Initial WhaleTown V2 backend

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2026-07-20 02:00:52 +08:00
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/**
* 聊天会话管理服务
*
* 功能描述:
* - 维护WebSocket连接ID与Zulip队列ID的映射关系
* - 管理玩家位置跟踪和上下文注入
* - 提供空间过滤和会话查询功能
* - 实现 ISessionManagerService 接口,供其他模块依赖
*
* 架构层级Business Layer业务层
*
* 最近修改:
* - 2026-01-14: 代码规范优化 - 提取魔法数字为常量 (修改者: moyin)
* - 2026-01-14: 代码规范优化 - 补充类级别JSDoc注释 (修改者: moyin)
* - 2026-01-14: 代码规范优化 - 完善文件头注释和方法注释规范 (修改者: moyin)
*
* @author moyin
* @version 1.1.3
* @since 2026-01-14
* @lastModified 2026-01-14
*/
import { Injectable, Logger, Inject } from '@nestjs/common';
import { IRedisService } from '../../../core/redis/redis.interface';
import { IZulipConfigService } from '../../../core/zulip_core/zulip_core.interfaces';
import {
ISessionManagerService,
IPosition,
IGameSession,
IContextInfo,
IPlayerAppearance,
ICafeCompanionPresence,
} from '../../../core/session_core/session_core.interfaces';
// 常量定义
const DEFAULT_MAP_IDS = ['novice_village', 'tavern', 'market'] as const;
const SESSION_TIMEOUT = 3600; // 1小时
const NEARBY_OBJECT_RADIUS = 50; // 附近对象搜索半径
/**
* 位置信息接口(兼容旧代码)
*/
export type Position = IPosition;
/**
* 游戏会话接口(兼容旧代码)
*/
export type GameSession = IGameSession;
/**
* 上下文信息接口(兼容旧代码)
*/
export type ContextInfo = IContextInfo;
/**
* 聊天好友信息
*/
export interface ChatFriendInfo {
/** 好友用户ID */
userId: string;
/** 好友用户名 */
username: string;
/** 当前是否在线 */
online: boolean;
}
/**
* 聊天好友请求信息
*/
export interface ChatFriendRequestInfo {
/** 发起请求的用户ID */
userId: string;
/** 发起请求的用户名 */
username: string;
/** 请求创建时间 */
createdAt: string;
}
/**
* 地图在线玩家信息
*/
export interface MapPlayerPresence {
/** WebSocket连接ID */
socketId: string;
/** 用户ID */
userId: string;
/** 用户名 */
username: string;
/** 当前地图ID */
mapId: string;
/** X坐标 */
x: number;
/** Y坐标 */
y: number;
/** 外观同步信息 */
appearance?: IPlayerAppearance;
/** 咖啡店陪伴服务状态 */
cafeCompanion?: ICafeCompanionPresence | null;
/** 是否锁定移动 */
movementLocked?: boolean;
}
export interface PlayerPresenceMetadata {
appearance?: IPlayerAppearance;
}
export interface BusinessPresenceUpdate {
mapId?: string;
position?: Position;
cafeCompanion?: ICafeCompanionPresence | null;
movementLocked?: boolean;
}
/**
* 聊天会话管理服务类
*
* 职责:
* - 管理WebSocket连接与用户会话的映射
* - 跟踪玩家在游戏地图中的位置
* - 根据位置注入聊天上下文Stream/Topic
*
* 主要方法:
* - createSession() - 创建新的游戏会话
* - getSession() - 获取会话信息
* - updatePlayerPosition() - 更新玩家位置
* - destroySession() - 销毁会话
* - injectContext() - 注入聊天上下文
*
* 使用场景:
* - 玩家登录游戏后的会话管理
* - 基于位置的聊天频道自动切换
*/
@Injectable()
export class ChatSessionService implements ISessionManagerService {
private readonly SESSION_PREFIX = 'chat:session:';
private readonly MAP_PLAYERS_PREFIX = 'chat:map_players:';
private readonly USER_SESSION_PREFIX = 'chat:user_session:';
private readonly FRIENDS_PREFIX = 'chat:friends:';
private readonly FRIEND_DATA_PREFIX = 'chat:friend_data:';
private readonly FRIEND_REQUESTS_PREFIX = 'chat:friend_requests:';
private readonly FRIEND_REQUEST_DATA_PREFIX = 'chat:friend_request_data:';
private readonly FRIEND_REQUEST_TIMEOUT = 7 * 24 * 60 * 60; // 7天
private readonly DEFAULT_MAP = 'novice_village';
private readonly DEFAULT_POSITION: Position = { x: 400, y: 300 };
private readonly logger = new Logger(ChatSessionService.name);
constructor(
@Inject('REDIS_SERVICE')
private readonly redisService: IRedisService,
