,assets/maps/work_zone/v25/**"
|
|
||||||
export_path="build/desktop/macos/WhaleTown.app"
|
|
||||||
patches=PackedStringArray()
|
|
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encryption_include_filters=""
|
|
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encryption_exclude_filters=""
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|
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|
|
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encrypt_pck=false
|
|
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encrypt_directory=false
|
|
||||||
script_export_mode=2
|
|
||||||
|
|
||||||
[preset.7.options]
|
|
||||||
|
|
||||||
export/distribution_type=0
|
|
||||||
binary_format/architecture="universal"
|
|
||||||
custom_template/debug=""
|
|
||||||
custom_template/release=""
|
|
||||||
debug/export_console_wrapper=1
|
|
||||||
application/short_version="1.0"
|
|
||||||
application/version="1.0.0"
|
|
||||||
application/icon="res://icon.svg"
|
|
||||||
application/bundle_identifier="com.whaletown.game"
|
|
||||||
application/signature=""
|
|
||||||
application/app_category="Games"
|
|
||||||
display/high_res=true
|
|
||||||
codesign/codesign=1
|
|
||||||
codesign/installer_identity=""
|
|
||||||
codesign/apple_team_id=""
|
|
||||||
notarization/notarization=0
|
|
||||||
|
|
||||||
[preset.8]
|
|
||||||
|
|
||||||
name="WhaleTown Windows"
|
|
||||||
platform="Windows Desktop"
|
|
||||||
runnable=false
|
|
||||||
advanced_options=false
|
|
||||||
dedicated_server=false
|
|
||||||
custom_features=""
|
|
||||||
export_filter="all_resources"
|
|
||||||
include_filter=""
|
|
||||||
exclude_filter="build/**,output/**,docs/**,scripts/**,tools/**,assets/characters/reference/**,assets/characters/skin_generation_references/**,assets/ui/chat/**,assets/ui/auth/registration_choice/generated/**,assets/ui/auth/registration_choice/preview/**,assets/ui/auth/registration_choice/redesign_preview/**,assets/ui/auth/registration_choice/redesign/*_magenta.png*,assets/maps/square/v1/square_base_terrain_v*.png*,assets/maps/work_zone/v1/**,assets/maps/work_zone/v2/**,assets/maps/work_zone/v3/**,assets/maps/work_zone/v4/**,assets/maps/work_zone/v5/**,assets/maps/work_zone/v6/**,assets/maps/work_zone/v7/**,assets/maps/work_zone/v8/**,assets/maps/work_zone/v9/**,assets/maps/work_zone/v10/**,assets/maps/work_zone/v11/**,assets/maps/work_zone/v12/**,assets/maps/work_zone/v16/**,assets/maps/work_zone/v17/**,assets/maps/work_zone/v18/**,assets/maps/work_zone/v19/**,assets/maps/work_zone/v20/**,assets/maps/work_zone/v21/**,assets/maps/work_zone/v22/**,assets/maps/work_zone/v23/**,assets/maps/work_zone/v24/**,assets/maps/work_zone/v25/**"
|
|
||||||
export_path="build/desktop/windows/WhaleTown.exe"
|
|
||||||
patches=PackedStringArray()
|
|
||||||
encryption_include_filters=""
|
|
||||||
encryption_exclude_filters=""
|
|
||||||
seed=0
|
|
||||||
encrypt_pck=false
|
|
||||||
encrypt_directory=false
|
|
||||||
script_export_mode=2
|
|
||||||
|
|
||||||
[preset.8.options]
|
|
||||||
|
|
||||||
binary_format/architecture="x86_64"
|
|
||||||
custom_template/debug=""
|
|
||||||
custom_template/release=""
|
|
||||||
debug/export_console_wrapper=1
|
|
||||||
binary_format/embed_pck=true
|
|
||||||
texture_format/bptc=true
|
|
||||||
texture_format/s3tc=true
|
|
||||||
texture_format/etc2=false
|
|
||||||
application/modify_resources=true
|
|
||||||
application/icon="res://icon.svg"
|
|
||||||
application/file_version="1.0.0.0"
|
|
||||||
application/product_version="1.0.0"
|
|
||||||
application/product_name="WhaleTown"
|
|
||||||
|
|||||||
@@ -14,15 +14,14 @@ compatibility/default_parent_skeleton_in_mesh_instance_3d=true
|
|||||||
|
|
||||||
[application]
|
[application]
|
||||||
|
|
||||||
config/name="WhaleTown"
|
config/name="WhaleTown V2"
|
||||||
config/version="1.0.0"
|
run/main_scene="res://scenes/ui/AuthScene.tscn"
|
||||||
run/main_scene="res://scenes/ui/WebBootstrap.tscn"
|
|
||||||
config/features=PackedStringArray("4.6", "GL Compatibility")
|
config/features=PackedStringArray("4.6", "GL Compatibility")
|
||||||
config/icon="res://icon.svg"
|
config/icon="res://icon.svg"
|
||||||
|
|
||||||
[autoload]
|
[autoload]
|
||||||
|
|
||||||
UIFontManager="*res://_Core/managers/UIFontManager.gd"
|
UiEscapeManager="*res://_Core/managers/UiEscapeManager.gd"
|
||||||
SceneManager="*res://_Core/managers/SceneManager.gd"
|
SceneManager="*res://_Core/managers/SceneManager.gd"
|
||||||
EventSystem="*res://_Core/systems/EventSystem.gd"
|
EventSystem="*res://_Core/systems/EventSystem.gd"
|
||||||
ApiClient="*res://_Core/managers/ApiClient.gd"
|
ApiClient="*res://_Core/managers/ApiClient.gd"
|
||||||
@@ -34,7 +33,12 @@ CafeCompanionManager="*res://_Core/managers/CafeCompanionManager.gd"
|
|||||||
AppearanceManager="*res://_Core/managers/AppearanceManager.gd"
|
AppearanceManager="*res://_Core/managers/AppearanceManager.gd"
|
||||||
SettingsManager="*res://_Core/managers/SettingsManager.gd"
|
SettingsManager="*res://_Core/managers/SettingsManager.gd"
|
||||||
