feat: add nearby social interactions
This commit is contained in:
@@ -680,6 +680,7 @@ func _registration_texture_rect(nodeName: String, texturePath: String, rect: Rec
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return textureRect
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func _ready() -> void:
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add_to_group("whaletown_escape_dismissible")
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_auth_manager = get_node_or_null("/root/AuthManager")
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_chat_manager = get_node_or_null("/root/ChatManager")
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_scene_manager = get_node_or_null("/root/SceneManager")
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@@ -1625,6 +1626,15 @@ func _hide_skin_workshop() -> void:
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if is_instance_valid(skin_workshop_overlay):
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skin_workshop_overlay.hide()
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func is_escape_dismissible() -> bool:
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return is_instance_valid(skin_workshop_overlay) and skin_workshop_overlay.visible
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func get_escape_priority() -> int:
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return 900
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func request_escape_close() -> void:
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_hide_skin_workshop()
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func _on_workshop_source_pressed() -> void:
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var err := DisplayServer.file_dialog_show(
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"选择角色参考图片",
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@@ -30,6 +30,7 @@ var _resignConfirmButton: Button
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var _resignCancelButton: Button
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func _ready() -> void:
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add_to_group("whaletown_escape_dismissible")
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chatFrame.visible = false
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purchaseButton.pressed.connect(_on_purchase_pressed)
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sendButton.pressed.connect(_on_send_pressed)
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@@ -238,6 +239,18 @@ func _on_close_pressed() -> void:
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_waitingForReply = false
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chatInput.release_focus()
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func is_escape_dismissible() -> bool:
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return (is_instance_valid(_resignDialog) and _resignDialog.visible) or chatFrame.visible
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func get_escape_priority() -> int:
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return 850
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func request_escape_close() -> void:
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if is_instance_valid(_resignDialog) and _resignDialog.visible:
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_hide_resign_dialog()
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return
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_on_close_pressed()
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func _confirm_resign() -> void:
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var servicePointId := str(_resignTarget.get("service_point_id", "")).strip_edges()
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if servicePointId.is_empty():
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@@ -32,6 +32,7 @@ var _isSubmitting: bool = false
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var _isFetchingModels: bool = false
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func _ready() -> void:
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add_to_group("whaletown_escape_dismissible")
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recruitmentFrame.visible = false
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_setup_protocol_options()
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_setup_employment_duration_options()
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@@ -398,6 +399,15 @@ func _on_close_pressed() -> void:
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fetchModelsButton.disabled = false
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tokenInput.clear()
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func is_escape_dismissible() -> bool:
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return recruitmentFrame.visible
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func get_escape_priority() -> int:
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return 900
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func request_escape_close() -> void:
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_on_close_pressed()
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func _set_status(message: String, isError: bool) -> void:
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statusLabel.text = message
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statusLabel.add_theme_color_override("font_color", Color(0.68, 0.22, 0.18, 1) if isError else Color(0.32, 0.42, 0.48, 1))
