Initial WhaleTown V2 frontend
This commit is contained in:
516
scenes/ui/MapPanel.gd
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516
scenes/ui/MapPanel.gd
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extends Control
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# ============================================================================
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# MapPanel.gd - 右上角小镇地图弹窗
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# ============================================================================
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# 监听 HUD 地图入口,展示当前区域全图与关键建筑标识。
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# ============================================================================
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const PANEL_SIZE: Vector2 = Vector2(548, 452)
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const PANEL_MARGIN_TOP: float = 122.0
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const PANEL_MARGIN_RIGHT: float = 56.0
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const MAP_VIEW_SIZE: Vector2 = Vector2(500, 375)
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const MAP_WORLD_SIZE: Vector2 = Vector2(2560, 1920)
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const MAP_CAMERA_ZOOM: Vector2 = Vector2(MAP_VIEW_SIZE.x / MAP_WORLD_SIZE.x, MAP_VIEW_SIZE.y / MAP_WORLD_SIZE.y)
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const MINIMAP_EXCLUDED_NODE_NAMES: Array[String] = [
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"Characters",
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"MultiplayerController",
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]
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const TEXT_COLOR: Color = Color(0.188, 0.294, 0.424)
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const MUTED_COLOR: Color = Color(0.560, 0.639, 0.733)
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const ACCENT_COLOR: Color = Color(0.258824, 0.627451, 0.913725)
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const SOFT_BLUE: Color = Color(0.918, 0.961, 0.992, 0.94)
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const PIN_BLUE: Color = Color(0.244, 0.572, 0.862)
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const MAP_CONFIGS: Dictionary = {
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"Square": {
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"title": "小镇地图",
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"sourceNodes": [
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"HDGrassBase",
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"GroundGrassLayer",
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"PathBaseLayer",
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"PathEdgeLayer",
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"PathEdgeCornerLayer",
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"PathEdgeJoinLayer",
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"PathCurbLayer",
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"YSortWorld",
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],
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"markers": [
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{"label": "码头", "icon": "anchor", "pos": Vector2(0.160, 0.395), "side": "right"},
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{"label": "总部", "icon": "home", "pos": Vector2(0.505, 0.188), "side": "right"},
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{"label": "广场", "icon": "whale", "pos": Vector2(0.505, 0.515), "side": "right"},
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{"label": "小屋", "icon": "home", "pos": Vector2(0.830, 0.400), "side": "right"},
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{"label": "工坊", "icon": "tool", "pos": Vector2(0.752, 0.760), "side": "left"},
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{"label": "公告", "icon": "notice", "pos": Vector2(0.288, 0.838), "side": "right"},
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{"label": "入口", "icon": "gate", "pos": Vector2(0.500, 0.900), "side": "right"},
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],
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},
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"WorkZone": {
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"title": "打工区地图",
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"sourceNodes": [
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"StageBackdrop",
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"RoadPavementLayer",
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"RoadAsphaltLayer",
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"RoadCrosswalkLayer",
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"RoadMarkingLayer",
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"YSortWorld",
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],
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"markers": [
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{"label": "商城", "icon": "home", "pos": Vector2(0.500, 0.180), "side": "right"},
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{"label": "咖啡店", "icon": "home", "pos": Vector2(0.092, 0.620), "side": "right"},
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{"label": "任务", "icon": "notice", "pos": Vector2(0.304, 0.600), "side": "right"},
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{"label": "课程", "icon": "notice", "pos": Vector2(0.694, 0.500), "side": "left"},
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{"label": "AI站", "icon": "tool", "pos": Vector2(0.676, 0.785), "side": "left"},
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{"label": "鲸币", "icon": "whale", "pos": Vector2(0.920, 0.785), "side": "left"},
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{"label": "入口", "icon": "gate", "pos": Vector2(0.500, 0.900), "side": "right"},
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],
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},
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"CafeInterior": {
