[gd_scene load_steps=2 format=3 uid="uid://character_base"] [ext_resource type="Script" path="res://scripts/CharacterController.gd" id="1"] [node name="Character" type="CharacterBody2D"] script = ExtResource("1") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] [node name="Sprite" type="Node2D" parent="."] [node name="Body" type="ColorRect" parent="Sprite"] offset_left = -16.0 offset_top = -24.0 offset_right = 16.0 offset_bottom = 24.0 color = Color(0.4, 0.6, 0.8, 1) [node name="Head" type="ColorRect" parent="Sprite"] offset_left = -12.0 offset_top = -32.0 offset_right = 12.0 offset_bottom = -16.0 color = Color(0.9, 0.8, 0.7, 1) [node name="NameLabel" type="Label" parent="."] offset_left = -40.0 offset_top = -45.0 offset_right = 40.0 offset_bottom = -35.0 text = "Character" horizontal_alignment = 1 [node name="StatusIndicator" type="ColorRect" parent="."] offset_left = 18.0 offset_top = -30.0 offset_right = 24.0 offset_bottom = -24.0 color = Color(0, 1, 0, 1)