213 lines
71 KiB
JavaScript
213 lines
71 KiB
JavaScript
import{_ as s,c as i,o as a,a4 as n}from"./chunks/framework.DtvhUNIn.js";const F=JSON.parse('{"title":"6.绘制地图","description":"","frontmatter":{},"headers":[],"relativePath":"技术资源汇总(杭电支持版)/3.编程思维体系构建/3.4.6.6.绘制地图.md","filePath":"技术资源汇总(杭电支持版)/3.编程思维体系构建/3.4.6.6.绘制地图.md"}'),h={name:"技术资源汇总(杭电支持版)/3.编程思维体系构建/3.4.6.6.绘制地图.md"},k=n(`<h1 id="_6-绘制地图" tabindex="-1">6.绘制地图 <a class="header-anchor" href="#_6-绘制地图" aria-label="Permalink to "6.绘制地图""></a></h1><p>作为一个 RPG 游戏怎么能没有地图呢,<em>是时候绘制地图了!</em></p><p>绘制地图的最佳工具始终是:一支铅笔和一张纸。基本地图由<strong>位置</strong>(矩形)组成,由道路(箭头)连接。我们已经在第 3 章中创建了位置,现在我们将开始添加道路。</p><p>在虚拟世界中,“道路”可能是连接两个位置的任何东西:一条路,一扇门,沙漠中。基本上,一段经文具有以下属性:</p><ul><li>起点(位置)。</li><li>目标(位置)。</li><li>叙述性描述,例如“森林小径”。</li><li>在 <em>go</em> 命令中往哪里走的描述性标记</li></ul><p>考虑到这些属性,第 4 章中定义的结构对象就非常适合存储道路了。事实上,一个道路与一个项目或 NPC 并没有太大的不同,它作为“可见出口”存在于某个位置(该位置是起点)。它只是与某些命令的行为不同,特别是命令“go”:应用于道路,<em>go</em>将改变玩家的位置。</p><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object {</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">description;</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">tag;</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">location;</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">destination;</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">};</span></span></code></pre></div><p>注意:</p><ul><li>显然,<em>目的地</em>在大多数其他对象(物品,NPC)中都没有使用</li><li>通道总是朝一个方向运行;要双向连接两个位置,我们总是必须创建两个单独的通道。乍一看,这似乎很笨拙,但它确实给了我们很大的灵活性来完善命令“go”的行为</li><li>在大地图上,你可能会发现手动创建所有通道很乏味。所以,我强烈建议你使用自定义工具<em>生成</em>地图中重复性更强的部分。这里不会介绍这一点,但您可能会在第 9 章中找到一些灵感,我们将在其中讨论自动胜场。</li></ul><div class="warning custom-block"><p class="custom-block-title">🤔 思考题:为什么创建两个通道可以使我们的程序更加灵活?</p></div><p>接下来我们将展开对象数组</p><h2 id="object-h" tabindex="-1">object.h <a class="header-anchor" href="#object-h" aria-label="Permalink to "object.h""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">typedef</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object {</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">description;</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">tag;</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">location;</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">destination;</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">} OBJECT;</span></span>
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<span class="line"></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT objs</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">[]</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
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<span class="line"></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> field</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //是不是觉得这个很熟悉</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> cave</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> silver</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 2</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> gold</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 3</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> guard</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 4</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> player</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 5</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> intoCave</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 6</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> exitCave</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 7</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> endOfObjs</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 8</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span></code></pre></div><h2 id="object-c" tabindex="-1">object.c <a class="header-anchor" href="#object-c" aria-label="Permalink to "object.c""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <stdio.h></span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "object.h"</span></span>
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<span class="line"></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">OBJECT objs</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">[]</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> =</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"an open field"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"field"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a little cave"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"cave"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a silver coin"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"silver"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , field, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a gold coin"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"gold"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , cave , </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a burly guard"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"guard"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , field, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"yourself"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"yourself"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, field, </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a cave entrance"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"entrance"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, field, cave },</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"an exit"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"exit"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , cave , field }</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">};</span></span></code></pre></div><p>我们将在 <em>misc.c</em> 中添加一个小的帮助函数,以确定两个给定位置之间是否存在通道。</p><h2 id="misc-h" tabindex="-1">misc.h <a class="header-anchor" href="#misc-h" aria-label="Permalink to "misc.h""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getPassage</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">from</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">to</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">actorHere</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">void</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> int</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> listObjectsAtLocation</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">location</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span></code></pre></div><h2 id="misc-c" tabindex="-1">misc.c <a class="header-anchor" href="#misc-c" aria-label="Permalink to "misc.c""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <stdio.h></span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "object.h"</span></span>
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<span class="line"></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getPassage</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">from</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">to</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (from </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> &&</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> to </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj;</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> for</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> objs; obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"><</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> endOfObjs; obj</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">++</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //寻找物品之间是否具有通道</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> from </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">&&</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->destination </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> to)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj;</span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //找到了</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">//找不到</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
|
||
<span class="line"></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">actorHere</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">void</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj;</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> for</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> objs; obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"><</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> endOfObjs; obj</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">++</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">&&</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> guard)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
|
||
<span class="line"></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">int</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> listObjectsAtLocation</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">location</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> int</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> count </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj;</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> for</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> objs; obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"><</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> endOfObjs; obj</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">++</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">&&</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> location)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (count</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">++</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> ==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You see:</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, obj->description);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> count;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><p>我们将在命令“go”的实现中使用新功能<em>getPassage</em>来确定是否存在可以将玩家带到所需位置的通道。</p><h2 id="location-h" tabindex="-1">location.h <a class="header-anchor" href="#location-h" aria-label="Permalink to "location.h""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> void</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeLook</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> void</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeGo</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span></code></pre></div><h2 id="location-c" tabindex="-1">location.c <a class="header-anchor" href="#location-c" aria-label="Permalink to "location.c""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <stdio.h></span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <string.h></span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "object.h"</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "misc.h"</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "noun.h"</span></span>