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"title": "鲸鱼咖啡馆",
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"worldSize": Vector2(1536, 1024),
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"sourceNodes": [
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"StageBackdrop",
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"CafeServiceHallBase",
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],
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"markers": [
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{"label": "服务台", "icon": "whale", "pos": Vector2(0.500, 0.465), "side": "right"},
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{"label": "陪伴区", "icon": "notice", "pos": Vector2(0.240, 0.280), "side": "right"},
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{"label": "出口", "icon": "gate", "pos": Vector2(0.500, 0.855), "side": "right"},
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],
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},
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}
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var _panel: PanelContainer
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var _mapFrame: PanelContainer
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var _mapLayer: Control
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var _mapViewport: SubViewport
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var _mapWorld: Node2D
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var _mapCamera: Camera2D
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var _titleLabel: Label
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var _markerNodes: Array[Control] = []
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var _isOpen: bool = false
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func _ready() -> void:
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mouse_filter = Control.MOUSE_FILTER_IGNORE
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_build_ui()
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set_panel_open(false)
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_subscribe_to_events()
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func _exit_tree() -> void:
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var eventSystem := _get_event_system()
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if eventSystem != null:
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eventSystem.call("disconnect_event", EventNames.HUD_MAP_TOGGLE, _on_map_toggle, self)
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func _notification(what: int) -> void:
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if what == NOTIFICATION_RESIZED and is_instance_valid(_panel):
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_anchor_panel()
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func _input(event: InputEvent) -> void:
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if not _isOpen:
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return
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if event is InputEventKey:
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var keyEvent := event as InputEventKey
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if keyEvent.pressed and not keyEvent.echo and keyEvent.keycode == KEY_ESCAPE:
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set_panel_open(false)
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get_viewport().set_input_as_handled()
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func set_panel_open(open: bool) -> void:
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_isOpen = open
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visible = _isOpen
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mouse_filter = Control.MOUSE_FILTER_STOP if _isOpen else Control.MOUSE_FILTER_IGNORE
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if is_instance_valid(_panel):
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_panel.visible = _isOpen
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if _isOpen:
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_rebuild_minimap_world()
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func is_panel_open() -> bool:
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return _isOpen
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func toggle_panel() -> void:
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set_panel_open(not _isOpen)
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func _build_ui() -> void:
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_panel = PanelContainer.new()
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_panel.name = "MapCard"
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_panel.custom_minimum_size = PANEL_SIZE
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_panel.mouse_filter = Control.MOUSE_FILTER_STOP
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_panel.add_theme_stylebox_override("panel", _create_panel_style())
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add_child(_panel)
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_anchor_panel()
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var margin := MarginContainer.new()
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margin.add_theme_constant_override("margin_left", 24)
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margin.add_theme_constant_override("margin_top", 20)
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margin.add_theme_constant_override("margin_right", 24)
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margin.add_theme_constant_override("margin_bottom", 22)
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_panel.add_child(margin)
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var content := VBoxContainer.new()
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content.add_theme_constant_override("separation", 12)
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margin.add_child(content)
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content.add_child(_build_header())