@Inject('ZULIP_CONFIG_SERVICE')
private readonly configManager: IZulipConfigService,
) {
this.logger.log('ChatSessionService初始化完成');
}
/**
* 创建会话
* @param socketId WebSocket连接ID
* @param userId 用户ID
* @param zulipQueueId Zulip队列ID
* @param username 用户名(可选)
* @param initialMap 初始地图ID可选
* @param initialPosition 初始位置(可选)
* @returns 创建的游戏会话
* @throws Error 参数为空时抛出异常
*/
async createSession(
socketId: string,
userId: string,
zulipQueueId: string,
username?: string,
initialMap?: string,
initialPosition?: Position,
initialAppearance?: IPlayerAppearance,
): Promise<GameSession> {
this.logger.log('创建游戏会话', { socketId, userId });
// 参数验证
if (!socketId?.trim() || !userId?.trim() || !zulipQueueId?.trim()) {
throw new Error('参数不能为空');
}
// 检查并清理旧会话
const existingSocketId = await this.redisService.get(`${this.USER_SESSION_PREFIX}${userId}`);
if (existingSocketId) {
await this.destroySession(existingSocketId);
}
// 创建会话对象
const now = new Date();
const session: GameSession = {
socketId,
userId,
username: username || `user_${userId}`,
zulipQueueId,
currentMap: initialMap || this.DEFAULT_MAP,
position: initialPosition || { ...this.DEFAULT_POSITION },
appearance: this.mergeAppearance(undefined, initialAppearance),
lastActivity: now,
createdAt: now,
};
// 存储到Redis
const sessionKey = `${this.SESSION_PREFIX}${socketId}`;
await this.redisService.setex(sessionKey, SESSION_TIMEOUT, this.serializeSession(session));
// 添加到地图玩家列表
const mapKey = `${this.MAP_PLAYERS_PREFIX}${session.currentMap}`;
await this.redisService.sadd(mapKey, socketId);
await this.redisService.expire(mapKey, SESSION_TIMEOUT);
// 建立用户到会话的映射
const userSessionKey = `${this.USER_SESSION_PREFIX}${userId}`;
await this.redisService.setex(userSessionKey, SESSION_TIMEOUT, socketId);
this.logger.log('会话创建成功', { socketId, userId, currentMap: session.currentMap });
return session;
}
/**
* 获取会话信息
* @param socketId WebSocket连接ID
* @returns 会话信息或null
*/
async getSession(socketId: string): Promise<GameSession | null> {
if (!socketId?.trim()) return null;
try {
const sessionKey = `${this.SESSION_PREFIX}${socketId}`;
const sessionData = await this.redisService.get(sessionKey);
if (!sessionData) return null;
const session = this.deserializeSession(sessionData);
// 更新最后活动时间
session.lastActivity = new Date();
await this.redisService.setex(sessionKey, SESSION_TIMEOUT, this.serializeSession(session));
return session;
} catch (error) {
this.logger.error('获取会话失败', { socketId, error: (error as Error).message });
return null;
}
}
/**
* 根据用户ID获取当前在线会话的Socket ID
* @param userId 用户ID
* @returns 在线Socket ID或null
*/
async getSocketIdByUserId(userId: string): Promise<string | null> {
const normalizedUserId = userId?.trim();
if (!normalizedUserId) return null;
try {
const userSessionKey = `${this.USER_SESSION_PREFIX}${normalizedUserId}`;
const socketId = await this.redisService.get(userSessionKey);
if (!socketId) return null;
const session = await this.getSession(socketId);
if (!session || session.userId !== normalizedUserId) {
await this.redisService.del(userSessionKey);
return null;
}
return socketId;
} catch (error) {
this.logger.error('获取用户Socket失败', { userId: normalizedUserId, error: (error as Error).message });
return null;
}
}
/**
* 添加好友
* @param userId 当前用户ID
* @param friendUserId 好友用户ID
* @param friendUsername 好友用户名
* @returns 好友信息
*/