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@@ -125,6 +125,7 @@ var _send_failure_handled_by_ui: bool = false
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# 准备就绪
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func _ready() -> void:
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add_to_group("whaletown_escape_dismissible")
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_configure_mouse_focus()
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# 初始隐藏聊天框
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@@ -182,6 +183,8 @@ func _get_settings_manager() -> Node:
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# 处理全局输入
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func _input(event: InputEvent) -> void:
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if get_viewport().is_input_handled():
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return
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if event is InputEventMouseButton:
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_handle_global_mouse_button_input(event as InputEventMouseButton)
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return
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@@ -366,6 +369,15 @@ func hide_chat(immediate: bool = false) -> void:
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_transition_tween.tween_property(chat_panel, "modulate:a", 0.0, CHAT_TRANSITION_DURATION)
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_transition_tween.finished.connect(_on_hide_transition_finished)
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func is_escape_dismissible() -> bool:
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return _is_chat_visible
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func get_escape_priority() -> int:
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return 480
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func request_escape_close() -> void:
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hide_chat()
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# 创建隐藏计时器
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func _create_hide_timer() -> void:
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_hide_timer = Timer.new()
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@@ -29,6 +29,7 @@ var _isOpen: bool = false
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var _transitionTween: Tween
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func _ready() -> void:
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add_to_group("whaletown_escape_dismissible")
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visible = false
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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set_process(false)
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@@ -39,6 +40,8 @@ func _notification(what: int) -> void:
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_positionPanel()
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func _input(event: InputEvent) -> void:
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if get_viewport().is_input_handled():
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return
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if not _isOpen:
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return
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if event is InputEventKey:
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@@ -72,6 +75,15 @@ func hide_panel() -> void:
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func is_panel_open() -> bool:
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return _isOpen
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func is_escape_dismissible() -> bool:
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return _isOpen
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func get_escape_priority() -> int:
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return 700
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func request_escape_close() -> void:
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hide_panel()
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func _buildUi() -> void:
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_overlay = ColorRect.new()
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_overlay.name = "courseBoardDimOverlay"
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@@ -96,6 +96,7 @@ var _isLoading: bool = false
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var _debugShowRankSlots: bool = false
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func _ready() -> void:
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add_to_group("whaletown_escape_dismissible")
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get_tree().paused = true
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_disableChatUiMouseInput()
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_buildUi()
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@@ -109,12 +110,23 @@ func _exit_tree() -> void:
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_restoreChatUiMouseInput()
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func _input(event: InputEvent) -> void:
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if get_viewport().is_input_handled():
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return
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if event is InputEventKey:
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var keyEvent := event as InputEventKey
