extends Node # 游戏管理器 - 全局游戏状态管理 # 单例模式,管理游戏的整体状态和生命周期 signal game_state_changed(new_state: GameState) enum GameState { LOADING, # 加载中 AUTH, # 认证状态 MAIN_MENU, # 主菜单 IN_GAME, # 游戏中 PAUSED, # 暂停 SETTINGS # 设置 } var current_state: GameState = GameState.LOADING var previous_state: GameState = GameState.LOADING var current_user: String = "" var game_version: String = "1.0.0" func _ready(): print("GameManager 初始化完成") change_state(GameState.AUTH) func change_state(new_state: GameState): if current_state == new_state: return previous_state = current_state current_state = new_state print("游戏状态变更: ", GameState.keys()[previous_state], " -> ", GameState.keys()[current_state]) game_state_changed.emit(new_state) func get_current_state() -> GameState: return current_state func get_previous_state() -> GameState: return previous_state func set_current_user(username: String): current_user = username print("当前用户设置为: ", username) func get_current_user() -> String: return current_user func is_user_logged_in() -> bool: return not current_user.is_empty()