forked from datawhale/whale-town-front
refactor:重构项目架构为分层结构
## 🏗️ 主要变更 ### 目录结构重构 - 将 core/ 迁移到 _Core/(框架层) - 将 scenes/ 重构为 Scenes/(玩法层)和 UI/(界面层) - 将 data/ 迁移到 Config/(配置层) - 添加 Assets/ 资源层和 Utils/ 工具层 - 将 scripts/ 迁移到 tools/(开发工具) ### 架构分层 - **_Core/**: 框架层 - 全局单例和管理器 - **Scenes/**: 玩法层 - 游戏场景和实体 - **UI/**: 界面层 - HUD、窗口、对话系统 - **Assets/**: 资源层 - 精灵图、音频、字体 - **Config/**: 配置层 - 游戏配置和本地化 - **Utils/**: 工具层 - 通用辅助脚本 ### 文件更新 - 更新 project.godot 中的所有路径引用 - 更新自动加载脚本路径 - 更新测试文件的引用路径 - 添加 REFACTORING.md 详细说明 - 添加 MIGRATION_COMPLETE.md 迁移完成标记 - 更新 README.md 反映新架构 ### 设计原则 - ✅ 清晰的分层(框架/玩法/界面) - ✅ 场景内聚(脚本紧邻场景文件) - ✅ 组件化设计(可复用组件) - ✅ 职责单一(每个目录职责明确) ## 📋 详细信息 查看 REFACTORING.md 了解完整的重构说明和迁移映射表 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
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Utils/StringUtils.gd
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Utils/StringUtils.gd
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class_name StringUtils
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# 字符串工具类 - 提供常用的字符串处理功能
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# 验证邮箱格式
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static func is_valid_email(email: String) -> bool:
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var regex = RegEx.new()
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regex.compile("^[a-zA-Z0-9._%+-]+@[a-zA-Z0-9.-]+\\.[a-zA-Z]{2,}$")
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return regex.search(email) != null
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# 验证用户名格式(字母、数字、下划线)
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static func is_valid_username(username: String) -> bool:
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if username.is_empty() or username.length() > 50:
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return false
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var regex = RegEx.new()
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regex.compile("^[a-zA-Z0-9_]+$")
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return regex.search(username) != null
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# 验证密码强度
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static func validate_password_strength(password: String) -> Dictionary:
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var result = {"valid": false, "message": "", "strength": 0}
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if password.length() < 8:
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result.message = "密码长度至少8位"
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return result
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if password.length() > 128:
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result.message = "密码长度不能超过128位"
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return result
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var has_letter = false
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var has_digit = false
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var has_special = false
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for i in range(password.length()):
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var char = password[i]
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if char >= 'a' and char <= 'z' or char >= 'A' and char <= 'Z':
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has_letter = true
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elif char >= '0' and char <= '9':
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has_digit = true
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elif char in "!@#$%^&*()_+-=[]{}|;:,.<>?":
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has_special = true
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var strength = 0
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if has_letter:
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strength += 1
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if has_digit:
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strength += 1
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if has_special:
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strength += 1
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if password.length() >= 12:
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strength += 1
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result.strength = strength
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if not (has_letter and has_digit):
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result.message = "密码必须包含字母和数字"
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return result
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result.valid = true
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result.message = "密码强度: " + ["弱", "中", "强", "很强"][min(strength - 1, 3)]
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return result
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# 截断字符串
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static func truncate(text: String, max_length: int, suffix: String = "...") -> String:
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if text.length() <= max_length:
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return text
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return text.substr(0, max_length - suffix.length()) + suffix
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# 首字母大写
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static func capitalize_first(text: String) -> String:
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if text.is_empty():
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return text
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return text[0].to_upper() + text.substr(1)
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# 转换为标题格式(每个单词首字母大写)
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static func to_title_case(text: String) -> String:
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var words = text.split(" ")
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var result = []
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for word in words:
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if not word.is_empty():
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result.append(capitalize_first(word.to_lower()))
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return " ".join(result)
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# 移除HTML标签
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static func strip_html_tags(html: String) -> String:
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var regex = RegEx.new()
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regex.compile("<[^>]*>")
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return regex.sub(html, "", true)
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# 格式化文件大小
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static func format_file_size(bytes: int) -> String:
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var units = ["B", "KB", "MB", "GB", "TB"]
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var size = float(bytes)
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var unit_index = 0