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if keyEvent.pressed and not keyEvent.echo and keyEvent.keycode == KEY_ESCAPE:
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_onClosePressed()
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get_viewport().set_input_as_handled()
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func is_escape_dismissible() -> bool:
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return is_inside_tree()
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func get_escape_priority() -> int:
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return 1000
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func request_escape_close() -> void:
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_onClosePressed()
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func _buildUi() -> void:
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_rootControl = Control.new()
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_rootControl.name = "RankingPanelRoot"
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@@ -38,6 +38,7 @@ var _isOpen: bool = false
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var _hasRequestedFriendList: bool = false
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func _ready() -> void:
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add_to_group("whaletown_escape_dismissible")
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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_build_ui()
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set_panel_open(false)
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@@ -60,6 +61,15 @@ func set_panel_open(open: bool) -> void:
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func is_panel_open() -> bool:
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return _isOpen
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func is_escape_dismissible() -> bool:
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return _isOpen
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func get_escape_priority() -> int:
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return 500
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func request_escape_close() -> void:
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set_panel_open(false)
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func toggle_panel() -> void:
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set_panel_open(not _isOpen)
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@@ -37,13 +37,13 @@ const MAP_CONFIGS: Dictionary = {
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"YSortWorld",
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],
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"markers": [
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{"label": "码头", "icon": "anchor", "pos": Vector2(0.160, 0.395), "side": "right"},
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{"label": "总部", "icon": "home", "pos": Vector2(0.505, 0.188), "side": "right"},
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{"label": "广场", "icon": "whale", "pos": Vector2(0.505, 0.515), "side": "right"},
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{"label": "小屋", "icon": "home", "pos": Vector2(0.830, 0.400), "side": "right"},
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{"label": "工坊", "icon": "tool", "pos": Vector2(0.752, 0.760), "side": "left"},
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{"label": "公告", "icon": "notice", "pos": Vector2(0.288, 0.838), "side": "right"},
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{"label": "入口", "icon": "gate", "pos": Vector2(0.500, 0.900), "side": "right"},
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{"label": "码头", "destinationId": "square_dock", "icon": "anchor", "pos": Vector2(0.160, 0.395), "side": "right"},
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{"label": "总部", "destinationId": "square_headquarters", "icon": "home", "pos": Vector2(0.505, 0.188), "side": "right"},
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{"label": "广场", "destinationId": "square_center", "icon": "whale", "pos": Vector2(0.505, 0.515), "side": "right"},
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{"label": "小屋", "destinationId": "square_cottage", "icon": "home", "pos": Vector2(0.830, 0.400), "side": "right"},
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{"label": "工坊", "destinationId": "square_workshop", "icon": "tool", "pos": Vector2(0.752, 0.760), "side": "left"},
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{"label": "公告", "destinationId": "square_notice", "icon": "notice", "pos": Vector2(0.288, 0.838), "side": "right"},
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{"label": "入口", "destinationId": "square_work_zone_gate", "icon": "gate", "pos": Vector2(0.500, 0.900), "side": "right"},
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],
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},
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"WorkZone": {
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@@ -57,13 +57,13 @@ const MAP_CONFIGS: Dictionary = {
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"YSortWorld",
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],
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"markers": [
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{"label": "商城", "icon": "home", "pos": Vector2(0.500, 0.180), "side": "right"},
