refactor: harden client runtime and exports
This commit is contained in:
@@ -13,8 +13,6 @@ const CAMERA_LIMIT_LEFT: int = -538
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const CAMERA_LIMIT_TOP: int = -358
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const CAMERA_LIMIT_RIGHT: int = 538
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const CAMERA_LIMIT_BOTTOM: int = 358
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const NetworkConfig = preload("res://_Core/utils/NetworkConfig.gd")
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const TEXT_COLOR: Color = Color(0.102, 0.224, 0.376)
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const PANEL_COLOR: Color = Color(0.970, 0.992, 1.0, 0.96)
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const ACCENT_COLOR: Color = Color(0.086, 0.608, 0.922)
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@@ -25,6 +23,8 @@ const DECOR_COLLISION_MASK: int = 1
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const ROOM_GRID_SIZE: float = 16.0
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const FLOOR_PLACE_BOUNDS: Rect2 = Rect2(-426.0, -176.0, 852.0, 388.0)
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const WALL_PLACE_BOUNDS: Rect2 = Rect2(-378.0, -258.0, 756.0, 66.0)
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const RoomDecorEditHistory = preload("res://_Core/room_decor/RoomDecorEditHistory.gd")
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const RoomDecorCollisionRegistry = preload("res://_Core/room_decor/RoomDecorCollisionRegistry.gd")
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@onready var player: PlayerController = $YSortWorld/Characters/Players/Player
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@onready var playerCamera: Camera2D = $YSortWorld/Characters/Players/Player/Camera2D
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@@ -34,7 +34,6 @@ const WALL_PLACE_BOUNDS: Rect2 = Rect2(-378.0, -258.0, 756.0, 66.0)
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var _decorLayer: Node2D
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var _gridOverlay: Node2D
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var _inventoryRequest: HTTPRequest
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var _inventoryPanel: PanelContainer
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var _inventoryGrid: GridContainer
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var _dragSurface: Control
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@@ -61,7 +60,7 @@ var _dragOriginalItem: Dictionary = {}
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var _decorItems: Dictionary = {}
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var _serverDecorItems: Dictionary = {}
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var _decorNodes: Dictionary = {}
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var _decorCollisionBodies: Dictionary = {}
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var _decorCollisionRegistry: RefCounted
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var _remoteDecorDefinitions: Dictionary = {}
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var _inventoryRequestInFlight: bool = false
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var _inventoryRequestReportsErrors: bool = false
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@@ -71,8 +70,7 @@ var _visitorOwnerId: String = ""
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var _visitorOwnerName: String = ""
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var _editMode: bool = false
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var _showPlacementGrid: bool = false
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var _undoHistory: Array[Dictionary] = []
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var _redoHistory: Array[Dictionary] = []
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var _editHistory: RefCounted = RoomDecorEditHistory.new()
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var _dirtyDecorIds: Dictionary = {}
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var _saveAwaitingIds: Dictionary = {}
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var _saveFailedIds: Dictionary = {}
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@@ -86,8 +84,8 @@ func _ready() -> void:
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_leave_multiplayer_world()
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_apply_spawn_point()
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_configure_camera()
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_decorCollisionRegistry = RoomDecorCollisionRegistry.new(staticCollision, DECOR_COLLISION_LAYER, DECOR_COLLISION_MASK)
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_build_decor_layer()
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_build_room_decor_requests()
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_build_room_decor_ui()
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_connect_room_decor_events()
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_fetch_room_decor_inventory()
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@@ -119,8 +117,8 @@ func _exit_tree() -> void:
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saveManager.decor_save_succeeded.disconnect(_on_decor_save_succeeded)
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if saveManager.decor_save_failed.is_connected(_on_decor_save_failed):
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saveManager.decor_save_failed.disconnect(_on_decor_save_failed)
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if is_instance_valid(_inventoryRequest):
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_inventoryRequest.cancel_request()
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if saveManager.decor_revision_conflict.is_connected(_on_decor_revision_conflict):
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saveManager.decor_revision_conflict.disconnect(_on_decor_revision_conflict)
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func _input(event: InputEvent) -> void:
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if get_viewport().is_input_handled():
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@@ -237,13 +235,6 @@ func _add_grid_line(from: Vector2, to: Vector2, color: Color, width: float) -> v
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line.antialiased = true
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_gridOverlay.add_child(line)
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func _build_room_decor_requests() -> void:
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_inventoryRequest = HTTPRequest.new()
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_inventoryRequest.name = "roomDecorInventoryRequest"
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_inventoryRequest.timeout = 12.0
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_inventoryRequest.request_completed.connect(_on_inventory_request_completed)
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add_child(_inventoryRequest)
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func _build_room_decor_ui() -> void:
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_build_room_toolbar()
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_build_unsaved_exit_dialog()
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@@ -495,6 +486,8 @@ func _connect_room_decor_events() -> void:
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saveManager.decor_save_succeeded.connect(_on_decor_save_succeeded)