async addFriend(userId: string, friendUserId: string, friendUsername?: string): Promise<ChatFriendInfo> {
const normalizedUserId = userId?.trim();
const normalizedFriendUserId = friendUserId?.trim();
if (!normalizedUserId || !normalizedFriendUserId) {
throw new Error('用户ID不能为空');
}
if (normalizedUserId === normalizedFriendUserId) {
throw new Error('不能添加自己为好友');
}
const friend: ChatFriendInfo = {
userId: normalizedFriendUserId,
username: friendUsername?.trim() || `user_${normalizedFriendUserId}`,
online: (await this.getSocketIdByUserId(normalizedFriendUserId)) != null,
};
await this.redisService.sadd(this.getFriendsKey(normalizedUserId), normalizedFriendUserId);
await this.redisService.set(this.getFriendDataKey(normalizedUserId, normalizedFriendUserId), JSON.stringify({
userId: friend.userId,
username: friend.username,
}));
return friend;
}
/**
* 创建好友请求
* @param requesterUserId 请求发起人用户ID
* @param requesterUsername 请求发起人用户名
* @param targetUserId 目标用户ID
* @returns 好友请求信息
*/
async createFriendRequest(
requesterUserId: string,
requesterUsername: string,
targetUserId: string,
): Promise<ChatFriendRequestInfo> {
const normalizedRequesterUserId = requesterUserId?.trim();
const normalizedTargetUserId = targetUserId?.trim();
if (!normalizedRequesterUserId || !normalizedTargetUserId) {
throw new Error('用户ID不能为空');
}
if (normalizedRequesterUserId === normalizedTargetUserId) {
throw new Error('不能添加自己为好友');
}
if (await this.isFriend(normalizedRequesterUserId, normalizedTargetUserId)) {
throw new Error('已经是好友');
}
const request: ChatFriendRequestInfo = {
userId: normalizedRequesterUserId,
username: requesterUsername?.trim() || `user_${normalizedRequesterUserId}`,
createdAt: new Date().toISOString(),
};
const requestsKey = this.getFriendRequestsKey(normalizedTargetUserId);
const requestDataKey = this.getFriendRequestDataKey(normalizedTargetUserId, normalizedRequesterUserId);
await this.redisService.sadd(requestsKey, normalizedRequesterUserId);
await this.redisService.expire(requestsKey, this.FRIEND_REQUEST_TIMEOUT);
await this.redisService.setex(requestDataKey, this.FRIEND_REQUEST_TIMEOUT, JSON.stringify(request));
return request;
}
/**
* 接受好友请求,并建立双向好友关系
* @param userId 当前用户ID
* @param requesterUserId 请求发起人用户ID
* @param currentUsername 当前用户名
* @returns 双方好友信息
*/
async acceptFriendRequest(
userId: string,
requesterUserId: string,
currentUsername?: string,
): Promise<{ friend: ChatFriendInfo; reciprocalFriend: ChatFriendInfo }> {
const normalizedUserId = userId?.trim();
const normalizedRequesterUserId = requesterUserId?.trim();
if (!normalizedUserId || !normalizedRequesterUserId) {
throw new Error('用户ID不能为空');
}
const request = await this.getFriendRequestData(normalizedUserId, normalizedRequesterUserId);
if (!request) {
throw new Error('好友请求不存在或已过期');
}
const friend = await this.addFriend(normalizedUserId, normalizedRequesterUserId, request.username);
const reciprocalFriend = await this.addFriend(
normalizedRequesterUserId,
normalizedUserId,
currentUsername?.trim() || `user_${normalizedUserId}`,
);
await this.clearFriendRequest(normalizedUserId, normalizedRequesterUserId);
return { friend, reciprocalFriend };
}
/**
* 拒绝好友请求
* @param userId 当前用户ID
* @param requesterUserId 请求发起人用户ID
*/
async rejectFriendRequest(userId: string, requesterUserId: string): Promise<void> {
const normalizedUserId = userId?.trim();