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{"label": "咖啡店", "icon": "home", "pos": Vector2(0.092, 0.620), "side": "right"},
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{"label": "任务", "icon": "notice", "pos": Vector2(0.304, 0.600), "side": "right"},
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{"label": "课程", "icon": "notice", "pos": Vector2(0.694, 0.500), "side": "left"},
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{"label": "AI站", "icon": "tool", "pos": Vector2(0.676, 0.785), "side": "left"},
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{"label": "鲸币", "icon": "whale", "pos": Vector2(0.920, 0.785), "side": "left"},
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{"label": "入口", "icon": "gate", "pos": Vector2(0.500, 0.900), "side": "right"},
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{"label": "商城", "destinationId": "work_mall", "icon": "home", "pos": Vector2(0.500, 0.180), "side": "right"},
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{"label": "咖啡店", "destinationId": "work_cafe_gate", "icon": "home", "pos": Vector2(0.092, 0.620), "side": "right"},
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{"label": "任务", "destinationId": "work_jobs", "icon": "notice", "pos": Vector2(0.304, 0.600), "side": "right"},
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{"label": "课程", "destinationId": "work_courses", "icon": "notice", "pos": Vector2(0.694, 0.500), "side": "left"},
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{"label": "AI站", "destinationId": "work_ai", "icon": "tool", "pos": Vector2(0.676, 0.785), "side": "left"},
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{"label": "鲸币", "destinationId": "work_exchange", "icon": "whale", "pos": Vector2(0.920, 0.785), "side": "left"},
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{"label": "入口", "destinationId": "work_entrance", "icon": "gate", "pos": Vector2(0.500, 0.900), "side": "right"},
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],
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},
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"CafeInterior": {
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@@ -74,11 +74,19 @@ const MAP_CONFIGS: Dictionary = {
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"CafeServiceHallBase",
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],
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"markers": [
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{"label": "服务台", "icon": "whale", "pos": Vector2(0.500, 0.465), "side": "right"},
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{"label": "陪伴区", "icon": "notice", "pos": Vector2(0.240, 0.280), "side": "right"},
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{"label": "出口", "icon": "gate", "pos": Vector2(0.500, 0.855), "side": "right"},
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{"label": "服务台", "destinationId": "cafe_counter", "icon": "whale", "pos": Vector2(0.500, 0.465), "side": "right"},
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{"label": "陪伴区", "destinationId": "cafe_companion", "icon": "notice", "pos": Vector2(0.240, 0.280), "side": "right"},
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{"label": "出口", "destinationId": "cafe_entrance", "icon": "gate", "pos": Vector2(0.500, 0.855), "side": "right"},
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],
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},
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"PersonalSpace": {
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"title": "我的房间",
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"worldSize": Vector2(1024, 768),
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"sourceNodes": [
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"RoomBase",
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],
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"markers": [],
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},
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}
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var _panel: PanelContainer
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@@ -90,8 +98,13 @@ var _mapCamera: Camera2D
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var _titleLabel: Label
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var _markerNodes: Array[Control] = []
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var _isOpen: bool = false
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var _travelDestinations: Dictionary = {}
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var _travelLocked: bool = false
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var _destinationMenu: PopupMenu
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var _destinationMenuIds: Dictionary = {}
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func _ready() -> void:
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add_to_group("whaletown_escape_dismissible")
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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_build_ui()
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set_panel_open(false)
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@@ -107,6 +120,8 @@ func _notification(what: int) -> void:
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_anchor_panel()
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func _input(event: InputEvent) -> void:
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if get_viewport().is_input_handled():
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return
