forked from datawhale/whale-town-front
docs:为核心管理器添加详细中文注释
- GameManager.gd:游戏状态管理注释 - NetworkManager.gd:网络请求管理注释 - SceneManager.gd:场景切换管理注释 - StringUtils.gd:字符串工具函数注释 按照docs注释规范,添加文件头、函数说明、参数描述和使用示例 方便协同开发者快速理解和调用
This commit is contained in:
@@ -1,50 +1,142 @@
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extends Node
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extends Node
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# 游戏管理器 - 全局游戏状态管理
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# ============================================================================
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# 单例模式,管理游戏的整体状态和生命周期
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# GameManager.gd - 游戏管理器
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# ============================================================================
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# 全局单例管理器,负责游戏状态管理和生命周期控制
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#
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# 核心职责:
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# - 游戏状态切换 (加载、认证、游戏中、暂停等)
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# - 用户信息管理
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# - 全局配置访问
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# - 系统初始化和清理
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#
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# 使用方式:
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# GameManager.change_state(GameManager.GameState.IN_GAME)
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# GameManager.set_current_user("player123")
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#
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# 注意事项:
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# - 作为自动加载单例,全局可访问
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# - 状态变更会触发 game_state_changed 信号
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# - 状态切换应该通过 change_state() 方法进行
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# ============================================================================
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# ============ 信号定义 ============
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# 游戏状态变更信号
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# 参数: new_state - 新的游戏状态
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signal game_state_changed(new_state: GameState)
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signal game_state_changed(new_state: GameState)
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# ============ 枚举定义 ============
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# 游戏状态枚举
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# 定义了游戏的各种运行状态
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enum GameState {
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enum GameState {
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LOADING, # 加载中
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LOADING, # 加载中 - 游戏启动时的初始化状态
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AUTH, # 认证状态
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AUTH, # 认证状态 - 用户登录/注册界面
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MAIN_MENU, # 主菜单
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MAIN_MENU, # 主菜单 - 游戏主界面
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IN_GAME, # 游戏中
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IN_GAME, # 游戏中 - 正在进行游戏
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PAUSED, # 暂停
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PAUSED, # 暂停 - 游戏暂停状态
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SETTINGS # 设置
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SETTINGS # 设置 - 设置界面
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}
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}
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var current_state: GameState = GameState.LOADING
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# ============ 成员变量 ============
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var previous_state: GameState = GameState.LOADING
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var current_user: String = ""
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var game_version: String = "1.0.0"
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# 状态管理
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var current_state: GameState = GameState.LOADING # 当前游戏状态
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var previous_state: GameState = GameState.LOADING # 上一个游戏状态
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# 用户信息
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var current_user: String = "" # 当前登录用户名
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# 游戏配置
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var game_version: String = "1.0.0" # 游戏版本号
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# ============ 生命周期方法 ============
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# 初始化游戏管理器
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# 在节点准备就绪时调用,设置初始状态
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func _ready():
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func _ready():
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print("GameManager 初始化完成")
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print("GameManager 初始化完成")
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change_state(GameState.AUTH)
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change_state(GameState.AUTH) # 启动时进入认证状态
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# ============ 状态管理方法 ============
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# 切换游戏状态
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#
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# 参数:
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# new_state: GameState - 要切换到的新状态
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#
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# 功能:
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# - 检查状态是否需要切换
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# - 记录状态变更历史
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# - 发送状态变更信号
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# - 输出状态变更日志
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func change_state(new_state: GameState):
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func change_state(new_state: GameState):
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# 避免重复切换到相同状态
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if current_state == new_state:
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if current_state == new_state:
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return
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return
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# 记录状态变更
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previous_state = current_state
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previous_state = current_state
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current_state = new_state
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current_state = new_state
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# 输出状态变更日志
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print("游戏状态变更: ", GameState.keys()[previous_state], " -> ", GameState.keys()[current_state])
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print("游戏状态变更: ", GameState.keys()[previous_state], " -> ", GameState.keys()[current_state])