const normalizedRequesterUserId = requesterUserId?.trim();
if (!normalizedUserId || !normalizedRequesterUserId) {
throw new Error('用户ID不能为空');
}
await this.clearFriendRequest(normalizedUserId, normalizedRequesterUserId);
}
/**
* 获取收到的好友请求
* @param userId 当前用户ID
* @returns 收到的好友请求列表
*/
async getFriendRequests(userId: string): Promise<ChatFriendRequestInfo[]> {
const normalizedUserId = userId?.trim();
if (!normalizedUserId) return [];
const requesterIds = await this.redisService.smembers(this.getFriendRequestsKey(normalizedUserId));
const requests: ChatFriendRequestInfo[] = [];
for (const requesterUserId of requesterIds) {
const normalizedRequesterUserId = requesterUserId?.trim();
if (!normalizedRequesterUserId) continue;
const request = await this.getFriendRequestData(normalizedUserId, normalizedRequesterUserId);
if (request) {
requests.push(request);
}
}
return requests.sort((a, b) => b.createdAt.localeCompare(a.createdAt));
}
/**
* 移除好友
* @param userId 当前用户ID
* @param friendUserId 好友用户ID
*/
async removeFriend(userId: string, friendUserId: string): Promise<void> {
const normalizedUserId = userId?.trim();
const normalizedFriendUserId = friendUserId?.trim();
if (!normalizedUserId || !normalizedFriendUserId) {
throw new Error('用户ID不能为空');
}
await this.redisService.srem(this.getFriendsKey(normalizedUserId), normalizedFriendUserId);
await this.redisService.del(this.getFriendDataKey(normalizedUserId, normalizedFriendUserId));
}
/**
* 获取好友列表
* @param userId 当前用户ID
* @returns 好友列表,包含在线状态
*/
async getFriends(userId: string): Promise<ChatFriendInfo[]> {
const normalizedUserId = userId?.trim();
if (!normalizedUserId) return [];
const friendIds = await this.redisService.smembers(this.getFriendsKey(normalizedUserId));
const friends: ChatFriendInfo[] = [];
for (const friendUserId of friendIds) {
const normalizedFriendUserId = friendUserId?.trim();
if (!normalizedFriendUserId) continue;
const data = await this.redisService.get(this.getFriendDataKey(normalizedUserId, normalizedFriendUserId));
let username = `user_${normalizedFriendUserId}`;
if (data) {
try {
const parsed = JSON.parse(data);
username = parsed.username || username;
} catch (error) {
this.logger.warn('好友数据解析失败', { userId: normalizedUserId, friendUserId: normalizedFriendUserId });
}
}
friends.push({
userId: normalizedFriendUserId,
username,
online: (await this.getSocketIdByUserId(normalizedFriendUserId)) != null,
});
}
return friends.sort((a, b) => {
if (a.online !== b.online) return a.online ? -1 : 1;
return a.username.localeCompare(b.username);
});
}
/**
* 上下文注入根据位置确定Stream/Topic
* @param socketId WebSocket连接ID
* @param mapId 地图ID可选默认使用会话当前地图
* @returns 上下文信息包含stream和topic
*/
async injectContext(socketId: string, mapId?: string): Promise<ContextInfo> {
try {
const session = await this.getSession(socketId);
if (!session) throw new Error('会话不存在');
const targetMapId = mapId || session.currentMap;
const stream = this.configManager.getStreamByMap(targetMapId) || 'General';
let topic = 'General';
if (session.position) {
const nearbyObject = this.configManager.findNearbyObject(
targetMapId,
session.position.x,
session.position.y,
NEARBY_OBJECT_RADIUS
);
if (nearbyObject) topic = nearbyObject.zulipTopic;
}
return { stream, topic };
} catch (error) {
this.logger.error('上下文注入失败', { socketId, error: (error as Error).message });
return { stream: 'General' };
}
}
/**
