forked from moyin/whale-town-front
feat:增加多角色在线功能
- 增加远程登录角色精灵 - 基于后端接口完成位置同步 - 实现多人在线以及跳转 - 增加个人房间功能
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@@ -48,10 +48,10 @@ var player_max_energy: int = 100
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func _ready():
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# 初始化游戏状态
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# setup_game()
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setup_game()
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# [TEST] 临时绕过登录
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call_deferred("_on_login_success", "LocalTester")
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# call_deferred("_on_login_success", "LocalTester")
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# 连接登录成功信号
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auth_scene.login_success.connect(_on_login_success)
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@@ -97,14 +97,14 @@ func _setup_test_environment():
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var map_instance = map_res.instantiate()
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add_child(map_instance)
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# 3. 加载玩家
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var player_res = load("res://Scenes/characters/player.tscn")
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if player_res:
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var player_instance = player_res.instantiate()
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player_instance.position = Vector2(800, 600) # 设置初始位置
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map_instance.add_child(player_instance)
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else:
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print("错误: 无法加载玩家场景")
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# 3. 加载玩家 - 交由 BaseLevel 或场景脚本动态处理
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# var player_res = load("res://Scenes/characters/player.tscn")
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# if player_res:
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# var player_instance = player_res.instantiate()
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# player_instance.position = Vector2(800, 600) # 设置初始位置
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# map_instance.add_child(player_instance)
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# else:
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# print("错误: 无法加载玩家场景")
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else:
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print("错误: 无法加载广场地图")
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@@ -114,10 +114,15 @@ func update_player_status():
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exp_label.text = "经验: " + str(player_exp) + "/" + str(player_max_exp)
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energy_label.text = "体力: " + str(player_energy) + "/" + str(player_max_energy)
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func _on_login_success(username: String):
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func _on_login_success(username: String, token: String):
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# 登录成功后的处理
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current_user = username
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print("用户 ", username, " 登录成功!")
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# 连接到游戏服务器
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WebSocketManager.set_auth_token(token)
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WebSocketManager.connect_to_server()
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show_main_game()
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func _on_logout_pressed():
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