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# 发送状态变更信号
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game_state_changed.emit(new_state)
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game_state_changed.emit(new_state)
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# 获取当前游戏状态
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#
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# 返回值:
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# GameState - 当前的游戏状态
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func get_current_state() -> GameState:
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func get_current_state() -> GameState:
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return current_state
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return current_state
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# 获取上一个游戏状态
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#
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# 返回值:
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# GameState - 上一个游戏状态
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#
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# 使用场景:
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# - 从暂停状态恢复时,返回到之前的状态
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# - 错误处理时回退到安全状态
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func get_previous_state() -> GameState:
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func get_previous_state() -> GameState:
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return previous_state
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return previous_state
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# ============ 用户管理方法 ============
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# 设置当前登录用户
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#
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# 参数:
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# username: String - 用户名
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#
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# 功能:
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# - 存储当前登录用户信息
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# - 输出用户设置日志
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#
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# 注意事项:
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# - 用户登录成功后调用此方法
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# - 用户登出时应传入空字符串
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func set_current_user(username: String):
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func set_current_user(username: String):
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current_user = username
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current_user = username
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print("当前用户设置为: ", username)
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print("当前用户设置为: ", username)
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# 获取当前登录用户
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#
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# 返回值:
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# String - 当前登录的用户名,未登录时为空字符串
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func get_current_user() -> String:
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func get_current_user() -> String:
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return current_user
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return current_user
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# 检查用户是否已登录
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#
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# 返回值:
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# bool - true表示已登录,false表示未登录
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#
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# 使用场景:
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# - 进入需要登录的功能前检查
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# - UI显示逻辑判断
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func is_user_logged_in() -> bool:
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func is_user_logged_in() -> bool:
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return not current_user.is_empty()
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return not current_user.is_empty()
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@@ -1,45 +1,96 @@
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extends Node
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extends Node
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# 网络请求管理器 - 统一处理所有HTTP请求
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# ============================================================================
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# NetworkManager.gd - 网络请求管理器
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# ============================================================================
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# 全局单例管理器,统一处理所有HTTP请求
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#
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# 核心职责:
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# - 统一的HTTP请求接口 (GET, POST, PUT, DELETE, PATCH)
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# - 认证相关API封装 (登录、注册、验证码等)
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# - 请求状态管理和错误处理
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# - 支持API v1.1.1规范的响应处理
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#
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# 使用方式:
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# NetworkManager.login("user@example.com", "password", callback)
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# var request_id = NetworkManager.get_request("/api/data", callback)
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#
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# 注意事项:
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# - 作为自动加载单例,全局可访问
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# - 所有请求都是异步的,通过回调函数或信号处理结果
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# - 支持请求超时和取消功能
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# - 自动处理JSON序列化和反序列化
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# ============================================================================
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# 信号定义
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# ============ 信号定义 ============
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# 请求完成信号
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# 参数:
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# request_id: String - 请求唯一标识符
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# success: bool - 请求是否成功
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# data: Dictionary - 响应数据
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signal request_completed(request_id: String, success: bool, data: Dictionary)
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signal request_completed(request_id: String, success: bool, data: Dictionary)
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# 请求失败信号
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# 参数:
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# request_id: String - 请求唯一标识符
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# error_type: String - 错误类型名称