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content.add_child(_build_map_view())
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func _build_header() -> Control:
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var header := HBoxContainer.new()
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header.custom_minimum_size = Vector2(0, 42)
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header.alignment = BoxContainer.ALIGNMENT_CENTER
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header.add_theme_constant_override("separation", 12)
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var icon := MapGlyph.new()
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icon.custom_minimum_size = Vector2(32, 32)
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icon.mouse_filter = Control.MOUSE_FILTER_IGNORE
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header.add_child(icon)
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var title := Label.new()
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title.name = "TitleLabel"
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_titleLabel = title
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title.text = "小镇地图"
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title.size_flags_horizontal = Control.SIZE_EXPAND_FILL
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title.add_theme_color_override("font_color", TEXT_COLOR)
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title.add_theme_font_size_override("font_size", 24)
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header.add_child(title)
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var closeButton := Button.new()
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closeButton.text = "×"
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closeButton.tooltip_text = "关闭地图"
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closeButton.custom_minimum_size = Vector2(42, 42)
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closeButton.focus_mode = Control.FOCUS_NONE
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closeButton.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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closeButton.add_theme_font_size_override("font_size", 28)
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closeButton.add_theme_color_override("font_color", MUTED_COLOR)
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closeButton.add_theme_color_override("font_hover_color", ACCENT_COLOR)
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closeButton.add_theme_color_override("font_pressed_color", ACCENT_COLOR.darkened(0.18))
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closeButton.add_theme_color_override("font_disabled_color", Color(0.520, 0.600, 0.680, 0.55))
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closeButton.add_theme_stylebox_override("normal", _create_round_style(SOFT_BLUE, 21))
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closeButton.add_theme_stylebox_override("hover", _create_round_style(Color(0.858, 0.925, 0.980, 1.0), 21))
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closeButton.add_theme_stylebox_override("pressed", _create_round_style(Color(0.778, 0.884, 0.965, 1.0), 21))
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closeButton.add_theme_stylebox_override("focus", StyleBoxEmpty.new())
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closeButton.pressed.connect(func() -> void: set_panel_open(false))
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header.add_child(closeButton)
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return header
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func _build_map_view() -> Control:
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_mapFrame = PanelContainer.new()
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_mapFrame.custom_minimum_size = MAP_VIEW_SIZE
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_mapFrame.mouse_filter = Control.MOUSE_FILTER_STOP
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_mapFrame.add_theme_stylebox_override("panel", _create_map_frame_style())
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_mapLayer = Control.new()
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_mapLayer.custom_minimum_size = MAP_VIEW_SIZE
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_mapLayer.clip_contents = true
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_mapLayer.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_mapFrame.add_child(_mapLayer)
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var viewportContainer := SubViewportContainer.new()
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viewportContainer.name = "SquareMapViewportContainer"
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viewportContainer.set_anchors_preset(Control.PRESET_FULL_RECT)
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viewportContainer.stretch = true
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viewportContainer.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_mapLayer.add_child(viewportContainer)
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_mapViewport = SubViewport.new()
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_mapViewport.name = "SquareMapViewport"
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_mapViewport.size = Vector2i(int(MAP_VIEW_SIZE.x), int(MAP_VIEW_SIZE.y))
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_mapViewport.render_target_update_mode = SubViewport.UPDATE_WHEN_VISIBLE
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_mapViewport.world_2d = World2D.new()
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viewportContainer.add_child(_mapViewport)
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_mapWorld = Node2D.new()
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_mapWorld.name = "RenderedMapWorld"
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_mapViewport.add_child(_mapWorld)
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_mapCamera = Camera2D.new()
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_mapCamera.name = "MinimapCamera"
