Files
whale-town-front/addons/gut/gut_plugin.gd
WhaleTown Developer c8e73bec59 fix: 修复聊天系统编译错误
- 修复 WebSocketManager/SocketIOClient 函数缩进错误
- 重命名 is_connected() 避免与 Object 基类冲突
- 修复 tscn 文件多余前导空格
- 修复测试文件 GUT 断言函数调用
- 添加 GUT 测试框架
2026-01-08 00:11:12 +08:00

143 lines
3.8 KiB
GDScript

@tool
extends EditorPlugin
var VersionConversion = load("res://addons/gut/version_conversion.gd")
var MenuManager = load("res://addons/gut/gut_menu.gd")
var GutWindow = load("res://addons/gut/gui/GutEditorWindow.tscn")
var BottomPanelScene = preload('res://addons/gut/gui/GutBottomPanel.tscn')
var GutEditorGlobals = load('res://addons/gut/gui/editor_globals.gd')
var _bottom_panel : Control = null
var _menu_mgr = null
var _gut_button = null
var _gut_window = null
var _dock_mode = 'none'
func _init():
if(VersionConversion.error_if_not_all_classes_imported()):
return
func _enter_tree():
if(!_version_conversion()):
return
_bottom_panel = BottomPanelScene.instantiate()
gut_as_panel()
# ---------
# I removed this delay because it was causing issues with the shortcut button.
# The shortcut button wouldn't work right until load_shortcuts is called., but
# the delay gave you 3 seconds to click it before they were loaded. This
# await came with the conversion to 4 and probably isn't needed anymore.
# I'm leaving it here becuase I don't know why it showed up to begin with
# and if it's needed, it will be pretty hard to debug without seeing this.
#
# This should be deleted after the next release or two if not needed.
#
# I added it back in when doing the window stuff. Starting in a window
# made it angry (don't remember how) until I added it back in.
await get_tree().create_timer(1).timeout
# ---
_bottom_panel.set_interface(get_editor_interface())
_bottom_panel.set_plugin(self)
_bottom_panel.load_shortcuts()
_menu_mgr = MenuManager.new()
_bottom_panel._ctrls.run_at_cursor.menu_manager = _menu_mgr
_bottom_panel.menu_manager = _menu_mgr
add_tool_submenu_item("GUT", _menu_mgr.sub_menu)
GutEditorGlobals.gut_plugin = self
func _version_conversion():
var EditorGlobals = load("res://addons/gut/gui/editor_globals.gd")
EditorGlobals.create_temp_directory()
if(VersionConversion.error_if_not_all_classes_imported()):
return false
VersionConversion.convert()
return true
func gut_as_window():
if(_gut_window == null):
_gut_window = GutWindow.instantiate()
_gut_window.gut_plugin = self
add_child(_gut_window)
_gut_window.theme = get_tree().root.theme
_gut_window.interface = get_editor_interface()
_gut_window.add_gut_panel(_bottom_panel)
_bottom_panel.make_floating_btn.visible = false
_gut_button = null
_dock_mode = 'window'
func gut_as_panel():
_gut_button = add_control_to_bottom_panel(_bottom_panel, 'GUT')
_bottom_panel.set_panel_button(_gut_button)
_gut_button.shortcut_in_tooltip = true
_dock_mode = 'panel'
_bottom_panel._apply_shortcuts()
_bottom_panel.results_horiz_layout()
_bottom_panel.make_floating_btn.visible = true
if(_gut_window != null):
_gut_window.queue_free()
_gut_window = null
func toggle_windowed():
_deparent_bottom_panel()
if(_dock_mode == 'window' or _dock_mode == 'none'):
gut_as_panel()
elif(_dock_mode == 'panel'):
gut_as_window()
_bottom_panel.show_me()
func _deparent_bottom_panel():
if(_dock_mode == 'window'):
_gut_window.remove_panel()
elif(_dock_mode == 'panel'):
remove_control_from_bottom_panel(_bottom_panel)
func _exit_tree():
remove_tool_menu_item("GUT")
_menu_mgr = null
GutEditorGlobals.user_prefs.save_it()
# Clean-up of the plugin goes here
# Always remember to remove_at it from the engine when deactivated
_deparent_bottom_panel()
if(_gut_window != null):
_gut_window.queue_free()
_bottom_panel.menu_manager = null
_bottom_panel.queue_free()
remove_tool_menu_item("GUT") # made by _menu_mgr
func show_output_panel():
if(_bottom_panel == null):
return
var panel = null
var kids = _bottom_panel.get_parent().get_children()
var idx = 0
while(idx < kids.size() and panel == null):
if(str(kids[idx]).contains("<EditorLog#")):
panel = kids[idx]
idx += 1
if(panel != null):
make_bottom_panel_item_visible(panel)