NotificationSoundManager="*res://_Core/managers/NotificationSoundManager.gd"
|
NotificationSoundManager="*res://_Core/managers/NotificationSoundManager.gd"
|
||||||
InputFocusManager="*res://_Core/managers/InputFocusManager.gd"
|
SocialManager="*res://_Core/managers/SocialManager.gd"
|
||||||
|
InteractionManager="*res://_Core/managers/InteractionManager.gd"
|
||||||
|
TaskManager="*res://_Core/managers/TaskManager.gd"
|
||||||
|
TaskBookPanel="*res://scenes/ui/TaskBookPanel.gd"
|
||||||
|
TestLabManager="*res://_Core/managers/TestLabManager.gd"
|
||||||
|
AdminTestLabPanel="*res://scenes/ui/AdminTestLabPanel.gd"
|
||||||
|
|
||||||
[display]
|
[display]
|
||||||
|
|
||||||
@@ -43,10 +47,6 @@ window/size/viewport_height=1440
|
|||||||
window/stretch/mode="canvas_items"
|
window/stretch/mode="canvas_items"
|
||||||
window/stretch/aspect="expand"
|
window/stretch/aspect="expand"
|
||||||
|
|
||||||
[gui]
|
|
||||||
|
|
||||||
theme/custom_font="res://assets/fonts/msyh-web.ttf"
|
|
||||||
|
|
||||||
[input]
|
[input]
|
||||||
|
|
||||||
move_left={
|
move_left={
|
||||||
@@ -78,11 +78,6 @@ interact={
|
|||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":69,"key_label":0,"unicode":101,"location":0,"echo":false,"script":null)
|
||||||
]
|
]
|
||||||
}
|
}
|
||||||
friend_request={
|
|
||||||
"deadzone": 0.5,
|
|
||||||
"events": [Object(InputEventKey,"resource_local_to_scene":false,"resource_name":"","device":-1,"window_id":0,"alt_pressed":false,"shift_pressed":false,"ctrl_pressed":false,"meta_pressed":false,"pressed":false,"keycode":0,"physical_keycode":70,"key_label":0,"unicode":102,"location":0,"echo":false,"script":null)
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
[rendering]
|
[rendering]
|
||||||
|
|
||||||
|
|||||||
@@ -16,12 +16,11 @@ const WORK_ZONE_CAFE_RETURN_POSITION: Vector2 = Vector2(-1093, 560)
|
|||||||
const CAFE_DOOR_POSITION: Vector2 = Vector2(0, 392)
|
const CAFE_DOOR_POSITION: Vector2 = Vector2(0, 392)
|
||||||
const WORLD_TEXT_THEME = preload("res://assets/ui/world_text_theme.tres")
|
const WORLD_TEXT_THEME = preload("res://assets/ui/world_text_theme.tres")
|
||||||
const COMPANION_NAMEPLATE_RENDER_SCALE: float = 0.5
|
const COMPANION_NAMEPLATE_RENDER_SCALE: float = 0.5
|
||||||
const COMPANION_NAMEPLATE_FONT_SIZE: int = 16
|
const COMPANION_NAMEPLATE_FONT_SIZE: int = 24
|
||||||
const COMPANION_NAMEPLATE_VISUAL_HEIGHT: int = 15
|
const COMPANION_NAMEPLATE_VISUAL_HEIGHT: int = 22
|
||||||
const COMPANION_NAMEPLATE_VISUAL_MIN_WIDTH: int = 64
|
const COMPANION_NAMEPLATE_VISUAL_MIN_WIDTH: int = 76
|
||||||
const COMPANION_NAMEPLATE_VISUAL_MAX_WIDTH: int = 100
|
const COMPANION_NAMEPLATE_VISUAL_MAX_WIDTH: int = 118
|
||||||
const COMPANION_NAMEPLATE_FONT_ZH: FontFile = preload("res://assets/fonts/fusion-pixel-12px/fusion-pixel-12px-proportional-zh_hans.ttf.woff2")
|
const COMPANION_NAMEPLATE_VISUAL_CHAR_WIDTH: int = 12
|
||||||
const COMPANION_NAMEPLATE_FONT_LATIN: FontFile = preload("res://assets/fonts/fusion-pixel-12px/fusion-pixel-12px-proportional-latin.ttf.woff2")
|
|
||||||
const NPC_NAMEPLATE_OFFSET_Y: float = -136.0
|
const NPC_NAMEPLATE_OFFSET_Y: float = -136.0
|
||||||
const HIRED_PLAYER_NAMEPLATE_OFFSET_Y: float = -96.0
|
const HIRED_PLAYER_NAMEPLATE_OFFSET_Y: float = -96.0
|
||||||
|
|
||||||
@@ -37,7 +36,6 @@ const HIRED_PLAYER_NAMEPLATE_OFFSET_Y: float = -96.0
|
|||||||
|
|
||||||
var _isChangingScene: bool = false
|
var _isChangingScene: bool = false
|
||||||
var _lastRecruitmentClickMsec: int = 0
|
var _lastRecruitmentClickMsec: int = 0
|
||||||
var _companionNicknameFont: FontFile
|
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
_align_service_occupants()
|
_align_service_occupants()
|
||||||
@@ -47,6 +45,22 @@ func _ready() -> void:
|
|||||||
_connect_exit_area()
|
_connect_exit_area()
|
||||||
_connect_recruitment_area()
|
_connect_recruitment_area()
|
||||||
_connect_cafe_companion_events()
|
_connect_cafe_companion_events()
|
||||||
|
_register_interactables()
|
||||||
|
_discover_destination()
|
||||||
|
_report_task_map_visit()
|
||||||
|
|
||||||
|
func _report_task_map_visit() -> void:
|
||||||
|
var taskManager := get_node_or_null("/root/TaskManager")
|
||||||
|
if taskManager != null and taskManager.has_method("report_activity"):
|
||||||
|
taskManager.call("report_activity", "map_visited", "whale_cafe")
|
||||||
|
|
||||||
|
func _discover_destination() -> void:
|
||||||
|
var destination_id := SceneManager.get_next_destination_id()
|
||||||
|
if destination_id.is_empty():
|
||||||
|
destination_id = "cafe_entrance"
|
||||||
|
var socialManager := get_node_or_null("/root/SocialManager")
|
||||||
|
if socialManager != null and socialManager.has_method("discover_destination"):
|
||||||
|
socialManager.call("discover_destination", destination_id)
|
||||||
|
|
||||||
func _exit_tree() -> void:
|
func _exit_tree() -> void:
|
||||||
var eventSystem := get_node_or_null("/root/EventSystem")
|
var eventSystem := get_node_or_null("/root/EventSystem")
|
||||||
@@ -58,6 +72,8 @@ func _align_service_occupants() -> void:
|
|||||||
