Files
whale-town-front/scenes/Maps/DoorTeleport.gd
2026-02-07 14:11:00 +08:00

30 lines
961 B
GDScript

extends Area2D
# 场景名称
@export var target_scene_name: String = ""
@export var target_position: Vector2 = Vector2.ZERO # 目标场景的生成位置 (Vector2.ZERO 表示不设置)
@export var target_spawn_name: String = "" # 目标场景的 Marker2D 名称 (例如 "FromSquare")
# Called when the node enters the scene tree for the first time.
func _ready() -> void:
# 连接 body_entered 信号
body_entered.connect(_on_body_entered)
func _on_body_entered(body: Node2D) -> void:
# 检查进入对象是否为玩家
if body.has_method("_handle_movement"):
_teleport_player()
func _teleport_player() -> void:
if target_scene_name == "":
push_error("DoorTeleport: target_scene_name 为空")
return
# 设置参数
if target_spawn_name != "":
SceneManager.set_next_spawn_name(target_spawn_name)
elif target_position != Vector2.ZERO:
SceneManager.set_next_scene_position(target_position)
SceneManager.change_scene(target_scene_name)