feat: expand multiplayer, chat, and release support

- add network NPC synchronization and dialogue interactions
- add world bulletin publishing and display
- improve authentication, session refresh, and appearance sync
- synchronize player direction and movement animations
- improve input focus and progressive Web loading
- add macOS/Windows builds and deployment configuration
- include required fonts, shaders, and runtime assets
This commit is contained in:
2026-09-08 21:37:43 +08:00
parent 175621f66c
commit fc6c3c1bd3
87 changed files with 4546 additions and 506 deletions

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shader_type canvas_item;
uniform float corner_radius = 0.22;
uniform float edge_feather = 0.008;
void fragment() {
vec2 q = abs(UV - vec2(0.5)) - (vec2(0.5) - vec2(corner_radius));
float outside_distance = length(max(q, vec2(0.0)));
float inside_distance = min(max(q.x, q.y), 0.0);
float signed_distance = outside_distance + inside_distance - corner_radius;
float mask = 1.0 - smoothstep(0.0, edge_feather, signed_distance);
COLOR = texture(TEXTURE, UV);
COLOR.a *= mask;
}

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uid://bkudybm8sbvug