[gd_scene load_steps=3 format=3 uid="uid://player_character"] [ext_resource type="Script" path="res://scripts/CharacterController.gd" id="1"] [ext_resource type="Script" path="res://scripts/CharacterSprite.gd" id="2"] [sub_resource type="CircleShape2D" id="CircleShape2D_player"] radius = 16.0 [node name="PlayerCharacter" type="CharacterBody2D"] script = ExtResource("1") [node name="CollisionShape2D" type="CollisionShape2D" parent="."] shape = SubResource("CircleShape2D_player") [node name="CharacterSprite" type="Node2D" parent="."] script = ExtResource("2") [node name="Camera2D" type="Camera2D" parent="."] enabled = true zoom = Vector2(1.5, 1.5) position_smoothing_enabled = true position_smoothing_speed = 5.0 [node name="NameLabel" type="Label" parent="."] offset_left = -50.0 offset_top = -50.0 offset_right = 50.0 offset_bottom = -30.0 text = "Player" horizontal_alignment = 1 vertical_alignment = 1 [node name="StatusIndicator" type="ColorRect" parent="."] offset_left = 18.0 offset_top = -40.0 offset_right = 26.0 offset_bottom = -32.0 color = Color(0.2, 1, 0.2, 0.8)