* 获取指定地图的所有Socket
* @param mapId 地图ID
* @returns Socket ID列表
*/
async getSocketsInMap(mapId: string): Promise<string[]> {
try {
const mapKey = `${this.MAP_PLAYERS_PREFIX}${mapId}`;
return await this.redisService.smembers(mapKey);
} catch (error) {
this.logger.error('获取地图玩家失败', { mapId, error: (error as Error).message });
return [];
}
}
/**
* 获取指定地图内的在线玩家快照
* @param mapId 地图ID
* @returns 在线玩家列表
*/
async getPlayersInMap(mapId: string): Promise<MapPlayerPresence[]> {
const normalizedMapId = mapId?.trim();
if (!normalizedMapId) return [];
const socketIds = await this.getSocketsInMap(normalizedMapId);
const players: MapPlayerPresence[] = [];
for (const socketId of socketIds) {
const sessionKey = `${this.SESSION_PREFIX}${socketId}`;
const sessionData = await this.redisService.get(sessionKey);
if (!sessionData) {
await this.redisService.srem(`${this.MAP_PLAYERS_PREFIX}${normalizedMapId}`, socketId);
continue;
}
const session = this.deserializeSession(sessionData);
if (session.currentMap !== normalizedMapId) {
await this.redisService.srem(`${this.MAP_PLAYERS_PREFIX}${normalizedMapId}`, socketId);
continue;
}
const activeSocketId = await this.redisService.get(`${this.USER_SESSION_PREFIX}${session.userId}`);
if (activeSocketId !== socketId) {
await this.redisService.srem(`${this.MAP_PLAYERS_PREFIX}${normalizedMapId}`, socketId);
await this.redisService.del(sessionKey);
continue;
}
players.push({
socketId: session.socketId,
userId: session.userId,
username: session.username,
mapId: session.currentMap,
x: Number(session.position?.x ?? 0),
y: Number(session.position?.y ?? 0),
appearance: session.appearance,
cafeCompanion: session.cafeCompanion ?? null,
movementLocked: Boolean(session.movementLocked),
});
}
return players;
}
async updateBusinessPresenceByUserId(
userId: string,
update: BusinessPresenceUpdate,
): Promise<MapPlayerPresence | null> {
const normalizedUserId = userId?.trim();
if (!normalizedUserId) return null;
const socketId = await this.getSocketIdByUserId(normalizedUserId);
if (!socketId) return null;
return this.updateBusinessPresence(socketId, update);
}
async updateBusinessPresence(
socketId: string,
update: BusinessPresenceUpdate,
): Promise<MapPlayerPresence | null> {
if (!socketId?.trim()) return null;
try {
const sessionKey = `${this.SESSION_PREFIX}${socketId}`;
const sessionData = await this.redisService.get(sessionKey);
if (!sessionData) return null;
const session = this.deserializeSession(sessionData);
const oldMapId = session.currentMap;
const nextMapId = update.mapId?.trim() || session.currentMap;
const mapChanged = oldMapId !== nextMapId;
session.currentMap = nextMapId;
if (update.position) {
session.position = { x: update.position.x, y: update.position.y };
}
if (update.cafeCompanion !== undefined) {
session.cafeCompanion = update.cafeCompanion;
}
if (update.movementLocked !== undefined) {
session.movementLocked = update.movementLocked;
}
session.lastActivity = new Date();
await this.redisService.setex(sessionKey, SESSION_TIMEOUT, this.serializeSession(session));
if (mapChanged) {
await this.redisService.srem(`${this.MAP_PLAYERS_PREFIX}${oldMapId}`, socketId);
const newMapKey = `${this.MAP_PLAYERS_PREFIX}${nextMapId}`;
await this.redisService.sadd(newMapKey, socketId);
await this.redisService.expire(newMapKey, SESSION_TIMEOUT);
}
return {
socketId: session.socketId,
userId: session.userId,