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if not _isOpen:
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return
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if event is InputEventKey:
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@@ -123,10 +138,20 @@ func set_panel_open(open: bool) -> void:
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_panel.visible = _isOpen
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if _isOpen:
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_rebuild_minimap_world()
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_load_travel_destinations()
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func is_panel_open() -> bool:
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return _isOpen
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func is_escape_dismissible() -> bool:
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return _isOpen
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func get_escape_priority() -> int:
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return 600
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func request_escape_close() -> void:
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set_panel_open(false)
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func toggle_panel() -> void:
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set_panel_open(not _isOpen)
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@@ -152,6 +177,9 @@ func _build_ui() -> void:
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content.add_child(_build_header())
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content.add_child(_build_map_view())
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_destinationMenu = PopupMenu.new()
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_destinationMenu.id_pressed.connect(_on_destination_menu_selected)
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add_child(_destinationMenu)
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func _build_header() -> Control:
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var header := HBoxContainer.new()
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@@ -173,6 +201,20 @@ func _build_header() -> Control:
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title.add_theme_font_size_override("font_size", 24)
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header.add_child(title)
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var destinationButton := Button.new()
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destinationButton.text = "目的地"
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destinationButton.tooltip_text = "查看全部快速传送目的地"
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destinationButton.custom_minimum_size = Vector2(76, 38)
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destinationButton.focus_mode = Control.FOCUS_NONE
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destinationButton.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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destinationButton.add_theme_font_size_override("font_size", 14)
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destinationButton.add_theme_color_override("font_color", ACCENT_COLOR)
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destinationButton.add_theme_stylebox_override("normal", _create_round_style(Color(0.902, 0.962, 0.995, 1.0), 14))
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destinationButton.add_theme_stylebox_override("hover", _create_round_style(Color(0.818, 0.925, 0.980, 1.0), 14))
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destinationButton.add_theme_stylebox_override("focus", StyleBoxEmpty.new())
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destinationButton.pressed.connect(func() -> void: _show_destination_menu(destinationButton))
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header.add_child(destinationButton)
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var closeButton := Button.new()
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closeButton.text = "×"
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closeButton.tooltip_text = "关闭地图"
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@@ -263,6 +305,16 @@ func _create_marker(marker: Dictionary) -> Control:
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button.add_theme_stylebox_override("hover", _create_marker_style(Color(0.925, 0.966, 0.996, 0.98), ACCENT_COLOR))
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button.add_theme_stylebox_override("pressed", _create_marker_style(Color(0.858, 0.925, 0.980, 0.98), ACCENT_COLOR.darkened(0.05)))
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button.add_theme_stylebox_override("focus", StyleBoxEmpty.new())
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var destinationId := str(marker.get("destinationId", "")).strip_edges()
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var destination: Dictionary = _travelDestinations.get(destinationId, {})
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var unlocked := destinationId.is_empty() or _travelDestinations.is_empty() or bool(destination.get("unlocked", false))
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button.disabled = not unlocked or _travelLocked
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button.tooltip_text = "点击快速传送" if unlocked else "首次到访后解锁"
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if not unlocked:
