- 修复 WebSocketManager/SocketIOClient 函数缩进错误 - 重命名 is_connected() 避免与 Object 基类冲突 - 修复 tscn 文件多余前导空格 - 修复测试文件 GUT 断言函数调用 - 添加 GUT 测试框架
95 lines
2.9 KiB
GDScript
95 lines
2.9 KiB
GDScript
# ------------------------------------------------------------------------------
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# There was an error that someone found in Godot 4.4.1, but ended up being a
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# different error in Godot 4.5. The fix was to hold a reference to the font
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# so that TextEdit control did not lose the font when switching. This is
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# the solution I came up with. Just hold a reference to all fonts we use,
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# but only when we use them. Basically a lazy loader with some semantics for
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# font names and location.
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#
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# https://github.com/bitwes/Gut/issues/749
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#
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# An instance of this could be used to allow users to specify their own fonts.
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# It's not perect for that yet, but it is feasible.
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# ------------------------------------------------------------------------------
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const DEFAULT_CUSTOM_FONT_NAME = 'CourierPrime'
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const THEME_FONT_TO_FONT_TYPES_MAP = {
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'font':FONT_TYPES.REGULAR,
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'normal_font': FONT_TYPES.REGULAR,
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'bold_font': FONT_TYPES.BOLD,
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'italics_font':FONT_TYPES.ITALIC,
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'bold_italics_font':FONT_TYPES.BOLD_ITALIC
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}
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# Values for FONT_TYPES are based on Google font file suffix (not extension).
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# A font file will be a key from fonts + - + FONT_TYPE value + .ttf.
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const FONT_TYPES = {
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REGULAR = 'Regular',
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BOLD = 'Bold',
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ITALIC = 'Italic',
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BOLD_ITALIC = 'BoldItalic'
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}
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var fonts = {
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'AnonymousPro':{},
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'CourierPrime':{},
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'LobsterTwo':{},
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'Default':{}
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}
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var custom_font_path = 'res://addons/gut/fonts/'
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func _init():
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_populate_default_fonts()
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func _populate_default_fonts():
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var ctrl = TextEdit.new()
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var f = ctrl.get_theme_font('font')
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for key in FONT_TYPES:
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fonts['Default'][FONT_TYPES[key]] = f
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ctrl.free()
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func _load_font(font_name, font_type, font_path):
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var dynamic_font = FontFile.new()
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dynamic_font.load_dynamic_font(font_path)
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fonts[font_name][font_type] = dynamic_font
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func get_font(font_name, font_type='Regular'):
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if(!fonts.has(font_name)):
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push_error(str("Invalid font name '", font_name, "'"))
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return fonts['Default'][FONT_TYPES.REGULAR]
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if(!FONT_TYPES.values().has(font_type)):
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push_error(str("Invalid font type '", font_type, "'"))
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return fonts['Default'][FONT_TYPES.REGULAR]
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if(!fonts[font_name].has(font_type)):
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var filename = custom_font_path.path_join(str(font_name, '-', font_type, '.ttf'))
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if(FileAccess.file_exists(filename)):
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_load_font(font_name, font_type, filename)
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else:
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push_error(str("Missing custom font ", filename))
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return fonts['Default'][FONT_TYPES.REGULAR]
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return fonts.get(font_name, {}).get(font_type, null)
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func get_font_names():
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return fonts.keys()
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# Maps the various theme font names (font, normal_font, italics_font etc) to
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# a FONT_TYPE.
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func get_font_for_theme_font_name(theme_font_name, custom_font_name):
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if(!THEME_FONT_TO_FONT_TYPES_MAP.has(theme_font_name)):
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push_error(str("Unknown theme font name ", theme_font_name))
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return get_font(custom_font_name)
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return get_font(custom_font_name, THEME_FONT_TO_FONT_TYPES_MAP[theme_font_name])
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