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.vitepress/dist/assets/技术资源汇总(杭电支持版)_3.编程思维体系构建_3.4.6.4.创建对象.md.sYhd_x2h.js
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import{_ as n,D as h,c as k,j as s,I as l,w as t,a4 as i,o as p}from"./chunks/framework.DtvhUNIn.js";const B=JSON.parse('{"title":"4.创建对象","description":"","frontmatter":{},"headers":[],"relativePath":"技术资源汇总(杭电支持版)/3.编程思维体系构建/3.4.6.4.创建对象.md","filePath":"技术资源汇总(杭电支持版)/3.编程思维体系构建/3.4.6.4.创建对象.md"}'),e={name:"技术资源汇总(杭电支持版)/3.编程思维体系构建/3.4.6.4.创建对象.md"},E=i(`<h1 id="_4-创建对象" tabindex="-1">4.创建对象 <a class="header-anchor" href="#_4-创建对象" aria-label="Permalink to "4.创建对象""></a></h1><p><em>在我们继续之前,我们在这里使用的是<a href="https://en.wikipedia.org/wiki/Object_(philosophy)" target="_blank" rel="noreferrer">哲学意义上</a>的“对象”一词。它与<a href="https://en.wikipedia.org/wiki/Object-oriented_programming" target="_blank" rel="noreferrer">面向对象编程</a>无关,也与Java,C#和Python等编程语言中预定义的“对象”类型没有任何共同之处。下面,我将定义一个名为 object 的结构体。</em></p><p>冒险游戏中的大多数谜题都围绕着<strong>物品</strong>。例子:</p><ul><li>必须找到一把钥匙,然后用来解锁某扇门。</li><li>必须杀死守卫或者诱骗守卫才能开启房间</li></ul><p>所以,为了表示这个物品,我们可以使用如下<a href="http://en.wikipedia.org/wiki/Struct_(C_programming_language)" target="_blank" rel="noreferrer">结构</a>:</p><ul><li><strong>*description: 对物品的描述</strong></li><li><strong>*tag: 物品的类型</strong></li><li><strong>*location: 物品所在的位置。这是对应上一章中定义的物品位置的指针。</strong></li></ul><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object {</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">description;</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">tag;</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">location;</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">objs</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">[]</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> =</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a silver coin"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"silver"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">&</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">locs</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">[</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">]},</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a gold coin"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"gold"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">&</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">locs</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">[</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">]},</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a burly guard"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"guard"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">&</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">locs</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">[</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">]}</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">};</span></span></code></pre></div><p>我们发现这一章的物品的信息和上一章好像也差不多呀,所以我们直接把他合并好了!</p><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object {</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">description;</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">tag;</span></span>
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||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">location;</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">objs</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">[]</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> =</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"an open field"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"field"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">},</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a little cave"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"cave"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">},</span></span>
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||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a silver coin"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"silver"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">&</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">objs</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">[</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">]},</span></span>
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||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a gold coin"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"gold"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">&</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">objs</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">[</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">]},</span></span>
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||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a burly guard"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"guard"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">&</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">objs</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">[</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">]}</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">};</span></span></code></pre></div><p>这样子我们的代码就会看起来更加简洁!</p><p>我们发现 OBJECT 的结构体里面有一个指针和自己长得一样,不用担心,这和链表的操作类似。</p><div class="warning custom-block"><p class="custom-block-title">🤔 思考题:</p><p>链表是什么,为什么要有这么一个操作指针?</p><p>链表和数组有什么异同点,他们分别在增删改查上有什么优劣?</p></div><p>为了更容易地用那些所谓的物品或者是地点,我们将为每个元素定义一个名字</p><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> field</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> cave</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> silver</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 2</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> gold</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 3</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> guard</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 4</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span></code></pre></div><p>如何用各个元素的指针来方便的进行操作呢?</p><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You are in </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, field</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">-></span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">description</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span></code></pre></div><p>然后用这样的操作可以列出一个物品里面所有的小东西</p><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj;</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">for</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> objs; obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"><</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 5</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">; obj</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">++</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
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<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> cave)</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
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<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, obj->description);</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
