forked from datawhale/whale-town-front
docs: 完善项目文档和README,修复字符显示问题
- 修复README.md中的emoji字符显示问题 - 移除文档质量评级系统 - 添加贡献者致谢部分,创建详细的CONTRIBUTORS.md - 创建核心系统文件EventNames.gd和ProjectPaths.gd - 更新项目配置文件project.godot,添加输入映射 - 完善各模块文档,修正路径引用问题 - 创建文档更新日志CHANGELOG.md - 优化文档结构和导航系统
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_Core/EventNames.gd
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58
_Core/EventNames.gd
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# ============================================================================
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# 事件名称定义 - EventNames.gd
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#
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# 定义项目中所有事件的名称常量,确保事件名称的一致性和可维护性
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#
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# 使用方式:
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# EventSystem.emit_event(EventNames.PLAYER_MOVED, data)
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# EventSystem.connect_event(EventNames.INTERACT_PRESSED, callback)
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# ============================================================================
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class_name EventNames
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# ============================================================================
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# 玩家相关事件
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# ============================================================================
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const PLAYER_MOVED = "player_moved"
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const PLAYER_SPAWNED = "player_spawned"
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const PLAYER_HEALTH_CHANGED = "player_health_changed"
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const PLAYER_DIED = "player_died"
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const PLAYER_RESPAWNED = "player_respawned"
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const PLAYER_ATTACK = "player_attack"
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# ============================================================================
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# 交互事件
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# ============================================================================
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const INTERACT_PRESSED = "interact_pressed"
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const NPC_TALKED = "npc_talked"
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const ITEM_COLLECTED = "item_collected"
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const OBJECT_INTERACTED = "object_interacted"
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# ============================================================================
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# UI事件
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# ============================================================================
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const UI_BUTTON_CLICKED = "ui_button_clicked"
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const DIALOG_OPENED = "dialog_opened"
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const DIALOG_CLOSED = "dialog_closed"
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const MENU_OPENED = "menu_opened"
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const MENU_CLOSED = "menu_closed"
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# ============================================================================
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# 游戏状态事件
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# ============================================================================
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const GAME_PAUSED = "game_paused"
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const GAME_RESUMED = "game_resumed"
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const SCENE_CHANGED = "scene_changed"
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const SCENE_DATA_TRANSFER = "scene_data_transfer"
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# ============================================================================
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# 系统事件
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# ============================================================================
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const TILEMAP_READY = "tilemap_ready"
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const COMPONENT_MESSAGE = "component_message"
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const POSITION_UPDATE = "position_update"
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# ============================================================================
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# 测试事件
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# ============================================================================
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const TEST_EVENT = "test_event"
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