# Sample Meshes This directory contains sample meshes that might be useful across the project, in both tests and examples. These are simple test cases for stress-testing and prototyping and are not meant to be high-quality 3D examples. ## Flat-shaded Ico Sphere **Filenames**: [ico_flat.obj](ico_flat.obj), [ico_flat.usda](ico_flat.usda). **Source**: this mesh is an ico sphere that was authored in Blender with flat shading. **Formats**: was exported as both `obj` and `usda` (ascii) from Blender. **Sanity checks**: displays correctly as `obj` and `usda` imported into Blender3.1 and as `usda` imported into [NVIDIA Omniverse](https://www.nvidia.com/en-us/omniverse/). **Attributes** of the single mesh in this file: * Vertices: 42 * Faces: 80 triangles * Materials: one simple material applied to all faces * Normals: for flat shading (same normal for all vertices of a face) * UVs
## Smooth-shaded Ico Sphere **Filenames**: [ico_smooth.obj](ico_smooth.obj), [ico_smooth.usda](ico_smooth.usda). **Source**: this mesh is an ico sphere that was authored in Blender with smooth shading. **Formats**: was exported as both `obj` and `usda` (ascii) from Blender. **Sanity checks**: displays correctly as `obj` and `usda` imported into Blender3.1 and as `usda` imported into [NVIDIA Omniverse](https://www.nvidia.com/en-us/omniverse/). **Attributes** of the single mesh in this file: * Vertices: 42 * Faces: 80 triangles * Materials: one simple material applied to all faces * Normals: for smooth shading * UVs
## Textured Fox **Filenames:** [fox.obj](fox.obj), [fox.usdc](fox.usdc). **Source:** this file is a simiplified version of TurboSquid ID 1073771, which NVIDIA has licensed with distribution rights. *By using this TurboSquid model, you agree that you will only use the content for research purposes only. You may not redistribute this model.* **Formats**: the original format is `obj`, which was converted to `usdc` (binary) using Blender exporter. **Sanity checks**: displays correctly as `obj` and `usdc` imported into Blender3.1 and as `usdc` imported into [NVIDIA Omniverse](https://www.nvidia.com/en-us/omniverse/). **Attributes** of the single mesh in this file: * Vertices: 5002 * Faces: 10000 triangles * Materials: one simple material with texture applied to all faces * Normals: for smooth shading * UVs.
## Multi-Material Pizza **Filenames:** [pizza.obj](pizza.obj), [pizza.usda](pizza.usda). **Source:** this file was authored in Blender with pizza texture taken from a [royalty-free photo by Rene Strgar](https://www.pexels.com/photo/italian-style-pizza-13814644/). **Formats**: was exported as both `obj` and `usda` (ascii) from Blender. **Sanity checks**: displays correctly as `obj` (not usd) imported into Blender3.1 and as `usda` imported into [NVIDIA Omniverse](https://www.nvidia.com/en-us/omniverse/). **Attributes** of the single mesh in this file: * Vertices: 482 * Faces: 960 triangles * Materials: one simple material and one texture material applied to groups of faces * Normals: for smooth shading * UVs
## Armchair Quad Meshes **Filenames:** [armchair.obj](armchair.obj), [armchair.usdc](armchair.usdc). **License:** this model is released under [Creative Commons — Attribution 4.0 International — CC BY 4.0](https://creativecommons.org/licenses/by/4.0/) License. **Formats**: was exported as both `obj` and `usdc` (binary) from Blender; usd format contains a transform. **Sanity checks**: displays correctly as `obj` imported into Blender3.1 and as `usdc` imported into [NVIDIA Omniverse](https://www.nvidia.com/en-us/omniverse/). **Attributes** of the three mesh objects: 1. Mesh 0: Back_LP * Vertices: 4146, Faces: 4144 quads, normals, UVs * Materials: one textured material (yellow) 2. Mesh 1: Sides_LP * Vertices: 912, Faces: 912 quads, normals, UVs * Materials: one textured material (white) 3. Mesh 3: Seat_LP * Vertices: 4146, Faces: 4144 quads, normals, UVs * Materials: same material as for Mesh 0
## Quad Multi-Object Multi-Material Amsterdam **Filenames:** [amsterdam.obj](amsterdam.obj), [amsterdam.usda](amsterdam.usda). **Source:** this stylized city was authored in Blender, it contains simple materials and no textures. **Formats**: was exported as both `obj` and `usda` (ascii) from Blender. **Sanity checks**: displays correctly as `obj` imported into Blender3.1 and as `usda` imported into [NVIDIA Omniverse](https://www.nvidia.com/en-us/omniverse/). **Attributes** of the 18 meshes in this file: * Vertices: 4, 98, 98, 98, 386, 386, 98, 8, 98, 98, 98, 4, 4, 4, 386, 98, 4, 4 * Faces (all quads): 1, 96, 96, 96, 384, 384, 96, 6, 96, 96, 96, 1, 1, 1, 384, 96, 1, 1 * Materials: 14 simple materials, with all faces of each mesh bound to a single material * Normals * UVs