[gd_scene load_steps=7 format=3 uid="uid://npc2282a2new"] [ext_resource type="Texture2D" uid="uid://brko2ik6t6ib5" path="res://assets/characters/npc_286_241.png" id="1_2r34a"] [ext_resource type="Script" uid="uid://dy3uf1rlu4h1u" path="res://scenes/characters/NPCController.gd" id="1_script"] [sub_resource type="RectangleShape2D" id="RectangleShape2D_npc"] size = Vector2(48, 24) [sub_resource type="Animation" id="Animation_2r34a"] length = 0.001 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0), "transitions": PackedFloat32Array(1), "update": 1, "values": [0] } [sub_resource type="Animation" id="Animation_idle"] resource_name = "idle" length = 1.2 loop_mode = 1 tracks/0/type = "value" tracks/0/imported = false tracks/0/enabled = true tracks/0/path = NodePath("Sprite2D:frame") tracks/0/interp = 1 tracks/0/loop_wrap = true tracks/0/keys = { "times": PackedFloat32Array(0.0333333, 0.26666665, 0.4666667, 0.8, 1), "transitions": PackedFloat32Array(1, 1, 1, 1, 1), "update": 1, "values": [2, 1, 0, 4, 5] } [sub_resource type="AnimationLibrary" id="AnimationLibrary_npc"] _data = { &"RESET": SubResource("Animation_2r34a"), &"idle": SubResource("Animation_idle") } [node name="NPC" type="CharacterBody2D"] position = Vector2(-8, 0) script = ExtResource("1_script") [node name="Sprite2D" type="Sprite2D" parent="."] texture = ExtResource("1_2r34a") hframes = 4 vframes = 4 [node name="CollisionShape2D" type="CollisionShape2D" parent="."] light_mask = 5 visibility_layer = 5 shape = SubResource("RectangleShape2D_npc") [node name="AnimationPlayer" type="AnimationPlayer" parent="."] libraries = { &"": SubResource("AnimationLibrary_npc") }