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_mapCamera.position = Vector2.ZERO
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_mapCamera.zoom = MAP_CAMERA_ZOOM
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_mapCamera.enabled = true
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_mapViewport.add_child(_mapCamera)
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var wash := ColorRect.new()
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wash.name = "MapSoftWash"
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wash.set_anchors_preset(Control.PRESET_FULL_RECT)
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wash.color = Color(1.0, 0.985, 0.930, 0.10)
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wash.mouse_filter = Control.MOUSE_FILTER_IGNORE
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_mapLayer.add_child(wash)
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_render_markers()
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return _mapFrame
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func _render_markers() -> void:
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for markerNode in _markerNodes:
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if is_instance_valid(markerNode):
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markerNode.queue_free()
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_markerNodes.clear()
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for marker in _current_markers():
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var markerNode := _create_marker(marker)
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_markerNodes.append(markerNode)
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_mapLayer.add_child(markerNode)
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func _create_marker(marker: Dictionary) -> Control:
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var button := Button.new()
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button.name = "Marker%s" % str(marker.get("label", ""))
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button.text = ""
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button.focus_mode = Control.FOCUS_NONE
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button.mouse_default_cursor_shape = Control.CURSOR_POINTING_HAND
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button.custom_minimum_size = Vector2(82, 34)
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button.add_theme_stylebox_override("normal", _create_marker_style(Color(1.0, 1.0, 1.0, 0.93), Color(0.650, 0.792, 0.910, 0.88)))
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button.add_theme_stylebox_override("hover", _create_marker_style(Color(0.925, 0.966, 0.996, 0.98), ACCENT_COLOR))
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button.add_theme_stylebox_override("pressed", _create_marker_style(Color(0.858, 0.925, 0.980, 0.98), ACCENT_COLOR.darkened(0.05)))
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button.add_theme_stylebox_override("focus", StyleBoxEmpty.new())
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var row := HBoxContainer.new()
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row.mouse_filter = Control.MOUSE_FILTER_IGNORE
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row.set_anchors_preset(Control.PRESET_FULL_RECT)
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row.offset_left = 8
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row.offset_right = -9
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row.alignment = BoxContainer.ALIGNMENT_CENTER
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row.add_theme_constant_override("separation", 5)
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button.add_child(row)
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var icon := MarkerGlyph.new()
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icon.set("iconName", str(marker.get("icon", "pin")))
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icon.custom_minimum_size = Vector2(20, 20)
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icon.mouse_filter = Control.MOUSE_FILTER_IGNORE
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row.add_child(icon)
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var label := Label.new()
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label.mouse_filter = Control.MOUSE_FILTER_IGNORE
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label.text = str(marker.get("label", "地点"))
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label.add_theme_color_override("font_color", TEXT_COLOR)
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label.add_theme_font_size_override("font_size", 14)
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row.add_child(label)
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var position := marker.get("pos", Vector2.ZERO) as Vector2
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var buttonSize := button.custom_minimum_size
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var xOffset := 8.0 if str(marker.get("side", "right")) == "right" else -buttonSize.x - 8.0
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button.position = Vector2(
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position.x * MAP_VIEW_SIZE.x + xOffset,
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position.y * MAP_VIEW_SIZE.y - buttonSize.y * 0.5
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)
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return button
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func _anchor_panel() -> void:
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_panel.set_anchors_preset(Control.PRESET_TOP_RIGHT)
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_panel.offset_left = -PANEL_SIZE.x - PANEL_MARGIN_RIGHT
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_panel.offset_top = PANEL_MARGIN_TOP
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_panel.offset_right = -PANEL_MARGIN_RIGHT
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_panel.offset_bottom = PANEL_MARGIN_TOP + PANEL_SIZE.y
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_panel.grow_horizontal = Control.GROW_DIRECTION_BEGIN
