Files
whale-town-front/addons/gut/gut_fonts.gd
WhaleTown Developer c8e73bec59 fix: 修复聊天系统编译错误
- 修复 WebSocketManager/SocketIOClient 函数缩进错误
- 重命名 is_connected() 避免与 Object 基类冲突
- 修复 tscn 文件多余前导空格
- 修复测试文件 GUT 断言函数调用
- 添加 GUT 测试框架
2026-01-08 00:11:12 +08:00

95 lines
2.9 KiB
GDScript

# ------------------------------------------------------------------------------
# There was an error that someone found in Godot 4.4.1, but ended up being a
# different error in Godot 4.5. The fix was to hold a reference to the font
# so that TextEdit control did not lose the font when switching. This is
# the solution I came up with. Just hold a reference to all fonts we use,
# but only when we use them. Basically a lazy loader with some semantics for
# font names and location.
#
# https://github.com/bitwes/Gut/issues/749
#
# An instance of this could be used to allow users to specify their own fonts.
# It's not perect for that yet, but it is feasible.
# ------------------------------------------------------------------------------
const DEFAULT_CUSTOM_FONT_NAME = 'CourierPrime'
const THEME_FONT_TO_FONT_TYPES_MAP = {
'font':FONT_TYPES.REGULAR,
'normal_font': FONT_TYPES.REGULAR,
'bold_font': FONT_TYPES.BOLD,
'italics_font':FONT_TYPES.ITALIC,
'bold_italics_font':FONT_TYPES.BOLD_ITALIC
}
# Values for FONT_TYPES are based on Google font file suffix (not extension).
# A font file will be a key from fonts + - + FONT_TYPE value + .ttf.
const FONT_TYPES = {
REGULAR = 'Regular',
BOLD = 'Bold',
ITALIC = 'Italic',
BOLD_ITALIC = 'BoldItalic'
}
var fonts = {
'AnonymousPro':{},
'CourierPrime':{},
'LobsterTwo':{},
'Default':{}
}
var custom_font_path = 'res://addons/gut/fonts/'
func _init():
_populate_default_fonts()
func _populate_default_fonts():
var ctrl = TextEdit.new()
var f = ctrl.get_theme_font('font')
for key in FONT_TYPES:
fonts['Default'][FONT_TYPES[key]] = f
ctrl.free()
func _load_font(font_name, font_type, font_path):
var dynamic_font = FontFile.new()
dynamic_font.load_dynamic_font(font_path)
fonts[font_name][font_type] = dynamic_font
func get_font(font_name, font_type='Regular'):
if(!fonts.has(font_name)):
push_error(str("Invalid font name '", font_name, "'"))
return fonts['Default'][FONT_TYPES.REGULAR]
if(!FONT_TYPES.values().has(font_type)):
push_error(str("Invalid font type '", font_type, "'"))
return fonts['Default'][FONT_TYPES.REGULAR]
if(!fonts[font_name].has(font_type)):
var filename = custom_font_path.path_join(str(font_name, '-', font_type, '.ttf'))
if(FileAccess.file_exists(filename)):
_load_font(font_name, font_type, filename)
else:
push_error(str("Missing custom font ", filename))
return fonts['Default'][FONT_TYPES.REGULAR]
return fonts.get(font_name, {}).get(font_type, null)
func get_font_names():
return fonts.keys()
# Maps the various theme font names (font, normal_font, italics_font etc) to
# a FONT_TYPE.
func get_font_for_theme_font_name(theme_font_name, custom_font_name):
if(!THEME_FONT_TO_FONT_TYPES_MAP.has(theme_font_name)):
push_error(str("Unknown theme font name ", theme_font_name))
return get_font(custom_font_name)
return get_font(custom_font_name, THEME_FONT_TO_FONT_TYPES_MAP[theme_font_name])