cafeWhaleBaristaNpc.global_position = serviceIdlePoint01.global_position
|
cafeWhaleBaristaNpc.global_position = serviceIdlePoint01.global_position
|
||||||
|
|
||||||
func _apply_spawn_point() -> void:
|
func _apply_spawn_point() -> void:
|
||||||
|
if player.has_scene_position_override:
|
||||||
|
return
|
||||||
var spawnName: String = SceneManager.get_next_spawn_name()
|
var spawnName: String = SceneManager.get_next_spawn_name()
|
||||||
var markerName: String = spawnName if not spawnName.is_empty() else "DefaultSpawn"
|
var markerName: String = spawnName if not spawnName.is_empty() else "DefaultSpawn"
|
||||||
var marker := $Markers.get_node_or_null(markerName) as Marker2D
|
var marker := $Markers.get_node_or_null(markerName) as Marker2D
|
||||||
@@ -77,8 +93,7 @@ func _configure_camera() -> void:
|
|||||||
playerCamera.limit_smoothed = true
|
playerCamera.limit_smoothed = true
|
||||||
|
|
||||||
func _connect_exit_area() -> void:
|
func _connect_exit_area() -> void:
|
||||||
if not exitToWorkZoneArea.body_entered.is_connected(_on_exit_area_body_entered):
|
exitToWorkZoneArea.collision_mask = 0
|
||||||
exitToWorkZoneArea.body_entered.connect(_on_exit_area_body_entered)
|
|
||||||
|
|
||||||
func _connect_recruitment_area() -> void:
|
func _connect_recruitment_area() -> void:
|
||||||
cafeRecruitmentLogoArea.input_pickable = true
|
cafeRecruitmentLogoArea.input_pickable = true
|
||||||
@@ -93,8 +108,30 @@ func _connect_cafe_companion_events() -> void:
|
|||||||
eventSystem.call("connect_event", EventNames.CAFE_COMPANION_AGENT_REGISTERED, _on_cafe_companion_agent_registered, self)
|
eventSystem.call("connect_event", EventNames.CAFE_COMPANION_AGENT_REGISTERED, _on_cafe_companion_agent_registered, self)
|
||||||
eventSystem.call("connect_event", EventNames.CAFE_COMPANION_EMPLOYMENT_RESIGNED, _on_cafe_companion_employment_resigned, self)
|
eventSystem.call("connect_event", EventNames.CAFE_COMPANION_EMPLOYMENT_RESIGNED, _on_cafe_companion_employment_resigned, self)
|
||||||
|
|
||||||
|
func _register_interactables() -> void:
|
||||||
|
var exit_interactable: InteractableComponent = InteractableComponent.new()
|
||||||
|
exit_interactable.interaction_id = "cafe_exit"
|
||||||
|
exit_interactable.interaction_title = "离开咖啡馆"
|
||||||
|
exit_interactable.interaction_priority = 20
|
||||||
|
exit_interactable.interaction_distance = 160.0
|
||||||
|
exit_interactable.activation_method = &"_leave_to_work_zone"
|
||||||
|
exit_interactable.anchor_path = NodePath("InteractionAreas/ExitToWorkZoneArea")
|
||||||
|
add_child(exit_interactable)
|
||||||
|
|
||||||
|
var recruitment_interactable: InteractableComponent = InteractableComponent.new()
|
||||||
|
recruitment_interactable.interaction_id = "cafe_recruitment"
|
||||||
|
recruitment_interactable.interaction_title = "登记咖啡店陪伴机器人"
|
||||||
|
recruitment_interactable.interaction_priority = 30
|
||||||
|
recruitment_interactable.interaction_distance = 150.0
|
||||||
|
recruitment_interactable.activation_method = &"_try_emit_recruitment_selected"
|
||||||
|
recruitment_interactable.anchor_path = NodePath("InteractionAreas/CafeRecruitmentLogoArea")
|
||||||
|
add_child(recruitment_interactable)
|
||||||
|
|
||||||
func _on_exit_area_body_entered(body: Node2D) -> void:
|
func _on_exit_area_body_entered(body: Node2D) -> void:
|
||||||
if _isChangingScene or body != player:
|
return
|
||||||
|
|
||||||
|
func _leave_to_work_zone() -> void:
|
||||||
|
if _isChangingScene:
|
||||||
return
|
return
|
||||||
_isChangingScene = true
|
_isChangingScene = true
|
||||||
SceneManager.set_next_scene_position(WORK_ZONE_CAFE_RETURN_POSITION)
|
SceneManager.set_next_scene_position(WORK_ZONE_CAFE_RETURN_POSITION)
|
||||||
@@ -254,20 +291,34 @@ func _configure_companion_nameplate(label: Label, personaName: String, offsetY:
|
|||||||
label.clip_text = true
|
label.clip_text = true
|
||||||
label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
|
label.text_overrun_behavior = TextServer.OVERRUN_TRIM_ELLIPSIS
|
||||||
label.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
label.mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||||
label.add_theme_color_override("font_color", Color(0.09, 0.25, 0.31, 1.0))
|
label.add_theme_color_override("font_color", Color(0.12, 0.20, 0.24, 1.0))
|
||||||
label.add_theme_color_override("font_outline_color", Color(1.0, 0.965, 0.88, 0.98))
|
label.add_theme_color_override("font_shadow_color", Color(1.0, 1.0, 1.0, 0.85))
|
||||||
label.add_theme_constant_override("outline_size", 3)
|
label.add_theme_constant_override("shadow_offset_x", 0)
|
||||||
label.add_theme_font_override("font", _get_companion_nickname_font())
|
label.add_theme_constant_override("shadow_offset_y", 1)
|
||||||
label.add_theme_font_size_override("font_size", COMPANION_NAMEPLATE_FONT_SIZE)
|
label.add_theme_font_size_override("font_size", COMPANION_NAMEPLATE_FONT_SIZE)
|
||||||
label.add_theme_stylebox_override("normal", StyleBoxEmpty.new())
|
label.add_theme_stylebox_override("normal", _create_companion_nameplate_style())
|
||||||
|
|
