313 lines
8.7 KiB
GDScript
313 lines
8.7 KiB
GDScript
extends Control
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class_name CharacterProfile
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## 角色档案界面
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## 显示角色的详细信息和个性化数据
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# UI 元素
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var container: VBoxContainer
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var character_name_label: Label
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var level_exp_label: Label
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var status_mood_label: Label
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var traits_label: Label
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var bio_label: Label
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var attributes_container: VBoxContainer
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var skills_container: VBoxContainer
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var achievements_container: VBoxContainer
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var close_button: Button
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# 角色数据
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var character_data: Dictionary = {}
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# 信号
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signal profile_closed()
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func _ready():
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"""初始化档案界面"""
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_create_ui()
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_setup_connections()
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## 创建UI
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func _create_ui():
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"""创建档案界面的所有UI元素"""
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# 设置背景
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var panel = Panel.new()
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panel.anchor_right = 1.0
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panel.anchor_bottom = 1.0
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add_child(panel)
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# 主容器
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container = VBoxContainer.new()
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container.anchor_left = 0.1
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container.anchor_right = 0.9
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container.anchor_top = 0.1
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container.anchor_bottom = 0.9
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add_child(container)
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# 标题
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var title = Label.new()
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title.text = "角色档案"
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title.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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title.add_theme_font_size_override("font_size", 24)
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container.add_child(title)
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container.add_child(_create_spacer(10))
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# 角色名称
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character_name_label = Label.new()
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character_name_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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character_name_label.add_theme_font_size_override("font_size", 20)
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container.add_child(character_name_label)
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# 等级和经验
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level_exp_label = Label.new()
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level_exp_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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container.add_child(level_exp_label)
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# 状态和心情
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status_mood_label = Label.new()
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status_mood_label.horizontal_alignment = HORIZONTAL_ALIGNMENT_CENTER
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container.add_child(status_mood_label)
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container.add_child(_create_spacer(10))
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# 个性特征
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var traits_title = Label.new()
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traits_title.text = "个性特征:"
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traits_title.add_theme_font_size_override("font_size", 16)
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container.add_child(traits_title)
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traits_label = Label.new()
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traits_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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container.add_child(traits_label)
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container.add_child(_create_spacer(5))
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# 个人简介
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var bio_title = Label.new()
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bio_title.text = "个人简介:"
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bio_title.add_theme_font_size_override("font_size", 16)
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container.add_child(bio_title)
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bio_label = Label.new()
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bio_label.autowrap_mode = TextServer.AUTOWRAP_WORD_SMART
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container.add_child(bio_label)
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container.add_child(_create_spacer(10))
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# 属性
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var attributes_title = Label.new()
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attributes_title.text = "属性:"
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attributes_title.add_theme_font_size_override("font_size", 16)
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container.add_child(attributes_title)
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attributes_container = VBoxContainer.new()
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container.add_child(attributes_container)
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container.add_child(_create_spacer(5))
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# 技能
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var skills_title = Label.new()
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skills_title.text = "技能:"
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skills_title.add_theme_font_size_override("font_size", 16)
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container.add_child(skills_title)
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skills_container = VBoxContainer.new()
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container.add_child(skills_container)
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container.add_child(_create_spacer(5))
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# 成就
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var achievements_title = Label.new()
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achievements_title.text = "成就:"
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achievements_title.add_theme_font_size_override("font_size", 16)
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container.add_child(achievements_title)
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achievements_container = VBoxContainer.new()
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container.add_child(achievements_container)
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container.add_child(_create_spacer(10))
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# 关闭按钮
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close_button = Button.new()
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close_button.text = "关闭"
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close_button.custom_minimum_size = Vector2(100, 40)
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var button_center = CenterContainer.new()
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button_center.add_child(close_button)
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container.add_child(button_center)
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## 创建间距
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func _create_spacer(height: float) -> Control:
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"""创建垂直间距"""
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var spacer = Control.new()
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spacer.custom_minimum_size = Vector2(0, height)
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return spacer
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## 设置连接
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func _setup_connections():
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"""设置信号连接"""
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close_button.pressed.connect(_on_close_pressed)
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## 加载角色数据
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func load_character_data(data: Dictionary):
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"""
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加载并显示角色数据
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@param data: 角色数据字典
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"""
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character_data = data
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_update_display()
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## 更新显示
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func _update_display():