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func _subscribe_to_events() -> void:
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var eventSystem := _get_event_system()
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if eventSystem == null:
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push_warning("MapPanel: EventSystem autoload is not available.")
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return
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eventSystem.call("connect_event", EventNames.HUD_MAP_TOGGLE, _on_map_toggle, self)
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func _on_map_toggle(_data: Variant = null) -> void:
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toggle_panel()
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func _rebuild_minimap_world() -> void:
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if not is_instance_valid(_mapWorld):
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return
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_clear_children(_mapWorld)
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var sourceScene := _find_source_scene()
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if sourceScene == null:
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push_warning("MapPanel: source scene for minimap is unavailable.")
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return
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_apply_scene_config(sourceScene)
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for nodeName in _current_source_node_names(sourceScene):
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var sourceNode := sourceScene.get_node_or_null(nodeName)
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if sourceNode == null:
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continue
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var clone := sourceNode.duplicate(0)
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if clone == null:
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continue
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_remove_excluded_minimap_nodes(clone)
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_mapWorld.add_child(clone)
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func _find_source_scene() -> Node:
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var node: Node = self
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while node != null:
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if MAP_CONFIGS.has(str(node.name)):
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return node
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node = node.get_parent()
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return get_tree().current_scene
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func _apply_scene_config(sourceScene: Node) -> void:
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var config := _map_config_for_scene(sourceScene)
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if is_instance_valid(_titleLabel):
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_titleLabel.text = str(config.get("title", "区域地图"))
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_configure_map_camera(config)
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_render_markers()
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func _configure_map_camera(config: Dictionary) -> void:
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if not is_instance_valid(_mapCamera):
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return
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var worldSize := config.get("worldSize", MAP_WORLD_SIZE) as Vector2
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if worldSize.x <= 0.0 or worldSize.y <= 0.0:
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worldSize = MAP_WORLD_SIZE
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var zoomScale := minf(MAP_VIEW_SIZE.x / worldSize.x, MAP_VIEW_SIZE.y / worldSize.y)
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_mapCamera.zoom = Vector2.ONE * zoomScale
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func _current_source_node_names(sourceScene: Node) -> Array:
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var config := _map_config_for_scene(sourceScene)
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var nodeNames: Array = config.get("sourceNodes", [])
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return nodeNames
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func _current_markers() -> Array:
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var config := _map_config_for_scene(_find_source_scene())
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var markers: Array = config.get("markers", [])
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return markers
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func _map_config_for_scene(sourceScene: Node) -> Dictionary:
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if sourceScene != null:
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var sceneName := str(sourceScene.name)
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if MAP_CONFIGS.has(sceneName):
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return MAP_CONFIGS[sceneName]
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return MAP_CONFIGS["Square"]
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func _remove_excluded_minimap_nodes(root: Node) -> void:
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for nodeName in MINIMAP_EXCLUDED_NODE_NAMES:
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var node := root.find_child(nodeName, true, false)
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if node != null and node.get_parent() != null:
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node.get_parent().remove_child(node)
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node.queue_free()
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func _clear_children(container: Node) -> void:
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for child in container.get_children():