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# message: String - 错误消息
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signal request_failed(request_id: String, error_type: String, message: String)
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signal request_failed(request_id: String, error_type: String, message: String)
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# API配置
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# ============ 常量定义 ============
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# API基础URL - 所有请求的根地址
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const API_BASE_URL = "https://whaletownend.xinghangee.icu"
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const API_BASE_URL = "https://whaletownend.xinghangee.icu"
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# 默认请求超时时间(秒)
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const DEFAULT_TIMEOUT = 30.0
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const DEFAULT_TIMEOUT = 30.0
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# 请求类型枚举
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# ============ 枚举定义 ============
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# HTTP请求方法枚举
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enum RequestType {
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enum RequestType {
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GET,
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GET, # 获取数据
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POST,
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POST, # 创建数据
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PUT,
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PUT, # 更新数据
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DELETE,
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DELETE, # 删除数据
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PATCH
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PATCH # 部分更新数据
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}
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}
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# 错误类型枚举
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# 错误类型枚举
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# 用于分类不同类型的网络错误
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enum ErrorType {
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enum ErrorType {
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NETWORK_ERROR, # 网络连接错误
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NETWORK_ERROR, # 网络连接错误 - 无法连接到服务器
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TIMEOUT_ERROR, # 请求超时
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TIMEOUT_ERROR, # 请求超时 - 服务器响应时间过长
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PARSE_ERROR, # JSON解析错误
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PARSE_ERROR, # JSON解析错误 - 服务器返回格式错误
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HTTP_ERROR, # HTTP状态码错误
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HTTP_ERROR, # HTTP状态码错误 - 4xx, 5xx状态码
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BUSINESS_ERROR # 业务逻辑错误
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BUSINESS_ERROR # 业务逻辑错误 - API返回的业务错误
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}
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}
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# 请求状态
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# ============ 请求信息类 ============
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# 请求信息封装类
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# 存储单个HTTP请求的所有相关信息
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class RequestInfo:
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class RequestInfo:
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var id: String
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var id: String # 请求唯一标识符
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var url: String
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var url: String # 完整的请求URL
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var method: RequestType
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var method: RequestType # HTTP请求方法
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var headers: PackedStringArray
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var headers: PackedStringArray # 请求头数组
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var body: String
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var body: String # 请求体内容
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var timeout: float
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var timeout: float # 超时时间(秒)
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var start_time: float
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var start_time: float # 请求开始时间戳
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var http_request: HTTPRequest
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var http_request: HTTPRequest # Godot HTTPRequest节点引用
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var callback: Callable
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var callback: Callable # 完成时的回调函数
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# 构造函数
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#
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# 参数:
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# request_id: String - 请求唯一标识符
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# request_url: String - 请求URL
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# request_method: RequestType - HTTP方法
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# request_headers: PackedStringArray - 请求头(可选)
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# request_body: String - 请求体(可选)
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# request_timeout: float - 超时时间(可选,默认使用DEFAULT_TIMEOUT)
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func _init(request_id: String, request_url: String, request_method: RequestType,
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func _init(request_id: String, request_url: String, request_method: RequestType,
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request_headers: PackedStringArray = [], request_body: String = "",
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request_headers: PackedStringArray = [], request_body: String = "",
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request_timeout: float = DEFAULT_TIMEOUT):
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request_timeout: float = DEFAULT_TIMEOUT):
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@@ -49,40 +100,107 @@ class RequestInfo:
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headers = request_headers
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headers = request_headers
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body = request_body
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body = request_body
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timeout = request_timeout
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timeout = request_timeout
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# 记录请求开始时间(简化版时间戳)
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start_time = Time.get_time_dict_from_system().hour * 3600 + Time.get_time_dict_from_system().minute * 60 + Time.get_time_dict_from_system().second
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start_time = Time.get_time_dict_from_system().hour * 3600 + Time.get_time_dict_from_system().minute * 60 + Time.get_time_dict_from_system().second
