import{_ as s,c as i,o as a,a4 as n}from"./chunks/framework.DtvhUNIn.js";const F=JSON.parse('{"title":"1.开始冒险","description":"","frontmatter":{},"headers":[],"relativePath":"技术资源汇总(杭电支持版)/3.编程思维体系构建/3.4.6.1.开始冒险.md","filePath":"技术资源汇总(杭电支持版)/3.编程思维体系构建/3.4.6.1.开始冒险.md"}'),t={name:"技术资源汇总(杭电支持版)/3.编程思维体系构建/3.4.6.1.开始冒险.md"},e=n(`

1.开始冒险

让我们从一个最基本的函数开始

c
#include <stdio.h>

int main()
{
   printf("Welcome to Little Cave Adventure.\\n");
   printf("It is very dark in here.\\n");
   printf("\\nBye!\\n");
   return 0;
}

输出样例:

Welcome to Little Cave Adventure. It is very dark in here.

Bye!

尽管可能微不足道,但该程序确实展示 任何文本冒险中最重要的方面:描述性文本。一个好的故事是制作一款好的冒险游戏的要素之一。

为什么要用英文?

因为中文的编码模式可能会带来奇怪的影响。

思考题:大家可自行去了解 utf-8,GDB 等编码模式及其历程

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