|
||
<span class="line"></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">void</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeLook</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (noun </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> &&</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> strcmp</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(noun, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"around"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">) </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You are in </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, player->location->description);</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> listObjectsAtLocation</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(player->location);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"I don't understand what you want to see.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
|
||
<span class="line"></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">void</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeGo</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> getVisible</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"where you want to go"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, noun);</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> // already handled by getVisible</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getPassage</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(player->location, obj) </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //go 只会在有地方的时候才会运行起来</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"OK.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj;</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeLook</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"around"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You don't see any </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> here.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, noun);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj->destination </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"OK.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->destination;</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeLook</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"around"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You can't get much closer than this.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><p>我们还将使用新功能<em>getPassage</em>来确定从玩家站立的位置是否可以看到某个位置。未通过通道连接到当前位置的位置不被视为可见。</p><h2 id="noun-h" tabindex="-1">noun.h <a class="header-anchor" href="#noun-h" aria-label="Permalink to "noun.h""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getVisible</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">intention</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getPossession</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">from</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">verb</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span></code></pre></div><h2 id="noun-c" tabindex="-1">noun.c <a class="header-anchor" href="#noun-c" aria-label="Permalink to "noun.c""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <stdbool.h></span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <stdio.h></span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <string.h></span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "object.h"</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "misc.h"</span></span>
|
||
<span class="line"></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">static</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> bool</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> objectHasTag</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">obj</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> noun </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> &&</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">noun </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> '</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\0</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">'</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> &&</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> strcmp</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(noun, obj->tag) </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
|
||
<span class="line"></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">static</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getObject</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">res </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> for</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> objs; obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"><</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> endOfObjs; obj</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">++</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">objectHasTag</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(obj, noun))</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> res </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> res;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
|
||
<span class="line"></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getVisible</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">intention</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> getObject</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(noun);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> </span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"I don't understand </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, intention);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> getPassage</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(player->location, obj) </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> ||</span><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //检查两个位置是否相邻</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> &&</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj->location->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->location->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location))))</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You don't see any </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> here.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, noun);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
|
||
<span class="line"></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getPossession</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">from</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">verb</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (from </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"I don't understand who you want to </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, verb);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> ((obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> getObject</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(noun)) </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"I don't understand what you want to </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, verb);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> from)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You should not be doing that to </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, obj->description);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> from)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (from </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player)</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You are not holding any </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, noun);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"There appears to be no </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> you can get from </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">,</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> noun, from->description);</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj;</span></span>
|
||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><p>显然,此示例中的地图是微不足道的:只有两个位置,并且它们在两个方向上都连接在一起。第 12 章将增加第三个地点。</p><div class="warning custom-block"><p class="custom-block-title">🤔 思考题:</p><p>你能否绘制一张更精细的地图,并将其变成对象列表(位置和通道)</p><p>注:不用当成任务,自行实验即可</p></div><p>输出样例</p><p>Welcome to Little Cave Adventure. You are in an open field. You see: a silver coin a burly guard a cave entrance</p><p>--> go entrance OK. You are in a little cave. You see: a gold coin an exit</p><p>--> go exit OK. You are in an open field. You see: a silver coin a burly guard a cave entrance</p><p>--> go cave OK. You are in a little cave. You see: a gold coin an exit</p><p>--> quit</p><p>Bye!</p>`,39),l=[k];function p(t,e,E,r,d,g){return a(),i("div",null,l)}const o=s(h,[["render",p]]);export{F as __pageData,o as default};
|