feat: 加了扫雷小游戏
This commit is contained in:
65
.vitepress/components/Confetti.vue
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65
.vitepress/components/Confetti.vue
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<script setup>
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import confetti from 'canvas-confetti'
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import { watch } from 'vue'
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const props = defineProps(
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{
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passed: {
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type: Boolean,
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required: true,
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},
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},
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['passed'],
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)
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function congrats() {
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const defaults = {
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colors: [
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'#5D8C7B',
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'#F2D091',
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'#F2A679',
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'#D9695F',
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'#8C4646',
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],
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shapes: ['square'],
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ticks: 500,
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}
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confetti({
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...defaults,
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particleCount: 80,
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spread: 100,
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origin: { y: 0 },
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})
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setTimeout(() => {
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confetti({
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...defaults,
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particleCount: 50,
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angle: 60,
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spread: 80,
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origin: { x: 0 },
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})
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}, 250)
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setTimeout(() => {
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confetti({
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...defaults,
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particleCount: 50,
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angle: 120,
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spread: 80,
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origin: { x: 1 },
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})
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}, 400)
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}
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watch(
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() => props.passed,
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(v) => {
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if (v)
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setTimeout(congrats, 300)
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},
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{ flush: 'post' },
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)
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</script>
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<template>
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<div />
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</template>
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111
.vitepress/components/CustomNotFound.vue
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111
.vitepress/components/CustomNotFound.vue
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<script setup lang="ts">
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import { onMounted, ref } from 'vue'
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import { withBase } from 'vitepress'
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import { useData } from 'vitepress/dist/client/theme-default/composables/data'
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import { useLangs } from 'vitepress/dist/client/theme-default/composables/langs'
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import Sweep from './sweep.vue';
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const { site, theme } = useData()
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const { localeLinks } = useLangs({ removeCurrent: false })
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const root = ref('/')
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onMounted(() => {
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const path = window.location.pathname
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.replace(site.value.base, '')
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.replace(/(^.*?\/).*$/, '/$1')
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if (localeLinks.value.length) {
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root.value =
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localeLinks.value.find(({ link }) => link.startsWith(path))?.link ||
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localeLinks.value[0].link
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}
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})
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</script>
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<template>
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<div class="NotFound">
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<p class="code">{{ theme.notFound?.code ?? '404' }}</p>
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<h1 class="title">{{ theme.notFound?.title ?? 'PAGE NOT FOUND' }}</h1>
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<div class="divider" />
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<blockquote class="quote">
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{{
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theme.notFound?.quote ??
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"这是一个扫雷小游戏"
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}}
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</blockquote>
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<Sweep />
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<div class="action">
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<a
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class="link"
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:href="withBase(root)"
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:aria-label="theme.notFound?.linkLabel ?? 'go to home'"
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>
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{{ theme.notFound?.linkText ?? 'Take me home' }}
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</a>
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</div>
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</div>
