Initial WhaleTown V2 frontend

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2026-07-19 22:42:20 +08:00
commit 435c578dde
1421 changed files with 54486 additions and 0 deletions

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scenes/Maps/Square.gd Normal file
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class_name Square
extends Node2D
# ============================================================================
# Square.gd - 广场场景控制器
# ============================================================================
# 负责广场玩家出生点和玩家相机边界配置,避免运行时看到地图外区域。
# ============================================================================
const CAMERA_ZOOM: Vector2 = Vector2(2.0, 2.0)
const CAMERA_LIMIT_LEFT: int = -1280
const CAMERA_LIMIT_TOP: int = -960
const CAMERA_LIMIT_RIGHT: int = 1280
const CAMERA_LIMIT_BOTTOM: int = 960
@onready var player: PlayerController = $YSortWorld/Characters/Players/Player
@onready var playerCamera: Camera2D = $YSortWorld/Characters/Players/Player/Camera2D
@onready var overviewCamera: Camera2D = $Camera2D
func _ready() -> void:
_apply_spawn_point()
_configure_camera()
func _apply_spawn_point() -> void:
var spawnName: String = SceneManager.get_next_spawn_name()
var markerName: String = spawnName if not spawnName.is_empty() else "DefaultSpawn"
var marker := $Markers.get_node_or_null(markerName) as Marker2D
if marker == null:
marker = $Markers/DefaultSpawn
player.global_position = marker.global_position
func _configure_camera() -> void:
overviewCamera.enabled = false
playerCamera.enabled = true
playerCamera.make_current()
playerCamera.zoom = CAMERA_ZOOM
playerCamera.position_smoothing_enabled = true
playerCamera.limit_left = CAMERA_LIMIT_LEFT
playerCamera.limit_top = CAMERA_LIMIT_TOP
playerCamera.limit_right = CAMERA_LIMIT_RIGHT
playerCamera.limit_bottom = CAMERA_LIMIT_BOTTOM
playerCamera.limit_smoothed = true