feat: expand multiplayer, chat, and release support
- add network NPC synchronization and dialogue interactions - add world bulletin publishing and display - improve authentication, session refresh, and appearance sync - synchronize player direction and movement animations - improve input focus and progressive Web loading - add macOS/Windows builds and deployment configuration - include required fonts, shaders, and runtime assets
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@@ -20,6 +20,9 @@ const CAMERA_LIMIT_BOTTOM: int = 960
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func _ready() -> void:
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_apply_spawn_point()
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_configure_camera()
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var chatManager := get_node_or_null("/root/ChatManager")
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if chatManager != null and chatManager.has_method("is_guest_mode") and bool(chatManager.call("is_guest_mode")):
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player.set_spectator_mode(true)
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func _apply_spawn_point() -> void:
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var spawnName: String = SceneManager.get_next_spawn_name()
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