||||||
func _companion_nameplate_visual_width(displayName: String) -> int:
|
func _companion_nameplate_visual_width(displayName: String) -> int:
|
||||||
var measuredWidth := _get_companion_nickname_font().get_string_size(displayName, HORIZONTAL_ALIGNMENT_LEFT, -1, COMPANION_NAMEPLATE_FONT_SIZE).x
|
var estimatedWidth := displayName.length() * COMPANION_NAMEPLATE_VISUAL_CHAR_WIDTH + 28
|
||||||
var visualWidth := ceili(measuredWidth * COMPANION_NAMEPLATE_RENDER_SCALE + 20.0)
|
return clampi(estimatedWidth, COMPANION_NAMEPLATE_VISUAL_MIN_WIDTH, COMPANION_NAMEPLATE_VISUAL_MAX_WIDTH)
|
||||||
return clampi(visualWidth, COMPANION_NAMEPLATE_VISUAL_MIN_WIDTH, COMPANION_NAMEPLATE_VISUAL_MAX_WIDTH)
|
|
||||||
|
|
||||||
func _get_companion_nickname_font() -> FontFile:
|
func _create_companion_nameplate_style() -> StyleBoxFlat:
|
||||||
if _companionNicknameFont == null:
|
var style := StyleBoxFlat.new()
|
||||||
_companionNicknameFont = COMPANION_NAMEPLATE_FONT_ZH.duplicate() as FontFile
|
style.bg_color = Color(1.0, 0.988, 0.955, 0.96)
|
||||||
_companionNicknameFont.fallbacks = [COMPANION_NAMEPLATE_FONT_LATIN]
|
style.border_color = Color(0.18, 0.34, 0.38, 0.92)
|
||||||
return _companionNicknameFont
|
style.border_width_left = 2
|
||||||
|
style.border_width_top = 2
|
||||||
|
style.border_width_right = 2
|
||||||
|
style.border_width_bottom = 2
|
||||||
|
style.corner_radius_top_left = 12
|
||||||
|
style.corner_radius_top_right = 12
|
||||||
|
style.corner_radius_bottom_left = 12
|
||||||
|
style.corner_radius_bottom_right = 12
|
||||||
|
style.content_margin_left = 12
|
||||||
|
style.content_margin_top = 4
|
||||||
|
style.content_margin_right = 12
|
||||||
|
style.content_margin_bottom = 4
|
||||||
|
style.shadow_color = Color(0.05, 0.08, 0.09, 0.18)
|
||||||
|
style.shadow_size = 4
|
||||||
|
style.shadow_offset = Vector2(0, 2)
|
||||||
|
return style
|
||||||
|
|||||||
@@ -7,7 +7,6 @@ extends Node
|
|||||||
# ============================================================================
|
# ============================================================================
|
||||||
|
|
||||||
const REMOTE_PLAYER_SCENE: PackedScene = preload("res://scenes/characters/remote_player.tscn")
|
const REMOTE_PLAYER_SCENE: PackedScene = preload("res://scenes/characters/remote_player.tscn")
|
||||||
const NETWORK_NPC_SCENE: PackedScene = preload("res://scenes/characters/network_npc.tscn")
|
|
||||||
const CHAT_BUBBLE_SCENE: PackedScene = preload("res://scenes/ui/ChatBubble.tscn")
|
const CHAT_BUBBLE_SCENE: PackedScene = preload("res://scenes/ui/ChatBubble.tscn")
|
||||||
const DEFAULT_MAP_ID: String = "whale_port"
|
const DEFAULT_MAP_ID: String = "whale_port"
|
||||||
const POSITION_SEND_INTERVAL: float = 0.12
|
const POSITION_SEND_INTERVAL: float = 0.12
|
||||||
@@ -20,26 +19,19 @@ const PRIVATE_CHAT_FORWARD_DOT_THRESHOLD: float = 0.25
|
|||||||
@export var map_id: String = DEFAULT_MAP_ID
|
@export var map_id: String = DEFAULT_MAP_ID
|
||||||
@export var local_player_path: NodePath = NodePath("../Characters/Players/Player")
|
@export var local_player_path: NodePath = NodePath("../Characters/Players/Player")
|
||||||
@export var remote_players_root_path: NodePath = NodePath("../Characters/Players/RemotePlayers")
|
@export var remote_players_root_path: NodePath = NodePath("../Characters/Players/RemotePlayers")
|
||||||
@export var network_npcs_root_path: NodePath = NodePath("../Characters/Npcs")
|
|
||||||
|
|
||||||
var _local_player: Node2D
|
var _local_player: Node2D
|
||||||
var _remote_players_root: Node2D
|
var _remote_players_root: Node2D
|
||||||
var _network_npcs_root: Node2D
|
|
||||||
var _remote_players: Dictionary = {}
|
var _remote_players: Dictionary = {}
|
||||||
var _network_npcs: Dictionary = {}
|
|
||||||
var _pending_remote_players: Dictionary = {}
|
var _pending_remote_players: Dictionary = {}
|
||||||
var _last_sent_position: Vector2 = Vector2.INF
|
var _last_sent_position: Vector2 = Vector2.INF
|
||||||
var _last_sent_at_msec: int = 0
|
var _last_sent_at_msec: int = 0
|
||||||
var _last_sent_direction: String = ""
|
|
||||||
var _last_sent_movement_state: String = ""
|
|
||||||
var _movement_sequence: int = 0
|
|
||||||
var _last_private_chat_interaction_msec: int = 0
|
var _last_private_chat_interaction_msec: int = 0
|
||||||
var _last_friend_request_interaction_msec: int = 0
|
var _last_friend_request_interaction_msec: int = 0
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
_local_player = get_node_or_null(local_player_path) as Node2D
|
_local_player = get_node_or_null(local_player_path) as Node2D
|
||||||
_remote_players_root = get_node_or_null(remote_players_root_path) as Node2D
|
_remote_players_root = get_node_or_null(remote_players_root_path) as Node2D
|
||||||
_network_npcs_root = get_node_or_null(network_npcs_root_path) as Node2D
|
|
||||||
|
|
||||||
if _local_player == null:
|
if _local_player == null:
|
||||||
push_warning("MapMultiplayerController: local player not found.")
|
push_warning("MapMultiplayerController: local player not found.")