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button.modulate = Color(0.66, 0.69, 0.72, 0.72)
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button.pressed.connect(func() -> void: return)
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else:
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button.pressed.connect(func() -> void: _request_travel(destinationId))
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var row := HBoxContainer.new()
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row.mouse_filter = Control.MOUSE_FILTER_IGNORE
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@@ -281,7 +333,7 @@ func _create_marker(marker: Dictionary) -> Control:
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var label := Label.new()
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label.mouse_filter = Control.MOUSE_FILTER_IGNORE
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label.text = str(marker.get("label", "地点"))
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label.text = ("🔒 " if not unlocked else "") + str(marker.get("label", "地点"))
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label.add_theme_color_override("font_color", TEXT_COLOR)
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label.add_theme_font_size_override("font_size", 14)
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row.add_child(label)
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@@ -295,6 +347,117 @@ func _create_marker(marker: Dictionary) -> Control:
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)
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return button
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func _load_travel_destinations() -> void:
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var api := get_node_or_null("/root/ApiClient")
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if api == null:
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return
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api.call("get_json", "/world/travel-destinations", func(success: bool, response: Dictionary, _error: Dictionary) -> void:
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if not success:
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return
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var data_variant: Variant = response.get("data", [])
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if not (data_variant is Array):
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return
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_travelDestinations.clear()
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for entry in data_variant as Array:
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if entry is Dictionary:
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var destination: Dictionary = entry
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_travelDestinations[str(destination.get("id", ""))] = destination
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_render_markers()
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, true)
|
||||
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func _show_destination_menu(origin: Control) -> void:
|
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if not is_instance_valid(_destinationMenu):
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||||
return
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_destinationMenu.clear()
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||||
_destinationMenuIds.clear()
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if _travelDestinations.is_empty():
|
||||
_destinationMenu.add_item("正在读取目的地…", 0)
|
||||
_destinationMenu.set_item_disabled(0, true)
|
||||
else:
|
||||
var destinations: Array[Dictionary] = []
|
||||
for destination_variant in _travelDestinations.values():
|
||||
if destination_variant is Dictionary:
|
||||
destinations.append(destination_variant as Dictionary)
|
||||
destinations.sort_custom(func(a: Dictionary, b: Dictionary) -> bool:
|
||||
var map_order := {"whale_port": 0, "work_zone": 1, "whale_cafe": 2, "personal_space": 3}
|
||||
var order_a := int(map_order.get(str(a.get("mapId", "")), 9))
|
||||
var order_b := int(map_order.get(str(b.get("mapId", "")), 9))
|
||||
if order_a != order_b:
|
||||
return order_a < order_b
|
||||
return str(a.get("label", "")).naturalnocasecmp_to(str(b.get("label", ""))) < 0
|
||||
)
|
||||
var current_map := ""
|
||||
var menu_id := 1
|
||||
for destination in destinations:
|
||||
var map_id := str(destination.get("mapId", ""))
|
||||
if map_id != current_map:
|
||||
if not current_map.is_empty():
|
||||
_destinationMenu.add_separator()
|
||||
_destinationMenu.add_item("— %s —" % _map_label(map_id), menu_id)
|
||||
_destinationMenu.set_item_disabled(_destinationMenu.item_count - 1, true)
|
||||
menu_id += 1
|
||||
current_map = map_id
|
||||
var unlocked := bool(destination.get("unlocked", false))
|
||||
_destinationMenu.add_item(("" if unlocked else "🔒 ") + str(destination.get("label", "地点")), menu_id)
|
||||
_destinationMenu.set_item_disabled(_destinationMenu.item_count - 1, not unlocked or _travelLocked)
|
||||
_destinationMenuIds[menu_id] = str(destination.get("id", ""))
|
||||
menu_id += 1
|
||||
_destinationMenu.reset_size()
|
||||
_destinationMenu.position = Vector2i(origin.get_screen_position() + Vector2(0.0, origin.size.y))
|
||||
_destinationMenu.popup()
|
||||
|
||||
func _on_destination_menu_selected(menu_id: int) -> void:
|
||||
var destination_id := str(_destinationMenuIds.get(menu_id, ""))
|
||||