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<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><div class="warning custom-block"><p class="custom-block-title">🤔 暂停理解一下吧</p></div><p>那么,我们有合并这个物品(或地点)列表有什么好处呢?答案是这会让我们的代码变得更加简单,因为许多函数(如上面的函数通过这样的列表)只需要扫描单个列表就可以实现,而不是三个列表。有人可能会说没必要,因为每个命令仅适用于一种类型的对象:</p><ul><li>命令 <em>go</em> 适用于位置对象。</li><li>命令 <em>get</em> 应用于获得物品。</li><li>命令 kill 适应用于杀死人物。</li></ul><p>但这种方法不太对劲,原因有三:</p><ol><li>某些命令适用于多种类型的对象,尤其是<em>检查</em>。</li><li>有时候会出现很没意思的交互方式,比如说你要吃掉守卫,他说不行。</li><li>某些对象在游戏中可能具有多个角色。比如说队友系统,NPC 可以是你的物品也可以是对象</li></ol><p>将所有对象放在一个大列表中,很容易添加一个名为“type”的属性来<em>构造对象</em>,以帮助我们区分不同类型的对象。</p><div class="warning custom-block"><p class="custom-block-title">🤔 怎么做怎么遍历呢?先思考吧</p></div><p>但是,对象通常具有同样有效的其他特征:</p><ul><li><strong>Locations:通过道路连接(将在后面介绍)。如果一个物体无法通过一条通道到达,那么它就不是一个位置。就是这么简单。</strong></li><li><strong>Items:玩家唯一可以捡起的物品;可以给他们整一个重量的属性</strong></li><li><strong>Actors:玩家唯一可以与之交谈,交易,战斗的对象;当然,前提是他们还活着!可以加一个 HP 属性</strong></li></ul><p>我们还要向数组中添加一个对象:玩家自己。</p><p>在上一章中,有一个单独的变量 <em>locationOfPlayer</em>。我们将删除它,然后换上用户的位置属性取代他!</p><p>例如,此语句会将玩家移入洞穴:</p><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">player</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">-></span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> cave;</span></span></code></pre></div><p>此表达式返回玩家当前位置的描述:</p><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">player</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">-></span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">location</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">-></span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">description</span></span></code></pre></div><p>是时候把它们放在一起了。我们从对象数组的全新模块开始</p><h2 id="object-h" tabindex="-1">Object.h <a class="header-anchor" href="#object-h" aria-label="Permalink to "Object.h""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">typedef</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">description;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">tag;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> struct</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> object </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">location;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">} OBJECT;</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT objs</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">[]</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> field</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> cave</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 1</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> silver</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 2</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> gold</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 3</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> guard</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 4</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> player</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 5</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#define</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> endOfObjs</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (objs </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">+</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 6</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span></code></pre></div><h2 id="object-c" tabindex="-1">Object.c <a class="header-anchor" href="#object-c" aria-label="Permalink to "Object.c""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <stdio.h></span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "object.h"</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">OBJECT objs</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">[]</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> =</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"an open field"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"field"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a little cave"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"cave"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> },</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a silver coin"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"silver"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , field },</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a gold coin"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"gold"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , cave },</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"a burly guard"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"guard"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , field },</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"yourself"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> , </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"yourself"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, field }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">};</span></span></code></pre></div><p><strong>注意:</strong>要编译此模块,编译器<em>必须</em>支持 Constant folding。这排除了一些更原始的编译器,如 <a href="http://en.wikipedia.org/wiki/Z88DK" target="_blank" rel="noreferrer">Z88DK</a>。</p><p>以下模块将帮助我们找到与指定名词匹配的对象。</p><h2 id="noun-h" tabindex="-1">noun.h <a class="header-anchor" href="#noun-h" aria-label="Permalink to "noun.h""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getVisible</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">intention</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span></code></pre></div>`,42),r={class:"warning custom-block"},d={class:"custom-block-title"},g=s("strong",null,"🤔 指针?函数?希望你已经掌握这是什么了",-1),y=i(`<h2 id="noun-c" tabindex="-1">noun.c <a class="header-anchor" href="#noun-c" aria-label="Permalink to "noun.c""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <stdbool.h></span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <stdio.h></span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <string.h></span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "object.h"</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">static</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> bool</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> objectHasTag</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">obj</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> noun </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> &&</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">noun </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> '</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\0</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">'</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> &&</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> strcmp</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(noun, obj->tag) </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">static</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getObject</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">res </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> for</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> objs; obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"><</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> endOfObjs; obj</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">++</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">objectHasTag</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(obj, noun))</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> res </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> res;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;">getVisible</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">intention</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> getObject</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(noun);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"I don't understand </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, intention);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> </span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //玩家本人。是的,这也是一个可见的物体。</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //玩家的当前位置。</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //玩家持有的物品</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //玩家当前位置的物体</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> ||</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //玩家可以去的任意位置,具体完善在后面</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->location->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">||</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //玩家持有的另一个物体内的物体</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->location->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location))</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //当前位置存在的另一个对象内部的对象</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You don't see any </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> here.