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container.remove_child(child)
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child.queue_free()
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func _create_panel_style() -> StyleBoxFlat:
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var style := StyleBoxFlat.new()
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style.bg_color = Color(1.0, 1.0, 1.0, 0.948)
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style.corner_radius_top_left = 28
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style.corner_radius_top_right = 28
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style.corner_radius_bottom_left = 28
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style.corner_radius_bottom_right = 28
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style.shadow_color = Color(0.12549, 0.282353, 0.407843, 0.18)
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style.shadow_size = 22
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style.shadow_offset = Vector2(0, 9)
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return style
|
||||
|
||||
func _create_map_frame_style() -> StyleBoxFlat:
|
||||
var style := StyleBoxFlat.new()
|
||||
style.bg_color = Color(0.918, 0.961, 0.992, 0.96)
|
||||
style.border_color = Color(0.431, 0.733, 0.929, 0.86)
|
||||
style.border_width_left = 2
|
||||
style.border_width_top = 2
|
||||
style.border_width_right = 2
|
||||
style.border_width_bottom = 2
|
||||
style.corner_radius_top_left = 16
|
||||
style.corner_radius_top_right = 16
|
||||
style.corner_radius_bottom_left = 16
|
||||
style.corner_radius_bottom_right = 16
|
||||
return style
|
||||
|
||||
func _create_marker_style(color: Color, borderColor: Color) -> StyleBoxFlat:
|
||||
var style := StyleBoxFlat.new()
|
||||
style.bg_color = color
|
||||
style.border_color = borderColor
|
||||
style.border_width_left = 2
|
||||
style.border_width_top = 2
|
||||
style.border_width_right = 2
|
||||
style.border_width_bottom = 2
|
||||
style.corner_radius_top_left = 18
|
||||
style.corner_radius_top_right = 18
|
||||
style.corner_radius_bottom_left = 18
|
||||
style.corner_radius_bottom_right = 18
|
||||
style.shadow_color = Color(0.078, 0.223, 0.360, 0.14)
|
||||
style.shadow_size = 7
|
||||
style.shadow_offset = Vector2(0, 3)
|
||||
return style
|
||||
|
||||
func _create_round_style(color: Color, radius: int) -> StyleBoxFlat:
|
||||
var style := StyleBoxFlat.new()
|
||||
style.bg_color = color
|
||||
style.corner_radius_top_left = radius
|
||||
style.corner_radius_top_right = radius
|
||||
style.corner_radius_bottom_left = radius
|
||||
style.corner_radius_bottom_right = radius
|
||||
return style
|
||||
|
||||
func _get_event_system() -> Node:
|
||||
return get_node_or_null("/root/EventSystem")
|
||||
|
||||
class MapGlyph:
|
||||
extends Control
|
||||
|
||||
func _draw() -> void:
|
||||
var color := Color(0.258824, 0.627451, 0.913725)
|
||||
var width := 2.2
|
||||
draw_polyline(PackedVector2Array([
|
||||
Vector2(6, 9), Vector2(12, 7), Vector2(19, 9), Vector2(26, 7),
|
||||
Vector2(26, 25), Vector2(19, 27), Vector2(12, 25), Vector2(6, 27),
|
||||
Vector2(6, 9)
|
||||
]), color, width, true)
|
||||
draw_line(Vector2(12, 8), Vector2(12, 24), color, 1.6, true)
|
||||
draw_line(Vector2(19, 10), Vector2(19, 26), color, 1.6, true)
|
||||
|
||||
class MarkerGlyph:
|
||||
extends Control
|
||||
|
||||
var iconName: String = "pin"
|
||||
|
||||
func _draw() -> void:
|
||||
var color := Color(0.258824, 0.627451, 0.913725)
|
||||
var center := size * 0.5
|
||||
match iconName:
|
||||
"anchor":
|
||||
_draw_anchor(center, color)
|
||||
"home":
|
||||
_draw_home(center, color)
|
||||
"whale":
|
||||
_draw_whale(center, color)
|
||||
"tool":
|
||||
_draw_tool(center, color)
|
||||
"notice":
|
||||
_draw_notice(center, color)
|
||||
"gate":
|
||||
_draw_gate(center, color)
|
||||
_:
|
||||
draw_circle(center, 5.0, color)
|
||||
|
||||
func _draw_anchor(center: Vector2, color: Color) -> void:
|
||||
draw_line(center + Vector2(0, -7), center + Vector2(0, 7), color, 2.0, true)
|
||||
draw_circle(center + Vector2(0, -7), 2.8, color)
|
||||
draw_arc(center + Vector2(0, 2), 7.0, 0.20, PI - 0.20, 24, color, 2.0, true)
|
||||
draw_line(center + Vector2(-7, 3), center + Vector2(-10, 0), color, 2.0, true)
|
||||
draw_line(center + Vector2(7, 3), center + Vector2(10, 0), color, 2.0, true)
|
||||
|
||||
func _draw_home(center: Vector2, color: Color) -> void:
|
||||
draw_polyline(PackedVector2Array([
|
||||
center + Vector2(-8, -1), center + Vector2(0, -8), center + Vector2(8, -1)
|
||||
]), color, 2.0, true)
|
||||
draw_rect(Rect2(center + Vector2(-6, -1), Vector2(12, 10)), color, false, 2.0)
|
||||
draw_line(center + Vector2(-1, 9), center + Vector2(-1, 3), color, 2.0, true)
|
||||
|
||||
func _draw_whale(center: Vector2, color: Color) -> void:
|
||||
draw_arc(center + Vector2(-1, 2), 8.0, PI, TAU, 28, color, 2.0, true)
|
||||
draw_line(center + Vector2(6, 0), center + Vector2(11, -4), color, 2.0, true)
|
||||
draw_line(center + Vector2(6, 0), center + Vector2(11, 4), color, 2.0, true)
|
||||
draw_circle(center + Vector2(-4, 0), 1.2, color)
|
||||
|
||||
func _draw_tool(center: Vector2, color: Color) -> void:
|
||||
draw_line(center + Vector2(-7, 7), center + Vector2(7, -7), color, 2.4, true)
|
||||
draw_arc(center + Vector2(7, -7), 5.0, PI * 0.1, PI * 1.3, 18, color, 2.0, true)
|
||||
draw_circle(center + Vector2(-7, 7), 2.4, color)
|
||||
|
||||
func _draw_notice(center: Vector2, color: Color) -> void:
|
||||
draw_rect(Rect2(center + Vector2(-8, -7), Vector2(16, 13)), color, false, 2.0)
|
||||
draw_line(center + Vector2(-5, -2), center + Vector2(5, -2), color, 1.7, true)
|
||||
draw_line(center + Vector2(-5, 2), center + Vector2(2, 2), color, 1.7, true)
|
||||
|
||||
func _draw_gate(center: Vector2, color: Color) -> void:
|
||||
draw_rect(Rect2(center + Vector2(-9, -3), Vector2(18, 11)), color, false, 2.0)
|
||||
draw_line(center + Vector2(0, -3), center + Vector2(0, 8), color, 1.7, true)
|
||||
draw_line(center + Vector2(-11, 8), center + Vector2(11, 8), color, 2.0, true)
|
||||
Reference in New Issue
Block a user