feat: add nearby social interactions

This commit is contained in:
ANG-Server
2026-07-21 22:19:41 +08:00
parent 0bab768b14
commit 9dee47492c
43 changed files with 1499 additions and 77 deletions

View File

@@ -8,14 +8,30 @@ extends Area2D
# ============================================================================
const INTERACTION_COLLISION_LAYER: int = 2
const InteractionAnchorUtil = preload("res://_Core/utils/InteractionAnchor.gd")
@export var buildingId: String = ""
@export var buildingTitle: String = ""
@export var buildingRole: String = ""
@export var interactionDistance: float = 150.0
func _ready() -> void:
collision_layer = INTERACTION_COLLISION_LAYER
collision_mask = 0
add_to_group("whaletown_interactable")
func get_interaction_actions(player: Node2D) -> Array[Dictionary]:
var anchor_position: Vector2 = InteractionAnchorUtil.get_position(self)
var distance: float = anchor_position.distance_to(player.global_position)
if distance > interactionDistance:
return []
return [{
"id": "building:%s" % buildingId,
"title": "使用 %s" % (buildingTitle if not buildingTitle.is_empty() else "设施"),
"distance": distance,
"priority": 30,
"callback": Callable(self, "interact"),
}]
func interact() -> void:
var payload := {