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if not saveManager.decor_save_failed.is_connected(_on_decor_save_failed):
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saveManager.decor_save_failed.connect(_on_decor_save_failed)
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if not saveManager.decor_revision_conflict.is_connected(_on_decor_revision_conflict):
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saveManager.decor_revision_conflict.connect(_on_decor_revision_conflict)
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func _on_backpack_toggle_requested(_data: Variant = null) -> void:
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if _visitorMode:
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@@ -525,35 +518,22 @@ func _fetch_room_decor_inventory(reportErrors: bool = false) -> void:
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_inventoryRequestInFlight = true
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_inventoryRequestReportsErrors = reportErrors
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var endpoint: String = "/rooms/%s/decor-placements" % _visitorOwnerId if _visitorMode else "/rooms/me/decor-placements"
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var err := _inventoryRequest.request("%s%s" % [NetworkConfig.get_api_base_url(), endpoint], _auth_headers(), HTTPClient.METHOD_GET, "")
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if err != OK:
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var api_client := get_node_or_null("/root/ApiClient")
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if api_client == null or not api_client.has_method("get_json"):
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_inventoryRequestInFlight = false
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if _inventoryRequestReportsErrors:
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_show_toast("家具背包请求发送失败")
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_show_toast("家具背包服务不可用")
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_inventoryRequestReportsErrors = false
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return
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api_client.call("get_json", endpoint, _on_inventory_request_completed, true)
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func _on_inventory_request_completed(result: int, responseCode: int, _headers: PackedStringArray, body: PackedByteArray) -> void:
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func _on_inventory_request_completed(success: bool, response: Dictionary, error_info: Dictionary) -> void:
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_inventoryRequestInFlight = false
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var reportErrors := _inventoryRequestReportsErrors
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_inventoryRequestReportsErrors = false
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if result != HTTPRequest.RESULT_SUCCESS or responseCode < 200 or responseCode >= 300:
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if not success:
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if reportErrors:
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_show_toast("家具背包读取失败")
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return
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var json := JSON.new()
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if json.parse(body.get_string_from_utf8()) != OK:
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if reportErrors:
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_show_toast("家具背包响应解析失败")
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return
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var responseVariant: Variant = json.data
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if not (responseVariant is Dictionary):
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if reportErrors:
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_show_toast("家具背包响应格式错误")
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return
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var response: Dictionary = responseVariant
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if not bool(response.get("success", true)):
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if reportErrors:
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_show_toast(str(response.get("message", "家具背包读取失败")))
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_show_toast(str(error_info.get("message", "家具背包读取失败")))
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return
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var dataVariant: Variant = response.get("data", {})
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if dataVariant is Dictionary:
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@@ -580,6 +560,9 @@ func _apply_inventory_payload(data: Dictionary) -> void:
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if not decorId.is_empty():
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_decorItems[decorId] = _merge_decor_definition(item)
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if not _visitorMode:
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var save_manager := get_node_or_null("/root/RoomDecorSaveManager")
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if save_manager != null and save_manager.has_method("set_layout_revision"):
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save_manager.call("set_layout_revision", int(data.get("revision", 0)), true)
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_serverDecorItems = _duplicate_item_map(_decorItems)
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_dirtyDecorIds.clear()
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_saveFailedIds.clear()
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@@ -946,6 +929,17 @@ func _on_decor_save_succeeded(savedItem: Dictionary) -> void:
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_render_inventory_list()
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_finalize_save_if_ready()
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func _on_decor_revision_conflict(_current_revision: int, message: String) -> void:
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_saveAwaitingIds.clear()
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_saveFailedIds.clear()
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_saveInProgress = false
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_exitAfterSave = false
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_dirtyDecorIds.clear()
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_editHistory.call("clear")
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_update_editor_toolbar()
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_show_toast(message)
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_fetch_room_decor_inventory(true)
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func _can_edit_layout() -> bool:
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return not _visitorMode and _editMode and not _saveInProgress
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@@ -959,8 +953,7 @@ func _set_edit_mode(enabled: bool) -> void:
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return
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_editMode = true
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_selectedDecorId = ""
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_undoHistory.clear()
