feat: 加了扫雷小游戏
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156
.vitepress/components/sweep.vue
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156
.vitepress/components/sweep.vue
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<script setup>
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import { GamePlay } from '../composables/logic.js'
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import { useNow, useStorage } from '@vueuse/core'
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import { watchEffect } from 'vue'
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import MineBlock from './MineBlock.vue'
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import Confetti from './Confetti.vue'
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const play = new GamePlay(6, 6, 3)
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const now = $(useNow())
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const timerMS = $computed(() => Math.round(((play.state.value.endMS || +now) - play.state.value.startMS) / 1000))
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useStorage('vuesweeper-state', play.state)
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const state = $computed(() => play.board)
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const mineRest = $computed(() => {
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if (!play.state.value.mineGenerated)
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return play.mines
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return play.blocks.reduce((a, b) => a + (b.mine ? 1 : 0) - (b.flagged ? 1 : 0), 0)
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})
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function newGame(difficulty) {
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switch (difficulty) {
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case 'very easy':
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play.reset(3, 3, 1)
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break
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case 'easy':
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play.reset(9, 9, 10)
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break
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case 'medium':
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play.reset(16, 16, 40)
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break
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case 'hard':
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play.reset(16, 30, 99)
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break
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}
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}
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watchEffect(() => {
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play.checkGameState()
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})
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</script>
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<template>
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<div>
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<div class="flex gap1 justify-center p4">
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<button class="btn" @click="play.reset()">
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New Game
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</button>
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<button class="btn" @click="newGame('very easy')">
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Very Easy
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</button>
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<button class="btn" @click="newGame('easy')">
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Easy
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</button>
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<button class="btn" @click="newGame('medium')">
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Medium
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</button>
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<button class="btn" @click="newGame('hard')">
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Hard
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</button>
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</div>
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<div class="flex gap-10 justify-center">
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<div class="text-2xl flex gap-1 items-center">
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<svg xmlns="http://www.w3.org/2000/svg" width="30" height="30" viewBox="0 0 32 32"><path fill="currentColor" d="M15 11h2v9h-2zm-2-9h6v2h-6z"/><path fill="currentColor" d="m28 9l-1.42-1.41l-2.25 2.25a10.94 10.94 0 1 0 1.18 1.65ZM16 26a9 9 0 1 1 9-9a9 9 0 0 1-9 9Z"/></svg>
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{{ timerMS }}
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</div>
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<div class="text-2xl flex gap-1 items-center">
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<svg xmlns="http://www.w3.org/2000/svg" width="30" height="30" viewBox="0 0 24 24"><path fill="currentColor" d="M23 13v-2h-3.07a7.988 7.988 0 0 0-1.62-3.9l2.19-2.17l-1.43-1.43l-2.17 2.19A7.988 7.988 0 0 0 13 4.07V1h-2v3.07c-1.42.18-2.77.74-3.9 1.62L4.93 3.5L3.5 4.93L5.69 7.1A7.988 7.988 0 0 0 4.07 11H1v2h3.07c.18 1.42.74 2.77 1.62 3.9L3.5 19.07l1.43 1.43l2.17-2.19c1.13.88 2.48 1.44 3.9 1.62V23h2v-3.07c1.42-.18 2.77-.74 3.9-1.62l2.17 2.19l1.43-1.43l-2.19-2.17a7.988 7.988 0 0 0 1.62-3.9H23M12 8a4 4 0 0 0-4 4H6a6 6 0 0 1 6-6v2Z"/></svg>
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{{ mineRest }}
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</div>
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</div>
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<div class="p5 w-full overflow-auto">
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<div
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v-for="row, y in state"
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:key="y"
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class="flex items-center justify-center w-max ma"
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>
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<MineBlock
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v-for="block, x in row" :key="x"
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:block="block"
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@click="play.onClick(block)"
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@dblclick="play.autoExpand(block)"
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@contextmenu.prevent="play.onRightClick(block)"
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/>
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</div>
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</div>
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<!-- <div flex="~ gap-1" justify-center>
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<button btn @click="toggleDev()">
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{{ isDev ? 'DEV' : 'NORMAL' }}
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</button>
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</div> -->
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<Confetti :passed="play.state.value.status === 'won'" />
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</div>
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</template>
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<style>
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.gap1 {
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gap: 0.25rem;
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}
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.gap-1 {
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gap: 0.25rem;
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}
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.gap-10 {
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gap: 2.5rem;
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}
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.flex {
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display: flex;
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}
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.justify-center {
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justify-content: center;
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}
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.items-center {
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align-items: center;
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}
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.text-2xl {
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font-size: 1.5rem;
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}
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.btn {
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background-color: var(--primary);
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border: 1px solid var(--vp-c-brand-light);
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padding: 0.375rem 0.75rem;
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font-size: 1rem;
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line-height: 1.5;
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border-radius: 0.25rem;
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cursor: pointer;
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color: #fff;
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transition: all 0.1s ease-in-out;
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}
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.btn:hover {
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background-color: var(--vp-c-brand-light);
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border-color: var(--vp-c-brand-light);
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transition: all 0.1s ease-in-out;
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}
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.p4 {
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padding: 1rem;
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}
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.p5 {
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padding: 1.25rem;
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}
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.w-full {
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width: 100%;
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}
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.w-max {
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width: max-content;
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}
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.overflow-auto {
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overflow: auto;
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}
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.ma {
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margin: auto;
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}
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</style>
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