refactor:将MainScene移动到scenes根目录

- 将MainScene从scenes/Maps/移动到scenes/根目录
- 更新project.godot中的主场景路径配置
- 符合项目结构规范,MainScene作为图像显示入口文件
This commit is contained in:
2026-01-02 21:17:56 +08:00
parent 29c6740870
commit d256249789
5 changed files with 16 additions and 5 deletions

121
scenes/MainScene.tscn Normal file
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[gd_scene load_steps=3 format=3 uid="uid://cjabtnqbdd2ey"]
[ext_resource type="Script" path="res://scenes/MainScene.gd" id="1_script"]
[ext_resource type="PackedScene" uid="uid://by7m8snb4xllf" path="res://scenes/ui/AuthScene.tscn" id="2_main"]
[node name="Main" type="Control"]
layout_mode = 3
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
script = ExtResource("1_script")
[node name="AuthScene" parent="." instance=ExtResource("2_main")]
layout_mode = 1
[node name="MainGameUI" type="Control" parent="."]
visible = false
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
[node name="TopBar" type="Panel" parent="MainGameUI"]
layout_mode = 1
anchors_preset = 10
anchor_right = 1.0
offset_bottom = 60.0
[node name="HBoxContainer" type="HBoxContainer" parent="MainGameUI/TopBar"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 20.0
offset_top = 10.0
offset_right = -20.0
offset_bottom = -10.0
[node name="UserLabel" type="Label" parent="MainGameUI/TopBar/HBoxContainer"]
layout_mode = 2
size_flags_horizontal = 3
text = "当前用户: "
vertical_alignment = 1
[node name="LogoutButton" type="Button" parent="MainGameUI/TopBar/HBoxContainer"]
layout_mode = 2
text = "登出"
[node name="MainContent" type="Control" parent="MainGameUI"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_top = 60.0
[node name="CenterContainer" type="CenterContainer" parent="MainGameUI/MainContent"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
[node name="VBoxContainer" type="VBoxContainer" parent="MainGameUI/MainContent/CenterContainer"]
layout_mode = 2
[node name="StatusPanel" type="Panel" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
layout_mode = 2
custom_minimum_size = Vector2(400, 150)
[node name="StatusContainer" type="MarginContainer" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel"]
layout_mode = 1
anchors_preset = 15
anchor_right = 1.0
anchor_bottom = 1.0
offset_left = 20.0
offset_top = 20.0
offset_right = -20.0
offset_bottom = -20.0
[node name="StatusGrid" type="GridContainer" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer"]
layout_mode = 2
columns = 2
[node name="LevelLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
layout_mode = 2
text = "等级: 1"
[node name="CoinsLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
layout_mode = 2
text = "金币: 100"
[node name="ExpLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
layout_mode = 2
text = "经验: 0/100"
[node name="EnergyLabel" type="Label" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/StatusPanel/StatusContainer/StatusGrid"]
layout_mode = 2
text = "体力: 100/100"
[node name="GameMenuGrid" type="GridContainer" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer"]
layout_mode = 2
columns = 2
[node name="ExploreButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
layout_mode = 2
custom_minimum_size = Vector2(150, 50)
text = "🗺️ 探索小镇"
[node name="InventoryButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
layout_mode = 2
custom_minimum_size = Vector2(150, 50)
text = "🎒 背包"
[node name="ShopButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
layout_mode = 2
custom_minimum_size = Vector2(150, 50)
text = "🏪 商店"
[node name="FriendsButton" type="Button" parent="MainGameUI/MainContent/CenterContainer/VBoxContainer/GameMenuGrid"]
layout_mode = 2
custom_minimum_size = Vector2(150, 50)
text = "👥 好友"