feat: add nearby social interactions

This commit is contained in:
ANG-Server
2026-07-21 22:19:41 +08:00
parent 0bab768b14
commit 9dee47492c
43 changed files with 1499 additions and 77 deletions

View File

@@ -26,6 +26,7 @@ const CAFE_NAME_LABEL_VISUAL_MAX_WIDTH: int = 118
const CAFE_NAME_LABEL_VISUAL_CHAR_WIDTH: int = 12
const CAFE_NAME_LABEL_OFFSET_Y: float = -96.0
const WORLD_TEXT_THEME = preload("res://assets/ui/world_text_theme.tres")
const InteractionAnchorUtil = preload("res://_Core/utils/InteractionAnchor.gd")
const DIRECTION_ROWS: Dictionary = {
"down": 0,
"up": 1,
@@ -38,6 +39,7 @@ var _nameLabel: Label
var _cafeCompanionTarget: CafeCompanionTarget
func _ready() -> void:
add_to_group("whaletown_interactable")
# 初始化时确保无物理处理
set_physics_process(false)
# 初始位置设为当前位置
@@ -52,6 +54,53 @@ func _ready() -> void:
if has_node("CollisionShape2D"):
$CollisionShape2D.disabled = true
func get_interaction_actions(player: Node2D) -> Array[Dictionary]:
if userId.strip_edges().is_empty() or player == null:
return []
var anchor_position: Vector2 = InteractionAnchorUtil.get_position(self)
var distance: float = anchor_position.distance_to(player.global_position)
if distance > 160.0:
return []
var display_name := username if not username.strip_edges().is_empty() else "玩家"
return [
{
"id": "player_card:%s" % userId,
"title": "查看 %s 的社区名片" % display_name,
"distance": distance,
"priority": 60,
"callback": Callable(self, "_show_community_profile"),
},
{
"id": "player_dm:%s" % userId,
"title": "私聊 %s" % display_name,
"distance": distance,
"priority": 61,
"callback": Callable(self, "_open_private_chat"),
},
{
"id": "player_friend:%s" % userId,
"title": "申请添加 %s 为好友" % display_name,
"distance": distance,
"priority": 62,
"callback": Callable(self, "_request_friend"),
},
]
func _show_community_profile() -> void:
var socialManager := get_node_or_null("/root/SocialManager")
if socialManager != null and socialManager.has_method("show_profile"):
socialManager.call("show_profile", userId)
func _open_private_chat() -> void:
var socialManager := get_node_or_null("/root/SocialManager")
if socialManager != null and socialManager.has_method("open_private_chat"):
socialManager.call("open_private_chat", userId, username)
func _request_friend() -> void:
var socialManager := get_node_or_null("/root/SocialManager")
if socialManager != null and socialManager.has_method("request_friend"):
socialManager.call("request_friend", userId, username)
func _exit_tree() -> void:
var eventSystem := get_node_or_null("/root/EventSystem")
if eventSystem != null: