fix: restore full Godot auth in progressive web build

This commit is contained in:
2026-08-01 21:50:22 +08:00
parent 7a07f52e2c
commit 52c5a76a01
5 changed files with 102 additions and 220 deletions

View File

@@ -47,6 +47,7 @@ var _active_pack_scene_name: String = ""
var _pack_overlay: CanvasLayer
var _pack_status_label: Label
var _pack_progress_bar: ProgressBar
var _web_pack_progress_last_emit_msec: int = 0
const PACK_MANIFEST_PATH: String = "/packs/manifest.json"
const PACK_CACHE_DIR: String = "user://scene-packs"
@@ -160,8 +161,21 @@ func _process(_delta: float) -> void:
_pack_progress_bar.value = downloaded
if is_instance_valid(_pack_status_label):
_pack_status_label.text = "正在加载场景 %s" % _format_download_progress(downloaded, total)
_notify_web_auth_pack_progress(downloaded, total)
scene_pack_progress.emit(_active_pack_scene_name, downloaded, total)
func _notify_web_auth_pack_progress(downloaded: int, total: int) -> void:
if OS.get_name() != "Web" or _active_pack_scene_name != "auth":
return
var now := Time.get_ticks_msec()
if now - _web_pack_progress_last_emit_msec < 250:
return
_web_pack_progress_last_emit_msec = now
if not Engine.has_singleton("JavaScriptBridge"):
return
var bridge: Object = Engine.get_singleton("JavaScriptBridge")
bridge.eval("window.whaletownPackProgress && window.whaletownPackProgress(%d, %d)" % [downloaded, total], true)
func _ensure_scene_pack(scene_name: String) -> bool:
var packKey := str(SCENE_PACK_KEYS.get(scene_name, ""))
if packKey.is_empty() or bool(_loaded_scene_packs.get(packKey, false)):
@@ -181,10 +195,11 @@ func _ensure_scene_pack(scene_name: String) -> bool:
if fileName.is_empty() or not fileName.ends_with(".pck"):
_show_pack_error(scene_name, "场景资源清单格式错误")
return false
var expectedSize := int(entry.get("size", 0))
var cacheDirAbsolute := ProjectSettings.globalize_path(PACK_CACHE_DIR)
DirAccess.make_dir_recursive_absolute(cacheDirAbsolute)
var localPath := "%s/%s" % [PACK_CACHE_DIR, fileName]
if FileAccess.file_exists(localPath) and ProjectSettings.load_resource_pack(localPath, true):
if _is_scene_pack_file_valid(localPath, fileName, expectedSize) and ProjectSettings.load_resource_pack(localPath, true):
_loaded_scene_packs[packKey] = true
_hide_pack_overlay()
return true
@@ -194,6 +209,10 @@ func _ensure_scene_pack(scene_name: String) -> bool:
if packUrl.is_empty() or not await _download_pack(scene_name, packUrl, localPath):
_show_pack_error(scene_name, "场景下载失败,请检查网络后重试")
return false
if not _is_scene_pack_file_valid(localPath, fileName, expectedSize):
DirAccess.remove_absolute(ProjectSettings.globalize_path(localPath))
_show_pack_error(scene_name, "场景资源下载不完整,请重新进入")
return false
if not ProjectSettings.load_resource_pack(localPath, true):
DirAccess.remove_absolute(ProjectSettings.globalize_path(localPath))
_show_pack_error(scene_name, "场景资源损坏,请重新进入")
@@ -202,6 +221,26 @@ func _ensure_scene_pack(scene_name: String) -> bool:
_hide_pack_overlay()
return true
func _is_scene_pack_file_valid(local_path: String, file_name: String, expected_size: int) -> bool:
if not FileAccess.file_exists(local_path):
return false
var file := FileAccess.open(local_path, FileAccess.READ)
if file == null:
return false
var actualSize := file.get_length()
file.close()
if expected_size > 0 and actualSize != expected_size:
return false
var stem := file_name.trim_suffix(".pck")
var separator := stem.rfind("-")
if separator < 0:
return true
var expectedHashPrefix := stem.substr(separator + 1).to_lower()
if expectedHashPrefix.length() != 12:
return true
var actualHash := FileAccess.get_sha256(local_path).to_lower()
return not actualHash.is_empty() and actualHash.begins_with(expectedHashPrefix)
func _download_pack_manifest() -> Dictionary:
var request := HTTPRequest.new()
request.timeout = 12.0