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, noun);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //感受到注释有多伟大了吧</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><p>这是另一个辅助程序的函数。它打印存在于特定位置的对象(物品,NPC)的列表。它将用于函数 <em>executeLook</em>,在下一章中,我们将介绍另一个需要它的命令。</p><h2 id="misc-h" tabindex="-1">misc.h <a class="header-anchor" href="#misc-h" aria-label="Permalink to "misc.h""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> int</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> listObjectsAtLocation</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">location</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span></code></pre></div><h2 id="misc-c" tabindex="-1">misc.c <a class="header-anchor" href="#misc-c" aria-label="Permalink to "misc.c""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <stdio.h></span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "object.h"</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">int</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> listObjectsAtLocation</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">location</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> int</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> count </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> for</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> objs; obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"><</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> endOfObjs; obj</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">++</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">&&</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> location)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //排除玩家在玩家的位置这种蠢东西</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (count</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">++</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> ==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //我们需要保证找到一个东西之前他不会打印 you see</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You see:</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, obj->description);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> return</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> count;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //返回的是数目的数量,下一章对此做额外操作</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><p>在 <em>location.c</em> 中,命令环<em>顾四周的实现</em>,并根据新的数据结构进行调整。旧的位置数组被删除,变量 <em>locationOfPlayer</em> 也是如此。</p><h2 id="location-h" tabindex="-1">location.h <a class="header-anchor" href="#location-h" aria-label="Permalink to "location.h""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> void</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeLook</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">extern</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> void</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeGo</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span></code></pre></div><h2 id="location-c" tabindex="-1">location.c <a class="header-anchor" href="#location-c" aria-label="Permalink to "location.c""></a></h2><div class="language-c vp-adaptive-theme"><button title="Copy Code" class="copy"></button><span class="lang">c</span><pre class="shiki shiki-themes github-light github-dark vp-code" tabindex="0"><code><span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <stdio.h></span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> <string.h></span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "object.h"</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "misc.h"</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">#include</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;"> "noun.h"</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">void</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeLook</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (noun </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> &&</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> strcmp</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(noun, </span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"around"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">) </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> 0</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You are in </span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">%s</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, player->location->description);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> listObjectsAtLocation</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(player->location);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> //显示当前位置的玩家和物品</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"I don't understand what you want to see.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span>
|
||||
<span class="line"></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">void</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeGo</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">const</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> char</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> *</span><span style="--shiki-light:#E36209;--shiki-dark:#FFAB70;">noun</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">{</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;">//消除了函数*executeGo*中的循环,代码更优雅了~</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> OBJECT </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">*</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> getVisible</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"where you want to go"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">, noun);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6A737D;--shiki-dark:#6A737D;"> // already handled by getVisible</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> if</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> (obj->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">==</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;"> NULL</span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> &&</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">!=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location)</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"OK.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> player->location </span><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;">=</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> obj;</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> executeLook</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"around"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#D73A49;--shiki-dark:#F97583;"> else</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> {</span></span>
|
||||
<span class="line"><span style="--shiki-light:#6F42C1;--shiki-dark:#B392F0;"> printf</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">(</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"You can't get much closer than this.</span><span style="--shiki-light:#005CC5;--shiki-dark:#79B8FF;">\\n</span><span style="--shiki-light:#032F62;--shiki-dark:#9ECBFF;">"</span><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">);</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;"> }</span></span>
|
||||
<span class="line"><span style="--shiki-light:#24292E;--shiki-dark:#E1E4E8;">}</span></span></code></pre></div><p>你可以自由添加对象哦,自己设计一个游戏道具一定很有意思</p><p>现在金银宝物散落一地可是我们捡不起来,下一章我们会试着解决问题</p><p>测试样例:</p><p>Welcome to Little Cave Adventure. You are in an open field. You see: a silver coin a burly guard</p><p>--> go cave OK. You are in a little cave. You see: a gold coin</p><p>--> go field OK. You are in an open field. You see: a silver coin a burly guard</p><p>--> go field You can't get much closer than this.</p><p>--> look around You are in an open field. You see: a silver coin a burly guard</p><p>--> quit</p><p>Bye!</p>`,22);function o(F,c,u,A,C,D){const a=h("font");return p(),k("div",null,[E,s("div",r,[s("p",d,[l(a,{size:"5"},{default:t(()=>[g]),_:1})])]),y])}const m=n(e,[["render",o]]);export{B as __pageData,m as default};
|
||||
Reference in New Issue
Block a user