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# 活动请求管理
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# ============ 成员变量 ============
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var active_requests: Dictionary = {}
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var request_counter: int = 0
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# 活动请求管理
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var active_requests: Dictionary = {} # 存储所有活动请求 {request_id: RequestInfo}
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var request_counter: int = 0 # 请求计数器,用于生成唯一ID
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# ============ 生命周期方法 ============
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# 初始化网络管理器
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# 在节点准备就绪时调用
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func _ready():
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func _ready():
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print("NetworkManager 已初始化")
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print("NetworkManager 已初始化")
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# ============ 公共API接口 ============
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# ============ 公共API接口 ============
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# 发送GET请求
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# 发送GET请求
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#
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# 参数:
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# endpoint: String - API端点路径(如: "/api/users")
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# callback: Callable - 完成时的回调函数(可选)
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# timeout: float - 超时时间(可选,默认30秒)
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#
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# 返回值:
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# String - 请求ID,可用于取消请求或跟踪状态
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#
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# 使用示例:
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# var request_id = NetworkManager.get_request("/api/users", my_callback)
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func get_request(endpoint: String, callback: Callable = Callable(), timeout: float = DEFAULT_TIMEOUT) -> String:
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func get_request(endpoint: String, callback: Callable = Callable(), timeout: float = DEFAULT_TIMEOUT) -> String:
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return send_request(endpoint, RequestType.GET, [], "", callback, timeout)
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return send_request(endpoint, RequestType.GET, [], "", callback, timeout)
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# 发送POST请求
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# 发送POST请求
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#
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# 参数:
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# endpoint: String - API端点路径
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# data: Dictionary - 要发送的数据(将自动转换为JSON)
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# callback: Callable - 完成时的回调函数(可选)
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# timeout: float - 超时时间(可选)
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#
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# 返回值:
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# String - 请求ID
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#
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# 使用示例:
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# var data = {"name": "张三", "age": 25}
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# var request_id = NetworkManager.post_request("/api/users", data, my_callback)
|
||||||
func post_request(endpoint: String, data: Dictionary, callback: Callable = Callable(), timeout: float = DEFAULT_TIMEOUT) -> String:
|
func post_request(endpoint: String, data: Dictionary, callback: Callable = Callable(), timeout: float = DEFAULT_TIMEOUT) -> String:
|
||||||
var body = JSON.stringify(data)
|
var body = JSON.stringify(data)
|
||||||
var headers = ["Content-Type: application/json"]
|
var headers = ["Content-Type: application/json"]
|
||||||
return send_request(endpoint, RequestType.POST, headers, body, callback, timeout)
|
return send_request(endpoint, RequestType.POST, headers, body, callback, timeout)
|
||||||
|
|
||||||
# 发送PUT请求
|
# 发送PUT请求
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# endpoint: String - API端点路径
|
||||||
|
# data: Dictionary - 要更新的数据
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
# timeout: float - 超时时间(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
func put_request(endpoint: String, data: Dictionary, callback: Callable = Callable(), timeout: float = DEFAULT_TIMEOUT) -> String:
|
func put_request(endpoint: String, data: Dictionary, callback: Callable = Callable(), timeout: float = DEFAULT_TIMEOUT) -> String:
|
||||||
var body = JSON.stringify(data)
|
var body = JSON.stringify(data)
|
||||||
var headers = ["Content-Type: application/json"]
|
var headers = ["Content-Type: application/json"]
|
||||||
return send_request(endpoint, RequestType.PUT, headers, body, callback, timeout)
|
return send_request(endpoint, RequestType.PUT, headers, body, callback, timeout)
|
||||||
|
|
||||||
# 发送DELETE请求
|
# 发送DELETE请求
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# endpoint: String - API端点路径
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
# timeout: float - 超时时间(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
func delete_request(endpoint: String, callback: Callable = Callable(), timeout: float = DEFAULT_TIMEOUT) -> String:
|
func delete_request(endpoint: String, callback: Callable = Callable(), timeout: float = DEFAULT_TIMEOUT) -> String:
|
||||||
return send_request(endpoint, RequestType.DELETE, [], "", callback, timeout)
|
return send_request(endpoint, RequestType.DELETE, [], "", callback, timeout)
|
||||||
|
|
||||||
# ============ 认证相关API ============
|
# ============ 认证相关API ============
|
||||||
|
|
||||||
# 用户登录
|
# 用户登录
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# identifier: String - 用户标识符(邮箱或手机号)
|
||||||
|
# password: String - 用户密码
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 回调函数签名:
|
||||||
|
# func callback(success: bool, data: Dictionary, error_info: Dictionary)
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# NetworkManager.login("user@example.com", "password123", func(success, data, error):
|
||||||
|
# if success:
|
||||||
|
# print("登录成功: ", data)
|
||||||
|
# else:
|
||||||
|
# print("登录失败: ", error.message)
|
||||||
|
# )
|
||||||
func login(identifier: String, password: String, callback: Callable = Callable()) -> String:
|
func login(identifier: String, password: String, callback: Callable = Callable()) -> String:
|
||||||
var data = {
|
var data = {
|
||||||
"identifier": identifier,
|
"identifier": identifier,
|
||||||
@@ -91,6 +209,18 @@ func login(identifier: String, password: String, callback: Callable = Callable()
|
|||||||
return post_request("/auth/login", data, callback)
|
return post_request("/auth/login", data, callback)
|
||||||
|
|
||||||
# 验证码登录
|
# 验证码登录
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# identifier: String - 用户标识符(邮箱或手机号)
|
||||||
|
# verification_code: String - 验证码
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 使用场景:
|
||||||
|
# - 用户忘记密码时的替代登录方式
|
||||||
|
# - 提供更安全的登录选项
|
||||||
func verification_code_login(identifier: String, verification_code: String, callback: Callable = Callable()) -> String:
|
func verification_code_login(identifier: String, verification_code: String, callback: Callable = Callable()) -> String:
|
||||||
var data = {
|
var data = {
|
||||||
"identifier": identifier,
|
"identifier": identifier,
|
||||||
@@ -99,11 +229,39 @@ func verification_code_login(identifier: String, verification_code: String, call
|
|||||||
return post_request("/auth/verification-code-login", data, callback)
|
return post_request("/auth/verification-code-login", data, callback)
|
||||||
|
|
||||||
# 发送登录验证码
|
# 发送登录验证码
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# identifier: String - 用户标识符(邮箱或手机号)
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 向已注册用户发送登录验证码
|
||||||
|
# - 支持邮箱和手机号
|
||||||
|
# - 有频率限制保护
|
||||||
func send_login_verification_code(identifier: String, callback: Callable = Callable()) -> String:
|
func send_login_verification_code(identifier: String, callback: Callable = Callable()) -> String:
|
||||||
var data = {"identifier": identifier}
|
var data = {"identifier": identifier}
|
||||||
return post_request("/auth/send-login-verification-code", data, callback)
|
return post_request("/auth/send-login-verification-code", data, callback)
|
||||||
|
|
||||||
# 用户注册
|
# 用户注册
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# username: String - 用户名
|
||||||
|
# password: String - 密码
|
||||||
|
# nickname: String - 昵称
|
||||||
|
# email: String - 邮箱地址(可选)
|
||||||
|
# email_verification_code: String - 邮箱验证码(可选)
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 注意事项:
|
||||||
|
# - 如果提供邮箱,建议同时提供验证码
|
||||||
|
# - 用户名和邮箱必须唯一
|
||||||
|
# - 密码需要符合安全要求
|
||||||
func register(username: String, password: String, nickname: String, email: String = "",
|
func register(username: String, password: String, nickname: String, email: String = "",
|
||||||
email_verification_code: String = "", callback: Callable = Callable()) -> String:
|
email_verification_code: String = "", callback: Callable = Callable()) -> String:
|
||||||
var data = {
|
var data = {
|
||||||
@@ -112,6 +270,7 @@ func register(username: String, password: String, nickname: String, email: Strin
|
|||||||
"nickname": nickname
|
"nickname": nickname
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# 可选参数处理
|
||||||
if email != "":
|
if email != "":
|
||||||
data["email"] = email
|
data["email"] = email
|
||||||
if email_verification_code != "":
|
if email_verification_code != "":
|
||||||
@@ -120,11 +279,35 @@ func register(username: String, password: String, nickname: String, email: Strin
|
|||||||
return post_request("/auth/register", data, callback)
|
return post_request("/auth/register", data, callback)
|
||||||
|
|
||||||
# 发送邮箱验证码
|
# 发送邮箱验证码
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# email: String - 邮箱地址
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 向指定邮箱发送验证码
|
||||||
|
# - 用于注册时的邮箱验证
|
||||||
|
# - 支持测试模式(开发环境)
|
||||||
func send_email_verification(email: String, callback: Callable = Callable()) -> String:
|
func send_email_verification(email: String, callback: Callable = Callable()) -> String:
|
||||||
var data = {"email": email}
|
var data = {"email": email}
|
||||||
return post_request("/auth/send-email-verification", data, callback)
|
return post_request("/auth/send-email-verification", data, callback)
|
||||||
|
|
||||||
# 验证邮箱
|
# 验证邮箱
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# email: String - 邮箱地址
|
||||||
|
# verification_code: String - 验证码
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 验证邮箱验证码的有效性
|
||||||
|
# - 通常在注册流程中使用
|
||||||
func verify_email(email: String, verification_code: String, callback: Callable = Callable()) -> String:
|
func verify_email(email: String, verification_code: String, callback: Callable = Callable()) -> String:
|
||||||
var data = {
|
var data = {
|
||||||
"email": email,
|
"email": email,
|
||||||
@@ -133,20 +316,66 @@ func verify_email(email: String, verification_code: String, callback: Callable =
|
|||||||
return post_request("/auth/verify-email", data, callback)
|
return post_request("/auth/verify-email", data, callback)
|
||||||
|
|
||||||
# 获取应用状态
|
# 获取应用状态
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 检查API服务器状态
|
||||||
|
# - 获取应用基本信息
|
||||||
|
# - 用于网络连接测试
|
||||||
func get_app_status(callback: Callable = Callable()) -> String:
|
func get_app_status(callback: Callable = Callable()) -> String:
|
||||||
return get_request("/", callback)
|
return get_request("/", callback)
|
||||||
|
|
||||||
# 重新发送邮箱验证码
|
# 重新发送邮箱验证码
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# email: String - 邮箱地址
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 使用场景:
|
||||||
|
# - 用户未收到验证码时重新发送
|
||||||
|
# - 验证码过期后重新获取
|
||||||
func resend_email_verification(email: String, callback: Callable = Callable()) -> String:
|
func resend_email_verification(email: String, callback: Callable = Callable()) -> String:
|
||||||
var data = {"email": email}
|
var data = {"email": email}
|
||||||
return post_request("/auth/resend-email-verification", data, callback)
|
return post_request("/auth/resend-email-verification", data, callback)
|
||||||
|
|
||||||
# 忘记密码 - 发送重置验证码
|
# 忘记密码 - 发送重置验证码
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# identifier: String - 用户标识符(邮箱或手机号)
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 向用户发送密码重置验证码
|
||||||
|
# - 用于密码找回流程的第一步
|
||||||
func forgot_password(identifier: String, callback: Callable = Callable()) -> String:
|
func forgot_password(identifier: String, callback: Callable = Callable()) -> String:
|
||||||
var data = {"identifier": identifier}
|
var data = {"identifier": identifier}
|
||||||
return post_request("/auth/forgot-password", data, callback)
|
return post_request("/auth/forgot-password", data, callback)
|
||||||
|
|
||||||
# 重置密码
|
# 重置密码
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# identifier: String - 用户标识符
|
||||||
|
# verification_code: String - 重置验证码
|
||||||
|
# new_password: String - 新密码
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 使用验证码重置用户密码
|
||||||
|
# - 密码找回流程的第二步
|
||||||
func reset_password(identifier: String, verification_code: String, new_password: String, callback: Callable = Callable()) -> String:
|
func reset_password(identifier: String, verification_code: String, new_password: String, callback: Callable = Callable()) -> String:
|
||||||
var data = {
|
var data = {
|
||||||
"identifier": identifier,
|
"identifier": identifier,
|
||||||
@@ -156,6 +385,19 @@ func reset_password(identifier: String, verification_code: String, new_password:
|
|||||||
return post_request("/auth/reset-password", data, callback)
|
return post_request("/auth/reset-password", data, callback)
|
||||||
|
|
||||||
# 修改密码
|
# 修改密码
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# user_id: String - 用户ID
|
||||||
|
# old_password: String - 旧密码
|
||||||
|
# new_password: String - 新密码
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 已登录用户修改密码
|
||||||
|
# - 需要验证旧密码
|
||||||
func change_password(user_id: String, old_password: String, new_password: String, callback: Callable = Callable()) -> String:
|
func change_password(user_id: String, old_password: String, new_password: String, callback: Callable = Callable()) -> String:
|
||||||
var data = {
|
var data = {
|
||||||
"user_id": user_id,
|
"user_id": user_id,
|
||||||
@@ -165,6 +407,21 @@ func change_password(user_id: String, old_password: String, new_password: String
|
|||||||
return put_request("/auth/change-password", data, callback)
|