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_redoHistory.clear()
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_editHistory.call("clear")
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_resetArmed = false
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_showPlacementGrid = false
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_update_placement_grid_visibility()
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@@ -984,8 +977,7 @@ func _request_finish_edit() -> void:
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func _end_edit_session() -> void:
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_editMode = false
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_selectedDecorId = ""
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_undoHistory.clear()
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_redoHistory.clear()
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_editHistory.call("clear")
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_resetArmed = false
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_exitAfterSave = false
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_showPlacementGrid = false
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@@ -1038,10 +1030,10 @@ func _update_editor_toolbar() -> void:
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_finishEditButton.disabled = _saveInProgress
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if is_instance_valid(_undoButton):
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_undoButton.visible = _editMode
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_undoButton.disabled = not _can_edit_layout() or _undoHistory.is_empty()
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_undoButton.disabled = not _can_edit_layout() or not bool(_editHistory.call("can_undo"))
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if is_instance_valid(_redoButton):
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_redoButton.visible = _editMode
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_redoButton.disabled = not _can_edit_layout() or _redoHistory.is_empty()
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_redoButton.disabled = not _can_edit_layout() or not bool(_editHistory.call("can_redo"))
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if is_instance_valid(_rotateButton):
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_rotateButton.visible = _editMode
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_rotateButton.disabled = not _can_edit_layout() or not selected_is_placed
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@@ -1086,43 +1078,25 @@ func _update_placement_grid_visibility() -> void:
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_gridOverlay.visible = _editMode and _showPlacementGrid
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func _record_item_change(before: Dictionary, after: Dictionary) -> void:
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if before == after:
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return
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var decor_id: String = str(after.get("decor_id", before.get("decor_id", ""))).strip_edges()
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if decor_id.is_empty():
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return
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_undoHistory.append({
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"decor_id": decor_id,
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"before": before.duplicate(true),
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"after": after.duplicate(true),
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})
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_redoHistory.clear()
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_update_editor_toolbar()
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if bool(_editHistory.call("record_item", before, after)):
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_update_editor_toolbar()
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func _record_bulk_change(before_items: Dictionary, after_items: Dictionary) -> void:
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if before_items == after_items:
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return
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_undoHistory.append({
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"before_items": _duplicate_item_map(before_items),
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"after_items": _duplicate_item_map(after_items),
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})
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_redoHistory.clear()
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_update_editor_toolbar()
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if bool(_editHistory.call("record_bulk", before_items, after_items)):
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_update_editor_toolbar()
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func _undo_last_change() -> void:
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if not _can_edit_layout() or _undoHistory.is_empty():
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if not _can_edit_layout() or not bool(_editHistory.call("can_undo")):
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return
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var entry: Dictionary = _undoHistory.pop_back()
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var entry: Dictionary = _editHistory.call("take_undo")
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_apply_history_entry(entry, false)
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_redoHistory.append(entry)
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_update_editor_toolbar()
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func _redo_last_change() -> void:
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if not _can_edit_layout() or _redoHistory.is_empty():
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if not _can_edit_layout() or not bool(_editHistory.call("can_redo")):
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return
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var entry: Dictionary = _redoHistory.pop_back()
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var entry: Dictionary = _editHistory.call("take_redo")
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_apply_history_entry(entry, true)
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_undoHistory.append(entry)
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_update_editor_toolbar()
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func _apply_history_entry(entry: Dictionary, use_after: bool) -> void:
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@@ -1190,6 +1164,9 @@ func _request_reset_layout() -> void:
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get_tree().create_timer(3.0).timeout.connect(func() -> void: _resetArmed = false)
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return
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_resetArmed = false
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var save_manager := get_node_or_null("/root/RoomDecorSaveManager")
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if save_manager != null and save_manager.has_method("clear_pending_saves"):
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save_manager.call("clear_pending_saves")
