@tool extends EditorPlugin var VersionConversion = load("res://addons/gut/version_conversion.gd") var MenuManager = load("res://addons/gut/gut_menu.gd") var GutWindow = load("res://addons/gut/gui/GutEditorWindow.tscn") var BottomPanelScene = preload('res://addons/gut/gui/GutBottomPanel.tscn') var GutEditorGlobals = load('res://addons/gut/gui/editor_globals.gd') var _bottom_panel : Control = null var _menu_mgr = null var _gut_button = null var _gut_window = null var _dock_mode = 'none' func _init(): if(VersionConversion.error_if_not_all_classes_imported()): return func _enter_tree(): if(!_version_conversion()): return _bottom_panel = BottomPanelScene.instantiate() gut_as_panel() # --------- # I removed this delay because it was causing issues with the shortcut button. # The shortcut button wouldn't work right until load_shortcuts is called., but # the delay gave you 3 seconds to click it before they were loaded. This # await came with the conversion to 4 and probably isn't needed anymore. # I'm leaving it here becuase I don't know why it showed up to begin with # and if it's needed, it will be pretty hard to debug without seeing this. # # This should be deleted after the next release or two if not needed. # # I added it back in when doing the window stuff. Starting in a window # made it angry (don't remember how) until I added it back in. await get_tree().create_timer(1).timeout # --- _bottom_panel.set_interface(get_editor_interface()) _bottom_panel.set_plugin(self) _bottom_panel.load_shortcuts() _menu_mgr = MenuManager.new() _bottom_panel._ctrls.run_at_cursor.menu_manager = _menu_mgr _bottom_panel.menu_manager = _menu_mgr add_tool_submenu_item("GUT", _menu_mgr.sub_menu) GutEditorGlobals.gut_plugin = self func _version_conversion(): var EditorGlobals = load("res://addons/gut/gui/editor_globals.gd") EditorGlobals.create_temp_directory() if(VersionConversion.error_if_not_all_classes_imported()): return false VersionConversion.convert() return true func gut_as_window(): if(_gut_window == null): _gut_window = GutWindow.instantiate() _gut_window.gut_plugin = self add_child(_gut_window) _gut_window.theme = get_tree().root.theme _gut_window.interface = get_editor_interface() _gut_window.add_gut_panel(_bottom_panel) _bottom_panel.make_floating_btn.visible = false _gut_button = null _dock_mode = 'window' func gut_as_panel(): _gut_button = add_control_to_bottom_panel(_bottom_panel, 'GUT') _bottom_panel.set_panel_button(_gut_button) _gut_button.shortcut_in_tooltip = true _dock_mode = 'panel' _bottom_panel._apply_shortcuts() _bottom_panel.results_horiz_layout() _bottom_panel.make_floating_btn.visible = true if(_gut_window != null): _gut_window.queue_free() _gut_window = null func toggle_windowed(): _deparent_bottom_panel() if(_dock_mode == 'window' or _dock_mode == 'none'): gut_as_panel() elif(_dock_mode == 'panel'): gut_as_window() _bottom_panel.show_me() func _deparent_bottom_panel(): if(_dock_mode == 'window'): _gut_window.remove_panel() elif(_dock_mode == 'panel'): remove_control_from_bottom_panel(_bottom_panel) func _exit_tree(): remove_tool_menu_item("GUT") _menu_mgr = null GutEditorGlobals.user_prefs.save_it() # Clean-up of the plugin goes here # Always remember to remove_at it from the engine when deactivated _deparent_bottom_panel() if(_gut_window != null): _gut_window.queue_free() _bottom_panel.menu_manager = null _bottom_panel.queue_free() remove_tool_menu_item("GUT") # made by _menu_mgr func show_output_panel(): if(_bottom_panel == null): return var panel = null var kids = _bottom_panel.get_parent().get_children() var idx = 0 while(idx < kids.size() and panel == null): if(str(kids[idx]).contains("