return put_request("/auth/change-password", data, callback)
|
||||||
|
|
||||||
# GitHub OAuth登录
|
# GitHub OAuth登录
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# github_id: String - GitHub用户ID
|
||||||
|
# username: String - GitHub用户名
|
||||||
|
# nickname: String - 显示昵称
|
||||||
|
# email: String - GitHub邮箱
|
||||||
|
# avatar_url: String - 头像URL(可选)
|
||||||
|
# callback: Callable - 完成时的回调函数(可选)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 请求ID
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 通过GitHub账号登录或注册
|
||||||
|
# - 支持第三方OAuth认证
|
||||||
func github_login(github_id: String, username: String, nickname: String, email: String, avatar_url: String = "", callback: Callable = Callable()) -> String:
|
func github_login(github_id: String, username: String, nickname: String, email: String, avatar_url: String = "", callback: Callable = Callable()) -> String:
|
||||||
var data = {
|
var data = {
|
||||||
"github_id": github_id,
|
"github_id": github_id,
|
||||||
@@ -173,6 +430,7 @@ func github_login(github_id: String, username: String, nickname: String, email:
|
|||||||
"email": email
|
"email": email
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# 可选头像URL
|
||||||
if avatar_url != "":
|
if avatar_url != "":
|
||||||
data["avatar_url"] = avatar_url
|
data["avatar_url"] = avatar_url
|
||||||
|
|
||||||
|
|||||||
@@ -1,33 +1,96 @@
|
|||||||
extends Node
|
extends Node
|
||||||
|
|
||||||
# 场景管理器 - 负责场景切换和管理
|
# ============================================================================
|
||||||
# 提供场景切换的统一接口
|
# SceneManager.gd - 场景管理器
|
||||||
|
# ============================================================================
|
||||||
|
# 全局单例管理器,负责场景切换和管理
|
||||||
|
#
|
||||||
|
# 核心职责:
|
||||||
|
# - 场景切换的统一接口
|
||||||
|
# - 场景路径映射管理
|
||||||
|
# - 场景切换过渡效果
|
||||||
|
# - 场景状态跟踪
|
||||||
|
#
|
||||||
|
# 使用方式:
|
||||||
|
# SceneManager.change_scene("main")
|
||||||
|
# SceneManager.register_scene("custom", "res://scenes/custom.tscn")
|
||||||
|
#
|
||||||
|
# 注意事项:
|
||||||
|
# - 作为自动加载单例,全局可访问
|
||||||
|
# - 场景切换是异步操作,支持过渡效果
|
||||||
|
# - 场景名称必须在 scene_paths 中注册
|
||||||
|
# ============================================================================
|
||||||
|
|
||||||
|
# ============ 信号定义 ============
|
||||||
|
|
||||||
|
# 场景切换完成信号
|
||||||
|
# 参数: scene_name - 切换到的场景名称
|
||||||
signal scene_changed(scene_name: String)
|
signal scene_changed(scene_name: String)
|
||||||
|
|
||||||
|
# 场景切换开始信号
|
||||||
|
# 参数: scene_name - 即将切换到的场景名称
|
||||||
signal scene_change_started(scene_name: String)
|
signal scene_change_started(scene_name: String)
|
||||||
|
|
||||||
var current_scene_name: String = ""
|
# ============ 成员变量 ============
|
||||||
var is_changing_scene: bool = false
|
|
||||||
|
|
||||||
# 场景路径映射
|
# 场景状态
|
||||||
|
var current_scene_name: String = "" # 当前场景名称
|
||||||
|
var is_changing_scene: bool = false # 是否正在切换场景
|
||||||
|
|
||||||
|
# 场景路径映射表
|
||||||
|
# 将场景名称映射到实际的文件路径
|
||||||
|
# 便于统一管理和修改场景路径
|
||||||
var scene_paths: Dictionary = {
|
var scene_paths: Dictionary = {
|
||||||
"main": "res://scenes/maps/main_scene.tscn",
|
"main": "res://scenes/MainScene.tscn", # 主场景 - 游戏入口
|
||||||
"auth": "res://scenes/ui/LoginWindow.tscn",
|
"auth": "res://scenes/ui/LoginWindow.tscn", # 认证场景 - 登录窗口
|
||||||
"game": "res://scenes/maps/game_scene.tscn",
|
"game": "res://scenes/maps/game_scene.tscn", # 游戏场景 - 主要游戏内容
|
||||||
"battle": "res://scenes/maps/battle_scene.tscn",
|
"battle": "res://scenes/maps/battle_scene.tscn", # 战斗场景 - 战斗系统
|
||||||
"inventory": "res://scenes/ui/InventoryWindow.tscn",
|
"inventory": "res://scenes/ui/InventoryWindow.tscn", # 背包界面
|
||||||
"shop": "res://scenes/ui/ShopWindow.tscn",
|
"shop": "res://scenes/ui/ShopWindow.tscn", # 商店界面
|
||||||
"settings": "res://scenes/ui/SettingsWindow.tscn"
|
"settings": "res://scenes/ui/SettingsWindow.tscn" # 设置界面
|
||||||
}
|
}
|
||||||
|
|
||||||
|
# ============ 生命周期方法 ============
|
||||||
|
|
||||||
|
# 初始化场景管理器
|
||||||
|
# 在节点准备就绪时调用
|
||||||
func _ready():
|
func _ready():
|
||||||
print("SceneManager 初始化完成")
|
print("SceneManager 初始化完成")
|
||||||
|
|
||||||
|
# ============ 场景切换方法 ============
|
||||||
|
|
||||||
|
# 切换到指定场景
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# scene_name: String - 要切换到的场景名称(必须在scene_paths中注册)
|
||||||
|
# use_transition: bool - 是否使用过渡效果,默认为true
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# bool - 切换是否成功
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 检查场景切换状态和场景是否存在
|
||||||
|
# - 显示过渡效果(可选)
|
||||||
|
# - 执行场景切换
|
||||||
|
# - 更新当前场景状态
|
||||||
|
# - 发送相关信号
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# var success = SceneManager.change_scene("main", true)
|
||||||
|
# if success:
|
||||||
|
# print("场景切换成功")
|
||||||
|
#
|
||||||
|
# 注意事项:
|
||||||
|
# - 场景切换是异步操作
|
||||||
|
# - 切换过程中会阻止新的切换请求
|
||||||
|
# - 场景名称必须预先注册
|
||||||
func change_scene(scene_name: String, use_transition: bool = true):
|
func change_scene(scene_name: String, use_transition: bool = true):
|
||||||
|
# 防止重复切换
|
||||||
if is_changing_scene:
|
if is_changing_scene:
|
||||||
print("场景切换中,忽略新的切换请求")
|
print("场景切换中,忽略新的切换请求")
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
# 检查场景是否存在
|
||||||
if not scene_paths.has(scene_name):
|
if not scene_paths.has(scene_name):
|
||||||
print("错误: 未找到场景 ", scene_name)
|
print("错误: 未找到场景 ", scene_name)
|
||||||
return false
|
return false
|
||||||
@@ -35,40 +98,89 @@ func change_scene(scene_name: String, use_transition: bool = true):
|
|||||||
var scene_path = scene_paths[scene_name]
|
var scene_path = scene_paths[scene_name]
|
||||||
print("开始切换场景: ", current_scene_name, " -> ", scene_name)
|
print("开始切换场景: ", current_scene_name, " -> ", scene_name)
|
||||||
|
|
||||||
|
# 设置切换状态
|
||||||
is_changing_scene = true
|
is_changing_scene = true
|
||||||
scene_change_started.emit(scene_name)
|
scene_change_started.emit(scene_name)
|
||||||
|
|
||||||
|
# 显示过渡效果
|
||||||
if use_transition:
|
if use_transition:
|
||||||
await show_transition()
|
await show_transition()
|
||||||
|
|
||||||
|
# 执行场景切换
|
||||||
var error = get_tree().change_scene_to_file(scene_path)
|
var error = get_tree().change_scene_to_file(scene_path)
|
||||||
if error != OK:
|
if error != OK:
|
||||||
print("场景切换失败: ", error)
|
print("场景切换失败: ", error)
|
||||||
is_changing_scene = false
|
is_changing_scene = false
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
# 更新状态
|
||||||
current_scene_name = scene_name
|
current_scene_name = scene_name
|
||||||
is_changing_scene = false
|
is_changing_scene = false
|
||||||
scene_changed.emit(scene_name)
|
scene_changed.emit(scene_name)
|
||||||
|
|
||||||
|
# 隐藏过渡效果
|
||||||
if use_transition:
|
if use_transition:
|
||||||
await hide_transition()
|
await hide_transition()
|
||||||
|
|
||||||
print("场景切换完成: ", scene_name)
|
print("场景切换完成: ", scene_name)
|
||||||
return true
|
return true
|
||||||
|
|
||||||
|
# ============ 查询方法 ============
|
||||||
|
|
||||||
|
# 获取当前场景名称
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 当前场景的名称
|
||||||
func get_current_scene_name() -> String:
|
func get_current_scene_name() -> String:
|
||||||
return current_scene_name
|
return current_scene_name
|
||||||
|
|
||||||
|
# ============ 场景注册方法 ============
|
||||||
|
|
||||||
|
# 注册新场景
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# scene_name: String - 场景名称(用于切换时引用)
|
||||||
|
# scene_path: String - 场景文件路径
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 将场景名称和路径添加到映射表
|
||||||
|
# - 支持运行时动态注册场景
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# SceneManager.register_scene("boss_battle", "res://scenes/boss/boss_battle.tscn")
|
