fix: 修复交互与通知板问题

- 修复Z轴逻辑调整精灵与物品的排序
- 渲染前强制 content_container.modulate.a = 1.0,避免内容区被透明度状态卡住导致看起来空白
This commit is contained in:
2026-02-07 21:07:59 +08:00
parent 19794d896e
commit f24a01dbca
8 changed files with 29 additions and 32 deletions

View File

@@ -3,7 +3,7 @@ extends StaticBody2D
func interact():
# Check if dialog already exists
if get_tree().root.has_node("NoticeDialog"):
return
return null
var dialog = preload("res://scenes/ui/notice_dialog.tscn").instantiate()
dialog.name = "NoticeDialog"

View File

@@ -4,7 +4,7 @@
[ext_resource type="Texture2D" uid="uid://b4aildrnhbpl4" path="res://assets/materials/NoticeBoard.png" id="2_sprite"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_nb"]
size = Vector2(160, 53.333332)
size = Vector2(160, 40)
[node name="NoticeBoard" type="StaticBody2D"]
scale = Vector2(0.6, 0.6)
@@ -16,5 +16,5 @@ scale = Vector2(0.5, 0.5)
texture = ExtResource("2_sprite")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 13.333335)
position = Vector2(0, 6.6666665)
shape = SubResource("RectangleShape2D_nb")

View File

@@ -3,7 +3,7 @@
[ext_resource type="Texture2D" uid="uid://v7loa3smfkrd" path="res://assets/materials/WelcomeBoard.png" id="2_sprite"]
[sub_resource type="RectangleShape2D" id="RectangleShape2D_board"]
size = Vector2(112, 26.5)
size = Vector2(112, 18.5)
[node name="WelcomeBoard" type="StaticBody2D"]
collision_layer = 3
@@ -13,5 +13,5 @@ scale = Vector2(0.25, 0.25)
texture = ExtResource("2_sprite")
[node name="CollisionShape2D" type="CollisionShape2D" parent="."]
position = Vector2(0, 18.75)
position = Vector2(0, 14.75)
shape = SubResource("RectangleShape2D_board")