username: session.username,
mapId: session.currentMap,
x: Number(session.position?.x ?? 0),
y: Number(session.position?.y ?? 0),
appearance: session.appearance,
cafeCompanion: session.cafeCompanion ?? null,
movementLocked: Boolean(session.movementLocked),
};
} catch (error) {
this.logger.error('更新玩家业务状态失败', { socketId, error: (error as Error).message });
return null;
}
}
/**
* 更新玩家位置
* @param socketId WebSocket连接ID
* @param mapId 地图ID
* @param x X坐标
* @param y Y坐标
* @returns 更新是否成功
*/
async updatePlayerPosition(
socketId: string,
mapId: string,
x: number,
y: number,
metadata: PlayerPresenceMetadata = {},
): Promise<boolean> {
if (!socketId?.trim() || !mapId?.trim()) return false;
try {
const sessionKey = `${this.SESSION_PREFIX}${socketId}`;
const sessionData = await this.redisService.get(sessionKey);
if (!sessionData) return false;
const session = this.deserializeSession(sessionData);
const oldMapId = session.currentMap;
const mapChanged = oldMapId !== mapId;
// 更新会话
session.currentMap = mapId;
if (!session.movementLocked || mapChanged) {
session.position = { x, y };
}
session.appearance = this.mergeAppearance(session.appearance, metadata.appearance);
if (mapId !== 'whale_cafe') {
session.cafeCompanion = null;
session.movementLocked = false;
}
session.lastActivity = new Date();
await this.redisService.setex(sessionKey, SESSION_TIMEOUT, this.serializeSession(session));
// 如果切换地图,更新地图玩家列表
if (mapChanged) {
await this.redisService.srem(`${this.MAP_PLAYERS_PREFIX}${oldMapId}`, socketId);
const newMapKey = `${this.MAP_PLAYERS_PREFIX}${mapId}`;
await this.redisService.sadd(newMapKey, socketId);
await this.redisService.expire(newMapKey, SESSION_TIMEOUT);
}
return true;
} catch (error) {
this.logger.error('更新位置失败', { socketId, error: (error as Error).message });
return false;
}
}
/**
* 销毁会话
* @param socketId WebSocket连接ID
* @returns 销毁是否成功
*/
async destroySession(socketId: string): Promise<boolean> {
if (!socketId?.trim()) return false;
try {
const sessionKey = `${this.SESSION_PREFIX}${socketId}`;
const sessionData = await this.redisService.get(sessionKey);
if (!sessionData) return true;
const session = this.deserializeSession(sessionData);
// 从地图玩家列表移除
await this.redisService.srem(`${this.MAP_PLAYERS_PREFIX}${session.currentMap}`, socketId);
// 旧连接的延迟清理不能删除同账号的新会话映射。
const userSessionKey = `${this.USER_SESSION_PREFIX}${session.userId}`;
const activeSocketId = await this.redisService.get(userSessionKey);
if (activeSocketId === socketId) {
await this.redisService.del(userSessionKey);
}
// 删除会话数据
await this.redisService.del(sessionKey);
this.logger.log('会话销毁成功', { socketId, userId: session.userId });
return true;
} catch (error) {
this.logger.error('销毁会话失败', { socketId, error: (error as Error).message });
return false;
}
}
/**
* 清理过期会话
* @param timeoutMinutes 超时时间分钟默认30分钟
* @returns 清理结果包含清理数量和Zulip队列ID列表
*/
async cleanupExpiredSessions(timeoutMinutes: number = 30): Promise<{ cleanedCount: number; zulipQueueIds: string[] }> {
const expiredSessions: GameSession[] = [];
const zulipQueueIds: string[] = [];
const timeoutMs = timeoutMinutes * 60 * 1000;
const now = Date.now();
try {
const mapIds = this.configManager.getAllMapIds().length > 0
? this.configManager.getAllMapIds()
: DEFAULT_MAP_IDS;
for (const mapId of mapIds) {
const socketIds = await this.getSocketsInMap(mapId);
for (const socketId of socketIds) {
