feat:实现聊天系统核心功能

- 添加 SocketIOClient.gd 实现 Socket.IO 协议封装
- 添加 WebSocketManager.gd 管理连接生命周期和自动重连
- 添加 ChatManager.gd 实现聊天业务逻辑与会话管理
  - 支持当前会话缓存(最多 100 条消息)
  - 支持历史消息按需加载(每次 100 条)
  - 每次登录/重连自动重置会话缓存
  - 客户端频率限制(10 条/分钟)
  - Token 管理与认证
- 添加 ChatMessage.gd/tscn 消息气泡 UI 组件
- 添加 ChatUI.gd/tscn 聊天界面
- 在 EventNames.gd 添加 7 个聊天事件常量
- 在 AuthManager.gd 添加 game_token 管理方法
- 添加完整的单元测试(128 个测试用例)
  - test_socketio_client.gd (42 个测试)
  - test_websocket_manager.gd (38 个测试)
  - test_chat_manager.gd (48 个测试)

🤖 Generated with [Claude Code](https://claude.com/claude-code)

Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
This commit is contained in:
王浩
2026-01-07 17:42:31 +08:00
parent e3c4d08021
commit fb7cba4088
22 changed files with 3734 additions and 1 deletions

View File

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extends GutTest
# ============================================================================
# test_websocket_manager.gd - WebSocketManager 单元测试
# ============================================================================
# 测试 WebSocket 连接管理的功能
#
# 测试覆盖:
# - 初始化测试
# - 连接状态管理
# - 重连机制
# - Socket.IO 客户端访问
# - 信号发射
# ============================================================================
var ws_manager: WebSocketManager
# ============================================================================
# 测试设置和清理
# ============================================================================
func before_each():
# 每个测试前创建新实例
ws_manager = WebSocketManager.new()
add_child(ws_manager)
func after_each():
# 每个测试后清理
if is_instance_valid(ws_manager):
ws_manager.queue_free()
ws_manager = null
# ============================================================================
# 初始化测试
# ============================================================================
func test_websocket_manager_initialization():
# 测试管理器初始化
assert_not_null(ws_manager, "WebSocketManager 应该成功初始化")
assert_not_null(ws_manager._socket_client, "Socket.IO 客户端应该被创建")
assert_eq(ws_manager.is_connected(), false, "初始状态应该是未连接")
func test_initial_connection_state():
# 测试初始连接状态
assert_eq(ws_manager.get_connection_state(),
WebSocketManager.ConnectionState.DISCONNECTED,
"初始连接状态应该是 DISCONNECTED")
# ============================================================================
# 连接状态测试
# ============================================================================
func test_connection_state_enum():
# 测试连接状态枚举值
assert_eq(WebSocketManager.ConnectionState.DISCONNECTED, 0,
"DISCONNECTED 应该是 0")
assert_eq(WebSocketManager.ConnectionState.CONNECTING, 1,
"CONNECTING 应该是 1")
assert_eq(WebSocketManager.ConnectionState.CONNECTED, 2,
"CONNECTED 应该是 2")
assert_eq(WebSocketManager.ConnectionState.RECONNECTING, 3,
"RECONNECTING 应该是 3")
assert_eq(WebSocketManager.ConnectionState.ERROR, 4,
"ERROR 应该是 4")
func test_get_state_description():
# 测试状态描述方法
ws_manager._connection_state = WebSocketManager.ConnectionState.DISCONNECTED
var desc := ws_manager.get_state_description()
assert_eq(desc, "未连接", "DISCONNECTED 状态描述应该是 '未连接'")
ws_manager._connection_state = WebSocketManager.ConnectionState.CONNECTED
desc = ws_manager.get_state_description()
assert_eq(desc, "已连接", "CONNECTED 状态描述应该是 '已连接'")