|
||||||
@@ -54,9 +46,6 @@ func _ready() -> void:
|
|||||||
eventSystem.call("connect_event", EventNames.PLAYER_MOVED, _on_local_player_moved, self)
|
eventSystem.call("connect_event", EventNames.PLAYER_MOVED, _on_local_player_moved, self)
|
||||||
eventSystem.call("connect_event", EventNames.CHAT_LOGIN_SUCCESS, _on_chat_login_success, self)
|
eventSystem.call("connect_event", EventNames.CHAT_LOGIN_SUCCESS, _on_chat_login_success, self)
|
||||||
eventSystem.call("connect_event", EventNames.REMOTE_PLAYERS_SNAPSHOT_READY, _on_remote_players_snapshot_ready, self)
|
eventSystem.call("connect_event", EventNames.REMOTE_PLAYERS_SNAPSHOT_READY, _on_remote_players_snapshot_ready, self)
|
||||||
eventSystem.call("connect_event", EventNames.NPC_SNAPSHOT_READY, _on_npc_snapshot_ready, self)
|
|
||||||
eventSystem.call("connect_event", EventNames.NPC_ACTION_STARTED, _on_npc_action_started, self)
|
|
||||||
eventSystem.call("connect_event", EventNames.NPC_ACTION_COMPLETED, _on_npc_action_completed, self)
|
|
||||||
eventSystem.call("connect_event", EventNames.REMOTE_PLAYER_POSITION_UPDATED, _on_remote_player_position_updated, self)
|
eventSystem.call("connect_event", EventNames.REMOTE_PLAYER_POSITION_UPDATED, _on_remote_player_position_updated, self)
|
||||||
eventSystem.call("connect_event", EventNames.REMOTE_PLAYER_JOINED, _on_remote_player_joined, self)
|
eventSystem.call("connect_event", EventNames.REMOTE_PLAYER_JOINED, _on_remote_player_joined, self)
|
||||||
eventSystem.call("connect_event", EventNames.REMOTE_PLAYER_LEFT, _on_remote_player_left, self)
|
eventSystem.call("connect_event", EventNames.REMOTE_PLAYER_LEFT, _on_remote_player_left, self)
|
||||||
@@ -67,19 +56,10 @@ func _ready() -> void:
|
|||||||
call_deferred("_send_world_ready")
|
call_deferred("_send_world_ready")
|
||||||
|
|
||||||
func _process(_delta: float) -> void:
|
func _process(_delta: float) -> void:
|
||||||
if Input.is_action_just_pressed("interact"):
|
|
||||||
_try_start_private_chat()
|
|
||||||
if Input.is_action_just_pressed("friend_request"):
|
|
||||||
_try_request_friend()
|
|
||||||
|
|
||||||
func _unhandled_input(event: InputEvent) -> void:
|
|
||||||
if event.is_action_pressed("interact"):
|
|
||||||
if _try_start_private_chat():
|
|
||||||
get_viewport().set_input_as_handled()
|
|
||||||
return
|
return
|
||||||
|
|
||||||
if event.is_action_pressed("friend_request") and _try_request_friend():
|
func _unhandled_input(event: InputEvent) -> void:
|
||||||
get_viewport().set_input_as_handled()
|
return
|
||||||
|
|
||||||
func _exit_tree() -> void:
|
func _exit_tree() -> void:
|
||||||
var eventSystem := _get_event_system()
|
var eventSystem := _get_event_system()
|
||||||
@@ -89,9 +69,6 @@ func _exit_tree() -> void:
|
|||||||
eventSystem.call("disconnect_event", EventNames.PLAYER_MOVED, _on_local_player_moved, self)
|
eventSystem.call("disconnect_event", EventNames.PLAYER_MOVED, _on_local_player_moved, self)
|
||||||
eventSystem.call("disconnect_event", EventNames.CHAT_LOGIN_SUCCESS, _on_chat_login_success, self)
|
eventSystem.call("disconnect_event", EventNames.CHAT_LOGIN_SUCCESS, _on_chat_login_success, self)
|
||||||
eventSystem.call("disconnect_event", EventNames.REMOTE_PLAYERS_SNAPSHOT_READY, _on_remote_players_snapshot_ready, self)
|
eventSystem.call("disconnect_event", EventNames.REMOTE_PLAYERS_SNAPSHOT_READY, _on_remote_players_snapshot_ready, self)
|
||||||
eventSystem.call("disconnect_event", EventNames.NPC_SNAPSHOT_READY, _on_npc_snapshot_ready, self)
|
|
||||||
eventSystem.call("disconnect_event", EventNames.NPC_ACTION_STARTED, _on_npc_action_started, self)
|
|
||||||
eventSystem.call("disconnect_event", EventNames.NPC_ACTION_COMPLETED, _on_npc_action_completed, self)
|
|
||||||
eventSystem.call("disconnect_event", EventNames.REMOTE_PLAYER_POSITION_UPDATED, _on_remote_player_position_updated, self)
|
eventSystem.call("disconnect_event", EventNames.REMOTE_PLAYER_POSITION_UPDATED, _on_remote_player_position_updated, self)
|
||||||
eventSystem.call("disconnect_event", EventNames.REMOTE_PLAYER_JOINED, _on_remote_player_joined, self)
|
eventSystem.call("disconnect_event", EventNames.REMOTE_PLAYER_JOINED, _on_remote_player_joined, self)
|
||||||
eventSystem.call("disconnect_event", EventNames.REMOTE_PLAYER_LEFT, _on_remote_player_left, self)
|
eventSystem.call("disconnect_event", EventNames.REMOTE_PLAYER_LEFT, _on_remote_player_left, self)
|
||||||
@@ -131,7 +108,7 @@ func _is_text_input_focused() -> bool:
|
|||||||
return false
|
return false
|
||||||
|
|
||||||
func _on_interact_pressed(_data: Dictionary = {}) -> void:
|
func _on_interact_pressed(_data: Dictionary = {}) -> void:
|
||||||
_try_start_private_chat()
|
return
|
||||||
|
|
||||||
func _try_start_private_chat() -> bool:
|
func _try_start_private_chat() -> bool:
|
||||||
if _is_text_input_focused():
|
if _is_text_input_focused():
|
||||||
@@ -189,9 +166,7 @@ func _on_chat_login_success(_data: Dictionary) -> void:
|
|||||||
func _on_local_player_moved(data: Dictionary) -> void:
|
func _on_local_player_moved(data: Dictionary) -> void:
|
||||||
var position_variant: Variant = data.get("position", null)
|
var position_variant: Variant = data.get("position", null)
|
||||||
if position_variant is Vector2:
|
if position_variant is Vector2:
|
||||||
var direction := str(data.get("direction", _get_local_direction()))
|
_send_position(position_variant as Vector2)
|
||||||
var movementState := str(data.get("movement_state", "walk"))
|
|
||||||
_send_position(position_variant as Vector2, direction, movementState)
|
|
||||||
|
|
||||||
func _send_world_ready() -> void:
|
func _send_world_ready() -> void:
|
||||||
if _local_player == null:
|
if _local_player == null:
|
||||||
@@ -199,16 +174,13 @@ func _send_world_ready() -> void:
|
|||||||
var chatManager := _get_chat_manager()
|
var chatManager := _get_chat_manager()
|
||||||
if chatManager == null or not chatManager.has_method("mark_world_ready"):
|
if chatManager == null or not chatManager.has_method("mark_world_ready"):
|
||||||
return
|
return
|
||||||
chatManager.call("mark_world_ready", _get_map_id(), _local_player.global_position, _get_local_direction(), "idle", _movement_sequence)
|
chatManager.call("mark_world_ready", _get_map_id(), _local_player.global_position)
|
||||||
|
|
||||||
func _send_position(position: Vector2, direction: String, movementState: String, force: bool = false) -> void:
|
func _send_position(position: Vector2, force: bool = false) -> void:
|
||||||
var normalizedDirection := _normalize_direction(direction)
|
|
||||||
var normalizedMovementState := _normalize_movement_state(movementState)
|
|
||||||
var stateChanged := normalizedDirection != _last_sent_direction or normalizedMovementState != _last_sent_movement_state
|
|
||||||
var now := Time.get_ticks_msec()
|
var now := Time.get_ticks_msec()
|
||||||