if not destination_id.is_empty():
|
||||
_request_travel(destination_id)
|
||||
|
||||
func _request_travel(destinationId: String) -> void:
|
||||
if destinationId.is_empty() or _travelLocked:
|
||||
return
|
||||
var socialManager := get_node_or_null("/root/SocialManager")
|
||||
if socialManager == null or not socialManager.has_method("request_travel"):
|
||||
return
|
||||
_travelLocked = true
|
||||
_render_markers()
|
||||
socialManager.call("request_travel", destinationId, Callable(self, "_on_travel_authorized"))
|
||||
|
||||
func _on_travel_authorized(success: bool, destination: Dictionary) -> void:
|
||||
if not success:
|
||||
await get_tree().create_timer(1.0).timeout
|
||||
_travelLocked = false
|
||||
_render_markers()
|
||||
return
|
||||
var mapId := str(destination.get("mapId", ""))
|
||||
var position := _scene_position_for_destination(mapId, Vector2(float(destination.get("x", 0.0)), float(destination.get("y", 0.0))))
|
||||
var sceneName: String = str({"whale_port": "square", "work_zone": "work_zone", "whale_cafe": "cafe_interior", "personal_space": "personal_space"}.get(mapId, ""))
|
||||
if sceneName.is_empty():
|
||||
await get_tree().create_timer(1.0).timeout
|
||||
_travelLocked = false
|
||||
_render_markers()
|
||||
return
|
||||
set_panel_open(false)
|
||||
SceneManager.set_next_destination_id(str(destination.get("id", "")))
|
||||
SceneManager.set_next_scene_position(position)
|
||||
SceneManager.change_scene(sceneName)
|
||||
|
||||
func _scene_position_for_destination(map_id: String, map_position: Vector2) -> Vector2:
|
||||
# 服务端旅行目录使用小地图坐标;游戏场景则以地图中心为原点。
|
||||
var origin := {
|
||||
"whale_port": Vector2(1280, 960),
|
||||
"work_zone": Vector2(1280, 960),
|
||||
"whale_cafe": Vector2(768, 512),
|
||||
"personal_space": Vector2(768, 512),
|
||||
}.get(map_id, Vector2.ZERO) as Vector2
|
||||
return map_position - origin
|
||||
|
||||
func _map_label(map_id: String) -> String:
|
||||
return {
|
||||
"whale_port": "中心广场",
|
||||
"work_zone": "打工区",
|
||||
"whale_cafe": "鲸鱼咖啡馆",
|
||||
"personal_space": "我的房间",
|
||||
}.get(map_id, map_id)
|
||||
|
||||
func _anchor_panel() -> void:
|
||||
_panel.set_anchors_preset(Control.PRESET_TOP_RIGHT)
|
||||
_panel.offset_left = -PANEL_SIZE.x - PANEL_MARGIN_RIGHT
|
||||
|
||||
@@ -24,6 +24,7 @@ var _chatUiPrevMouseFilter: Control.MouseFilter = Control.MOUSE_FILTER_STOP
|
||||
var _chatUiMouseDisabled: bool = false
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("whaletown_escape_dismissible")
|
||||
get_tree().paused = true
|
||||
_disableChatUiMouseInput()
|
||||
|
||||
@@ -39,6 +40,15 @@ func _ready() -> void:
|
||||
func _exit_tree() -> void:
|
||||
_restoreChatUiMouseInput()
|
||||
|
||||
func is_escape_dismissible() -> bool:
|
||||
return is_inside_tree()
|
||||
|
||||
func get_escape_priority() -> int:
|
||||
return 1000
|
||||
|
||||
func request_escape_close() -> void:
|
||||
_onClosePressed()
|
||||
|
||||
func _setupDots() -> void:
|
||||
for child in dotsContainer.get_children():
|
||||
child.queue_free()
|
||||
|
||||
@@ -8,7 +8,7 @@ extends Control
|
||||
# ============================================================================
|
||||
|
||||
const HUD_MARGIN: Vector2 = Vector2(16, 16)
|
||||
const SHORTCUT_BAR_SIZE: Vector2 = Vector2(350, 86)
|
||||
const SHORTCUT_BAR_SIZE: Vector2 = Vector2(406, 86)
|
||||
const PLAYER_PROFILE_BUTTON_SIZE: Vector2 = Vector2(210, 78)
|
||||
const PLAYER_AVATAR_SIZE: Vector2 = Vector2(58, 58)
|
||||
const HUD_SEPARATION: int = 18
|
||||
@@ -95,6 +95,7 @@ func _build_shortcut_bar() -> PanelContainer:
|
||||
row.add_child(_create_shortcut_button("task", "任务", _on_task_pressed))
|
||||
row.add_child(_create_shortcut_button("backpack", "背包", _on_backpack_pressed))
|
||||
row.add_child(_create_shortcut_button("friends", "好友", _on_friends_pressed))
|
||||
row.add_child(_create_shortcut_button("activity", "通知", _on_notifications_pressed))
|
||||
row.add_child(_create_shortcut_button("settings", "设置", _on_settings_pressed))
|
||||
|
||||
return panel
|
||||
@@ -379,6 +380,11 @@ func _on_map_pressed() -> void:
|
||||
if eventSystem != null:
|
||||
eventSystem.call("emit_event", EventNames.HUD_MAP_TOGGLE, {})
|
||||
|
||||
func _on_notifications_pressed() -> void:
|
||||
var socialManager := get_node_or_null("/root/SocialManager")
|
||||
if socialManager != null and socialManager.has_method("toggle_notifications"):
|
||||
socialManager.call("toggle_notifications")
|
||||
|
||||
func _on_task_pressed() -> void:
|
||||
_emit_status_message("任务入口稍后接入")
|
||||
|
||||
|
||||
@@ -38,6 +38,7 @@ const DEFAULT_SETTINGS: Dictionary = {
|
||||
"ui_scale": 1.00,
|
||||
"fullscreen": false,
|
||||
"show_interaction_hints": true,
|
||||
"show_interaction_points": false,
|
||||
"show_name_always": false,
|
||||
"show_chat_bubbles": true,
|
||||
"world_notifications": true,
|
||||
@@ -45,6 +46,7 @@ const DEFAULT_SETTINGS: Dictionary = {
|
||||
"friend_request_notifications": true,
|
||||
"allow_nearby_private": true,
|
||||
"allow_nearby_friend_requests": true,
|
||||
"allow_nearby_profile": true,
|
||||
"mute_ui_sfx": false,
|
||||
}
|
||||
|
||||
@@ -73,6 +75,7 @@ var _transitionTween: Tween
|
||||
var _avatarUploadPending: bool = false
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("whaletown_escape_dismissible")
|
||||
visible = false
|
||||
mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
set_process(false)
|
||||
@@ -95,6 +98,8 @@ func _notification(what: int) -> void:
|
||||
_position_panel()
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if get_viewport().is_input_handled():