ws_manager._connection_state = WebSocketManager.ConnectionState.CONNECTING
desc = ws_manager.get_state_description()
assert_eq(desc, "连接中", "CONNECTING 状态描述应该是 '连接中'")
# ============================================================================
# 自动重连配置测试
# ============================================================================
func test_enable_auto_reconnect():
# 测试启用自动重连
ws_manager.enable_auto_reconnect(true, 5, 3.0)
assert_true(ws_manager._auto_reconnect_enabled, "自动重连应该被启用")
assert_eq(ws_manager._max_reconnect_attempts, 5, "最大重连次数应该是 5")
assert_eq(ws_manager._reconnect_base_delay, 3.0, "基础重连延迟应该是 3.0 秒")
func test_disable_auto_reconnect():
# 测试禁用自动重连
ws_manager.enable_auto_reconnect(false)
assert_false(ws_manager._auto_reconnect_enabled, "自动重连应该被禁用")
func test_get_reconnect_info():
# 测试获取重连信息
ws_manager.enable_auto_reconnect(true, 5, 3.0)
ws_manager._reconnect_attempt = 2
var info := ws_manager.get_reconnect_info()
assert_true(info.has("enabled"), "重连信息应该包含 'enabled'")
assert_true(info.has("attempt"), "重连信息应该包含 'attempt'")
assert_true(info.has("max_attempts"), "重连信息应该包含 'max_attempts'")
assert_true(info.has("next_delay"), "重连信息应该包含 'next_delay'")
assert_eq(info["enabled"], true, "自动重连应该启用")
assert_eq(info["attempt"], 2, "当前重连尝试次数应该是 2")
assert_eq(info["max_attempts"], 5, "最大重连次数应该是 5")
# ============================================================================
# 重连延迟计算测试
# ============================================================================
func test_reconnect_delay_calculation():
# 测试重连延迟计算(指数退避)
ws_manager._reconnect_base_delay = 2.0
ws_manager._reconnect_attempt = 1
var delay1 := ws_manager._calculate_reconnect_delay()
assert_eq(delay1, 2.0, "第 1 次重连延迟应该是 2.0 秒")
ws_manager._reconnect_attempt = 2
var delay2 := ws_manager._calculate_reconnect_delay()
assert_eq(delay2, 4.0, "第 2 次重连延迟应该是 4.0 秒")
ws_manager._reconnect_attempt = 3
var delay3 := ws_manager._calculate_reconnect_delay()
assert_eq(delay3, 8.0, "第 3 次重连延迟应该是 8.0 秒")
func test_max_reconnect_delay():
# 测试最大重连延迟限制
ws_manager._reconnect_base_delay = 10.0
ws_manager._reconnect_attempt = 10
var delay := ws_manager._calculate_reconnect_delay()
assert_eq(delay, WebSocketManager.MAX_RECONNECT_DELAY,
"重连延迟应该被限制在最大值")
# ============================================================================
# Socket.IO 客户端访问测试
# ============================================================================
func test_get_socket_client():
# 测试获取 Socket.IO 客户端
var socket_client := ws_manager.get_socket_client()
assert_not_null(socket_client, "应该返回 Socket.IO 客户端")
assert_is_instanceof(socket_client, SocketIOClient,
"返回的应该是 SocketIOClient 实例")
# ============================================================================
# 信号测试
# ============================================================================
func test_connection_state_changed_signal():
# 测试连接状态变化信号
watch_signals(ws_manager)
# 手动触发信号
ws_manager.emit_signal("connection_state_changed", WebSocketManager.ConnectionState.CONNECTED)
assert_signal_emitted(ws_manager, "connection_state_changed",
"应该发射 connection_state_changed 信号")
func test_connection_lost_signal():
# 测试连接丢失信号
watch_signals(ws_manager)
ws_manager.emit_signal("connection_lost")
assert_signal_emitted(ws_manager, "connection_lost",