if not force and not stateChanged and now - _last_sent_at_msec < int(POSITION_SEND_INTERVAL * 1000.0):
|
if not force and now - _last_sent_at_msec < int(POSITION_SEND_INTERVAL * 1000.0):
|
||||||
return
|
return
|
||||||
if not force and not stateChanged and _last_sent_position != Vector2.INF and _last_sent_position.distance_to(position) < MIN_POSITION_DELTA:
|
if not force and _last_sent_position != Vector2.INF and _last_sent_position.distance_to(position) < MIN_POSITION_DELTA:
|
||||||
return
|
return
|
||||||
|
|
||||||
var chatManager := _get_chat_manager()
|
var chatManager := _get_chat_manager()
|
||||||
@@ -219,10 +191,7 @@ func _send_position(position: Vector2, direction: String, movementState: String,
|
|||||||
|
|
||||||
_last_sent_position = position
|
_last_sent_position = position
|
||||||
_last_sent_at_msec = now
|
_last_sent_at_msec = now
|
||||||
_last_sent_direction = normalizedDirection
|
chatManager.call("update_player_position", position.x, position.y, _get_map_id())
|
||||||
_last_sent_movement_state = normalizedMovementState
|
|
||||||
_movement_sequence += 1
|
|
||||||
chatManager.call("update_player_position", position.x, position.y, _get_map_id(), normalizedDirection, normalizedMovementState, _movement_sequence)
|
|
||||||
|
|
||||||
func _on_remote_player_joined(data: Dictionary) -> void:
|
func _on_remote_player_joined(data: Dictionary) -> void:
|
||||||
if not _is_event_for_current_map(data):
|
if not _is_event_for_current_map(data):
|
||||||
@@ -232,8 +201,8 @@ func _on_remote_player_joined(data: Dictionary) -> void:
|
|||||||
return
|
return
|
||||||
var remote_player := _ensure_remote_player(user_id, data)
|
var remote_player := _ensure_remote_player(user_id, data)
|
||||||
var position_variant: Variant = data.get("position", null)
|
var position_variant: Variant = data.get("position", null)
|
||||||
if remote_player != null and position_variant is Vector2:
|
if remote_player != null and position_variant is Vector2 and remote_player.has_method("update_position"):
|
||||||
_update_remote_player_position(remote_player, position_variant as Vector2, data)
|
remote_player.call("update_position", position_variant as Vector2)
|
||||||
|
|
||||||
func _on_remote_players_snapshot_ready(data: Dictionary) -> void:
|
func _on_remote_players_snapshot_ready(data: Dictionary) -> void:
|
||||||
if not _is_event_for_current_map(data):
|
if not _is_event_for_current_map(data):
|
||||||
@@ -252,8 +221,8 @@ func _on_remote_players_snapshot_ready(data: Dictionary) -> void:
|
|||||||
seen_user_ids[user_id] = true
|
seen_user_ids[user_id] = true
|
||||||
var remote_player := _ensure_remote_player(user_id, player_data)
|
var remote_player := _ensure_remote_player(user_id, player_data)
|
||||||
var position_variant: Variant = player_data.get("position", null)
|
var position_variant: Variant = player_data.get("position", null)
|
||||||
if remote_player != null and position_variant is Vector2:
|
if remote_player != null and position_variant is Vector2 and remote_player.has_method("update_position"):
|
||||||
_update_remote_player_position(remote_player, position_variant as Vector2, player_data)
|
remote_player.call("update_position", position_variant as Vector2)
|
||||||
|
|
||||||
for user_id_variant in _remote_players.keys().duplicate():
|
for user_id_variant in _remote_players.keys().duplicate():
|
||||||
var user_id := str(user_id_variant)
|
var user_id := str(user_id_variant)
|
||||||
@@ -268,70 +237,6 @@ func _on_remote_players_snapshot_ready(data: Dictionary) -> void:
|
|||||||
if not seen_user_ids.has(pendingUserId):
|
if not seen_user_ids.has(pendingUserId):
|
||||||
_pending_remote_players.erase(pendingUserId)
|
_pending_remote_players.erase(pendingUserId)
|
||||||
|
|
||||||
func _on_npc_snapshot_ready(data: Dictionary) -> void:
|
|
||||||
if not _is_event_for_current_map(data):
|
|
||||||
return
|
|
||||||
if _network_npcs_root == null:
|
|
||||||
return
|
|
||||||
|
|
||||||
var seenNpcIds: Dictionary = {}
|
|
||||||
var npcsVariant: Variant = data.get("npcs", [])
|
|
||||||
if npcsVariant is Array:
|
|
||||||
for npcVariant in npcsVariant:
|
|
||||||
if not (npcVariant is Dictionary):
|
|
||||||
continue
|
|
||||||
var npcData: Dictionary = npcVariant
|
|
||||||
var npcId := str(npcData.get("npc_id", npcData.get("npcId", ""))).strip_edges()
|
|
||||||
if npcId.is_empty():
|
|
||||||
continue
|
|
||||||
seenNpcIds[npcId] = true
|
|
||||||
var networkNpc := _ensure_network_npc(npcId)
|
|
||||||
if networkNpc != null and networkNpc.has_method("apply_snapshot"):
|
|
||||||
networkNpc.call("apply_snapshot", npcData)
|
|
||||||
|
|
||||||
for npcIdVariant in _network_npcs.keys().duplicate():
|
|
||||||
var npcId := str(npcIdVariant)
|
|
||||||
if seenNpcIds.has(npcId):
|
|
||||||
continue
|
|
||||||
var networkNpc := _network_npcs.get(npcId) as Node
|
|
||||||
_network_npcs.erase(npcId)
|
|
||||||
if is_instance_valid(networkNpc):
|
|
||||||
networkNpc.queue_free()
|
|
||||||
|
|
||||||
func _ensure_network_npc(npcId: String) -> Node2D:
|
|
||||||
if _network_npcs.has(npcId):
|
|
||||||
var existingNpc := _network_npcs.get(npcId) as Node2D
|
|
||||||
if is_instance_valid(existingNpc):
|
|
||||||
return existingNpc
|
|
||||||
_network_npcs.erase(npcId)
|
|
||||||
|
|
||||||
var networkNpc := NETWORK_NPC_SCENE.instantiate() as Node2D
|
|
||||||
if networkNpc == null:
|
|
||||||
return null
|
|
||||||
networkNpc.name = "NetworkNpc_%s" % npcId
|
|
||||||
networkNpc.texture_filter = CanvasItem.TEXTURE_FILTER_NEAREST
|
|
||||||
_network_npcs_root.add_child(networkNpc)
|
|
||||||
_network_npcs[npcId] = networkNpc
|
|
||||||
return networkNpc
|
|
||||||
|
|
||||||
func _on_npc_action_started(data: Dictionary) -> void:
|
|
||||||
_apply_npc_action(data, "apply_action_started")
|
|
||||||
|
|
||||||
func _on_npc_action_completed(data: Dictionary) -> void:
|
|
||||||
_apply_npc_action(data, "apply_action_completed")
|
|
||||||
|
|
||||||
func _apply_npc_action(data: Dictionary, methodName: String) -> void:
|
|
||||||
if not _is_event_for_current_map(data):
|
|
||||||
return
|
|
||||||
var npcId := str(data.get("npc_id", data.get("npcId", ""))).strip_edges()
|
|
||||||
if npcId.is_empty():
|
|
||||||
return
|
|
||||||
var networkNpc := _network_npcs.get(npcId) as Node
|
|
||||||
if networkNpc == null:
|
|
||||||
networkNpc = _ensure_network_npc(npcId)
|
|
||||||
if networkNpc != null and networkNpc.has_method(methodName):
|
|
||||||
networkNpc.call(methodName, data)
|
|
||||||
|
|
||||||
func _on_remote_player_position_updated(data: Dictionary) -> void:
|
func _on_remote_player_position_updated(data: Dictionary) -> void:
|
||||||
if not _is_event_for_current_map(data):
|
if not _is_event_for_current_map(data):
|
||||||
return
|
return
|
||||||
@@ -346,8 +251,8 @@ func _on_remote_player_position_updated(data: Dictionary) -> void:
|
|||||||
return
