forked from datawhale/whale-town-front
## 🏗️ 主要变更 ### 目录结构重构 - 将 core/ 迁移到 _Core/(框架层) - 将 scenes/ 重构为 Scenes/(玩法层)和 UI/(界面层) - 将 data/ 迁移到 Config/(配置层) - 添加 Assets/ 资源层和 Utils/ 工具层 - 将 scripts/ 迁移到 tools/(开发工具) ### 架构分层 - **_Core/**: 框架层 - 全局单例和管理器 - **Scenes/**: 玩法层 - 游戏场景和实体 - **UI/**: 界面层 - HUD、窗口、对话系统 - **Assets/**: 资源层 - 精灵图、音频、字体 - **Config/**: 配置层 - 游戏配置和本地化 - **Utils/**: 工具层 - 通用辅助脚本 ### 文件更新 - 更新 project.godot 中的所有路径引用 - 更新自动加载脚本路径 - 更新测试文件的引用路径 - 添加 REFACTORING.md 详细说明 - 添加 MIGRATION_COMPLETE.md 迁移完成标记 - 更新 README.md 反映新架构 ### 设计原则 - ✅ 清晰的分层(框架/玩法/界面) - ✅ 场景内聚(脚本紧邻场景文件) - ✅ 组件化设计(可复用组件) - ✅ 职责单一(每个目录职责明确) ## 📋 详细信息 查看 REFACTORING.md 了解完整的重构说明和迁移映射表 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
117 lines
3.9 KiB
GDScript
117 lines
3.9 KiB
GDScript
extends Control
|
|
|
|
# 场景节点引用
|
|
@onready var auth_scene: Control = $AuthScene
|
|
@onready var main_game_ui: Control = $MainGameUI
|
|
@onready var user_label: Label = $MainGameUI/TopBar/HBoxContainer/UserLabel
|
|
@onready var logout_button: Button = $MainGameUI/TopBar/HBoxContainer/LogoutButton
|
|
|
|
# 游戏功能按钮
|
|
@onready var explore_button: Button = $MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid/ExploreButton
|
|
@onready var inventory_button: Button = $MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid/InventoryButton
|
|
@onready var shop_button: Button = $MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid/ShopButton
|
|
@onready var friends_button: Button = $MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid/FriendsButton
|
|
|
|
# 状态标签
|
|
@onready var level_label: Label = $MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid/LevelLabel
|
|
@onready var coins_label: Label = $MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid/CoinsLabel
|
|
@onready var exp_label: Label = $MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid/ExpLabel
|
|
@onready var energy_label: Label = $MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid/EnergyLabel
|
|
|
|
# 游戏状态
|
|
enum GameState {
|
|
AUTH, # 登录/注册状态
|
|
MAIN_GAME # 主游戏状态
|
|
}
|
|
|
|
var current_state: GameState = GameState.AUTH
|
|
var current_user: String = ""
|
|
|
|
# 玩家数据
|
|
var player_level: int = 1
|
|
var player_coins: int = 100
|
|
var player_exp: int = 0
|
|
var player_max_exp: int = 100
|
|
var player_energy: int = 100
|
|
var player_max_energy: int = 100
|
|
|
|
func _ready():
|
|
# 初始化游戏状态
|
|
setup_game()
|
|
|
|
# 连接登录成功信号
|
|
auth_scene.login_success.connect(_on_login_success)
|
|
|
|
# 连接按钮信号
|
|
logout_button.pressed.connect(_on_logout_pressed)
|
|
explore_button.pressed.connect(_on_explore_pressed)
|
|
inventory_button.pressed.connect(_on_inventory_pressed)
|
|
shop_button.pressed.connect(_on_shop_pressed)
|
|
friends_button.pressed.connect(_on_friends_pressed)
|
|
|
|
func setup_game():
|
|
# 设置初始状态为登录界面
|
|
show_auth_scene()
|
|
|
|
func show_auth_scene():
|
|
current_state = GameState.AUTH
|
|
auth_scene.visible = true
|
|
main_game_ui.visible = false
|
|
|
|
func show_main_game():
|
|
current_state = GameState.MAIN_GAME
|
|
auth_scene.visible = false
|
|
main_game_ui.visible = true
|
|
user_label.text = "当前用户: " + current_user
|
|
update_player_status()
|
|
print("进入主游戏界面")
|
|
|
|
func update_player_status():
|
|
level_label.text = "等级: " + str(player_level)
|
|
coins_label.text = "金币: " + str(player_coins)
|
|
exp_label.text = "经验: " + str(player_exp) + "/" + str(player_max_exp)
|
|
energy_label.text = "体力: " + str(player_energy) + "/" + str(player_max_energy)
|
|
|
|
func _on_login_success(username: String):
|
|
# 登录成功后的处理
|
|
current_user = username
|
|
print("用户 ", username, " 登录成功!")
|
|
show_main_game()
|
|
|
|
func _on_logout_pressed():
|
|
# 登出处理
|
|
current_user = ""
|
|
show_auth_scene()
|
|
|
|
# 游戏功能按钮处理
|
|
func _on_explore_pressed():
|
|
print("探索小镇功能")
|
|
show_game_message("🗺️ 探索功能开发中...")
|
|
|
|
func _on_inventory_pressed():
|
|
print("背包功能")
|
|
show_game_message("🎒 背包功能开发中...")
|
|
|
|
func _on_shop_pressed():
|
|
print("商店功能")
|
|
show_game_message("🏪 商店功能开发中...")
|
|
|
|
func _on_friends_pressed():
|
|
print("好友功能")
|
|
show_game_message("👥 好友功能开发中...")
|
|
|
|
func show_game_message(message: String):
|
|
print("游戏消息: ", message)
|
|
# 这里可以添加UI提示框显示消息
|
|
|
|
# 处理全局输入
|
|
func _input(event):
|
|
if event.is_action_pressed("ui_cancel"):
|
|
match current_state:
|
|
GameState.AUTH:
|
|
# 在登录界面按ESC退出游戏
|
|
get_tree().quit()
|
|
GameState.MAIN_GAME:
|
|
# 在游戏中按ESC可能显示菜单或返回登录
|
|
show_auth_scene()
|