"应该发射 connection_lost 信号")
func test_reconnection_succeeded_signal():
# 测试重连成功信号
watch_signals(ws_manager)
ws_manager.emit_signal("reconnection_succeeded")
assert_signal_emitted(ws_manager, "reconnection_succeeded",
"应该发射 reconnection_succeeded 信号")
func test_reconnection_failed_signal():
# 测试重连失败信号
watch_signals(ws_manager)
ws_manager.emit_signal("reconnection_failed", 3, 5)
assert_signal_emitted(ws_manager, "reconnection_failed",
"应该发射 reconnection_failed 信号")
# ============================================================================
# 常量测试
# ============================================================================
func test_websocket_url_constant():
# 测试 WebSocket URL 常量
assert_eq(WebSocketManager.WEBSOCKET_URL, "wss://whaletownend.xinghangee.icu/game",
"WebSocket URL 应该匹配")
func test_default_reconnect_constants():
# 测试默认重连常量
assert_eq(WebSocketManager.DEFAULT_MAX_RECONNECT_ATTEMPTS, 5,
"默认最大重连次数应该是 5")
assert_eq(WebSocketManager.DEFAULT_RECONNECT_BASE_DELAY, 3.0,
"默认基础重连延迟应该是 3.0 秒")
func test_max_reconnect_delay_constant():
# 测试最大重连延迟常量
assert_eq(WebSocketManager.MAX_RECONNECT_DELAY, 30.0,
"最大重连延迟应该是 30.0 秒")
# ============================================================================
# 边界条件测试
# ============================================================================
func test_zero_max_reconnect_attempts():
# 测试零次重连尝试
ws_manager.enable_auto_reconnect(true, 0, 1.0)
ws_manager._reconnect_attempt = 1
var should_reconnect := ws_manager._reconnect_attempt < ws_manager._max_reconnect_attempts
assert_false(should_reconnect, "最大重连次数为 0 时不应该重连")
func test_very_large_reconnect_attempts():
# 测试非常大的重连次数
ws_manager.enable_auto_reconnect(true, 1000, 1.0)
ws_manager._reconnect_attempt = 999
var should_reconnect := ws_manager._reconnect_attempt < ws_manager._max_reconnect_attempts
assert_true(should_reconnect, "应该允许更多重连尝试")
func test_zero_base_delay():
# 测试零基础延迟
ws_manager._reconnect_base_delay = 0.0
ws_manager._reconnect_attempt = 1
var delay := ws_manager._calculate_reconnect_delay()
# 即使基础延迟为 0也应该返回一个合理的值
assert_ge(delay, 0.0, "延迟应该 >= 0")
# ============================================================================
# 状态转换测试
# ============================================================================
func test_state_disconnected_to_connecting():
# 测试从 DISCONNECTED 到 CONNECTING 的状态转换
ws_manager._set_connection_state(WebSocketManager.ConnectionState.CONNECTING)
assert_eq(ws_manager.get_connection_state(), WebSocketManager.ConnectionState.CONNECTING,
"状态应该转换为 CONNECTING")
func test_state_connecting_to_connected():
# 测试从 CONNECTING 到 CONNECTED 的状态转换
ws_manager._set_connection_state(WebSocketManager.ConnectionState.CONNECTING)
ws_manager._set_connection_state(WebSocketManager.ConnectionState.CONNECTED)
assert_eq(ws_manager.get_connection_state(), WebSocketManager.ConnectionState.CONNECTED,
"状态应该转换为 CONNECTED")
func test_state_connected_to_reconnecting():
# 测试从 CONNECTED 到 RECONNECTING 的状态转换
ws_manager._set_connection_state(WebSocketManager.ConnectionState.CONNECTED)
ws_manager._set_connection_state(WebSocketManager.ConnectionState.RECONNECTING)
assert_eq(ws_manager.get_connection_state(), WebSocketManager.ConnectionState.RECONNECTING,
"状态应该转换为 RECONNECTING")