||||||
func register_scene(scene_name: String, scene_path: String):
|
func register_scene(scene_name: String, scene_path: String):
|
||||||
scene_paths[scene_name] = scene_path
|
scene_paths[scene_name] = scene_path
|
||||||
print("注册场景: ", scene_name, " -> ", scene_path)
|
print("注册场景: ", scene_name, " -> ", scene_path)
|
||||||
|
|
||||||
|
# ============ 过渡效果方法 ============
|
||||||
|
|
||||||
|
# 显示场景切换过渡效果
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 显示场景切换时的过渡动画
|
||||||
|
# - 为用户提供视觉反馈
|
||||||
|
#
|
||||||
|
# 注意事项:
|
||||||
|
# - 这是异步方法,需要await等待完成
|
||||||
|
# - 当前实现为简单的延时,可扩展为复杂动画
|
||||||
|
#
|
||||||
|
# TODO: 实现淡入淡出、滑动等过渡效果
|
||||||
func show_transition():
|
func show_transition():
|
||||||
# TODO: 实现场景切换过渡效果
|
# TODO: 实现场景切换过渡效果
|
||||||
print("显示场景切换过渡效果")
|
print("显示场景切换过渡效果")
|
||||||
await get_tree().create_timer(0.2).timeout
|
await get_tree().create_timer(0.2).timeout
|
||||||
|
|
||||||
|
# 隐藏场景切换过渡效果
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 隐藏场景切换完成后的过渡动画
|
||||||
|
# - 恢复正常的游戏显示
|
||||||
|
#
|
||||||
|
# 注意事项:
|
||||||
|
# - 这是异步方法,需要await等待完成
|
||||||
|
# - 与show_transition()配对使用
|
||||||
|
#
|
||||||
|
# TODO: 实现与show_transition()对应的隐藏效果
|
||||||
func hide_transition():
|
func hide_transition():
|
||||||
# TODO: 隐藏场景切换过渡效果
|
# TODO: 隐藏场景切换过渡效果
|
||||||
print("隐藏场景切换过渡效果")
|
print("隐藏场景切换过渡效果")
|
||||||
|
|||||||
@@ -1,26 +1,102 @@
|
|||||||
class_name StringUtils
|
class_name StringUtils
|
||||||
|
|
||||||
# 字符串工具类 - 提供常用的字符串处理功能
|
# ============================================================================
|
||||||
|
# StringUtils.gd - 字符串工具类
|
||||||
|
# ============================================================================
|
||||||
|
# 静态工具类,提供常用的字符串处理功能
|
||||||
|
#
|
||||||
|
# 核心功能:
|
||||||
|
# - 输入验证(邮箱、用户名、密码)
|
||||||
|
# - 字符串格式化和转换
|
||||||
|
# - 时间格式化和相对时间计算
|
||||||
|
# - 文件大小格式化
|
||||||
|
#
|
||||||
|
# 使用方式:
|
||||||
|
# var is_valid = StringUtils.is_valid_email("user@example.com")
|
||||||
|
# var formatted_time = StringUtils.format_utc_to_local_time(utc_string)
|
||||||
|
#
|
||||||
|
# 注意事项:
|
||||||
|
# - 所有方法都是静态的,无需实例化
|
||||||
|
# - 验证方法返回布尔值或包含详细信息的字典
|
||||||
|
# - 时间处理方法支持UTC到本地时间的转换
|
||||||
|
# ============================================================================
|
||||||
|
|
||||||
|
# ============ 输入验证方法 ============
|
||||||
|
|
||||||
# 验证邮箱格式
|
# 验证邮箱格式
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# email: String - 待验证的邮箱地址
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# bool - true表示格式正确,false表示格式错误
|
||||||
|
#
|
||||||
|
# 验证规则:
|
||||||
|
# - 必须包含@符号
|
||||||
|
# - @前后都必须有内容
|
||||||
|
# - 域名部分必须包含至少一个点
|
||||||
|
# - 顶级域名至少2个字符
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# if StringUtils.is_valid_email("user@example.com"):
|
||||||
|
# print("邮箱格式正确")
|
||||||
static func is_valid_email(email: String) -> bool:
|
static func is_valid_email(email: String) -> bool:
|
||||||
var regex = RegEx.new()
|
var regex = RegEx.new()
|
||||||
regex.compile("^[a-zA-Z0-9._%+-]+@[a-zA-Z0-9.-]+\\.[a-zA-Z]{2,}$")
|
regex.compile("^[a-zA-Z0-9._%+-]+@[a-zA-Z0-9.-]+\\.[a-zA-Z]{2,}$")
|
||||||
return regex.search(email) != null
|
return regex.search(email) != null
|
||||||
|
|
||||||
# 验证用户名格式(字母、数字、下划线)
|
# 验证用户名格式
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# username: String - 待验证的用户名
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# bool - true表示格式正确,false表示格式错误
|
||||||
|
#
|
||||||
|
# 验证规则:
|
||||||
|
# - 只能包含字母、数字、下划线
|
||||||
|
# - 长度不能为空且不超过50个字符
|
||||||
|
# - 不能包含空格或特殊字符
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# if StringUtils.is_valid_username("user_123"):
|
||||||
|
# print("用户名格式正确")
|
||||||
static func is_valid_username(username: String) -> bool:
|
static func is_valid_username(username: String) -> bool:
|
||||||
|
# 检查长度
|
||||||
if username.is_empty() or username.length() > 50:
|
if username.is_empty() or username.length() > 50:
|
||||||
return false
|
return false
|
||||||
|
|
||||||
|
# 检查字符组成
|
||||||
var regex = RegEx.new()
|
var regex = RegEx.new()
|
||||||
regex.compile("^[a-zA-Z0-9_]+$")
|
regex.compile("^[a-zA-Z0-9_]+$")
|
||||||
return regex.search(username) != null
|
return regex.search(username) != null
|
||||||
|
|
||||||
# 验证密码强度
|
# 验证密码强度
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# password: String - 待验证的密码
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# Dictionary - 包含验证结果的详细信息
|
||||||
|
# {
|
||||||
|
# "valid": bool, # 是否符合最低要求
|
||||||
|
# "message": String, # 验证结果消息
|
||||||
|
# "strength": int # 强度等级 (1-4)
|
||||||
|
# }
|
||||||
|
#
|
||||||
|
# 验证规则:
|
||||||
|
# - 最少8位,最多128位
|
||||||
|
# - 必须包含字母和数字
|
||||||
|
# - 强度评级:包含字母(+1)、数字(+1)、特殊字符(+1)、长度>=12(+1)
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# var result = StringUtils.validate_password_strength("MyPass123!")
|
||||||
|
# if result.valid:
|
||||||
|
# print("密码强度: ", result.message)
|
||||||
static func validate_password_strength(password: String) -> Dictionary:
|
static func validate_password_strength(password: String) -> Dictionary:
|
||||||
var result = {"valid": false, "message": "", "strength": 0}
|
var result = {"valid": false, "message": "", "strength": 0}
|
||||||
|
|
||||||
|
# 检查长度限制
|
||||||
if password.length() < 8:
|
if password.length() < 8:
|
||||||
result.message = "密码长度至少8位"
|
result.message = "密码长度至少8位"
|
||||||
return result
|
return result
|
||||||
@@ -29,9 +105,10 @@ static func validate_password_strength(password: String) -> Dictionary:
|
|||||||
result.message = "密码长度不能超过128位"
|
result.message = "密码长度不能超过128位"
|
||||||
return result
|
return result
|
||||||
|
|
||||||
var has_letter = false
|
# 检查字符类型
|
||||||
var has_digit = false
|
var has_letter = false # 是否包含字母
|
||||||
var has_special = false
|
var has_digit = false # 是否包含数字
|
||||||
|
var has_special = false # 是否包含特殊字符
|
||||||
|
|
||||||
for i in range(password.length()):
|
for i in range(password.length()):
|
||||||
var character = password[i]
|
var character = password[i]
|
||||||
@@ -42,6 +119,7 @@ static func validate_password_strength(password: String) -> Dictionary:
|
|||||||
elif character in "!@#$%^&*()_+-=[]{}|;:,.<>?":
|
elif character in "!@#$%^&*()_+-=[]{}|;:,.<>?":
|
||||||
has_special = true
|
has_special = true
|
||||||
|
|
||||||
|
# 计算强度等级
|
||||||
var strength = 0
|
var strength = 0
|
||||||
if has_letter:
|
if has_letter:
|
||||||
strength += 1
|
strength += 1
|
||||||
@@ -54,27 +132,72 @@ static func validate_password_strength(password: String) -> Dictionary:
|
|||||||
|
|
||||||
result.strength = strength
|
result.strength = strength
|
||||||
|
|
||||||
|
# 检查最低要求
|
||||||
if not (has_letter and has_digit):
|
if not (has_letter and has_digit):
|
||||||
result.message = "密码必须包含字母和数字"
|
result.message = "密码必须包含字母和数字"
|
||||||
return result
|
return result
|
||||||
|
|
||||||
|
# 密码符合要求
|
||||||
result.valid = true
|
result.valid = true
|
||||||
result.message = "密码强度: " + ["弱", "中", "强", "很强"][min(strength - 1, 3)]
|
result.message = "密码强度: " + ["弱", "中", "强", "很强"][min(strength - 1, 3)]
|
||||||
return result
|
return result
|
||||||
|
|
||||||
|
# ============ 字符串格式化方法 ============
|
||||||
|
|
||||||
# 截断字符串
|
# 截断字符串
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# text: String - 原始字符串
|
||||||
|
# max_length: int - 最大长度
|
||||||
|
# suffix: String - 截断后缀(默认为"...")
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 截断后的字符串
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 如果字符串长度超过限制,截断并添加后缀
|
||||||
|
# - 如果字符串长度未超过限制,返回原字符串
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# var short_text = StringUtils.truncate("这是一个很长的文本", 10, "...")