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while size >= 1024.0 and unit_index < units.size() - 1:
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size /= 1024.0
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unit_index += 1
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if unit_index == 0:
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return str(int(size)) + " " + units[unit_index]
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else:
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return "%.1f %s" % [size, units[unit_index]]
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# 将UTC时间字符串转换为本地时间显示
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static func format_utc_to_local_time(utc_time_str: String) -> String:
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# 解析UTC时间字符串 (格式: 2025-12-25T11:23:52.175Z)
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var regex = RegEx.new()
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regex.compile("(\\d{4})-(\\d{2})-(\\d{2})T(\\d{2}):(\\d{2}):(\\d{2})")
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var result = regex.search(utc_time_str)
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if result == null:
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return utc_time_str # 如果解析失败,返回原字符串
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# 提取时间组件
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var year = int(result.get_string(1))
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var month = int(result.get_string(2))
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var day = int(result.get_string(3))
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var hour = int(result.get_string(4))
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var minute = int(result.get_string(5))
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var second = int(result.get_string(6))
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# 创建UTC时间字典
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var utc_dict = {
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"year": year,
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"month": month,
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"day": day,
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"hour": hour,
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"minute": minute,
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"second": second
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}
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# 转换为Unix时间戳(UTC)
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var utc_timestamp = Time.get_unix_time_from_datetime_dict(utc_dict)
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# 获取本地时间(Godot会自动处理时区转换)
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var local_dict = Time.get_datetime_dict_from_unix_time(utc_timestamp)
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# 格式化为易读的本地时间
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return "%04d年%02d月%02d日 %02d:%02d:%02d" % [
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local_dict.year,
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local_dict.month,
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local_dict.day,
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local_dict.hour,
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local_dict.minute,
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local_dict.second
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]
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# 获取相对时间描述(多少分钟后)
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static func get_relative_time_until(utc_time_str: String) -> String:
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# 解析UTC时间字符串
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var regex = RegEx.new()
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regex.compile("(\\d{4})-(\\d{2})-(\\d{2})T(\\d{2}):(\\d{2}):(\\d{2})")
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var result = regex.search(utc_time_str)
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if result == null:
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return "时间格式错误"
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# 提取时间组件
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var year = int(result.get_string(1))
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var month = int(result.get_string(2))
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var day = int(result.get_string(3))
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var hour = int(result.get_string(4))
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var minute = int(result.get_string(5))
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var second = int(result.get_string(6))
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# 创建UTC时间字典
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var utc_dict = {
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"year": year,
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"month": month,
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"day": day,
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"hour": hour,
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"minute": minute,
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"second": second
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}
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# 转换为Unix时间戳
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var target_timestamp = Time.get_unix_time_from_datetime_dict(utc_dict)
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var current_timestamp = Time.get_unix_time_from_system()
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# 计算时间差(秒)
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var diff_seconds = target_timestamp - current_timestamp
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if diff_seconds <= 0:
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return "现在可以重试"
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elif diff_seconds < 60:
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return "%d秒后" % diff_seconds
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elif diff_seconds < 3600:
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var minutes = int(diff_seconds / 60)
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return "%d分钟后" % minutes
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else:
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var hours = int(diff_seconds / 3600)
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var minutes = int((diff_seconds % 3600) / 60)
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if minutes > 0:
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return "%d小时%d分钟后" % [hours, minutes]
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else:
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return "%d小时后" % hours
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1
Utils/StringUtils.gd.uid
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1
Utils/StringUtils.gd.uid
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uid://csxag1y8yq57j
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