|
||||
return
|
||||
if not _isOpen:
|
||||
return
|
||||
if event is InputEventKey:
|
||||
@@ -136,6 +141,15 @@ func hide_panel(saveBeforeClose: bool = false) -> void:
|
||||
func is_panel_open() -> bool:
|
||||
return _isOpen
|
||||
|
||||
func is_escape_dismissible() -> bool:
|
||||
return _isOpen
|
||||
|
||||
func get_escape_priority() -> int:
|
||||
return 700
|
||||
|
||||
func request_escape_close() -> void:
|
||||
hide_panel(true)
|
||||
|
||||
func _build_ui() -> void:
|
||||
_overlay = ColorRect.new()
|
||||
_overlay.name = "SettingsDimOverlay"
|
||||
@@ -344,6 +358,7 @@ func _render_basic_content() -> void:
|
||||
_content.add_child(_create_section("基础设置", [
|
||||
_create_toggle_row("window", "全屏显示", "fullscreen", "适合专注游玩,窗口模式方便调试"),
|
||||
_create_toggle_row("eye", "显示互动提示", "show_interaction_hints", "靠近 NPC、好友或公告板时显示按键提示"),
|
||||
_create_toggle_row("eye", "显示交互点", "show_interaction_points", "用白色圆圈直接标出当前地图内的交互目标"),
|
||||
_create_toggle_row("account", "始终显示名字", "show_name_always", "关闭时只在需要时显示玩家名称"),
|
||||
]))
|
||||
_content.add_child(_create_section("音频设置", [
|
||||
@@ -365,25 +380,27 @@ func _render_chat_content() -> void:
|
||||
_content.add_child(_create_section("聊天与社交", [
|
||||
_create_toggle_row("chat", "世界频道提醒", "world_notifications", "收到世界频道消息时保留轻提示"),
|
||||
_create_toggle_row("chat", "私聊提醒", "private_notifications", "好友或附近玩家私聊时提示"),
|
||||
_create_toggle_row("account", "好友请求提醒", "friend_request_notifications", "对方按 F 发起好友申请时显示在好友列表"),
|
||||
_create_toggle_row("account", "好友请求提醒", "friend_request_notifications", "附近玩家发起好友申请时显示在好友列表"),
|
||||
_create_toggle_row("chat", "显示聊天气泡", "show_chat_bubbles", "气泡发送会同时进入世界频道"),
|
||||
]))
|
||||
_content.add_child(_create_section("附近玩家权限", [
|
||||
_create_toggle_row("eye", "允许查看我的名片", "allow_nearby_profile", "关闭后陌生玩家无法在附近打开你的社区名片"),
|
||||
_create_toggle_row("chat", "允许附近私聊", "allow_nearby_private", "附近玩家按 E 可以发起悄悄话"),
|
||||
_create_toggle_row("account", "允许好友申请", "allow_nearby_friend_requests", "附近玩家按 F 可以发送好友申请"),
|
||||
_create_toggle_row("account", "允许好友申请", "allow_nearby_friend_requests", "附近玩家可通过互动列表发送好友申请"),
|
||||
]))
|
||||
|
||||
func _render_controls_content() -> void:
|
||||
_content.add_child(_create_section("操作说明", [
|
||||
_create_key_row("W A S D", "移动角色"),
|
||||
_create_key_row("方向键", "备用移动"),
|
||||
_create_key_row("E", "互动 / 附近私聊"),
|
||||
_create_key_row("F", "发送好友申请"),
|
||||
_create_key_row("方向键", "附近互动列表选择"),
|
||||
_create_key_row("E", "执行选中的互动"),
|
||||
_create_key_row("Esc", "关闭当前界面或结束当前互动"),
|
||||
_create_key_row("T", "打开聊天输入"),
|
||||
_create_key_row("Enter", "发送聊天消息"),
|
||||
]))
|
||||
_content.add_child(_create_section("操作辅助", [
|
||||
_create_toggle_row("eye", "显示互动提示", "show_interaction_hints", "靠近可交互目标时显示按键提示"),
|
||||
_create_toggle_row("eye", "显示交互点", "show_interaction_points", "用白色圆圈直接标出当前地图内的交互目标"),
|
||||
_create_hint_row("当前版本使用固定键位;这里的开关会控制地图内的互动提示显示。"),
|
||||
]))
|
||||
|
||||
|
||||
@@ -11,7 +11,7 @@ const GUIDE_PAGES: Array[Dictionary] = [
|
||||
"image_path": "res://assets/maps/square/v1/props/center_whale_fountain_v2_hd_clean.png",
|
||||
},
|
||||
{
|
||||
"text": "操作提示:\n\n- 按 [color=#ffaa00]E[/color] 键可以与 NPC、公告板和信息板互动。\n- 靠近目标后面向它,再按互动键。\n- 输入框获得焦点时,角色移动会暂停响应。",
|
||||
"text": "操作提示:\n\n- 按 [color=#ffaa00]E[/color] 键可以与 NPC、公告板和信息板互动。\n- 靠近目标后面向它,再按互动键。\n- 按 [color=#ffaa00]Esc[/color] 可以关闭当前界面或结束当前互动。\n- 输入框获得焦点时,角色移动会暂停响应。",
|
||||
"image_path": "res://assets/maps/square/v1/props/bottom_entrance_right_service_props_v2_hd_clean.png",
|
||||
},
|
||||
]
|
||||
@@ -38,6 +38,7 @@ var _guideCurrentPage: int = 0
|
||||
var _guideTween: Tween
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("whaletown_escape_dismissible")
|
||||
_disableChatUiMouseInput()
|
||||
|
||||
var closeButton := find_child("CloseButton", true, false) as Button
|
||||
@@ -52,8 +53,20 @@ func _exit_tree() -> void:
|
||||
_restoreChatUiMouseInput()
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if get_viewport().is_input_handled():
|
||||
return
|
||||
if event.is_action_pressed("ui_cancel"):
|
||||
queue_free()
|
||||
get_viewport().set_input_as_handled()
|
||||
|
||||
func is_escape_dismissible() -> bool:
|
||||
return is_inside_tree()
|
||||
|
||||
func get_escape_priority() -> int:
|
||||
return 980
|
||||
|
||||
func request_escape_close() -> void:
|
||||
queue_free()
|
||||
|
||||
func _onClosePressed() -> void:
|
||||
queue_free()
|
||||
|
||||
@@ -62,6 +62,7 @@ var _transitionTween: Tween
|
||||
var _toastTween: Tween
|
||||
|
||||
func _ready() -> void:
|
||||
add_to_group("whaletown_escape_dismissible")
|
||||
visible = false
|
||||
mouse_filter = Control.MOUSE_FILTER_IGNORE
|
||||
set_process(false)
|
||||
@@ -82,6 +83,8 @@ func _notification(what: int) -> void:
|
||||
_position_panel()
|
||||
|
||||
func _input(event: InputEvent) -> void:
|
||||
if get_viewport().is_input_handled():
|
||||
return
|
||||
if not _isOpen:
|
||||
return
|
||||
if event is InputEventKey:
|
||||
@@ -120,6 +123,18 @@ func hide_panel() -> void:
|
||||
func is_panel_open() -> bool:
|
||||
return _isOpen
|
||||
|
||||
func is_escape_dismissible() -> bool:
|
||||
return _isOpen
|
||||
|
||||
func get_escape_priority() -> int:
|
||||
return 700
|
||||
|
||||
func request_escape_close() -> void:
|
||||
if is_instance_valid(_confirmDialog) and _confirmDialog.visible:
|
||||
_hide_confirm_dialog()
|
||||
return
|
||||
hide_panel()
|
||||
|
||||
func _build_ui() -> void:
|
||||
_overlay = ColorRect.new()
|
||||
_overlay.name = "mallDimOverlay"
|
||||
|
||||
Reference in New Issue
Block a user