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</template>
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<style scoped>
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.NotFound {
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padding: 64px 24px 96px;
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text-align: center;
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}
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@media (min-width: 768px) {
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.NotFound {
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padding: 96px 32px 168px;
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}
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}
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.code {
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line-height: 64px;
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font-size: 64px;
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font-weight: 600;
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}
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.title {
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padding-top: 12px;
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letter-spacing: 2px;
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line-height: 20px;
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font-size: 20px;
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font-weight: 700;
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}
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.divider {
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margin: 24px auto 18px;
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width: 64px;
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height: 1px;
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background-color: var(--vp-c-divider);
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}
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.quote {
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margin: 0 auto;
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max-width: 256px;
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font-size: 14px;
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font-weight: 500;
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color: var(--vp-c-text-2);
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}
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.action {
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padding-top: 20px;
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}
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.link {
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display: inline-block;
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border: 1px solid var(--vp-c-brand);
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border-radius: 16px;
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padding: 3px 16px;
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font-size: 14px;
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font-weight: 500;
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color: var(--vp-c-brand);
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transition:
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border-color 0.25s,
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color 0.25s;
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}
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.link:hover {
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border-color: var(--vp-c-brand-dark);
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color: var(--vp-c-brand-dark);
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}
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</style>
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72
.vitepress/components/MineBlock.vue
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72
.vitepress/components/MineBlock.vue
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@@ -0,0 +1,72 @@
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<script setup>
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defineProps(
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{
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block: {
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type: Object,
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required: true,
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},
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},
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['block']
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)
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const numberColors = [
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'text-transparent',
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'text-blue-500',
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'text-green-500',
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'text-yellow-500',
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'text-orange-500',
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'text-red-500',
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'text-purple-500',
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'text-pink-500',
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'text-teal-500',
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]
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function getBlockClass(block) {
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if (block.flagged)
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return 'bg-gray-500-10'
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if (!block.revealed)
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return 'bg-gray-500-10 hover:bg-gray-500-20'
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return block.mine
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? 'bg-red-500-50'
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: numberColors[block.adjacentMines]
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}
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</script>
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<style>
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.text-transparent { color: transparent; }
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.text-blue-500 { color: #3b82f6; }
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.text-green-500 { color: #10b981; }
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.text-yellow-500 { color: #f59e0b; }
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.text-orange-500 { color: #f97316; }
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.text-red-500 { color: #ef4444; }
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.text-red { color: rgba(248, 113, 113); }
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.text-purple-500 { color: #8b5cf6; }
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.text-pink-500 { color: #ec4899; }
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.text-teal-500 { color: #14b8a6; }
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.bg-gray-500-10 { background-color: rgba(107, 114, 128, 0.1); }
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.bg-gray-500-20 { background-color: rgba(107, 114, 128, 0.2); }
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.bg-red-500-50 { background-color: rgba(239, 68, 68, 0.5); }
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.font-600 { font-weight: 600; }
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</style>
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<template>