|
return
|
||||||
|
|
||||||
var remote_player := _ensure_remote_player(user_id, data)
|
var remote_player := _ensure_remote_player(user_id, data)
|
||||||
if remote_player != null:
|
if remote_player != null and remote_player.has_method("update_position"):
|
||||||
_update_remote_player_position(remote_player, position_variant as Vector2, data)
|
remote_player.call("update_position", position_variant as Vector2)
|
||||||
|
|
||||||
func _on_remote_player_left(data: Dictionary) -> void:
|
func _on_remote_player_left(data: Dictionary) -> void:
|
||||||
if not _is_event_for_current_map(data):
|
if not _is_event_for_current_map(data):
|
||||||
@@ -443,8 +348,8 @@ func _on_remote_skin_ready(data: Dictionary) -> void:
|
|||||||
_pending_remote_players.erase(userId)
|
_pending_remote_players.erase(userId)
|
||||||
var remotePlayer := _ensure_remote_player(userId, pendingData)
|
var remotePlayer := _ensure_remote_player(userId, pendingData)
|
||||||
var positionVariant: Variant = pendingData.get("position", null)
|
var positionVariant: Variant = pendingData.get("position", null)
|
||||||
if remotePlayer != null and positionVariant is Vector2:
|
if remotePlayer != null and positionVariant is Vector2 and remotePlayer.has_method("update_position"):
|
||||||
_update_remote_player_position(remotePlayer, positionVariant as Vector2, pendingData)
|
remotePlayer.call("update_position", positionVariant as Vector2)
|
||||||
|
|
||||||
func _on_remote_skin_failed(data: Dictionary) -> void:
|
func _on_remote_skin_failed(data: Dictionary) -> void:
|
||||||
var skinId := str(data.get("skin_id", "")).strip_edges()
|
var skinId := str(data.get("skin_id", "")).strip_edges()
|
||||||
@@ -458,14 +363,14 @@ func _on_remote_skin_failed(data: Dictionary) -> void:
|
|||||||
continue
|
continue
|
||||||
_pending_remote_players.erase(userId)
|
_pending_remote_players.erase(userId)
|
||||||
var fallbackData := pendingData.duplicate(true)
|
var fallbackData := pendingData.duplicate(true)
|
||||||
fallbackData["skin_id"] = "classic_whale"
|
fallbackData["skin_id"] = ""
|
||||||
fallbackData["skinId"] = "classic_whale"
|
fallbackData["skinId"] = ""
|
||||||
fallbackData.erase("skin_asset")
|
fallbackData.erase("skin_asset")
|
||||||
fallbackData.erase("skinAsset")
|
fallbackData.erase("skinAsset")
|
||||||
var remotePlayer := _ensure_remote_player(userId, fallbackData)
|
var remotePlayer := _ensure_remote_player(userId, fallbackData)
|
||||||
var positionVariant: Variant = pendingData.get("position", null)
|
var positionVariant: Variant = pendingData.get("position", null)
|
||||||
if remotePlayer != null and positionVariant is Vector2:
|
if remotePlayer != null and positionVariant is Vector2 and remotePlayer.has_method("update_position"):
|
||||||
_update_remote_player_position(remotePlayer, positionVariant as Vector2, pendingData)
|
remotePlayer.call("update_position", positionVariant as Vector2)
|
||||||
|
|
||||||
func _find_private_chat_target() -> Node2D:
|
func _find_private_chat_target() -> Node2D:
|
||||||
if _local_player == null or _remote_players.is_empty():
|
if _local_player == null or _remote_players.is_empty():
|
||||||
@@ -522,31 +427,9 @@ func _apply_remote_player_metadata(remote_player: Node2D, data: Dictionary) -> v
|
|||||||
var username := str(data.get("username", "")).strip_edges()
|
var username := str(data.get("username", "")).strip_edges()
|
||||||
if not username.is_empty():
|
if not username.is_empty():
|
||||||
remote_player.set("username", username)
|
remote_player.set("username", username)
|
||||||
if remote_player.has_method("update_metadata"):
|
if data.has("skin_id") or data.has("skinId") or data.has("skin_asset") or data.has("skinAsset") or data.has("avatar_id") or data.has("avatarId") or data.has("cafe_companion") or data.has("cafeCompanion"):
|
||||||
remote_player.call("update_metadata", data)
|
if remote_player.has_method("setup"):
|
||||||
|
remote_player.call("setup", data)
|
||||||
func _update_remote_player_position(remotePlayer: Node2D, position: Vector2, data: Dictionary) -> void:
|
|
||||||
if not remotePlayer.has_method("update_position"):
|
|
||||||
return
|
|
||||||
remotePlayer.call(
|
|
||||||
"update_position",
|
|
||||||
position,
|
|
||||||
str(data.get("direction", "")),
|
|
||||||
str(data.get("movement_state", data.get("movementState", "walk"))),
|
|
||||||
int(data.get("sequence", -1))
|
|
||||||
)
|
|
||||||
|
|
||||||
func _get_local_direction() -> String:
|
|
||||||
if _local_player != null:
|
|
||||||
return _normalize_direction(str(_local_player.get("lastDirection")))
|
|
||||||
return "down"
|
|
||||||
|
|
||||||
func _normalize_direction(value: String) -> String:
|
|
||||||
var normalized := value.strip_edges().to_lower()
|
|
||||||
return normalized if normalized in ["down", "up", "right", "left"] else "down"
|
|
||||||
|
|
||||||
func _normalize_movement_state(value: String) -> String:
|
|
||||||
return "walk" if value.strip_edges().to_lower() == "walk" else "idle"
|
|
||||||
|
|
||||||
func _resolve_chat_bubble_target(data: Dictionary) -> Node2D:
|
func _resolve_chat_bubble_target(data: Dictionary) -> Node2D:
|
||||||
var from_user := str(data.get("from_user", data.get("username", ""))).strip_edges()
|
var from_user := str(data.get("from_user", data.get("username", ""))).strip_edges()
|
||||||
|
|||||||
@@ -10,19 +10,33 @@ extends Area2D
|
|||||||
@export var targetSceneName: String = ""
|
@export var targetSceneName: String = ""
|
||||||
@export var targetSpawnName: String = ""
|
@export var targetSpawnName: String = ""
|
||||||
@export var targetPosition: Vector2 = Vector2.ZERO
|
@export var targetPosition: Vector2 = Vector2.ZERO
|
||||||
|
@export var interactionTitle: String = "进入"
|
||||||
|
@export var interactionDistance: float = 160.0
|
||||||
|
|
||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
body_entered.connect(_on_body_entered)
|
var label: String = interactionTitle.strip_edges()
|
||||||
|
if label.is_empty():
|
||||||
|
label = "进入 %s" % targetSceneName
|
||||||
|
var interactable: InteractableComponent = InteractableComponent.new()
|
||||||
|
interactable.interaction_id = "portal:%s" % str(get_path())
|
||||||
|
interactable.interaction_title = label
|
||||||
|
interactable.interaction_priority = 20
|
||||||
|
interactable.interaction_distance = interactionDistance
|
||||||
|
interactable.activation_method = &"_change_scene"
|
||||||
|
add_child(interactable)
|
||||||
|
|
||||||
func _on_body_entered(body: Node2D) -> void:
|
func _on_body_entered(body: Node2D) -> void:
|
||||||
if not (body is PlayerController):
|
|
||||||
return
|
return
|
||||||
_change_scene()
|
|
||||||
|
|
||||||
func _change_scene() -> void:
|
func _change_scene() -> void:
|
||||||
if targetSceneName.is_empty():
|
if targetSceneName.is_empty():
|
||||||
push_warning("ScenePortal: targetSceneName is empty.")