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var before_items := _duplicate_item_map(_decorItems)
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for decor_id_variant in _decorItems.keys():
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var decor_id := str(decor_id_variant)
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@@ -1411,56 +1388,16 @@ func _is_point_inside_sprite(node: Sprite2D, worldPosition: Vector2) -> bool:
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return rect.has_point(localPoint)
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func _sync_decor_collision(decorId: String, item: Dictionary) -> void:
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var collisionSize := _variant_to_vector2(item.get("collision_size", Vector2.ZERO))
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if collisionSize == Vector2.ZERO:
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_remove_decor_collision(decorId)
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return
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var collisionOffset := _variant_to_vector2(item.get("collision_offset", Vector2.ZERO))
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var body := _decorCollisionBodies.get(decorId, null) as StaticBody2D
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var shapeNode: CollisionShape2D
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if body == null or not is_instance_valid(body):
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body = StaticBody2D.new()
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body.name = "DecorCollision_%s" % decorId
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body.collision_layer = DECOR_COLLISION_LAYER
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body.collision_mask = DECOR_COLLISION_MASK
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shapeNode = CollisionShape2D.new()
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shapeNode.name = "CollisionShape2D"
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var rectShape := RectangleShape2D.new()
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shapeNode.shape = rectShape
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body.add_child(shapeNode)
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staticCollision.add_child(body)
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_decorCollisionBodies[decorId] = body
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else:
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shapeNode = body.get_node_or_null("CollisionShape2D") as CollisionShape2D
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if shapeNode == null:
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shapeNode = CollisionShape2D.new()
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shapeNode.name = "CollisionShape2D"
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shapeNode.shape = RectangleShape2D.new()
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body.add_child(shapeNode)
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var scale := _get_item_float(item, "scale", _get_item_float(item, "default_scale", 1.0))
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var rotation_degrees := _get_item_float(item, "rotation_degrees", _get_item_float(item, "default_rotation_degrees", 0.0))
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body.rotation_degrees = rotation_degrees
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body.global_position = Vector2(_to_float(item.get("position_x", 0.0), 0.0), _to_float(item.get("position_y", 0.0), 0.0)) + collisionOffset.rotated(deg_to_rad(rotation_degrees)) * scale
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shapeNode.position = Vector2.ZERO
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var rectShape := shapeNode.shape as RectangleShape2D
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if rectShape == null:
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rectShape = RectangleShape2D.new()
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shapeNode.shape = rectShape
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rectShape.size = Vector2(max(8.0, collisionSize.x * scale), max(8.0, collisionSize.y * scale))
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if _decorCollisionRegistry != null:
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_decorCollisionRegistry.call("sync", decorId, item)
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func _set_decor_collision_disabled(decorId: String, disabled: bool) -> void:
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var body := _decorCollisionBodies.get(decorId, null) as StaticBody2D
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if body == null or not is_instance_valid(body):
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return
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var shapeNode := body.get_node_or_null("CollisionShape2D") as CollisionShape2D
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if shapeNode != null:
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shapeNode.disabled = disabled
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if _decorCollisionRegistry != null:
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_decorCollisionRegistry.call("set_disabled", decorId, disabled)
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func _remove_decor_collision(decorId: String) -> void:
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var body := _decorCollisionBodies.get(decorId, null) as Node
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if body != null and is_instance_valid(body):
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body.queue_free()
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_decorCollisionBodies.erase(decorId)
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if _decorCollisionRegistry != null:
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_decorCollisionRegistry.call("remove", decorId)
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func _variant_to_vector2(value: Variant) -> Vector2:
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if value is Vector2:
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@@ -1508,14 +1445,6 @@ func _is_authenticated() -> bool:
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var authManager := get_node_or_null("/root/AuthManager")
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return authManager != null and authManager.has_method("is_authenticated") and bool(authManager.call("is_authenticated"))
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func _auth_headers() -> PackedStringArray:
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var authManager := get_node_or_null("/root/AuthManager")
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var accessToken := str(authManager.call("get_access_token")).strip_edges() if authManager != null and authManager.has_method("get_access_token") else ""
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return PackedStringArray([
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"Content-Type: application/json",
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"Authorization: Bearer %s" % accessToken,
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])
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func _load_texture(path: String) -> Texture2D:
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if path.is_empty():
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return null
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