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<button
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style="display: flex; align-items: center; justify-content: center; min-width: 2rem; min-height: 2rem; margin: 1px; border: 0.5px solid rgba(166, 166, 166, 0.1);"
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:class="getBlockClass(block)"
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>
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<template v-if="block.flagged">
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<div class="text-red">
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<svg xmlns="http://www.w3.org/2000/svg" width="30" height="30" viewBox="0 0 24 24"><path fill="currentColor" d="M14.4 6L14 4H5v17h2v-7h5.6l.4 2h7V6h-5.6Z"/></svg>
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</div>
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</template>
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<template v-else-if="block.revealed">
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<div v-if="block.mine">
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<svg xmlns="http://www.w3.org/2000/svg" width="30" height="30" viewBox="0 0 24 24"><path fill="currentColor" d="M23 13v-2h-3.07a7.988 7.988 0 0 0-1.62-3.9l2.19-2.17l-1.43-1.43l-2.17 2.19A7.988 7.988 0 0 0 13 4.07V1h-2v3.07c-1.42.18-2.77.74-3.9 1.62L4.93 3.5L3.5 4.93L5.69 7.1A7.988 7.988 0 0 0 4.07 11H1v2h3.07c.18 1.42.74 2.77 1.62 3.9L3.5 19.07l1.43 1.43l2.17-2.19c1.13.88 2.48 1.44 3.9 1.62V23h2v-3.07c1.42-.18 2.77-.74 3.9-1.62l2.17 2.19l1.43-1.43l-2.19-2.17a7.988 7.988 0 0 0 1.62-3.9H23M12 8a4 4 0 0 0-4 4H6a6 6 0 0 1 6-6v2Z"/></svg>
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</div>
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<div v-else class="font-600">
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{{ block.adjacentMines }}
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</div>
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</template>
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</button>
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</template>
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156
.vitepress/components/sweep.vue
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156
.vitepress/components/sweep.vue
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@@ -0,0 +1,156 @@
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<script setup>
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import { GamePlay } from '../composables/logic.js'
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import { useNow, useStorage } from '@vueuse/core'
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import { watchEffect } from 'vue'
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import MineBlock from './MineBlock.vue'
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import Confetti from './Confetti.vue'
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const play = new GamePlay(6, 6, 3)
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const now = $(useNow())
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const timerMS = $computed(() => Math.round(((play.state.value.endMS || +now) - play.state.value.startMS) / 1000))
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useStorage('vuesweeper-state', play.state)
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const state = $computed(() => play.board)
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const mineRest = $computed(() => {
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if (!play.state.value.mineGenerated)
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return play.mines
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return play.blocks.reduce((a, b) => a + (b.mine ? 1 : 0) - (b.flagged ? 1 : 0), 0)
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})
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function newGame(difficulty) {
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switch (difficulty) {
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case 'very easy':
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play.reset(3, 3, 1)
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break
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case 'easy':
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play.reset(9, 9, 10)
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break
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case 'medium':
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play.reset(16, 16, 40)
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break
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case 'hard':
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play.reset(16, 30, 99)
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break
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}
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}
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watchEffect(() => {
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play.checkGameState()
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})
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</script>
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<template>
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<div>
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<div class="flex gap1 justify-center p4">
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<button class="btn" @click="play.reset()">
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New Game
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</button>
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<button class="btn" @click="newGame('very easy')">
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Very Easy
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</button>
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<button class="btn" @click="newGame('easy')">
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Easy
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</button>
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<button class="btn" @click="newGame('medium')">
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Medium
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</button>
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<button class="btn" @click="newGame('hard')">
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Hard
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</button>
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</div>
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<div class="flex gap-10 justify-center">
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<div class="text-2xl flex gap-1 items-center">
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<svg xmlns="http://www.w3.org/2000/svg" width="30" height="30" viewBox="0 0 32 32"><path fill="currentColor" d="M15 11h2v9h-2zm-2-9h6v2h-6z"/><path fill="currentColor" d="m28 9l-1.42-1.41l-2.25 2.25a10.94 10.94 0 1 0 1.18 1.65ZM16 26a9 9 0 1 1 9-9a9 9 0 0 1-9 9Z"/></svg>
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{{ timerMS }}
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</div>
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<div class="text-2xl flex gap-1 items-center">
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<svg xmlns="http://www.w3.org/2000/svg" width="30" height="30" viewBox="0 0 24 24"><path fill="currentColor" d="M23 13v-2h-3.07a7.988 7.988 0 0 0-1.62-3.9l2.19-2.17l-1.43-1.43l-2.17 2.19A7.988 7.988 0 0 0 13 4.07V1h-2v3.07c-1.42.18-2.77.74-3.9 1.62L4.93 3.5L3.5 4.93L5.69 7.1A7.988 7.988 0 0 0 4.07 11H1v2h3.07c.18 1.42.74 2.77 1.62 3.9L3.5 19.07l1.43 1.43l2.17-2.19c1.13.88 2.48 1.44 3.9 1.62V23h2v-3.07c1.42-.18 2.77-.74 3.9-1.62l2.17 2.19l1.43-1.43l-2.19-2.17a7.988 7.988 0 0 0 1.62-3.9H23M12 8a4 4 0 0 0-4 4H6a6 6 0 0 1 6-6v2Z"/></svg>