|
push_warning("ScenePortal: targetSceneName is empty.")
|
||||||
return
|
return
|
||||||
|
if targetSceneName == "personal_space":
|
||||||
|
SceneManager.clear_room_visit_context()
|
||||||
|
elif targetSceneName == "square" and SceneManager.has_room_visit_context():
|
||||||
|
SceneManager.return_from_room_visit()
|
||||||
|
return
|
||||||
|
|
||||||
if not targetSpawnName.is_empty():
|
if not targetSpawnName.is_empty():
|
||||||
SceneManager.set_next_spawn_name(targetSpawnName)
|
SceneManager.set_next_spawn_name(targetSpawnName)
|
||||||
|
|||||||
@@ -12,6 +12,8 @@ const CAMERA_LIMIT_LEFT: int = -1280
|
|||||||
const CAMERA_LIMIT_TOP: int = -960
|
const CAMERA_LIMIT_TOP: int = -960
|
||||||
const CAMERA_LIMIT_RIGHT: int = 1280
|
const CAMERA_LIMIT_RIGHT: int = 1280
|
||||||
const CAMERA_LIMIT_BOTTOM: int = 960
|
const CAMERA_LIMIT_BOTTOM: int = 960
|
||||||
|
const WELCOME_DIALOG_SCENE: PackedScene = preload("res://scenes/ui/welcome_dialog.tscn")
|
||||||
|
const WELCOME_DIALOG_NAME: String = "WelcomeDialog"
|
||||||
|
|
||||||
@onready var player: PlayerController = $YSortWorld/Characters/Players/Player
|
@onready var player: PlayerController = $YSortWorld/Characters/Players/Player
|
||||||
@onready var playerCamera: Camera2D = $YSortWorld/Characters/Players/Player/Camera2D
|
@onready var playerCamera: Camera2D = $YSortWorld/Characters/Players/Player/Camera2D
|
||||||
@@ -20,11 +22,41 @@ const CAMERA_LIMIT_BOTTOM: int = 960
|
|||||||
func _ready() -> void:
|
func _ready() -> void:
|
||||||
_apply_spawn_point()
|
_apply_spawn_point()
|
||||||
_configure_camera()
|
_configure_camera()
|
||||||
var chatManager := get_node_or_null("/root/ChatManager")
|
_discover_destination()
|
||||||
if chatManager != null and chatManager.has_method("is_guest_mode") and bool(chatManager.call("is_guest_mode")):
|
call_deferred("_show_registration_welcome")
|
||||||
player.set_spectator_mode(true)
|
_report_task_map_visit()
|
||||||
|
|
||||||
|
func _report_task_map_visit() -> void:
|
||||||
|
var taskManager := get_node_or_null("/root/TaskManager")
|
||||||
|
if taskManager != null and taskManager.has_method("report_activity"):
|
||||||
|
taskManager.call("report_activity", "map_visited", "square")
|
||||||
|
|
||||||
|
func _show_registration_welcome() -> void:
|
||||||
|
var auth_manager: Node = get_node_or_null("/root/AuthManager")
|
||||||
|
if auth_manager == null or not auth_manager.has_method("consume_registration_welcome"):
|
||||||
|
return
|
||||||
|
if not bool(auth_manager.call("consume_registration_welcome")):
|
||||||
|
return
|
||||||
|
var root: Window = get_tree().root
|
||||||
|
if root.has_node(WELCOME_DIALOG_NAME):
|
||||||
|
return
|
||||||
|
var dialog: CanvasLayer = WELCOME_DIALOG_SCENE.instantiate() as CanvasLayer
|
||||||
|
if dialog == null:
|
||||||
|
return
|
||||||
|
dialog.name = WELCOME_DIALOG_NAME
|
||||||
|
root.add_child(dialog)
|
||||||
|
|
||||||
|
func _discover_destination() -> void:
|
||||||
|
var destination_id := SceneManager.get_next_destination_id()
|
||||||
|
if destination_id.is_empty():
|
||||||
|
destination_id = "square_center"
|
||||||
|
var socialManager := get_node_or_null("/root/SocialManager")
|
||||||
|
if socialManager != null and socialManager.has_method("discover_destination"):
|
||||||
|
socialManager.call("discover_destination", destination_id)
|
||||||
|
|
||||||
func _apply_spawn_point() -> void:
|
func _apply_spawn_point() -> void:
|
||||||
|
if player.has_scene_position_override:
|
||||||
|
return
|
||||||
var spawnName: String = SceneManager.get_next_spawn_name()
|
var spawnName: String = SceneManager.get_next_spawn_name()
|
||||||
var markerName: String = spawnName if not spawnName.is_empty() else "DefaultSpawn"
|
var markerName: String = spawnName if not spawnName.is_empty() else "DefaultSpawn"
|
||||||
var marker := $Markers.get_node_or_null(markerName) as Marker2D
|
var marker := $Markers.get_node_or_null(markerName) as Marker2D
|
||||||
|
|||||||