forked from moyin/whale-town-front
## 🏗️ 主要变更 ### 目录结构重构 - 将 core/ 迁移到 _Core/(框架层) - 将 scenes/ 重构为 Scenes/(玩法层)和 UI/(界面层) - 将 data/ 迁移到 Config/(配置层) - 添加 Assets/ 资源层和 Utils/ 工具层 - 将 scripts/ 迁移到 tools/(开发工具) ### 架构分层 - **_Core/**: 框架层 - 全局单例和管理器 - **Scenes/**: 玩法层 - 游戏场景和实体 - **UI/**: 界面层 - HUD、窗口、对话系统 - **Assets/**: 资源层 - 精灵图、音频、字体 - **Config/**: 配置层 - 游戏配置和本地化 - **Utils/**: 工具层 - 通用辅助脚本 ### 文件更新 - 更新 project.godot 中的所有路径引用 - 更新自动加载脚本路径 - 更新测试文件的引用路径 - 添加 REFACTORING.md 详细说明 - 添加 MIGRATION_COMPLETE.md 迁移完成标记 - 更新 README.md 反映新架构 ### 设计原则 - ✅ 清晰的分层(框架/玩法/界面) - ✅ 场景内聚(脚本紧邻场景文件) - ✅ 组件化设计(可复用组件) - ✅ 职责单一(每个目录职责明确) ## 📋 详细信息 查看 REFACTORING.md 了解完整的重构说明和迁移映射表 🤖 Generated with [Claude Code](https://claude.com/claude-code) Co-Authored-By: Claude Sonnet 4.5 <noreply@anthropic.com>
52 lines
1.2 KiB
Plaintext
52 lines
1.2 KiB
Plaintext
; Engine configuration file.
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; It's best edited using the editor UI and not directly,
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; since the parameters that go here are not all obvious.
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;
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; Format:
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; [section] ; section goes between []
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; param=value ; assign values to parameters
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config_version=5
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[application]
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config/name="whaleTown"
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run/main_scene="res://Scenes/Maps/main_scene.tscn"
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config/features=PackedStringArray("4.5", "Forward Plus")
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config/icon="res://icon.svg"
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[autoload]
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GameManager="*res://_Core/managers/GameManager.gd"
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SceneManager="*res://_Core/managers/SceneManager.gd"
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EventSystem="*res://_Core/systems/EventSystem.gd"
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NetworkManager="*res://_Core/managers/NetworkManager.gd"
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ResponseHandler="*res://_Core/managers/ResponseHandler.gd"
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[debug]
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gdscript/warnings/treat_warnings_as_errors=false
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[display]
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window/size/viewport_width=1376
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window/size/viewport_height=768
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window/size/mode=2
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window/stretch/mode="canvas_items"
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window/stretch/aspect="expand"
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[gui]
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theme/custom="uid://cp7t8tu7rmyad"
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[internationalization]
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locale/test="zh_CN"
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[rendering]
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renderer/rendering_method="gl_compatibility"
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renderer/rendering_method.mobile="gl_compatibility"
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textures/vram_compression/import_etc2_astc=true
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fonts/dynamic_fonts/use_oversampling=true
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