|
||||||
|
# # 结果: "这是一个很长..."
|
||||||
static func truncate(text: String, max_length: int, suffix: String = "...") -> String:
|
static func truncate(text: String, max_length: int, suffix: String = "...") -> String:
|
||||||
if text.length() <= max_length:
|
if text.length() <= max_length:
|
||||||
return text
|
return text
|
||||||
return text.substr(0, max_length - suffix.length()) + suffix
|
return text.substr(0, max_length - suffix.length()) + suffix
|
||||||
|
|
||||||
# 首字母大写
|
# 首字母大写
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# text: String - 原始字符串
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 首字母大写的字符串
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# var capitalized = StringUtils.capitalize_first("hello world")
|
||||||
|
# # 结果: "Hello world"
|
||||||
static func capitalize_first(text: String) -> String:
|
static func capitalize_first(text: String) -> String:
|
||||||
if text.is_empty():
|
if text.is_empty():
|
||||||
return text
|
return text
|
||||||
return text[0].to_upper() + text.substr(1)
|
return text[0].to_upper() + text.substr(1)
|
||||||
|
|
||||||
# 转换为标题格式(每个单词首字母大写)
|
# 转换为标题格式
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# text: String - 原始字符串
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 每个单词首字母大写的字符串
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 将每个单词的首字母转换为大写
|
||||||
|
# - 其余字母转换为小写
|
||||||
|
# - 以空格分隔单词
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# var title = StringUtils.to_title_case("hello world game")
|
||||||
|
# # 结果: "Hello World Game"
|
||||||
static func to_title_case(text: String) -> String:
|
static func to_title_case(text: String) -> String:
|
||||||
var words = text.split(" ")
|
var words = text.split(" ")
|
||||||
var result = []
|
var result = []
|
||||||
@@ -84,27 +207,75 @@ static func to_title_case(text: String) -> String:
|
|||||||
return " ".join(result)
|
return " ".join(result)
|
||||||
|
|
||||||
# 移除HTML标签
|
# 移除HTML标签
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# html: String - 包含HTML标签的字符串
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 移除HTML标签后的纯文本
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 使用正则表达式移除所有HTML标签
|
||||||
|
# - 保留标签之间的文本内容
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# var plain_text = StringUtils.strip_html_tags("<p>Hello <b>World</b></p>")
|
||||||
|
# # 结果: "Hello World"
|
||||||
static func strip_html_tags(html: String) -> String:
|
static func strip_html_tags(html: String) -> String:
|
||||||
var regex = RegEx.new()
|
var regex = RegEx.new()
|
||||||
regex.compile("<[^>]*>")
|
regex.compile("<[^>]*>")
|
||||||
return regex.sub(html, "", true)
|
return regex.sub(html, "", true)
|
||||||
|
|
||||||
# 格式化文件大小
|
# 格式化文件大小
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# bytes: int - 文件大小(字节)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 格式化后的文件大小字符串
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 自动选择合适的单位(B, KB, MB, GB, TB)
|
||||||
|
# - 保留一位小数(除了字节)
|
||||||
|
# - 使用1024作为换算基数
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# var size_text = StringUtils.format_file_size(1536)
|
||||||
|
# # 结果: "1.5 KB"
|
||||||
static func format_file_size(bytes: int) -> String:
|
static func format_file_size(bytes: int) -> String:
|
||||||
var units = ["B", "KB", "MB", "GB", "TB"]
|
var units = ["B", "KB", "MB", "GB", "TB"]
|
||||||
var size = float(bytes)
|
var size = float(bytes)
|
||||||
var unit_index = 0
|
var unit_index = 0
|
||||||
|
|
||||||
|
# 自动选择合适的单位
|
||||||
while size >= 1024.0 and unit_index < units.size() - 1:
|
while size >= 1024.0 and unit_index < units.size() - 1:
|
||||||
size /= 1024.0
|
size /= 1024.0
|
||||||
unit_index += 1
|
unit_index += 1
|
||||||
|
|
||||||
|
# 格式化输出
|
||||||
if unit_index == 0:
|
if unit_index == 0:
|
||||||
return str(int(size)) + " " + units[unit_index]
|
return str(int(size)) + " " + units[unit_index]
|
||||||
else:
|
else:
|
||||||
return "%.1f %s" % [size, units[unit_index]]
|
return "%.1f %s" % [size, units[unit_index]]
|
||||||
|
|
||||||
|
# ============ 时间处理方法 ============
|
||||||
|
|
||||||
# 将UTC时间字符串转换为本地时间显示
|
# 将UTC时间字符串转换为本地时间显示
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# utc_time_str: String - UTC时间字符串(格式: 2025-12-25T11:23:52.175Z)
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 格式化的本地时间字符串
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 解析ISO 8601格式的UTC时间
|
||||||
|
# - 转换为本地时区时间
|
||||||
|
# - 格式化为易读的中文时间格式
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# var local_time = StringUtils.format_utc_to_local_time("2025-12-25T11:23:52.175Z")
|
||||||
|
# # 结果: "2025年12月25日 19:23:52" (假设本地时区为UTC+8)
|
||||||
static func format_utc_to_local_time(utc_time_str: String) -> String:
|
static func format_utc_to_local_time(utc_time_str: String) -> String:
|
||||||
# 解析UTC时间字符串 (格式: 2025-12-25T11:23:52.175Z)
|
# 解析UTC时间字符串 (格式: 2025-12-25T11:23:52.175Z)
|
||||||
var regex = RegEx.new()
|
var regex = RegEx.new()
|
||||||
@@ -148,7 +319,22 @@ static func format_utc_to_local_time(utc_time_str: String) -> String:
|
|||||||
local_dict.second
|
local_dict.second
|
||||||
]
|
]
|
||||||
|
|
||||||
# 获取相对时间描述(多少分钟后)
|
# 获取相对时间描述
|
||||||
|
#
|
||||||
|
# 参数:
|
||||||
|
# utc_time_str: String - UTC时间字符串
|
||||||
|
#
|
||||||
|
# 返回值:
|
||||||
|
# String - 相对时间描述(如"5分钟后"、"2小时30分钟后")
|
||||||
|
#
|
||||||
|
# 功能:
|
||||||
|
# - 计算指定时间与当前时间的差值
|
||||||
|
# - 返回人性化的相对时间描述
|
||||||
|
# - 支持秒、分钟、小时的组合显示
|
||||||
|
#
|
||||||
|
# 使用示例:
|
||||||
|
# var relative_time = StringUtils.get_relative_time_until("2025-12-25T12:00:00Z")
|
||||||
|
# # 结果: "30分钟后" 或 "现在可以重试"
|
||||||
static func get_relative_time_until(utc_time_str: String) -> String:
|
static func get_relative_time_until(utc_time_str: String) -> String:
|
||||||
# 解析UTC时间字符串
|
# 解析UTC时间字符串
|
||||||
var regex = RegEx.new()
|
var regex = RegEx.new()
|
||||||
@@ -183,6 +369,7 @@ static func get_relative_time_until(utc_time_str: String) -> String:
|
|||||||
# 计算时间差(秒)
|
# 计算时间差(秒)
|
||||||
var diff_seconds = target_timestamp - current_timestamp
|
var diff_seconds = target_timestamp - current_timestamp
|
||||||
|
|
||||||
|
# 格式化相对时间
|
||||||
if diff_seconds <= 0:
|
if diff_seconds <= 0:
|
||||||
return "现在可以重试"
|
return "现在可以重试"
|
||||||
elif diff_seconds < 60:
|
elif diff_seconds < 60:
|
||||||
|
|||||||
Reference in New Issue
Block a user