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{{ mineRest }}
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</div>
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</div>
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<div class="p5 w-full overflow-auto">
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<div
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v-for="row, y in state"
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:key="y"
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class="flex items-center justify-center w-max ma"
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>
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<MineBlock
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v-for="block, x in row" :key="x"
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:block="block"
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@click="play.onClick(block)"
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@dblclick="play.autoExpand(block)"
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@contextmenu.prevent="play.onRightClick(block)"
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/>
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</div>
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</div>
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<!-- <div flex="~ gap-1" justify-center>
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<button btn @click="toggleDev()">
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{{ isDev ? 'DEV' : 'NORMAL' }}
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</button>
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</div> -->
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<Confetti :passed="play.state.value.status === 'won'" />
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</div>
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</template>
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<style>
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.gap1 {
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gap: 0.25rem;
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}
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.gap-1 {
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gap: 0.25rem;
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}
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.gap-10 {
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gap: 2.5rem;
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}
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.flex {
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display: flex;
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}
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.justify-center {
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justify-content: center;
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}
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.items-center {
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align-items: center;
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}
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.text-2xl {
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font-size: 1.5rem;
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}
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.btn {
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background-color: var(--primary);
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border: 1px solid var(--vp-c-brand-light);
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padding: 0.375rem 0.75rem;
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font-size: 1rem;
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line-height: 1.5;
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border-radius: 0.25rem;
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cursor: pointer;
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color: #fff;
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transition: all 0.1s ease-in-out;
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}
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.btn:hover {
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background-color: var(--vp-c-brand-light);
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border-color: var(--vp-c-brand-light);
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transition: all 0.1s ease-in-out;
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}
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.p4 {
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padding: 1rem;
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}
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.p5 {
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padding: 1.25rem;
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}
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.w-full {
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width: 100%;
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}
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.w-max {
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width: max-content;
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}
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.overflow-auto {
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overflow: auto;
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}
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.ma {
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margin: auto;
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}
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</style>
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210
.vitepress/composables/logic.js
Normal file
210
.vitepress/composables/logic.js
Normal file
@@ -0,0 +1,210 @@
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import { ref } from 'vue';
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const directions = [
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[1, 1],
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[1, 0],
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[1, -1],
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[0, -1],
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[-1, -1],
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[-1, 0],
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[-1, 1],
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[0, 1],
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];
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export class GamePlay {
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state = ref();
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constructor(width, height, mines) {
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this.width = width;
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this.height = height;
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this.mines = mines;
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this.reset();
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}
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get board() {
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return this.state.value.board;
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}
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get blocks() {
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return this.state.value.board.flat();