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"""更新所有显示内容"""
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if character_data.is_empty():
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return
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# 角色名称
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var name = character_data.get(CharacterData.FIELD_NAME, "Unknown")
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character_name_label.text = name
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# 等级和经验
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var level = character_data.get(CharacterData.FIELD_LEVEL, 1)
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var exp = character_data.get(CharacterData.FIELD_EXPERIENCE, 0)
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var required_exp = CharacterData.get_required_experience(level)
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level_exp_label.text = "等级 %d (%d/%d 经验)" % [level, exp, required_exp]
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# 状态和心情
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var status = character_data.get(CharacterData.FIELD_STATUS, "active")
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var mood = character_data.get(CharacterData.FIELD_MOOD, "neutral")
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var personalization = preload("res://scripts/CharacterPersonalization.gd")
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var mood_emoji = personalization.get_mood_emoji(mood)
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status_mood_label.text = "状态: %s | 心情: %s %s" % [status, mood, mood_emoji]
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# 个性特征
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var personality = character_data.get(CharacterData.FIELD_PERSONALITY, {})
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var traits = personality.get("traits", [])
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var activity = personality.get("favorite_activity", "exploring")
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if traits.size() > 0:
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traits_label.text = "、".join(traits) + " | 喜欢: " + activity
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else:
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traits_label.text = "喜欢: " + activity
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# 个人简介
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var bio = personality.get("bio", "")
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if bio.is_empty():
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bio_label.text = "这个角色还没有写个人简介。"
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else:
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bio_label.text = bio
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# 属性
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_update_attributes()
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# 技能
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_update_skills()
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# 成就
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_update_achievements()
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## 更新属性显示
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func _update_attributes():
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"""更新属性显示"""
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# 清除现有内容
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for child in attributes_container.get_children():
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child.queue_free()
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var attributes = character_data.get(CharacterData.FIELD_ATTRIBUTES, {})
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for attr_name in attributes:
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var value = attributes[attr_name]
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var attr_container = HBoxContainer.new()
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var name_label = Label.new()
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name_label.text = attr_name + ":"
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name_label.custom_minimum_size = Vector2(100, 0)
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attr_container.add_child(name_label)
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var progress_bar = ProgressBar.new()
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progress_bar.min_value = 1
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progress_bar.max_value = 10
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progress_bar.value = value
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progress_bar.custom_minimum_size = Vector2(200, 20)
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attr_container.add_child(progress_bar)
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var value_label = Label.new()
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value_label.text = str(value) + "/10"
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attr_container.add_child(value_label)
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attributes_container.add_child(attr_container)
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## 更新技能显示
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func _update_skills():
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"""更新技能显示"""
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# 清除现有内容
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for child in skills_container.get_children():
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child.queue_free()
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var skills = character_data.get(CharacterData.FIELD_SKILLS, {})
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for skill_name in skills:
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var level = skills[skill_name]
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var skill_container = HBoxContainer.new()
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var name_label = Label.new()
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name_label.text = skill_name + ":"
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name_label.custom_minimum_size = Vector2(100, 0)
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skill_container.add_child(name_label)
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var progress_bar = ProgressBar.new()
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progress_bar.min_value = 1
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progress_bar.max_value = 10
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progress_bar.value = level
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progress_bar.custom_minimum_size = Vector2(200, 20)
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skill_container.add_child(progress_bar)
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var level_label = Label.new()
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level_label.text = "等级 " + str(level)
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skill_container.add_child(level_label)
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skills_container.add_child(skill_container)
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## 更新成就显示
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func _update_achievements():
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"""更新成就显示"""
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# 清除现有内容
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for child in achievements_container.get_children():
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child.queue_free()
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var achievements = character_data.get(CharacterData.FIELD_ACHIEVEMENTS, [])
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if achievements.is_empty():
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var no_achievements = Label.new()
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no_achievements.text = "还没有获得任何成就。"
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achievements_container.add_child(no_achievements)
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return
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for achievement in achievements:
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var achievement_container = HBoxContainer.new()
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var icon_label = Label.new()
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icon_label.text = achievement.get("icon", "🏆")
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icon_label.add_theme_font_size_override("font_size", 20)
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achievement_container.add_child(icon_label)
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var info_container = VBoxContainer.new()
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var name_label = Label.new()
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name_label.text = achievement.get("name", "Unknown Achievement")
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name_label.add_theme_font_size_override("font_size", 14)
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info_container.add_child(name_label)
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var desc_label = Label.new()
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desc_label.text = achievement.get("description", "")
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desc_label.add_theme_font_size_override("font_size", 12)
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desc_label.add_theme_color_override("font_color", Color.GRAY)
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info_container.add_child(desc_label)
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achievement_container.add_child(info_container)
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achievements_container.add_child(achievement_container)
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## 关闭按钮回调
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func _on_close_pressed():
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"""关闭档案界面"""
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profile_closed.emit()
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queue_free() |