const sessionKey = `${this.SESSION_PREFIX}${socketId}`;
const sessionData = await this.redisService.get(sessionKey);
if (!sessionData) {
await this.redisService.srem(`${this.MAP_PLAYERS_PREFIX}${mapId}`, socketId);
continue;
}
const session = this.deserializeSession(sessionData);
const lastActivityTime = session.lastActivity.getTime();
if (now - lastActivityTime > timeoutMs) {
expiredSessions.push(session);
zulipQueueIds.push(session.zulipQueueId);
}
}
}
for (const session of expiredSessions) {
await this.destroySession(session.socketId);
}
return { cleanedCount: expiredSessions.length, zulipQueueIds };
} catch (error) {
this.logger.error('清理过期会话失败', { error: (error as Error).message });
return { cleanedCount: 0, zulipQueueIds: [] };
}
}
// ========== 私有方法 ==========
private serializeSession(session: GameSession): string {
return JSON.stringify({
...session,
lastActivity: session.lastActivity.toISOString(),
createdAt: session.createdAt.toISOString(),
});
}
private deserializeSession(data: string): GameSession {
const parsed = JSON.parse(data);
return {
...parsed,
lastActivity: new Date(parsed.lastActivity),
createdAt: new Date(parsed.createdAt),
};
}
private mergeAppearance(
current: IPlayerAppearance | undefined,
next: IPlayerAppearance | undefined,
): IPlayerAppearance | undefined {
if (!next) return current;
const appearance: IPlayerAppearance = { ...(current ?? {}) };
if (next.skinId !== undefined) {
appearance.skinId = next.skinId;
if (next.skinAsset === undefined && current?.skinId !== next.skinId) {
delete appearance.skinAsset;
}
}
if (next.avatarId !== undefined) {
appearance.avatarId = next.avatarId;
}
if (next.skinAsset !== undefined) {
appearance.skinAsset = next.skinAsset;
}
return appearance;
}
private getFriendsKey(userId: string): string {
return `${this.FRIENDS_PREFIX}${userId}`;
}
private getFriendDataKey(userId: string, friendUserId: string): string {
return `${this.FRIEND_DATA_PREFIX}${userId}:${friendUserId}`;
}
private getFriendRequestsKey(userId: string): string {
return `${this.FRIEND_REQUESTS_PREFIX}${userId}`;
}
private getFriendRequestDataKey(userId: string, requesterUserId: string): string {
return `${this.FRIEND_REQUEST_DATA_PREFIX}${userId}:${requesterUserId}`;
}
private async isFriend(userId: string, friendUserId: string): Promise<boolean> {
const friendIds = await this.redisService.smembers(this.getFriendsKey(userId));
return friendIds.includes(friendUserId);
}
private async getFriendRequestData(userId: string, requesterUserId: string): Promise<ChatFriendRequestInfo | null> {
const data = await this.redisService.get(this.getFriendRequestDataKey(userId, requesterUserId));
if (!data) return null;
try {
const parsed = JSON.parse(data);
return {
userId: parsed.userId || requesterUserId,
username: parsed.username || `user_${requesterUserId}`,
createdAt: parsed.createdAt || new Date().toISOString(),
};
} catch (error) {
this.logger.warn('好友请求数据解析失败', { userId, requesterUserId });
return {
userId: requesterUserId,
username: `user_${requesterUserId}`,
createdAt: new Date().toISOString(),
};
}
}
private async clearFriendRequest(userId: string, requesterUserId: string): Promise<void> {
await this.redisService.srem(this.getFriendRequestsKey(userId), requesterUserId);
await this.redisService.del(this.getFriendRequestDataKey(userId, requesterUserId));
}
}