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}
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reset(width = this.width, height = this.height, mines = this.mines) {
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this.width = width;
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this.height = height;
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this.mines = mines;
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this.state.value = {
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startMS: +Date.now(),
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endMS: undefined, // 确保结束时间戳被重置
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mineGenerated: false,
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status: 'play',
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board: Array.from({ length: this.height }, (_, y) =>
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Array.from({ length: this.width }, (_, x) => ({
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x,
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y,
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mine: false, // 初始化 mine 属性
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flagged: false, // 初始化 flagged 属性
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||||
adjacentMines: 0,
|
||||
revealed: false,
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}),
|
||||
),
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||||
),
|
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};
|
||||
}
|
||||
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randomRange(min, max) {
|
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return Math.random() * (max - min) + min;
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}
|
||||
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randomInt(min, max) {
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return Math.round(this.randomRange(min, max));
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||||
}
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generateMines(state, initial) {
|
||||
const placeRandom = () => {
|
||||
const x = this.randomInt(0, this.width - 1);
|
||||
const y = this.randomInt(0, this.height - 1);
|
||||
const block = state[y][x];
|
||||
if (Math.abs(initial.x - block.x) <= 1 && Math.abs(initial.y - block.y) <= 1)
|
||||
return false;
|
||||
if (block.mine)
|
||||
return false;
|
||||
block.mine = true;
|
||||
return true;
|
||||
};
|
||||
Array.from({ length: this.mines }, () => null)
|
||||
.forEach(() => {
|
||||
let placed = false;
|
||||
let attempts = 0;
|
||||
const maxAttempts = 1000;
|
||||
while (!placed) {
|
||||
if (attempts++ > maxAttempts) {
|
||||
this.reset();
|
||||
break;
|
||||
}
|
||||
placed = placeRandom();
|
||||
}
|
||||
});
|
||||
this.updateNumbers();
|
||||
}
|
||||
|
||||
updateNumbers() {
|
||||
this.board.forEach((raw) => {
|
||||
raw.forEach((block) => {
|
||||
if (block.mine)
|
||||
return;
|
||||
this.getSiblings(block)
|
||||
.forEach((b) => {
|
||||
if (b.mine)
|
||||
block.adjacentMines += 1;
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
expendZero(block) {
|
||||
if (block.adjacentMines)
|
||||
return;
|
||||
|
||||
this.getSiblings(block)
|
||||
.forEach((s) => {
|
||||
if (!s.revealed) {
|
||||
s.revealed = true;
|
||||
this.expendZero(s);
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
onRightClick(block) {
|
||||
if (this.state.value.status !== 'play')
|
||||
return;
|
||||
|
||||
if (block.revealed)
|
||||
return;
|
||||
block.flagged = !block.flagged;
|
||||
}
|
||||
|
||||
onClick(block) {
|
||||
if (this.state.value.status !== 'play')
|
||||
return;
|
||||
|
||||
if (!this.state.value.mineGenerated) {
|
||||
this.generateMines(this.board, block);
|
||||
this.state.value.mineGenerated = true;
|
||||
}
|
||||
|
||||
block.revealed = true;
|
||||
if (block.mine) {
|
||||
this.onGameOver('lost');
|
||||
return;
|
||||
}
|
||||
|
||||
this.expendZero(block);
|
||||
}
|
||||
|
||||
getSiblings(block) {
|
||||
return directions.map(([dx, dy]) => {
|
||||
const x2 = block.x + dx;
|
||||
const y2 = block.y + dy;
|
||||
if (x2 < 0 || x2 >= this.width || y2 < 0 || y2 >= this.height)
|
||||
return undefined;
|
||||
return this.board[y2][x2];
|
||||
})
|
||||
.filter(Boolean);
|
||||
}
|
||||
|
||||
showAllMines() {
|
||||
this.board.flat().forEach((i) => {
|
||||
if (i.mine)
|
||||
i.revealed = true;
|
||||
});
|
||||
}
|
||||
|
||||
checkGameState() {
|
||||
if (!this.state.value.mineGenerated)
|
||||
return;
|
||||
const blocks = this.board.flat();
|
||||
|
||||
if (blocks.every(block => block.revealed || block.flagged || block.mine)) {
|
||||
if (blocks.some(block => block.flagged && !block.mine))
|
||||
this.onGameOver('lost');
|
||||
else
|
||||
this.onGameOver('won');
|
||||
}
|
||||
}
|
||||
|
||||
autoExpand(block) {
|
||||
const siblings = this.getSiblings(block);
|
||||
const flags = siblings.reduce((a, b) => a + (b.flagged ? 1 : 0), 0);
|
||||
const notRevealed = siblings.reduce((a, b) => a + (!b.revealed && !b.flagged ? 1 : 0), 0);
|
||||
if (flags === block.adjacentMines) {
|
||||
siblings.forEach((i) => {
|
||||
if (i.revealed || i.flagged)
|
||||
return;
|
||||
i.revealed = true;
|
||||
this.expendZero(i);
|
||||
if (i.mine)
|
||||
this.onGameOver('lost');
|
||||
});
|
||||
}
|
||||
const missingFlags = block.adjacentMines - flags;
|
||||
if (notRevealed === missingFlags) {
|
||||
siblings.forEach((i) => {
|
||||
if (!i.revealed && !i.flagged)
|
||||
i.flagged = true;
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
onGameOver(status) {
|
||||
this.state.value.status = status;
|
||||
this.state.value.endMS = +Date.now();
|
||||
if (status === 'lost') {
|
||||
this.showAllMines();
|
||||
setTimeout(() => {
|
||||
alert('lost');
|
||||
}, 10);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -5,6 +5,8 @@ import { main_sidebar, chapter2, chapter3, chapter4, chapter5, chapter6, chapter
|
||||
import { nav } from './nav.js';
|
||||
import PanguPlugin from 'markdown-it-pangu'
|
||||
import { fileURLToPath, URL } from 'node:url'
|
||||
import VueMacros from 'unplugin-vue-macros/vite'
|
||||
import Vue from '@vitejs/plugin-vue'
|
||||
|
||||
const customElements = [
|
||||
'mjx-container',
|
||||
@@ -152,11 +154,15 @@ export default withMermaid({
|
||||
isCustomElement: (tag) => customElements.includes(tag),
|
||||
},
|
||||
},
|
||||
|
||||
},
|
||||
sitemap: {
|
||||
hostname: 'https://hdu-cs.wiki'
|
||||
},
|
||||
vite: {
|
||||
plugins: [
|
||||
VueMacros(),
|
||||
],
|
||||
resolve: {
|
||||
alias: [
|
||||
{
|
||||
@@ -164,6 +170,12 @@ export default withMermaid({
|
||||
replacement: fileURLToPath(
|
||||
new URL('./components/CustomSwitchAppearance.vue', import.meta.url)
|
||||
)
|
||||
},
|
||||
{
|
||||
find: /^.*\/NotFound\.vue$/,
|
||||
replacement: fileURLToPath(
|
||||
new URL('./components/CustomNotFound.vue', import.meta.url)
|
||||
)
|
||||
}
|
||||
]
|
||||
}
|
||||
|
||||
1430
package-lock.json
generated
1430
package-lock.json
generated
File diff suppressed because it is too large
Load Diff
@@ -11,6 +11,7 @@
|
||||
"@jupyterlab/theme-light-extension": "^4.0.4",
|
||||
"@vercel/analytics": "^1.0.2",
|
||||
"@vueuse/core": "^10.3.0",
|
||||
"canvas-confetti": "^1.6.0",
|
||||
"markdown-it": "^13.0.1",
|
||||
"markdown-it-pangu": "^1.0.2",
|
||||
"sitemap": "^7.1.1"
|
||||
@@ -20,6 +21,7 @@
|
||||
"cross-env": "^7.0.3",
|
||||
"markdown-it-mathjax3": "^4.3.2",
|
||||
"mermaid": "^10.3.0",
|
||||
"unplugin-vue-macros": "^2.4.7",
|
||||
"vitepress": "^1.0.0-rc.4",
|
||||
"vitepress-plugin-mermaid-xyxsw": "^2.12.13"
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user